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Revan654
03-29-2007, 05:00 PM
Trailer - http://www.rockstargames.com/IV/

2nd Link - http://download.gametrailers.com/gt_vault/t_gta4_trailer1_720p.wmv





18205

Revan654
03-29-2007, 05:31 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



I said New York City. I was right. We head back to Liberty City.

guaps
03-29-2007, 05:57 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



Looks awesome...

Revan654
03-29-2007, 06:02 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



http://www.onthexbox.com/video251.html Now Uploaded to the site.

Godly-Atheist
03-29-2007, 06:30 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



Russian Mafia + New York = The Greatest Game Ever Conceived By Man

cmptrnrd16
03-29-2007, 06:36 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



So we are assuming that is in game right? I have only paritally played any of the versions of GTA3 and thought they were kindof lame and boring. I might have to pick this up assuming there is a PC version. Looks nice.

Godly-Atheist
03-29-2007, 06:38 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



I'm pretty sure that's all in game, since there really isn't anything screaming CG in that trailer.

Revan654
03-29-2007, 07:05 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



Thats all ingame using the RAGE engine.

mvdolluhs
03-29-2007, 08:00 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



looks amazing

Revan654
03-29-2007, 09:57 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



19 screens uploaded -> http://www.onthexbox.com/screenshots251.html

X Frog
03-29-2007, 10:02 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



They are riffing off of Philip Glasses music for Koyanisqatsi and Naqoyqatsi!!! That is cool!

delilahHD
03-29-2007, 10:20 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



Wow. . .all this time for that.



I'm gonna go play saints row.

Revan654
03-29-2007, 10:32 PM
Re: GTA IV Trailer goes Live & Trailer Discussion



have fun playing GTA..... Saints Row.

Hotapplepie
03-30-2007, 01:37 PM
Re: GTA IV Discussion + Rumor & Theories



Kindof dissapointed but it still looks cool. I like the Getalife building

Revan654
03-30-2007, 02:24 PM
Re: GTA IV Discussion + Rumor & Theories



GetaLife - MetLife. Best looking building in the trailer.



anyone read the signs -

Americas Next Top Hooker taken from Americas Next Top Model.

Heart Stopper Old Burger... Burger Shot - Burger King



Theirs ME TV instead of MTV.



Remember it's called a teaser for a reason.

surrealist
03-30-2007, 04:19 PM
Re: GTA IV Discussion + Rumor & Theories



Graphics are better than Saints Row.

Revan654
03-30-2007, 05:52 PM
Re: GTA IV Discussion + Rumor & Theories



Saints Row was fun, after awhile it gets old. SR doesn't have the style and feeling that GTA has. SR only had 35 missions and a 100 some side missions. At the end of the Day Saints Row was best GTA Ripoff we seen, But SR is not even in the same league as GTA. Only thing I was disappointed about was their was no create a character. I was really hoping for one. Atleast I don't think their will be one.

Revan654
03-30-2007, 06:09 PM
Re: GTA IV Discussion + Rumor & Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">One of our users, Kevin Grandison, let us know about a thread in the GTAnet forums that is speculating about the possibility of GTA IV letting you travel to Vice City. A closer look at a frame from the recently released GTA IV trailer has revealed a billboard with an ad saying:



“Visit Vice City for $300”



This could simply be a decorating billboard to confirm that we are in the same GTA universe featured in previous games or could it be that the game takes place across previously featured cities like Los Santos, San Fierro and Las Venturas?



May be that’s why “things will be different…”</div>
</div>


-TXB

Revan654
03-30-2007, 07:58 PM
Re: GTA IV Discussion + Rumor &amp; Theories



http://img360.imageshack.us/img360/435/bridgeflatscreenshotlarda7.jpg

http://img133.imageshack.us/img133/3620/chryslerflatscreenshotlou5.jpg

http://img410.imageshack.us/img410/707/empireflatscreenshotlarjv5.jpg

http://img133.imageshack.us/img133/6223/flatironflatscreenshotlvr3.jpg

http://img360.imageshack.us/img360/3006/rollercoasterflatscreenzu7.jpg

http://img133.imageshack.us/img133/4655/timessquareflatscreenshgb7.jpg

http://img360.imageshack.us/img360/765/church1flatscreenshotlasv4.jpg

Marty CASH
03-30-2007, 08:25 PM
Re: GTA IV Discussion + Rumor &amp; Theories



It has the look of Driver 3 but the GTA gameplay... cant wait.. i like the new and better look it has more then the old style.. i wonder about the radio stations and what it can bring to xbox live, just to think of a few topics..

Revan654
03-31-2007, 01:32 AM
Re: GTA IV Discussion + Rumor &amp; Theories



I really don't think they took anything from Driver 3 since that game was a complete failure in ever aspect.



*Update* 6 more screens added in 720p Resolution. I have some DMC 4 screens I need to do as well. When I get a chance I'll upload them to the site.



a Few GTA: SA things have been seen in the trailer can you spot them.

also anyone notice the movie posters spoofs. example I slept with your mom.



According the stocks(wall street in liberty City) Take-Two is up 66% and theirs a Cheese Crisis.

KrAzy Che3To
03-31-2007, 03:34 AM
Re: GTA IV Discussion + Rumor &amp; Theories



The scary thing is in some of those pictures I can't tell which one is the game, or the real thing, and I had to actually look at them multiple times.

guaps
03-31-2007, 04:19 AM
Re: GTA IV Discussion + Rumor &amp; Theories



http://www.gameinformer.com/NR/rdonlyres/EB74A936-8CE8-44E9-846E-ABE766AA1BE6/12021/cover_ed.jpg


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The official Grand Theft Auto IV trailer has gone live, and while you can download that here, the only other place you’re going to get any information about the game is from Game Informer Magazine. That’s right, Game Informer Magazine’s May Cover Story is the World Exclusive first look at Grand Theft Auto IV!</div>
</div>


Source: http://www.gameinformer.com/News/Story/200703/N07.0330.1112.19632.htm

cmptrnrd16
03-31-2007, 09:39 AM
Re: GTA IV Discussion + Rumor &amp; Theories



Hmm, biggest game of the year? Pretty bold statement for it only being April.

Godly-Atheist
03-31-2007, 08:02 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Well seeing as how it's a multi-platform title, the sales are going to be off the charts. Will it outsell Halo 3? Obviously. Will it be a better game overall? That's what we're waiting to find out.

PXG
04-10-2007, 12:40 PM
Name character GTA IV revealed, new screens



Name character GTA IV revealed, new screens

http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=nl_en&amp;trurl=http%3a%2f%2fwww. ps3only.nl%2fscreenshot.php%3fimage%3dgta1_534474. jpg

In the recently announced preview of GameInformer, Rockstar Games revealed the name of the new playable character in Grand Theft Auto IV. His name will be Niko Bellic. Rockstar also revealed that GTA IV will be an all new GTA, with a realistic New York and characters who fits in New York (most of them lunatics, according to Dan Houser).

http://www.ps3only.nl/screenshot.php?image=gta2_37927.jpg
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">by the end of March proclaimed GameInformer all that the booklet this month with new information and screens van Grand Theft car IV will be come and it today then up to that point; the first information and a number of screens have reached us!

http://www.ps3only.nl/screenshot.php?image=gta4_805584.jpg

A lot much information has not yet reached us, but the name of the performable personage has been confessed. To be name Niko Bellic will sound. The words that he in the trailer spoke, ' perhaps complete, things will be different ', for him has been not only intended but also beats on Grand Theft car IV himself. The game will be, as it happens, complete differently than the previous GTA's. GameInformer level or freedom ' even speak of ' a new.

http://www.ps3only.nl/screenshot.php?image=gta5_298056.jpg

Then Houser, producer in the GameInformer then GTA IV told of all Grand Theft cars, will put down a realistic New York, also in the field of what you do. According to Houser exists life in New York especially from drive round and crazy persons meet and that will return thus certainly in GTA IV. The American community will considerably be taken therefore on the hak in the new GTA!

http://www.ps3only.nl/screenshot.php?image=gta6_254579.jpg

This is the information which has reached us so far.</div>
</div>

Revan654
04-10-2007, 03:57 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Knew most of the info. Can't wait for this game. One main reason why I have a PS3/x360. according to other info each system will have exclusive content. I wonder what system will have better content PS3 or the 360?

Revan654
04-10-2007, 08:31 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The newest issue of Game Informer features a 10-page world exclusive preview of Grand Theft Auto IV, which is fast becoming the most awaited multiplatform game of 2007. GTA fansite The GTA Network has procured an advance copy of this issue, and has so far posted these interesting tidbits of information:



*



The main character's name is Niko Bellic, which alludes to a name of Serbian or Croatian origin and not Russian, as people had once assumed.

*



The game allows you to call your contacts directly via cell phone as opposed to having to wait for calls as in previous GTA games.

*



The entire game will take place strictly within the confines of Liberty City, meaning that there will be no chances to fly to other cities.

*



Details regarding multiplayer modes have yet to be announced.

*



All game details have so far been taken only from the Xbox 360 demo of the game.



In general, GTA IV looks to be a lot more open-ended than previous games, with the developers giving players more freedom over their actions and more choices over what determines the outcomes of their characters.</div>
</div>


-GT

Revan654
04-10-2007, 09:22 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The protagonist's name is Niko Bellic - an Eastern European immigrant who has come to Liberty City to live the "American Dream."



The GTA 4 equivalent of the Statue of Liberty is called the Statue of Happiness, and DUMBO (Down Under the Manhattan Bridge Overpass) is known as BOABO (Beneath the Offramp of the Algonquin Bridge Overpass).

In Grand Theft Auto IV, Rockstar have recreated 4 of the 5 boroughs in New York, as well as part of New Jersey. Broker is the GTA IV equivalent of Brooklyn, Manhattan is now called Algonquin, Queens is now Dukes, the Bronx is Bohan, and New Jersey is Alderney. The map is smaller than San Andreas, but considerably more detailed. No countryside or desert, we are led to believe.



Pedestrians are far more realistic in GTAIV than in previous GTA games - they sit on benches, smoke cigarettes, read books and generally act like any real pedestrian would in the middle of a street.



The screenshots in the preview are not representative of the final quality of the graphics, Rockstar insist. The game will only look better as the release draws closer..



Niko was persuaded to move to Liberty City by his cousin Roman, who claimed to be living a wonderful life there with two beautiful women, fifteen sports cars, and lots of money etc, but he was infact telling a lie in order to hide his own failures. Roman is the only person you know in Liberty City at the beginning of the game, and he becomes one of your major connections at the start. Niko is a tough character whereas Roman is friendly. Roman is heavily in debt and a lot of people are after him - he needs Niko's support. They are constantly bickering.



The demo (which was played on Xbox 360) begins with Bellic standing inside of the taxi depot, which Roman operates in the borough of Broker in a converted industrial garage. Roman works at a cluttered desk in a shabby environment, and at this point the graphical improvements are extremely evident. Bellic walks to a brownstone house in Broker, where he pushes open the door and pulls out his pistol - the house however, is not occupied.



As Bellic walks, you can feel the weight behind each step he makes. Variations in the terrain cause realistic changes in the walking animation. The physics have also improved and character movements are more realistic.



Multiplayer in Grand Theft Auto 4 is set to be announced, though Rockstar are remaining tight-lipped about what it involves...



You can use a cellphone to call your contacts.



Apparently there are no planes because there is only one city in the game.



You have a lot of choice over what you want to do. You still have to take orders from people during missions, but you can also choose how you want to spend your time, e.g "I want to hang out with him, or her... I want to go see this guy 'cause he always has something to do..."



The story unfolds in a number of different ways. R* is giving people more freedom, more choice and more sense of control over their destiny - the structure of the storyline is quite different to previous games.</div>
</div>

Revan654
04-10-2007, 10:46 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">* The protagonist's name is Niko Bellic - an Eastern European immigrant who has come to Liberty City to live the "American Dream." The game is set in Liberty City in 2007, but it is bigger than the Liberty City we saw in GTA III.



* The GTA 4 equivalent of the Statue of Liberty is called the Statue of Happiness, and DUMBO (Down Under the Manhattan Bridge Overpass) is known as BOABO (Beneath the Offramp of the Algonquin Bridge Overpass).



Game Informer

* In Grand Theft Auto IV, Rockstar have recreated 4 of the 5 boroughs in New York, as well as part of New Jersey. Broker is the GTA IV equivalent of Brooklyn, Manhattan is now called Algonquin, Queens is now Dukes, the Bronx is Bohan, and New Jersey is Alderney. The map is smaller than San Andreas, but considerably more detailed. No countryside or desert, we are led to believe.



* Pedestrians are far more realistic in GTAIV than in previous GTA games - they sit on benches, smoke cigarettes, read books and generally act like any real pedestrian would in the middle of a street.



* The screenshots in the preview are not representative of the final quality of the graphics, Rockstar insist. The game will only look better as the release draws closer..



* Niko was persuaded to move to Liberty City by his cousin Roman, who claimed to be living a wonderful life there with two beautiful women, fifteen sports cars, and lots of money etc, but he was infact telling a lie in order to hide his own failures. Roman is the only person you know in Liberty City at the beginning of the game, and he becomes one of your major connections at the start. Niko is a tough character whereas Roman is friendly. Roman is heavily in debt and a lot of people are after him - he needs Niko's support. They are constantly bickering.



* The demo (which was played on Xbox 360) begins with Bellic standing inside of the taxi depot, which Roman operates in the borough of Broker in a converted industrial garage. Roman works at a cluttered desk in a shabby environment, and at this point the graphical improvements are extremely evident. Bellic walks to a brownstone house in Broker, where he pushes open the door and pulls out a pistol. The living room however, is not occupied. He then moves onto the kitchen, which he also finds to be empty. He pushes his way through the back door and smashes the window of a red four-door car using his elbow. The broken glass falls onto the street and onto the seat of the car, as Bellic unlocks it from the inside. He hotwires the car and sets off to his next destination. The camera angle behind the car is closer to the vehicle than in previous GTA titles, which enables more detail on the car to be seen. After selecting a radio station, Bellic navigates to a section of the BOABO arriving at a dockside with a terrific view of the city skyline. Pigeons can be heard in the sky, and waves can be heard rustling in the water. Bellic then pulls out his cellphone which has options for Phonebook, Messages, Organizer and Camera on it's LCD screen. He selects Phonebook, and he is then presented with another set of options: City Contact, Docks Friend, and Cab Contact. After a brief conversation he informs the reciever to meet him at the docks.



* As Bellic walks, you can feel the weight behind each step he makes. Variations in the terrain cause realistic changes in the walking animation. The physics have also improved and character movements are more realistic.



* In previous GTA games you were like a slave because you had to constantly take orders from people when doing missions. There is still an element of that in Grand Theft Auto 4, but you can also choose how you want to spend your time, for example "I want to hang out with him and her. I want to hang out with this guy because he always has fun things to do." Call him up and maybe you can hang with him. Maybe he'll answer. You have a lot of choice over what you want to do.



* In GTA 4, Rockstar is giving its players more freedom, more choice, and more sense of control over their destiny - the structure of GTA4's storyline is quite different to it's predecessors as it can be told in a number of different ways. You can talk to people in person, by cell phones, and there are a bunch of other ways of giving the player information. In general it's a different experience, with new ways of interacting with the characters and the game world.



* Rockstar consulted crime experts and ex-policemen when making the game, and they learned that being a criminal is a lot harder these days than it was during the 80s and 90s (for example) and they have tried to reflect this in the game. This means you can expect to see a lot of people getting arrested - the police are a heavy presence in Liberty City.



* There are no planes in GTA IV because there is only one city, and Rockstar want the game to seem realistic. That means there will be no rollerblades, no unicycles, probably no jetpacks and indeed no planes. Rockstar are giving choice and variety which feels right for the character. However there will be motorbikes.



* Rockstar North is approaching the recruitment of voice actors in a different way. This means that we will probably hear less familiar voices in GTA 4, as R* are looking for voices which suit the attitude of the characters, and are not just looking for big names. A similar approach is being done with the soundtrack - Rockstar are looking for great music which works with the 2007 Liberty City.



* After an initial load sequence, the game will never load again. Not even during exterior-interior transitions (and vice versa).



* Both versions of the game (Xbox 360 and PlayStation 3) will likely be identical, but the Xbox 360 version will have exclusive downloadable episodic [sizeable] content. Rockstar have now spent over 3 years developing the game, and Dan Houser compares the leap from GTA III to GTA IV, to the leap from GTA to GTA III.



* GTA IV will have multiplayer, but it's not going to be a massively multiplayer online game, says Dan Houser. They are trying to make something that is interesting, fun, progressive and which goes along nicely with the single-player game.</div>
</div>

surrealist
04-11-2007, 08:09 PM
So it seems like GTAIV for X360 is the superior version...



http://nikobellic.blogspot.com/
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Rather than outsourcing the technology that Rockstar North utilizes, Rockstar as a whole has set up a studio of programmers in San Diego that does nothing but work on the company's propietary technologies. The engine of note is called R.A.G.E. (Rockstar Advanced Game Engine). You already got a brief taste of it with Table Tennis, and will get a much larger dose when Grand Theft Auto IV hits the streets on Xbox 360 and PlayStation 3 on October 16.</div>
</div>
Engine is fine tuned to X360's hardware strengths thanks to R* Table Tennis. X360 is also the lead platform.
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">It's that and the fact that the team is trying things that no one has with video games. Grand Theft Auto brought new definition to the action genre, and showed us that not every decision that the player makes has to be linear and tied to a path. With Grand Theft Auto IV, the team is finding new ways to approach storytelling, movement, and the level of interaction the player has within the world. This tight-knit team continues to improve with each new product it touches. Some of the content is amusing, like being able to call a woman for a date. And some of its achievements simply blow your mind, such as its load times. After an initial loading sequence, the game will never load again - even when you transition between interior and exterior locations.</div>
</div>
Bu bu bu how did they manage this without a built-in HDD standard?
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Both versions of the game will likely be identical, but Rockstar has confirmed that downloadable content will be exclusive to the Xbox 360 version. This content is said to be sizeable, and when asked about whether or not we would see this impressive new take on Liberty City living on past one game Houser grins and says one thing: "episodic content."</div>
</div>
Extra exclusive content ONLY FOR X360. No such content for PS3 version. The content is supposed to be sizeable, supposedly it's going to be a new island with as much gameplay as GTA:LCS (20-30h worth).



Superior version only for X360 :xbox:

PXG
04-11-2007, 08:11 PM
Re: So it seems like GTAIV for X360 is the superior version...


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">After an initial loading sequence, the game will never load again - even when you transition between interior and exterior locations.</div>
</div>


this is great :bang:

Revan654
04-11-2007, 08:16 PM
Re: GTA IV Discussion + Rumor &amp; Theories



PS3 version is getting exclusive content as well. Fanboys are just spinning the latest 360 is playable demo to 360 is better &amp; we get exclusive. When Rockstar games said PS3 will have exclusive content as well. I really wish 360 would be required to use the HDD for ever game. This was a bad move on MS part. Elder Scroll IV would be loading much faster.

surrealist
04-11-2007, 08:21 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;76755 wrote:</div>
<div class="bbcode_quote_body">PS3 version is getting exclusive content as well.</div>
</div>
That was only a rumor and this news puts a stop to that entirely. MS paid 30mil for this extra content, Sony didn't. It's a full exclusive.

Revan654
04-11-2007, 08:24 PM
Re: GTA IV Discussion + Rumor &amp; Theories



MS can pay 30 mill for exclusive RockStar will just make different content for the PS3. Like they said from day 1. I really don't care since I already paid off my x360 version of GTA IV.






<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">In case you missed it, Microsoft revealed at X06 that Xbox 360 owners will get "exclusive access to two downloadable, epic episodes of GTA IV via Xbox Live, each with hours of entirely new gameplay and available only on Xbox 360 just months after the release of the title". Advertisement



We're told to expect much the same deal on PS3, except unique to the platform. Interestingly, the downloadable content, our source maintains, will take the form of brand new areas which will link into the main GTAIV game world.



"Think of the world as a large island - the new downloadable areas will be like smaller islands linking into it," the source explained.</div>
</div>

surrealist
04-11-2007, 08:29 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;76757 wrote:</div>
<div class="bbcode_quote_body">MS can pay 30 mill for exclusive RockStar will just make different content for the PS3. Like they said from day 1. I really don't care since I already paid off my x360 version of GTA IV.</div>
</div>

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">In case you missed it, Microsoft revealed at X06 that Xbox 360 owners will get "exclusive access to two downloadable, epic episodes of GTA IV via Xbox Live, each with hours of entirely new gameplay and available only on Xbox 360 just months after the release of the title". Advertisement



We're told to expect much the same deal on PS3, except unique to the platform. Interestingly, the downloadable content, our source maintains, will take the form of brand new areas which will link into the main GTAIV game world.



"Think of the world as a large island - the new downloadable areas will be like smaller islands linking into it," the source explained.</div>
</div>
How about you link to an actual statement saying PS3 will get downloadable content? One that doesn't contain "a source near to Rockstar.



Those were just rumors, never substantiated by Rockstar, and the new Game Informer states that Rockstar says that ONLY the 360 gets the exclusive downloadable content.

Revan654
04-14-2007, 12:52 PM
Re: GTA IV Discussion + Rumor &amp; Theories



In a recent news posting. They said DVD-9 was the reason behind why GTA IV map size was much smaller than GTA: SA. It was due to limitation on DVD front. It also the reason why certain features you seen in GTA: SA will not appear in GTA: SA.



Take this as a gain of salt. Since RockStar will never confirm a such a thing.

Revan654
04-24-2007, 03:19 AM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">People have questions, and Game Informer has answers. Twenty five questions and twenty five answers. The mag did a big cover story on Grand Theft Auto IV, and game site GTANet.com is running a reader Q&amp;A with Game Informer's Andrew Reiner — Apparently, the only journo person to have seen it. Odd questions abound: Are there female pedestrians? (Yes) Can you have in-game girlfriends? (Yes) Highlights from normal questions include that flying is still part of the game, and players can use helicopters. Niko, the main character, also is able to climb telephone poles to get a better look. AI has been improved, and there is apparently no load time. Here's a small sample of questions and answers:



Did it seem to you like Liberty City was an authentically sized city? A problem that I had with San Andreas was that you could drive to a coast in two minutes. Do you think it will be different this time?



Great question. In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you've seen in the trailer, there are a number of ways to traverse this massive area.



Hit the jump for a few more. Brian Ashcraft



Rockstar have said that the cars in GTA IV will have all new physics to them and the camera will be closer to allow a better driving perspective of cruising Liberty city and seeing more detail on the cars.Could you please elaborate on the experience of driving best as possible and what's new to the experience?



From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make - which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It'll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game.



If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It's closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city.



How are the graphics and how far is the draw distance in the game?



The visuals are tremendous and easily some of the best I have seen. What's scary about this statement is that Rockstar North is still improving upon the visuals. There's little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn't see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn't have been much better.</div>
</div>

surrealist
04-24-2007, 06:02 PM
Re: GTA IV Discussion + Rumor &amp; Theories



I think you owe surrealist an apology, as there is still no mention of PS3 downloadable content.

Revan654
04-24-2007, 06:03 PM
Re: GTA IV Discussion + Rumor &amp; Theories



I need you need to get off the crack and read.

surrealist
04-24-2007, 06:07 PM
Re: GTA IV Discussion + Rumor &amp; Theories



The question asked was very ambiguous in nature, though, Game Informer gave a very specific response. If there was PS3 DLC there would be no reason to once again single out the 360. The version of the game they played is irrelevant.

Revan654
04-24-2007, 06:13 PM
Re: GTA IV Discussion + Rumor &amp; Theories


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The first gameplay details of Rockstar's upcoming epic Grand Theft Auto IV have been unveiled, just a couple of weeks since the first teaser trailer caused a major stir across the world.



Game Informer's Andrew Reiner -- one of the few journalists to see the game -- lifted the lid on some of the features we can expect to see when GTA IV launches in October.



Top of the list is the fact that players can fly across Liberty City, although not in planes. "There are no airplanes in the game but flying is still there," he explained. "One means of this is the helicopter. This is just one city and a plane really doesn't fit into that very well for gameplay. Flying is still very much a large part of the game."



Reiner also said that the driving experience was far closer to something like Midnight Club rather than previous GTA titles and that the camera angle sat closer to the car, which showed off vehicles in more detail and also enabled players to see more of the city as they drive around.



Talking of the city, Reiner added that even though he saw an early version of the game, it was already looking stunning. "The visuals are tremendous and easily some of the best I have seen. What's scary about this statement is that Rockstar North is still improving upon the visuals. There's little question that it will be one of the best looking games come this holiday," he said.



Other details revealed by Reiner include the possibility that players may be able to drive boats, get a girlfriend and - bizarrely - climb up telegraph poles. Rockstar also hinted to him that previous characters from GTA titles might put in an appearance, plus Reiner predicts that locations outside of Liberty City could be downloaded from Xbox Live or the PlayStation Network.



Whatever Rockstar squeezes into GTA IV, if it's got helicopters we're happy.</div>
</div>


-IGN

surrealist
04-24-2007, 06:34 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Gameinformers GTAIV Q&amp;A:


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Last week, Game Informer invited GTA fans to ask questions about their recent experience at R*. Game Informer's Andrew Reiner, the only journalist so far to have seen Grand Theft Auto IV in action, promised to answer as many of your questions as he can. The answers are in...



(Interesting points: There are no airplanes in GTA IV, but flying remains a big part of the game. This means you will be able to fly helicopters. Niko can also climb telephone poles, it seems.)



1. Kobe Asks: I heard that you can’t fly in Liberty City anymore. What is up with that?! Flying is one of my favorite parts of this series!



This is incorrect. There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game.



2.Did you see any female pedestrians? Are there any good looking chicks?



Sigh.... Truth be told, I’m curious why anyone would want to know this. Is this really one of the top questions? If my memory serves me correctly, I don’t recall myself thinking “man, that chick is banging” or “I find myself strangely attracted to this game”, but I can confirm that there are female pedestrians in the game. There’s a ton of ‘em, too. They shop. They talk. They even wear clothing.



3.Did you see some indication of seasons (winter, summer, spring...)?



Sadly, the demo that Rockstar presented was only about 15 minutes in length. Time of day definitely progresses, but whether it progresses throughout an entire calendar year remains to be seen.



4.How is the AI? Are the enemies smarter? Can they find cover?



This is another area that Rockstar is keeping under wraps at the moment. I can, however, tell you that I saw a truck driver swerve onto the sidewalk right in front of where we were walking. This strange little incident also took the Rockstar representatives by surprise. It almost looked like the driver was drunk, but then again, he could have just been in a hurry too.



5.Is it possible to climb on a ladder?



I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole.



6.Can you speak with other pedestrians on the street?



Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal.



7.Chester Asks: What was the first mission in the game, and what was you first word when you saw this new game?



I didn’t get to see the first mission in the game, but if I had to guess, I would imagine it would have something to do with the taxi stand that Niko’s cousin runs. As for my first word…I can’t print it here, but I did follow it up with “Oh my God!”



8.Matt Asks: Did it seem to you like Liberty City was an authentically sized city? A problem that I had with San Andreas was that you could drive to a coast in two minutes. Do you think it will be different this time?



Great question. In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area.



9.We didn't see any boats in the trailer, what can you tell us about them?



Dan wouldn’t go into specifics on this one, but the only type of vehicle he said that wouldn’t be in the game was the airplane. So this should point to boats still being a part of the GTA experience.



10.What can you say about the graphics quality? Can you compare the trailer to the game, is the trailers quality better or worse?



Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already.



11.Can you buy properties like you could in Vice City?



Again, no specifics were given, but Dan did say that this isn’t a game of real estate, or from rags to riches. I wouldn’t be surprised if you eventually do find new places to call home, but it sounds to me like properties might be handled in a different way – perhaps tied to moments in the story.



12.Will there be girlfriends like in San Andreas? If yes, can you marry them?



What is with you people and your woman-related questions. Yes, there are girlfriends. I forgot to ask if you could marry them.



13.Zhooles Asks: Unusual vehicles. Will be there any and if will, name them please.



Rockstar wouldn’t reveal anything in the demo, but strange vehicles are very much a part of the GTA experience. Dan said that much of the game revolves around Niko. I have a feeling that the choice of the vehicles does as well.



14.Aaron Hall Asks: Rockstar have said that the cars in GTA IV will have all new physics to them and the camera will be closer to allow a better driving perspective of cruising Liberty city and seeing more detail on the cars.Could you please elaborate on the experience of driving best as possible and what’s new to the experience? Thanks.



From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game.



If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city.



15.Alex Sheridan Asks: As far as the surrounding area of Liberty City goes, what can we expect to see in things such as countryside relative to San Andreas?



From what I am told, you will not see countryside like you did in San Andreas. I wouldn’t be surprised, however, if the expanded content that Rockstar is planning through Xbox Live will offer new areas to explore. I can definitely see them adding a fifth borough to Liberty City, but outside of this, anything is possible.



16.Have you seen members of any mobs in the game? If yes, which? Is new Liberty City a detailed copy of NY, or just is looking like it? Are there houses enterable without loading?



I didn’t see any mob members, but that doesn’t mean they aren’t there. Rockstar didn’t reveal everything to me. There’s still a lot of the game that remains blanketed in mystery. It is GTA, however, so I would be shocked if a mob or two or three weren’t involved. As for your second question, Liberty City is modeled after New York City, but it isn’t a copy, per se. As Dan pointed out in the magazine, the real world isn’t fun. You can’t just throw in the city and expect gameplay to emerge from that. There are certainly recognizable parts to it, but the gameplay comes first.



17.Sacha Asks: Will characters from earlier GTAs appear in the game?



Rockstar wouldn’t say outright, but from the smile that Dan Houser gave me, I would say there’s a good possibility of crossover.



18.Bobby Swansom Asks: Will the player have to go to the gym and eat right as in GTA:SA?



It doesn’t sound like Niko is the sort of person who does a lot of working out to staying in shape. From this, don’t expect him to have to work out to stay slim. As for eating, I doubt we’ll see him doing that, either. The one thing I am not sure of is whether or not he can get haircuts or buy clothing.



19. J Asks: Is it true that there's no load time?



I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map.



20.Marcus Asks: What was the phone like?



The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone.



21.Brenny Asks: Is it still the same three cars over and over again like previous games we've seen?



I’m not sure which GTA you’ve played, but I have always had more than three cars to choose from. There’s a good chance you’ll see more taxi cabs than usual, but if anything, there should be plenty of rides to choose from.



22.Gary S Writes: How are the graphics and how far is the draw distance in the game?



The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better.



23.Isaac "Sculay" Hussain Asks: Will there be a Xbox 360 Demo?



Rockstar hasn’t announced anything yet, but I have a feeling most people will pick this game up whether they play it in advance or not.



24.A Canadian Asks: I just wanted to know when GTA IV for Xbox 360 will be in stores in Quebec, Canada.



Nope. Rockstar specifically told me that Quebec is the one location on earth that won’t be getting GTA IV. Actually, I have no idea. Call your store to find out.



25.Matthew James Asks: Compared to previous GTA titles, how big is GTA IV?



I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too.</div>
</div>

Revan654
04-26-2007, 03:22 PM
Re: GTA IV Discussion + Rumor &amp; Theories


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Game Informer's whole question and answer portion for Grand Theft Auto IV is already out and here’s a few bits and pieces that are sure to get your temperature up:



To start with, planes are still not an option in GTA IV even though you can rein terror from above with helicopters. Contrary to earlier rumors, no helicopter models have been revealed yet, so we'll have to wait for more info before we can judge how fun flying will be. In addition to this it is most likely that boats will be making an appearance as Liberty City will be divided into boroughs and surrounded by water in different areas.



On a juicier note, jacking these modes of transportation is slightly more realistic; you'll actually have to break into them rather than simply opening them up like you were taking candy from a baby, and driving will also benefit from a few visual upgrades.



“From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once,” Reiner notes.



The game is also reported to have a new camera angle position, much like in Midnight Club, bringing the player even closer to the action by allowing them to see more of the minute detailing on cars and more of the horizon and verticality of the city.</div>
</div>


-PSU

Revan654
04-27-2007, 01:13 PM
Re: GTA IV Discussion + Rumor &amp; Theories



http://www.jdrshq.com/opmuk/2.gif

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surrealist
04-27-2007, 02:09 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Rehost, scaled down JPGs for 56kers.

Revan654
04-27-2007, 02:31 PM
Re: GTA IV Discussion + Rumor &amp; Theories



No, get broadband if your on 56k. Host is fine. stop complaining.

Revan654
04-27-2007, 06:13 PM
Re: GTA IV Discussion + Rumor &amp; Theories



http://www.1pstart.com/wp-content/uploads/2007/04/gtaivelizabethcoveralt1.jpg


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">This month’s Official Playstation Magazine UK issue has some exclusive information on GTA IV, including the introduction of a female main character. Her name is Elizabeta and according to the magazine she will become playable about halfway through the game. Some other key points from the article:



* Liberty city consists of New York and all of it’s boroughs which are Queens, Brooklyn, Manhattan, the Bronx, as well as New Jersey

* Liberty City will also feature real life landmarks you can visit in New York City, such as The Empire State Building.

* More information revealed about the main character, Niko. Niko was promised if he moved to Liberty City, he would live the American dream by cousin Roman who owns a Taxi service. When Niko arrives though, he realizes his cousin is really in debt and needs help to turn his life around.

* Rockstar began working on the game in 2004, right after San Andreas was released



I didn’t think it was possible, but just from this exclusive information, Rockstar is ready to set the world ablaze with GTA IV.</div>
</div>

PXG
04-29-2007, 04:55 AM
Re: GTA IV Discussion + Rumor &amp; Theories



GTA IV Massive Interview with Dan Houser (http://www.diggingtheweb.com/4280707.html)



Massive 24 pages of Interview and Article. Must read for GTA fan!!

Revan654
05-02-2007, 03:51 AM
Re: GTA IV Discussion + Rumor &amp; Theories


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">It seems that the PlayStation 3 version of the new next-generation Grand Theft Auto IV will be superior to the Xbox 360 because of a few key things Microsoft left out of their console.



This is according to the UK magazine PSM. PSM stated that Rockstar has had a lot of problems trying to develop GTA IV for the Xbox 360 due to the fact that Microsoft does not have a hard drive in every console. The same can be said about the DVD drive as it does not have the speed and storage capacity which the PlayStation 3 has with its Blu-ray.



The develop Rockstar has stated that once you load up GTA IV you will be able to go in and out of buildings without having to load anything ever again. This means that a hard drive would almost be necessary to be able to cache the information and allow this to be possible so everything is ready no matter where you go.</div>
</div>

guaps
05-02-2007, 03:59 AM
Re: GTA IV Discussion + Rumor &amp; Theories



I like the fact that they end the story with 'There is no telling if there is any truth to this'. Quality journalism :)



Oh, and a Playstation magazine saying the PS3 version will be better, is no better than a Xbox magazine saying the Xbox 360 version will be better.

Revan654
05-02-2007, 04:05 AM
Re: GTA IV Discussion + Rumor &amp; Theories



Edit* post is updated now.. Part was from the wrong story.

Revan654
05-03-2007, 02:43 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Lately we've seen several examples of publishers and developers favoring the Xbox 360 over the PlayStation 3. Some developers have complained that the PS3 is difficult to develop for, and top publishers have been making previously Sony-exclusive games available on Microsoft's console, where the install base is much higher. But one high-profile developer is sticking up for the PS3.



An interview with the UK's Official PlayStation Magazine reveals that Rockstar's creative VP Dan Houser believes the 360 is impairing the development of Grand Theft Auto IV. According to the magazine's online partner, Computer and Videogames, Houser says the lack of a guaranteed hard drive and the smaller storage space of the DVD format is limiting the game's progress. In contrast, all PS3s have a built-in hard drive and the console's Blu-Ray format can hold about five times as much content as DVD.



Houser does admit that of the two consoles, "both have enormous challenges," and "both have their own particular pleasures and pains."



"To be honest with you we haven't solved all those riddles yet," Houser explained.</div>
</div>


-IGN



It Official PS3 will be the better version.

guaps
05-03-2007, 03:03 PM
Re: GTA IV Discussion + Rumor &amp; Theories



I don't get it ... where in that quote does it say that the PS3 version will be better?



All I read is that the 360 is imparing the development and the DVD + the lack of hard drive is limiting the game's progress.

KrAzy Che3To
05-03-2007, 03:15 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Simple, require a hard drive for the game to be played. Piss some people off, but make many more happy in the long run.

PXG
05-04-2007, 11:38 PM
Re: GTA IV Discussion + Rumor &amp; Theories



New GTAIV Scans

http://www.enregistrersous.com/images/19354334020070505004153.jpg

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<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">DETAILS



PS3 VS XBOX 360:





The PS3 hard drive and CPU should deliver a smoother GTA IV than on Xbox 360, not least because of texture streaming. Less loading, more detail and vibrant colour palette should make PS3 GTA IV stand head and shoulders above the Xbox 360 version. But what about the Xbox 360’s exclusive episodic content? Well, chances are, the PS3 will have similar downloads at some point in the future. If not, we should have PSP connectivity and multiplayer to look forward too. In your face, Microsoft!



UPDATE 2



Last week, Game Informer invited GTA fans to ask questions about their recent experience at R*. Game Informer’s Andrew Reiner, the only journalist so far to have seen Grand Theft Auto IV in action, promised to answer as many of your questions as he can. The answers are in…



(Interesting points: There are no airplanes in GTA IV, but flying remains a big part of the game. This means you will be able to fly helicopters. Niko can also climb telephone poles, it seems.)



1. Kobe Asks: I heard that you can’t fly in Liberty City anymore. What is up with that?! Flying is one of my favorite parts of this series!



This is incorrect. There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game.



2.Did you see any female pedestrians? Are there any good looking chicks?



Sigh…. Truth be told, I’m curious why anyone would want to know this. Is this really one of the top questions? If my memory serves me correctly, I don’t recall myself thinking “man, that chick is banging” or “I find myself strangely attracted to this game”, but I can confirm that there are female pedestrians in the game. There’s a ton of ‘em, too. They shop. They talk. They even wear clothing.



3.Did you see some indication of seasons (winter, summer, spring…)?



Sadly, the demo that Rockstar presented was only about 15 minutes in length. Time of day definitely progresses, but whether it progresses throughout an entire calendar year remains to be seen.



4.How is the AI? Are the enemies smarter? Can they find cover?



This is another area that Rockstar is keeping under wraps at the moment. I can, however, tell you that I saw a truck driver swerve onto the sidewalk right in front of where we were walking. This strange little incident also took the Rockstar representatives by surprise. It almost looked like the driver was drunk, but then again, he could have just been in a hurry too.



5.Is it possible to climb on a ladder?



I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole.



6.Can you speak with other pedestrians on the street?



Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal.



7.Chester Asks: What was the first mission in the game, and what was you first word when you saw this new game?



I didn’t get to see the first mission in the game, but if I had to guess, I would imagine it would have something to do with the taxi stand that Niko’s cousin runs. As for my first word…I can’t print it here, but I did follow it up with “Oh my God!”



8.Matt Asks: Did it seem to you like Liberty City was an authentically sized city? A problem that I had with San Andreas was that you could drive to a coast in two minutes. Do you think it will be different this time?



Great question. In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area.



9.We didn’t see any boats in the trailer, what can you tell us about them?



Dan wouldn’t go into specifics on this one, but the only type of vehicle he said that wouldn’t be in the game was the airplane. So this should point to boats still being a part of the GTA experience.



10.What can you say about the graphics quality? Can you compare the trailer to the game, is the trailers quality better or worse?



Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already.



11.Can you buy properties like you could in Vice City?



Again, no specifics were given, but Dan did say that this isn’t a game of real estate, or from rags to riches. I wouldn’t be surprised if you eventually do find new places to call home, but it sounds to me like properties might be handled in a different way – perhaps tied to moments in the story.



12.Will there be girlfriends like in San Andreas? If yes, can you marry them?



What is with you people and your woman-related questions. Yes, there are girlfriends. I forgot to ask if you could marry them.



13.Zhooles Asks: Unusual vehicles. Will be there any and if will, name them please.



Rockstar wouldn’t reveal anything in the demo, but strange vehicles are very much a part of the GTA experience. Dan said that much of the game revolves around Niko. I have a feeling that the choice of the vehicles does as well.



14.Aaron Hall Asks: Rockstar have said that the cars in GTA IV will have all new physics to them and the camera will be closer to allow a better driving perspective of cruising Liberty city and seeing more detail on the cars.Could you please elaborate on the experience of driving best as possible and what’s new to the experience? Thanks.



From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game.



If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city.



15.Alex Sheridan Asks: As far as the surrounding area of Liberty City goes, what can we expect to see in things such as countryside relative to San Andreas?



From what I am told, you will not see countryside like you did in San Andreas. I wouldn’t be surprised, however, if the expanded content that Rockstar is planning through Xbox Live will offer new areas to explore. I can definitely see them adding a fifth borough to Liberty City, but outside of this, anything is possible.



16.Have you seen members of any mobs in the game? If yes, which? Is new Liberty City a detailed copy of NY, or just is looking like it? Are there houses enterable without loading?



I didn’t see any mob members, but that doesn’t mean they aren’t there. Rockstar didn’t reveal everything to me. There’s still a lot of the game that remains blanketed in mystery. It is GTA, however, so I would be shocked if a mob or two or three weren’t involved. As for your second question, Liberty City is modeled after New York City, but it isn’t a copy, per se. As Dan pointed out in the magazine, the real world isn’t fun. You can’t just throw in the city and expect gameplay to emerge from that. There are certainly recognizable parts to it, but the gameplay comes first.



17.Sacha Asks: Will characters from earlier GTAs appear in the game?



Rockstar wouldn’t say outright, but from the smile that Dan Houser gave me, I would say there’s a good possibility of crossover.



18.Bobby Swansom Asks: Will the player have to go to the gym and eat right as in GTA:SA?



It doesn’t sound like Niko is the sort of person who does a lot of working out to staying in shape. From this, don’t expect him to have to work out to stay slim. As for eating, I doubt we’ll see him doing that, either. The one thing I am not sure of is whether or not he can get haircuts or buy clothing.



19. J Asks: Is it true that there’s no load time?



I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map.



20.Marcus Asks: What was the phone like?



The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone.



21.Brenny Asks: Is it still the same three cars over and over again like previous games we’ve seen?



I’m not sure which GTA you’ve played, but I have always had more than three cars to choose from. There’s a good chance you’ll see more taxi cabs than usual, but if anything, there should be plenty of rides to choose from.



22.Gary S Writes: How are the graphics and how far is the draw distance in the game?



The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better.



23.Isaac “Sculay” Hussain Asks: Will there be a Xbox 360 Demo?



Rockstar hasn’t announced anything yet, but I have a feeling most people will pick this game up whether they play it in advance or not.



24.A Canadian Asks: I just wanted to know when GTA IV for Xbox 360 will be in stores in Quebec, Canada.



Nope. Rockstar specifically told me that Quebec is the one location on earth that won’t be getting GTA IV. Actually, I have no idea. Call your store to find out.



25.Matthew James Asks: Compared to previous GTA titles, how big is GTA IV?



I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too.</div>
</div>

Revan654
05-04-2007, 11:51 PM
Re: GTA IV Discussion + Rumor &amp; Theories



I was going to do a scan of those. got to lazy and never did.



if anyone doesn't want to read the entire thing is the summary


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">A unique feature must surely be connectivity between PS3 and PSP. Rockstar has revealed there will be new ways to connect to the GTA IV World, using a cellphone, PDA and email, for example. If we can view the city map on the our PSP, using it as a virtual PDA, then the world of GTA IV will be a seamless one. More interestingly, it would be great to receive phone calls and email direct to your PSP rather than on screen. Perhaps you could even recieve emails via and keep playing when you're on the train? Also, Rockstar recently announces the violent -sounding Beaterator for PSP. This music -Sequencing game enable you to sample and mix beats, then replay them to friends and even Wi-Fi them to other PSPs





The PS3 hard drive and CPU should deliver a smoother GTA IV than on Xbox 360, not least because of texture streaming. Less loading, more detail and vibrant colour palette should make PS3 GTA IV stand head and shoulders above the Xbox 360 version. But what about the Xbox 360's exclusive episodic content? Well, chances are, the PS3 will have similar downloads at some point in the future. If not, we should have PSP connectivity and multiplayer to look forward too. In your face, Microsoft!</div>
</div>


Wow has the world changed in a few months. Everyone was betting 360 would be the version to get. Doesn't look that anymore. I guess I'll be changing my Pre-Order to the from x360 version to the PS3 version.

Revan654
05-14-2007, 02:52 AM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">GTA IV's Liberty City bears more than a passing resemblance to New York. From statues to certain automotive-themed tall buildings to a large, neon-lit public square, it's skating as close to the real thing as Rockstar's lawyers have said it can skate. Oh, except for the boroughs. New York has five, Liberty City is only going to have four, with Staten Isle missing out. And Senator Andrew Lanza (who was born there and is currently the Senate representative for the south of Staten Island), from a report over on Game Politics, is beside himself with glee:





"I'm glad Staten Island is left out, frankly," Mr. Lanza said. Describing the game as "poisonous," he reflected on the real reason his borough did not make the cut.



"Perhaps it's because they know Staten Island is the safest place in the entire city," he said.





Do you want to tell him that's because, perhaps, it'll be the first piece of downloadable content for the game? Or should I? One of us really should. It's wrong to get his hopes up like that.</div>
</div>

PXG
05-15-2007, 06:22 PM
Re: GTA IV Discussion + Rumor &amp; Theories



GTA IV's handy upgrade in graphics (http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&amp;articleId=2007051411544 22095&amp;releaseId=20060313153735796095)

http://www.gamesradar.com/us//images/mb//GamesRadar/us/Games/G/Grand%20Theft%20Auto%20IV/Everything%20Else/Finished/gta_handsGraphic--screenshot_large.jpg

Games Radar noticed - following intricate scouring of scant GTA IV materials - that one of the most pronounced advances in GTA's character model, apart from the more natural way Niko walks and climbs is in the hand modelling.



While in the past Tommy, CJ and 'the other guy' have sported the equivalent of a LEGO man's plastic appendage - a mere hand-textured paddle to slot in a gun or baseball bat - Nico has a proper veiny hand with knuckles and wrinkles that moves and grasps objects in an entirely realistic fashion.

Revan654
05-16-2007, 02:56 AM
Re: GTA IV Discussion + Rumor &amp; Theories



First Digital Shot



http://graphics8.nytimes.com/images/2007/05/13/nyregion/13auto_popout.jpg

Revan654
05-21-2007, 05:57 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">NEW YORK--(BUSINESS WIRE)--Rockstar Games is proud to announce that Grand Theft Auto IV will be available as a special edition on October 16 in North America and October 19 in Europe, the same day as the regular edition of Grand Theft Auto IV.



The Grand Theft Auto IV Special Edition will be presented in a customized Grand Theft Auto metal safety deposit box. The box will contain:



* Grand Theft Auto IV on the Xbox 360™ video game and entertainment system or the PLAYSTATION

Revan654
05-21-2007, 05:59 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body"># You can view the bus schedule at bus stops around this city, strongly encouraging the idea that players will be able to ride the bus for a small fee.



# When Niko draws a weapon, the camera will position itself over his shoulder and a crosshair will appear in the center of the screen, similar to manual aim in San Andreas. It will be possible to lock onto a target and strafe left and right to avoid any oncoming bullets.



# Grand Theft Auto will not longer be as easy as it's been in GTA IV's predecessors. You can't just jump into a car and immediately floor it. You may have to hot wire the car, or sneak up to it and break the window to enter.



# Niko will be able to climb several things such as telephone poles and fire escapes.



# You can look down into the grating of a sidewalk panel and view what's under Liberty City. Light will shine down into these places.



# Philip Glass, the composer of the trailer music, may be involved in the production of the game's soundtrack.</div>
</div>

surrealist
05-24-2007, 04:08 PM
Re: GTA IV Discussion + Rumor &amp; Theories



New X360 GTA4 ingame pics



Screens: http://xbox360.ign.com/articles/791/791511p1.html



Interview: http://xbox360.ign.com/articles/791/791512p1.html



http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen001.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen002.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen003.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen004.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen005.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen006.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen007.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen008.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen009.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen010.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen011.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen012.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen013.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen014.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen015.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen016.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen017.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen018.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen019.jpg

http://image.com.com/gamespot/images/2007/143/reviews/933036_20070524_screen020.jpg

Revan654
05-24-2007, 04:32 PM
Re: GTA IV Discussion + Rumor &amp; Theories



some screens looks good, Theirs a few that doesn't look so good.

surrealist
05-24-2007, 04:57 PM
Re: GTA IV Discussion + Rumor &amp; Theories



can't wait Halo 3 and GTA4 within a month of each other. Gaming Heaven

Revan654
05-24-2007, 05:00 PM
Re: GTA IV Discussion + Rumor &amp; Theories



need to add BioShock in august, Mass Effect sometime in 2007. Than Assassins Creed and a ton of PS3 titles I want. going to be a very expensive Fall &amp; Winter.



Just Switched to the PS3 version. Like the new features for PS3. Plus PS3 is getting DLC as well. If theirs some mindblowing DLC I'll rent the 360 version.

surrealist
05-24-2007, 05:15 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;80199 wrote:</div>
<div class="bbcode_quote_body">Just Switched to the PS3 version. Like the new features for PS3. Plus PS3 is getting DLC as well. If theirs some mindblowing DLC I'll rent the 360 version.</div>
</div>


Now we see what Rockstar can do with the xbox as its lead platform. No more crappy playstation graphics.

Revan654
05-24-2007, 05:19 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Don't start with 360 GTA is better. Go read the previous post with producer said PS3 contains better textures and will have better load times, 360 is holding them back. Dam MS not including a HD-DVD instead of the crappy DVD-9.



Is their any interview or Article that Confirms(Proof not some BS blog post) that 360 is indeed the lead Platform?

surrealist
05-24-2007, 05:36 PM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;80206 wrote:</div>
<div class="bbcode_quote_body">Don't start with 360 GTA is better. Go read the previous post with producer said PS3 contains better textures and will have better load times, 360 is holding them back. Dam MS not including a HD-DVD instead of the crappy DVD-9.</div>
</div>
You mean This?
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The PS3 hard drive and CPU should deliver a smoother GTA IV than on Xbox 360, not least because of texture streaming. Less loading, more detail and vibrant colour palette should make PS3 GTA IV stand head and shoulders above the Xbox 360 version. But what about the Xbox 360's exclusive episodic content? Well, chances are, the PS3 will have similar downloads at some point in the future.</div>
</div>
a magazine quote from a editor? ha haha



"should" "chances are"



Rockstar has never said such a thing.. and you know it. embarrassing

Revan654
05-24-2007, 05:47 PM
Re: GTA IV Discussion + Rumor &amp; Theories



I'll wait Until August to make my Finally decision what version to pic up. Care less what is better. Going to be very close. We already know what system will have better load times. I just like the idea of the PSP being used. they also hinted other devices like PDA could be used on the 360 version. If they added code so PSP &amp; PDA devices could be used on the 360 version. I'll get the 360 version.



surrealist if you find any more info on PDA &amp; PSP features please post it. Really want read more on it.



could you answer was their ever any proof 360 was lead platform? Showing game on the 360 to the Press doesn't count.

Revan654
05-27-2007, 05:10 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Trying to put together a list what 360 contains and what PS3 Contains. Few of my friends still have no idea what version to get, So this might help them. If anyone got more info what each version has that other doesn't please add. Don't start why 360 is better or PS3 is better because of x.





360

- Exclusive DLC

- Online (50 Dollars for a Year)

- Better Lighting

- Rumble Support

- Achivements





*anyone have any info what 360 has that PS3 doesn't. I'm coming up with nothing. I did search on about 10 sites. Also anyone know if the PDA/PSP feature will also be on the 360?*



PS3



Features:

- PSP/PDA device can be plugged into the PS3 and acts as a GPS &amp; Audio Mixer.

- Free Online

- Better Textures, Loading Times

- Rumored to have Exclusive DLC(not confirmed by R*, However Kotaku, Eurogamer, &amp; few other sites have said yes to DLC for PS3.

- Sixaxis Support

- If the deadline is met. PS3 will have Rumble Support( Sony is hard at work at bring rumble to the PS3)

- BluRay (Rumor to have more content, Why PS3 version might not have DLC, Since content will already be on the Disc)

- HOME &amp; Hall of Fame Support

surrealist
05-27-2007, 08:09 PM
Re: GTA IV Discussion + Rumor &amp; Theories



A lot on your list is only speculative and not confirm by Rockstar... especially your PS3 wishes. We already have Rockstar stating the loading will be the same for both version, but you choose to go with what a magazine article said it "should be".



Stop stating your opinion as fact.

Revan654
05-27-2007, 08:50 PM
Re: GTA IV Discussion + Rumor &amp; Theories



I'm not. I'm comparing what 4 magazines say from the producer of GTA IV to one article. care less want to know features 360 has that PS3 doesn't have.

Revan654
05-30-2007, 01:11 AM
Re: GTA IV Discussion + Rumor &amp; Theories


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Another preview to have offered gamers a good introduction into GTA IV was the Official Xbox Magazine in the United States. As you'd expect, no new information, except for one thing that accidentally slipped through to the magazine while getting a demo of the game.



When they approached the parked car in Broker from behind, the Admiral that so many publications got to see getting broken into, an information prompt came up on the top left side of the screen, indicating to press the left bumper or "LB" button of the Xbox 360 controller in order to open the trunk. This button is the equivalent of the PlayStation controller's "L1" button.



How far this will stretch into game play can only be speculated, but it can and probably will open new opportunities when playing GTA IV, both during missions and non-missions. Perhaps even throw dead (or not so dead) bodies in? Rockstar Games didn't want to discuss anything about this feature.



The last of the first round of magazine previews are coming to an end, and the next issues to come out next month will probably provide new information on the game.... we hope.</div>
</div>

Revan654
06-02-2007, 10:38 PM
Re: GTA IV Discussion + Rumor &amp; Theories



Has anyone heard about a PC port yet? Someone I know asked. I would want yes since rest of major GTA's hit PC. Haven't found any info saying it will be ported over in 6 to 8 months.

surrealist
06-11-2007, 05:38 PM
New GTA Trailer Coming June 28th



Rockstar sends along a teaser poster of sorts that announces the next trailer for Grand Theft Auto 4 will be released on June 28th. The trailer is titled Looking for Someone Special.



http://www.evilavatar.com/images/previews/gta4/gtatrailer2.jpg

Revan654
06-11-2007, 05:54 PM
Re: New GTA Trailer Coming June 28th



dam what a great Birthday Present a new Trailer on my BDay.

Revan654
06-11-2007, 06:14 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">When Take-Two Interactive's board of directors was taken over in March by a shareholder revolt, the newly installed management said its first priority would be to address the company's organizational structure. Today the company released financial results of its second fiscal quarter, and announced the first details of a restructuring plan to return the company to profitability.



The publisher listed four primary aspects of the restructuring. Take-Two will consolidate its marketing, sales, and operational functions based on what they do rather than where they are in order. It will also have some label and studio staff--human resources, legal, IT--report directly to the corporate level to increase accountability. The management, marketing, and business development operations of 2K Games and 2K Sports will be consolidated on the West Coast, and Take-Two's third-party PC distribution business will be folded into its North American sales operations.



"While the decisions we are announcing today were difficult and will unfortunately require employee layoffs, we believe these necessary actions will improve the financial and operational performance of Take-Two, leading to greater value for our shareholders," CEO Ben Feder said in a statement.



In an investor conference call after the release of its earnings, Feder said "a significant percentage of our workforce" was going to be laid off, with cuts coming in sales, marketing, and administrative positions.



As for the publisher's quarterly results, Take-Two reported revenue for the three months ended April 30 of $205.4 million, down from $265.1 million in the same time frame last year. Take-Two said it reflected the strength of last year's release of The Elder Scrolls IV: Oblivion, with the shortfall made up partially by sales of Grand Theft Auto: Vice City Stories and Major League Baseball 2K7. The publisher also posted a loss of $51.2 million, slightly worse than the $50.4 million it lost in the same quarter the year before.



In the conference call, Take-Two also squashed recent speculation from Wedbush Morgan Securities analyst Michael Pachter. When asked about Grand Theft Auto IV, executives reconfirmed the October 16 release date for the game, and said the premium edition of the game would arrive "day-and-date" with the bare-bones release. Feder also said he expects that "the release of Grand Theft Auto IV is going to to have a material beneficial impact on sales of the PS3 [hardware]."



The publisher also fleshed out its executive management roster today with the appointment of Lainie Goldstein as the company's chief financial officer. Goldstein had been serving as interim CFO, and previously worked for the publisher as senior vice president of finance.



As of press time, Take-Two Interactive shares were holding steady at $18.94 in after-hours trading.</div>
</div>


-Gamespot

Revan654
06-12-2007, 05:39 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Reason why 360 is getting DLC exclusive is because they can't fit all the content on the DVD-9. PS3 owners will not be getting DLC since content will be already be on the disc.</div>
</div>
Anyone have proof making that statement True or False?



I would say BS. someone here might have some more info making it complete BS or completely true.

Revan654
06-12-2007, 11:05 PM
Re: Official GTA IV Thread



http://img293.imageshack.us/img293/5281/gtaivdr7.jpg

mvdolluhs
06-16-2007, 12:35 AM
Re: Official GTA IV Thread



GTA IV Episodic Content Confirmed As 360-Exclusive




<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">OK, no, it wasn't a mistake: GTA IV's episodic content is going to be a 360-only affair, a Take-Two spokesperson has confirmed. No doubt Peter Moore's left bicep is breathing a sigh of relief. The statement, given to Gamesindustry.biz, reads:



The Grand Theft Auto IV episodic content is exclusive to Xbox 360.



There you have it. Sorry, PS3 owners. Really. This kind of competitive hair-splitting just makes everyone involved look a little less dignified.</div>
</div>


-Kotaku

surrealist
06-16-2007, 05:53 PM
Re: Official GTA IV Thread



Rockstar has not shown single shot of ps3 version to date. :think:

Revan654
06-16-2007, 05:56 PM
Re: Official GTA IV Thread



So all those shots from PSM were fake than. We seen some PS3 shots already.

surrealist
06-16-2007, 06:17 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;81471 wrote:</div>
<div class="bbcode_quote_body">So all those shots from PSM were fake than. We seen some PS3 shots already.</div>
</div>
Those were all 360 shots. Its true that every single thing we have seen thus far of GTA IV has been the 360 version.

Revan654
06-16-2007, 06:22 PM
Re: Official GTA IV Thread



If you say so. E3 we will see the PS3 version n action at Sony Press Event.

surrealist
06-16-2007, 06:57 PM
Re: Official GTA IV Thread



I hope so. I'd like to see how the PS3 version stacks up to the 360 version.

Revan654
06-17-2007, 03:03 AM
Re: Official GTA IV Thread



Microsoft pays 50 Million for DLC


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">"The first 25 is for the first episodic content package that’s supposed to go out and that is in March of ’08. That’s why it moved into current because it’s in the next 12 months. The second 25 will be for the second episodic, the episode, and that will be later in fiscal ’08."</div>
</div>

Revan654
06-19-2007, 03:44 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">New GTA4 info from a turkish xbox magazine



1) When you move, there is a slight vibration with every footstep when you run



2) The HUD has been removed- no health or armour indicators, it is all visual- and if you have armour, you actually have a bulletproof vest which visually deteriates



3) Flamethrower and rocket launcher are still in the game



4) Explosions are larger than ever, and there is a mission in the game based on creating an awesome chain reaction of car explosions- apparently this looks awesome



4) Cars dont explode unless you blow them up- ie they wont explode if you just keep crashing or hitting them- you have to rocket launch into them



5) Niko doesnt get tired- you can run forever, it just wont be as fast as previously.



6) more RPG elements, ie - for a mission, you must catch the train at 7pm, and if you dont, you dont get to do that particular mission (they just gave this as an example, the scenario isnt confirmed in the game yet)



7) Gore is back and better, bullet wounds show, blood appears where you shoot people, they limp if you shoot them in the leg, and hold their arm if you shoot their arm. Apparently when you run someone over it is disturbing (but they gave no more detail)



No eating, girlfriends, keeping fit- but your skills do improve over time (driving etc)



9) Secret vehicles and "plenty of goodies" at 100% completion- no more details given (either not revealed or simply not known yet)



10) Land size is bigger than the 3 cities (not country) in SA put together



11) graphics are better than Saints Row- draw distance is literally as far as you can see



12) new trailer will be on the internet 28th of June</div>
</div>


Only one thing that confuses me a bit is, Last month few sites/magazines said. Girlfriends would return. Not in the same manner of GTA: SA. Maybe the list is just saying no GF in GTA: SA style.

Revan654
06-20-2007, 01:52 PM
Re: Official GTA IV Thread



Rumor time:



According to few sites/sources. The upcoming Trailer on June 28th. All the footage is suppose to be from the PS3 version. Not sure if this is more BS or true. It would be the first time we seen the PS3 version in action.

Revan654
06-20-2007, 09:57 PM
Re: Official GTA IV Thread



A recent Poll conducted about GTA. I was a bit surprised 360 didn't get more votes. Unless some people are still clueless it's coming out on the 360 as well.



The question asked was, what system will you get GTA 4 on?

The bold number are the number of votes.

XBox360 [ 168 ] [17.87%]

PS3 [ 511 ] [54.36%]

Wait for PC [ 225 ] [23.94%]

Not interested! [ 27 ] [2.87%]

Not Sure [ 9 ] [0.96%]

guaps
06-21-2007, 04:37 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;81653 wrote:</div>
<div class="bbcode_quote_body">A recent Poll conducted about GTA. I was a bit surprised 360 didn't get more votes. Unless some people are still clueless it's coming out on the 360 as well.



The question asked was, what system will you get GTA 4 on?

The bold number are the number of votes.

XBox360 [ 168 ] [17.87%]

PS3 [ 511 ] [54.36%]

Wait for PC [ 225 ] [23.94%]

Not interested! [ 27 ] [2.87%]

Not Sure [ 9 ] [0.96%]</div>
</div>


The results of this poll are completely useless, unless you at least mention the source. And even then most poll are still useless, because they do not have certain a degree of independence needed to provide consistent estimations i.e. true values.

Revan654
06-21-2007, 07:41 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Yahoo! Games just announced that they will have the exclusive next look at Rockstar Game's Grand Theft Auto IV on June 28. The second trailer for the PLAYSTATION 3 and Xbox 360 game was recently announced on the game's official site, thankfully void of a countdown clock. The high definition trailer is planned to go live at 12 p.m. EST.



Yahoo! Games also promises a week full of exclusive GTA IV content, starting next Monday June 22, including an interview with the creators and screenshots.



Let's hope Yahoo!'s media servers can survive the mad rush. Michael McWhertor</div>
</div>


-Kotaku



http://grandtheftauto.yahoo.com/



http://img514.imageshack.us/img514/3141/gtaej9.jpg

Revan654
06-22-2007, 02:09 PM
Re: Official GTA IV Thread



Direct E-Mail I got a few minutes ago. It's official Trailer going live at 12EDT. Going to go live much earlier. Since not everyone will be home or able to watch it at that time. Which help not shutting down R* web servers like last time.



http://img365.imageshack.us/img365/2478/gtavt2.jpg

Revan654
06-23-2007, 11:57 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The latest "1UP Yours" podcast has a snippet from John Davison who recently saw the new GTA IV demo at Rockstar Games. He said that the latest demo focuses on an updated version of Broker (the area featured in the previous demo) and revealed that Rockstar plan to release 3 trailers in total, meaning there will be one more trailer after "looking for that special someone", which is due to be released next week.</div>
</div>

Revan654
06-26-2007, 09:19 PM
Re: Official GTA IV Thread



No 360 version was shown with the LE only PS3 version.



http://kotaku.com/assets/resources/2007/06/gtaiv_special_pack_500.jpg

surrealist
06-27-2007, 12:00 AM
Re: Official GTA IV Thread



http://files.gtanet.com/images/3433_gta_iv_special_edition.jpg

Revan654
06-27-2007, 05:44 PM
Re: Official GTA IV Thread



Official Ones released by R* With IV watermark



http://images.xboxyde.com/gallery/public/5670/1077_0001.jpg

http://images.xboxyde.com/gallery/public/5670/1077_0002.jpg

Revan654
06-28-2007, 11:18 AM
Re: Official GTA IV Thread



Trailer is now out.



http://grandtheftauto.yahoo.com/



or



gtaiv.com

Revan654
06-28-2007, 11:53 AM
Re: Official GTA IV Thread



Screen for the New Theme on XBLM. Wonder if their will be any female NPC this time already. Like Catalina.



http://farm2.static.flickr.com/1003/650204030_d2138ae7fe.jpg?v=0

Revan654
06-28-2007, 12:43 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The game will tell the story of Niko Bellic, who comes to America after receiving emails from his cousin Roman, who is supposed to be living the “American Dream.”



Far from the truth, Roman is actually having problems, and his debts have brought him lots of enemies.



Playing as Niko, you come to America, help your cousin and subsequently become a name in the underground ghettos. Rockstar let slip in the preview that, although your character’s main purpose will be to help Roman, his past will haunt him later in the game. This could definitely mark the difference between the downloadable episodes that are exclusive to each console.



We bring you the second high-definition trailer from Rockstar's Grand Theft Auto IV along with five new screenshots! Here are some interesting notes about the trailer sent to us from Rockstar:



* All footage is captured in real-time on a next generation gaming console

* Running on Rockstar’s proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity

* Game is using euphoria, a fully procedural animation package created by NaturalMotion

* Song is by New York City based band The Boggs and is titled "Arm In Arm (Shy Child Remix)"</div>
</div>


-TeamXBox



They said exclusive DLC for Each Console. Wasn't it a 360 only for downloadable episodes?

Revan654
06-28-2007, 12:44 PM
Re: Official GTA IV Thread



30 New Screenshots have been Uploaded - http://www.onthexbox.com/screenshots251.html



All Captured by me in 720p.

Revan654
06-28-2007, 12:53 PM
Re: Official GTA IV Thread



20932

surrealist
06-28-2007, 04:42 PM
Re: Official GTA IV Thread



This was posted on a Yahoo! article (http://videogames.yahoo.com/xbox360/grand-theft-auto-iv/preview-520459) yesterday


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">1. Graphics

The coolest feature so far is the upgraded RAGE Graphics Engine (also used to power Table Tennis), which finally replaces Renderware under the GTA hood. RAGE now features a heavily customized version of Natural Motion's "Euphoria" physics engine, which got major attention last year when LucasArts demo'ed it as part of the Indiana Jones and Star Wars games. Expect even more excitement as you see how the teaming of RAGE and Euphoria affects movement, gunplay, climbing, and driving. Rockstar also points out that everything you see in the GTA IV trailers is capture in-game -- there are no underhanded renders here.</div>
</div>


A little reminder of what Euphoria brings to this game:

p_7UU6nKkhM

Revan654
06-29-2007, 03:59 AM
Re: Official GTA IV Thread



A rundown what we know so far.




<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">* The lead character is called Niko Bellic, an Eastern European who comes to the US searching for the good old American Dream.



* Niko's cousin Roman will provide the incentive for your early missions - he's lied to Niko about having a perfect life in Liberty City, when actually he's massively in debt and in trouble with vicious thugs.



* Roman's dingy taxi firm is your initial base of operations, but you'll be able to live a far more flexible life and carve out your own path in ways we've not seen in previous GTA's.



* Liberty City will change fundamentally when the sun goes down - with different pedestrians, and more dangers, appearing on the streets.



* Four of New York's boroughs are fully replicated - Queens is "Dukes;" The Bronx is "Bohan;" Brooklyn is "Broker;" Manhattan is "Algonquin." Part of New Jersey is included as "Alderney."



* There's nothing outside of Liberty City, with no empty countryside or desert areas. Rockstar instead is focusing on cramming every inch of the city with believable, dynamic life.



* Pedestrians are aware of their surroundings, and you'll see lots of different faces doing lots of different things: smoking, sitting, talking on the phone...



* Physics plays a huge part, with Niko's movements affected by the world around him - his walk, for instance, is influenced by the slope of the pavement, or any rubble on the ground.



* Rockstar big cheese Dan Houser says: "The world is not designed to be a video game. We are trying to make a video game that feels like the world, but still plays like a video game."



• The game is being created collaboratively between Rockstar's New York, San Diego and North (Edinburgh) studios



• Lead character Niko Bellic will be able to explore Roosevelt Island and cross the Brooklyn, Manhattan and Willamsburg bridges. He'll also be able to ride trains



• Forget barren deserts - Rockstar is cramming Liberty City and aiming for a map totally free of pointless spaces



• One of Rockstar's big goals is to eradicate all loading screens once the game is being played, so there will be no action-breaking pauses when entering/exiting buildings etc



• Rockstar's Dan Houser (vice president of creative) says about GTA IV: "It's so much more dense and detailed, not only horizontally but also vertically. It's by far the most ambitious GTA game to date."



• The Mafia will put in an appearance around Liberty City, but they won't be assigned leading roles



• With regards to appearances from familiar GTA faces, Rockstar say that there will be "virtually none"



• Soundtrack is still not confirmed, although what was heard is described as "modern and suits the mood perfectly"



• Concerned about the lack of planes? Don't be - helicopters will definitely feature



• There won't be any option for San Andreas style character customization of main man Niko



• Niko can use his mobile phone to call contacts, as opposed to being limited to receiving incoming calls only



• There will be an element of "romantic involvement" in the story



• There will definitely be online multiplayer



• Niko won't be able to access all buildings



Here's the full list of new info:



-There's a slight vibration with every footstep when you run



- The HUD has been removed. If you have armor, you actually have a bulletproof vest which visually deteriorates



- Flame throwers and rocket launchers are still in the game



- Niko doesn't get tired. You can run forever, it just wont be as fast as previously.



- Gore is back and better. Bullet wounds show, blood appears where you shoot people. Enemies limp if you shoot them in the leg and hold their arm if you shoot their arm. Apparently when you run someone over it's quite disturbing.



- No eating, girlfriends or keeping fit- but your skills do improve over time (driving, etc.)</div>
</div>

Revan654
07-02-2007, 02:51 PM
Re: Official GTA IV Thread



21140

xenos
07-02-2007, 03:38 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;82218 wrote:</div>
<div class="bbcode_quote_body">They said exclusive DLC for Each Console. Wasn't it a 360 only for downloadable episodes?</div>
</div>


each version will get exclusive DL content, but there is no sign of the ps3 content just yet. no one really knows the terms of the deal, but it's not really that bad for the ps3 owners. i have heard different things in the grape-vine, nothing really earth shattering though.

surrealist
07-02-2007, 03:45 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;82473 wrote:</div>
<div class="bbcode_quote_body">each version will get exclusive DL content, but there is no sign of the ps3 content just yet. no one really knows the terms of the deal, but it's not really that bad for the ps3 owners. i have heard different things in the grape-vine, nothing really earth shattering though.</div>
</div>
MS paid $50 million for its download content.. I expect Sony to get nothing honestly.

Revan654
07-02-2007, 03:50 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;82474 wrote:</div>
<div class="bbcode_quote_body">MS paid $50 million for its download content.. I expect Sony to get nothing honestly.</div>
</div>


:mad: Read some of the post that explains what the 50 million was used for.

Revan654
07-04-2007, 01:07 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The winner of the Eurovision Song Contest 2004 , Ruslana , will go to New York to record the sound of the popular computer game GTA (Grand Theft Auto). The character which will use Ruslana's voice is kept a secret. Furthermore, songs from her previous albums and from the new album will be used as soundtracks for the game.



Grand Theft Auto (GTA) was created and primarily developed by Rockstar North, published by Rockstar Games and debuted in 1998. The game allows the player to take on the role of a criminal in a big city, who rises in the ranks of organised crime over the course of the game. Various missions are set for completion by the figureheads of the city underworld, generally criminal, which must be completed to progress through the storyline.



After finishing second in the semi final, Ruslana won the 2004 Eurovision Song Contest in Istanbul with her song Wild dances. The single reached the top of the charts in Ukraine, Greece and Belgium.</div>
</div>


-News (http://www.esctoday.com/news/read/8927)

Revan654
07-08-2007, 04:45 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">* The game is set in 2007, In Liberty City.

* Rockstar have been working very hard on the targeting system - expect it to be a big improvement from previous games.

* While making the game, Rockstar consulted crime experts and ex-policemen and found that being a criminal is much more difficult now than it was during previous decades, so they have tried to reflect this in the game. Expect to see people getting arrested as the police are a heavy presence.

* The visual effects of the game will be massively enhanced - the rising and setting sun will reflect off glass and light up details on buildings; the streets will have potholes and rubble. Variations in terrain are reflected in the way people walk over it

* GameInformer played the Xbox 360 version, and say the graphics are not representative of the final version. The final version will look better than these shots suggest

* Staten Island, the only area of New York not recreated in Liberty City was left out due to Rockstar deciding it would not be a fun location to play in.

* Missions will offer an increased amount of realism, and will be longer and more varied, some will even have multiple possible outcomes.

* The Artificial Intelligence of the NPC's has received a huge overhaul, pedestrians do a wide variety of things which were mentioned in the GameInformer article, and they even react to events such as a gun being pulled on them.

* Niko can use his mobile phone to do things such as set up deals and ambushes

* Rockstar haven't yet decided how to make use of Sony's SIXAXIS controller for the PlayStation 3 version of the game.

*

Rockstar have promised a wider range of side-missions to partake in while not playing through the main storyline.

* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.

* Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.

* One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North.

* He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.

* As part of GTA IV's new physics, you'll be able to hear/feel the base of vehicles passing by with their radio turned on.

* Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes.

* According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future.

* Niko can back up against walls and draw weapons like in Metal Gear Solid

* Niko can peer around corners while backed against walls like in Splinter Cell

* You will be able to have girlfriends like you could in GTA: San Andreas

* According to the article, Rockstar are using less non-realistic elements than previous GTA games, such as arrows and markers assisting and indicating things to the player. We already know the in-game mobile phone will play a big part in replacing some of these things.</div>
</div>

xenos
07-09-2007, 11:33 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;82476 wrote:</div>
<div class="bbcode_quote_body">:mad: Read some of the post that explains what the 50 million was used for.</div>
</div>


i know what the $50 million was for, what do you think it was for?

Revan654
07-09-2007, 12:59 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;83014 wrote:</div>
<div class="bbcode_quote_body">i know what the $50 million was for, what do you think it was for?</div>
</div>


was it for to fund my secret Army?



What I ment to say Is sony is also Getting DLC fro GTA IV. Don;t really care. Since I already paid off the 360 of GTA IV.

Revan654
07-09-2007, 03:08 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">* - In GTA IV Time Square will be called in “star Junction”

* - You can buy weapons using a cellular phone

* - The police radioing for help feature returns

* - Each criminal offense drives the Wanted level up. As soon as you reach several stars, The other player can locate you on the radar and deliver some serious fireworks on ya.

* - Rockstar is designing GTAIV as a seamless HD Experience

* -The driving mode has been altered given the cars addition weight( and a more realistic feel) (PLASTIC CARS UNCONFIRMED)

* - The city Skylines are breath taking

* -There are no pauses for Loading when entering an interior location

* -Nikos facial expressions fits the actions perfectly.

* -The use of cover and an overhaul system makes battles very fierce.

* -The liberty city waterways plays a significant role in the game

* - The atmosphere and noise of firefights is scarily reminiscent of GEARS OF WAR

More details in magazine scans.

* - GTA4 has its own internet in the game and its going to be very important, and Niko uploaded his cv using it to someone hes hired to kill so he cud get a interview for a job, then he go’s to the interview and kills his mark.

* -Theres this new way of shaking the cops to do with a circle thing, when u get out of the circle u lose em and u can be smart like go down a street when ppl can’t see you and knick another car and drive straight past the cops and they won’t notice you, more realistic stuff, sounds cool, the gun mechanics are apparently a lot like gears of War.</div>
</div>

Revan654
07-09-2007, 06:08 PM
Re: Official GTA IV Thread



IMG code does not work with the links. Going have to clink on each one view them.



http://i102.photobucket.com/albums/m...lyourtv1/1.jpg

http://i102.photobucket.com/albums/m...lyourtv1/2.jpg

http://i102.photobucket.com/albums/m...lyourtv1/3.jpg

http://i102.photobucket.com/albums/m...lyourtv1/4.jpg

http://i102.photobucket.com/albums/m...lyourtv1/5.jpg

http://i102.photobucket.com/albums/m...lyourtv1/6.jpg

http://i102.photobucket.com/albums/m...lyourtv1/7.jpg

surrealist
07-09-2007, 07:08 PM
Re: Official GTA IV Thread



New Confirmed GTA4 Details



http://www.gta4.net/news/index.php


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The demo begins in Grand Theft Auto IV's equivalent of Times Square: Star Junction. There aren't many pedestrians present at this time, but this is most likely due to the early nature of the code.



The mobile phone can be used to gain weapons. In the demo that GamesTM saw, Niko calls his associate Little Jacob, who is a caribbean arms dealer. No more Ammu-Nation it seems. After a brief chat with Jacob, he tells Niko to meet him in an alleyway in Rotterdam Hill, where he purchases the weapons from him.



Niko can use taxis to get around (presumably he can use the phone to call a taxi). The police are much more vigilant in GTA IV, and sometimes it is less hassle using a taxi than jacking someone's car. The trip-skip option is available for convenience.



In the demo, Niko recieves a call concerning "shady lawyer" Goldberg, of Goldberg, Ligner &amp; Shyster (GLS). Niko can use the internet in GTA4. He heads over to an internet café called the "Tw@ Café," and hops onto a PC before surfing. He uploads his CV to the GLS website so he can get an interview - before killing Goldberg. He receives a phonecall confirming the time of his interview. The web is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.



Missions in GTA IV can be interrupted. The interview isn't until tomorrow, which means you can carry out other business until then. This suggests you can do several missions at the same time, and missions can take place over several days, perhaps.



Next in the demo, Niko pays a visit to somebody called McReary, at Castle Gardens, a coast-side hangout overlooking the Statue of Hapiness. McReary has had a memory stick stolen from him which contains sensitive data, and he wants Niko to retrieve it for him. He takes another cab to the meeting point, where the target is standing amongst a crowd of people. The problem is he doesn't know which one it is, so he gives him a call to see which one picks up their phone. Niko shoots the target three times in the back of the head, before taking the memory stick and making a run for it. He gains a three-star wanted level as a result.



Committing crimes isn't as easy in GTA IV. You gain a wanted level for every crime you commit, aslong as there are witnesses present. Once you have gained a wanted level, a visible (circular) search area appears on the radar, and if you escape this area without being spotted, your wanted level will flash and disappear. If you are spotted, however, the search area's position changes, and centers on where you were last spotted. So unlike previous GTA games, the police don't always know where you are. They can't catch you unless they find you first. It was confirmed previously that in GTA IV every street will be named, and this is what cops use to communicate when they are tracking you down. There are no Pay N' Spray's to save you this time, unfortunately.



Before heading off to the interview, Niko goes to a menswear store called Perseus. After spending $2,000 on a new suit and shoes, his phone alarm sounds and he begins his journey to the GLS offices for his interview. He speaks to the receptionist from outside the building via intercom, before making his way into the building. He enters Goldeberg's office and puts a bullet in his head, which causes his secretary to trigger the alarm. Niko must beat security guards and police in order to get out of the building. Bullets rain down on him, and there's a police chopper waiting outside. It seems as though the more bullets he takes, the more damage he takes, and hence he becomes less able to fight. The damage is actually visible this time.</div>
</div>


Sounds great. Definatly more realistic then past GTAs...I like it!

aurrun
07-11-2007, 05:50 PM
GTA IV New Scans



http://image.bayimg.com/ea/dj/la/ab/m.jpg



http://image.bayimg.com/ea/dj/ma/ab/m.jpg



http://image.bayimg.com/ea/dj/na/ab/m.jpg



http://image.bayimg.com/ea/dj/oa/ab/m.jpg



http://image.bayimg.com/fa/dj/aa/ab/m.jpg



http://image.bayimg.com/fa/dj/ba/ab/m.jpg



http://image.bayimg.com/fa/dj/ca/ab/m.jpg

Revan654
07-12-2007, 03:00 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Analyst Michael Pachter, tells about how he was told/heard that both versions of the upcoming GTA4 for multiple platforms will have differences between each version, he predicts possibly the PS3 version may be longer and have the 360's content already on the disc.



Possibly extra sound tracks (Radio stations), extra side missions, or even little differences like posters on the wall. Like the trailer contains a poster that has a phone that was called the "Nano 360"</div>
</div>


-N4G

delilahHD
07-12-2007, 03:58 AM
Re: Official GTA IV Thread



The extra Radio Stations I can believe. . .but I see no reason why they wouldn't just throw those up on the marketplace as free downloads.



Same for the side missions.



And before you say it, no I don't give a damn about people without the HDD.

Revan654
07-14-2007, 01:42 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">* McReary, the character we learned about in GamesTM, is a corrupt cop. He has "dirt on Niko's past." The mission they previewed is called "Call and Collect."

* Little Jacob (a caribbean arms dealer) is a good friend of Niko's cousin. When you buy weapons from him (which are kept in his trunk) you can scroll through them like you did in Ammu-Nation in the previous GTA games.

* Rotterdam Hill (the place where Niko agrees to meet Jacob) is in Alderney - the GTA IV equivalent of New Jersey.

* Niko kills Goldberg (the shady lawyer) because he owes a favour to somebody.

* Rockstar showed the sequence where he kills Goldberg twice. The first time he fell out of the window, the second time he merely crumpled on the floor.

* When purchasing clothes, you have to choose the items from the shelf individually.

* Determining which figures you need to kill requires perception - there are no arrowheads to direct you like in the previous games.

* Once you gain a wanted-level, the map flashes with circles of blue and red, with each circle representing the line of sight of the police chase. The circles differ in size depending on your wanted-level.* The default camera view when driving rests around the left-hand side of the car above the road.

* Multiplayer is accessed via your mobile phone.

* The combat rests somewhere between Resident Evil 4 and Gears of War in terms of style, allowing you to roll, find protection and blind-fire from behind cover.

* Shooting different parts of the body has different impacts (e.g shoot a security guard in the foot at the top of the stairs, and he'll come tumbling down.)

* In GTA IV you have to develop relationships with other characters. Your relationship with Little Jacob, for example, is maintained through phone calls and loyalty. Developing good relationships with different characters can provide different rewards.</div>
</div>

Revan654
07-15-2007, 02:36 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Yet more reports circling certain E3 parties suggested that Rockstar is having trouble squeezing the giant game onto one Xbox 360 disk.</div>
</div>


-GameRadar

Revan654
07-15-2007, 05:28 PM
Re: Official GTA IV Thread



Reports are are still coming out of E3 that R* North is having a very hard time getting the entire GTA IV game onto a DVD-9 for the XBox 360. Ontop of that GTA IV might be the second 360 game that requires the HDD to play GTA IV. R* said they are having problems with getting the streaming to work correctly with the 360. Since theirs no HDD on ever 360.



Does this mean GTA IV for the 360 will ship on two DVD's? Will HDD be required to play GTA IV? Only time will tell.



on PS3 side. During a Interview with Phil Harrison/ When asked about DLC for GTA IV. He said he could not official comment on the situation. He did give a few hints. That PS3 will also get Exclusive DLC in 2008 along side of the 360 DLC.



Few analyst and Reporters. Are saying that unless Microsoft allows companies to Use the HD-DVD for games. GTA V(whatever the next game in the series after IV). GTA V will go to the PS3 exclusively. It's Unclear if they heard this from R* or R* hinted at this. Still a long time before we know if this will happen.



-IGN/GameRader/few other sites

aurrun
07-15-2007, 06:19 PM
Re: Official GTA IV Thread



Considering Oblivion fit on a DVD-9 I am going to have to call out on the developers saying they are just too damn lazy.

Revan654
07-15-2007, 06:33 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">metalsux;83683 wrote:</div>
<div class="bbcode_quote_body">Considering Oblivion fit on a DVD-9 I am going to have to call out on the developers saying they are just too damn lazy.</div>
</div>


Could be one thing, Another is GTA IV is so big, More missions, much more going on around you that Data could not fit on the Disc.



One thing I never agreed with. I always though they should have added HD-DVD or BluRay.

sephiroth10111
07-15-2007, 06:52 PM
Re: Official GTA IV Thread



hey what about morrowind that fit onto one disc idk if it was a dvd-9 cause it was an xbox 1 game

Revan654
07-15-2007, 06:55 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">sephiroth10111;83685 wrote:</div>
<div class="bbcode_quote_body">hey what about morrowind that fit onto one disc idk if it was a dvd-9 cause it was an xbox 1 game</div>
</div>


That doesn't count. That not rendered in 720p/1080i.

aurrun
07-15-2007, 07:04 PM
Re: Official GTA IV Thread



Yes even considering the size of the main map alone Oblivion would still beat it considering just the amount of dungeons there are. I am still going to have to say this is just the developers being lazy.

Revan654
07-16-2007, 04:20 AM
Re: Official GTA IV Thread



Rumor going around atm, Is due to the limitation of the 360 in Storage on the Disc. Some of the Radio Stations/Songs will be cut from the 360 version.

xenos
07-16-2007, 03:37 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;83684 wrote:</div>
<div class="bbcode_quote_body">Could be one thing, Another is GTA IV is so big, More missions, much more going on around you that Data could not fit on the Disc.



One thing I never agreed with. I always though they should have added HD-DVD or BluRay.</div>
</div>


i'm happy they didnt. if they did, then i wouldnt have anything to game on now since it would be roughly the same price as a ps3. fuck that.



also, the actions that go on around you could be related to streaming, but not disk storage.


<div class="bbcode_quote">
<div class="bbcode_quote_head">sephiroth10111;83685 wrote:</div>
<div class="bbcode_quote_body">hey what about morrowind that fit onto one disc idk if it was a dvd-9 cause it was an xbox 1 game</div>
</div>


revans right, that doesnt count since it wasnt rendered at 720p. a little tid-bit though, the original morrowind could almost fit on a CD, it was just over 800MB not even a whole GB.



as for the subject of storage or streaming issues. if there are streaming issues then i was told they designed their engine poorly, if there are storage issues, then it all depends on what they are trying to include. just for the core game, there shouldnt be any issues, as for the songs and such, that i'm not too sure about.



can care less, wont be getting it anyways.

Revan654
07-16-2007, 04:09 PM
Re: Official GTA IV Thread



Just wish R* would come out and explains whats what. PS3 has these features. 360 has These features. 360 gets These DLC, PS3 owners get these DLC. Should we could stop hearing a million rumors ever week.



I do think 360 version some features &amp; songs/radio stations will be cut. Because of the DVD-9. Right now we don't know how much over GTA IV is on the 360 after compressing.



If 360 came with HD-DVD &amp; WiFi it would be a bit more than a PS3.(this is just me adding the price of all the devices). I still don't get why 360 didn't come with WiFi. Should atlease added it to the Elite SKU.

Revan654
07-17-2007, 12:01 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">- Cops now can crouch to improve their accuracy for the long-range shot at you.



- Like in San Andreas, eating and sleeping will allow you to recharge your health, though you won't find any health pick-up floating around the city.



- Though no countryside element to appear in GTA IV, Central park's immense size will offer a variety of off-road gestures.



- Cars which are locked is going to take a lot of time than before to sit in. Also, it increases the tension significantly when you're on the run from cops and deciding whether you are going to jack in the car.



- Niko's phone will have his contact list, A daily calendar &amp; organizer (through it, perhaps, you can choose for whom and when you want go for a mission), text messaging, camera and multiplayer option.</div>
</div>

xenos
07-17-2007, 07:42 AM
Re: Official GTA IV Thread



i see songs or stations being cut, but not any game feature. that is the only thing that should be comprimised in these games, the stupid little add-ons.



i agree though, that i just wish we had some solid info. the DLC is the perfect example, MS and R* keep going on about exclusive content for the 360, but we all know that the ps3 will get content of it's own. quit it with the chest pounding and give us gamers what we want is what i say.



if they added HD-DVD and WiFi it wouldnt be more then the ps3, you know that when you group all of your technologies together it brings down the cost vs. stand alone units. honestly im quite surprised to see a lot of gamers want WiFi, since it doesnt provide nearly as good of a connection as wired (depending on your speeds and configuration) i would imagine that most gamers dont care for any drop in speed.

Revan654
07-17-2007, 02:15 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;83738 wrote:</div>
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if they added HD-DVD and WiFi it wouldnt be more then the ps3, you know that when you group all of your technologies together it brings down the cost vs. stand alone units. honestly im quite surprised to see a lot of gamers want WiFi, since it doesnt provide nearly as good of a connection as wired (depending on your speeds and configuration) i would imagine that most gamers dont care for any drop in speed.</div>
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I think it's more that anyone who wants it is pissed that they have to go out and spend another 100 dollars on a WiFi adaptor. Which should have come with the 360. I know I was annoyed I had to go out and buy one. When My Wii &amp; PS3 both had it built in.

xenos
07-17-2007, 03:10 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_head">Revan654;83755 wrote:</div>
<div class="bbcode_quote_body">I think it's more that anyone who wants it is pissed that they have to go out and spend another 100 dollars on a WiFi adaptor. Which should have come with the 360. I know I was annoyed I had to go out and buy one. When My Wii &amp; PS3 both had it built in.</div>
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well maybe i should have told you that you dont have to get the 360 WiFi adaptor. ANY WiFi adaptor that worked on the original xbox, works on the 360, sucks that you had to get ripped off getting the 360 one.



maybe you can tell me, why game on WiFi when a cabled set up is so much better?? i really am curious, i thought that with online gaming, gamers usually do all they could to help latency

Revan654
07-17-2007, 03:43 PM
Re: Official GTA IV Thread



Not everyone's 360 is right next to their Router. Mine is all the way down stairs. No way I'm going put two holes in my wall and than try to fishnet some Ethernet cables up to my room.

Revan654
07-18-2007, 10:51 AM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">From august magazine of Games Aktuell



1.Niko will be able tobreak intohouses at night and steal with a partner.



2.Co-op details saying a sort of "free-roam" with player via online, no info on any splitscreen.



3.cops will have k-9 units to sniff you out.



4.buying guns from jaccob will unlock more guns, ammuniton store still alive, supplying small arms.



5.body armor will show



6.multiplayer accesed via cell phone.



7.gears of war style duck n cover.



8.robable stores



9.Single player missions are complete, multiplayer in the works.</div>
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Revan654
07-23-2007, 03:51 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">- Ammunation will not make a comeback

- The Girl with the lollipop is called Lola, she is a hooker, what her role in the game is is still not known.

- If you hail a taxi and get in you can select an area on a map and the taxi will take you there. Also if your hungry then he can take you to a restaurant and if your injured then he can take you to a hospital.

- If you're a wanted man, taxi's won't pick you up anymore

- The camera angle when driving is lower and more to the left, this is more realistic accoring to R*

-During missions not only does your target appear on screen but also the best route.

- You can walk,run or sprint, if you sprint you get tired.

- In certain mission you have to kill lawyer Mr Goldberg. When you pull out your gun Mr Goldberg says ' i don't fear guns. Guns don't kill people, video games kill people.' R* has not lost their sense of humor.</div>
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First PS3 Screen - Scan from a Magazine



http://www.ps3only.nl/screenshot.php?image=10_97057.jpg

Revan654
07-23-2007, 08:17 PM
Re: Official GTA IV Thread



http://www.the-magicbox.com/0707/gta1.jpg

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Revan654
07-25-2007, 02:20 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">Is there a doubt in anyone’s mind that 2007 will end up going down in the books as the greatest year in gaming history? The holiday lineup on the Xbox 360 alone is staggering, with games like Halo 3, BioShock, The Orange Box, and Call of Duty 4 competing for your gaming dollars. We had a chance to see each of those titles at E3 last week, but there was one sure-fire blockbuster that was noticeably absent from the festivities (aside from an all-too-brief showing at a press conference). Granted, it’s not like we were expecting to see Grand Theft Auto IV at the show, as developer Rockstars Games is notorious for their protection of their marquee titles



Given the fact that there has already been five Grand Theft Auto games (not counting the PSP titles), you might be wondering why Rockstar chose to call this entry Grand Theft Auto IV. They explained to us that the move into the next-generation created a staggering number of gameplay possibilities, and that we’d be seeing the true successor to GTAIII, the title that brought the franchise as we know it to life. When playing Rockstar wants gamers to feel the same way they did when seeing that seminal title for the first time. Although our feelings for GTA IV might not be that intense (after all, the move from top-down to 3D is just a bit more extreme than the move from 3D to better-looking 3D), this definitely looks like it’ll be the first real “next-gen” sandbox game.



GTA IV tells the tale of Nikolai “Niko” Bellic, an Eastern European immigrant that comes to New Yor…er, Liberty City to chase the American Dream. Although his cousin Roman promised him a life full of champagne, women, and luxury cars, Niko instead finds that his deadbeat family member is deep in debt and working at a cab stand. Since Roman is the only person that Niko knows in the city, he must stick by his cousin in an attempt to help him out of trouble and make a name for himself. Like any GTA game, you’ll meet a wide array of memorable characters, helping some of them and putting some in the hospital.



Our demo kicked off in Star Junction, which is GTA IV’s version of Times Square. The first thing we noticed about the game was how authentic everything in the environment was when compared to the real New York City. Seeing the Xbox 360-powered Liberty City was an eye-opener, as we were actually able to tell precisely where we were in the environment by the landmark buildings, a far cry from the low-res doppelgangers in the last-gen games. For instance, as we rolled down the game’s version of Fifth Avenue, we knew that the Metropolitan Museum of Art would be right across the street from Central Park (or Middle Park as it’s known in the game).



Like the previous games in the franchise, the game world in GTA IV is broken up into a number of different locations. Liberty City is made up of representations of four NYC boroughs: Algonquin (Manhattan), Broker (Brooklyn), Dukes (Queens), and Bohan (Bronx). You’ll also be able to take a trip to Alderny, the suburban area that’s modeled after New Jersey. We were told that the development team is still determining whether or not to make everything open from the beginning, although we’d bet that they’ll stick to the same formula to keep the missions close together. This is apparently the biggest city ever seen in a GTA, and while it’s not as large as the state of San Andreas, it’ll still take about an hour to drive across it.



As Niko walked around Star Junction, he stopped to make a phone call. In an effort to bring modern conveniences into the series (after all, GTA IV takes place in the present-day), the developers decided to tie Niko’s contacts, missions, camera,and calendar (basically every part of his life) into his cell phone. You’ll be able to call people at any time, and the contacts you make will be saved in your phone. If you have a time-sensitive mission, a reminder will be set in your phone’s calendar, and you’ll be notified with a ring. Right now, however, we were using it to get guns.



First things first: there are no Ammunations in the game. While we’ll certainly miss the rabid gun nuts manning those stores, the system in GTA IV feels much more organic. We were told that interpersonal relationships will play a huge role the game, and Niko’s “friendship” with weapon dealer Little Jacob is a perfect example of that new focus. As in the real world, you need to know (and, more importantly, trust) the people that perform certain criminal services for you, just as they must be comfortable with you. While we don’t know how we became buddies with the dreadlocked Rastafarian, we do know that he can deliver guns to you with a phone call, something that’ll surely come in handy.



After purchasing a 9MM, an SMG, and a Micro SMG, we watched Little Jacob drive out of the alley as Niko made a call to Sgt. Francis McReary, a crooked cop who has dirt on Niko and holds him under his proverbial thumb. He’s tasked you with getting some incriminating evidence back from a lawyer (in addition to taking him out), but it seems that you can’t just waltz right into his offices. We learned that we had to head to the nearest Internet Caf

Revan654
07-25-2007, 02:25 PM
Re: Official GTA IV Thread



http://image.com.com/gamespot/images/2007/204/reviews/933037_20070725_screen008.jpg

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Revan654
07-25-2007, 02:33 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">After waiting for years for the true sequel to one of the most influential games of the past decade, Grand Theft Auto III, we finally got a taste of the future about two months ago. Rockstar Games headed towards the West Coast (a.k.a. the Best Coast) with a very special parcel in tow - a build of Grand Theft Auto IV. While what we saw then was certainly impressive, the presentation parlayed to us was nothing short of a teaser. We never even saw a gun.



This time though, things were different. Rockstar recently gave us a double-dipped walkthrough of about 45 minutes of play time, once without commentary or explanation so that we could just take it all in, and then a second time with a full presentation to clue us in to all of the details. Though we've all played countless hours of the GTAIII trilogy, this second time through was necessary simply because of the amount of stuff thrown in here.



Our demo began with Niko Bellic standing at the ready in Star Junction, Rockstar's version of Times Square. The area is filled with neon signs and glowing billboards which blanket buildings that stretch toward the sky. People scurry everywhere, doing whatever it is they do between jobs, drinks and sleep in Star Junction.



After looking around a bit to allow us to take in the rather impressive sights, Niko takes a short stroll over to a nearby hot dog vendor, hands over some cash and chows down on a dog. With his stomach full, he whistles for a cab, hops in and takes a ride.



Indeed, as immersive and open as past cities in the Grand Theft Auto games have been, none are more alive, realistic and seemingly involving than the Liberty City you'll find in GTAIV. Pedestrians perform all manners of activities while walking around. From smoking to reading to eating to dialing phones while not paying attention to where they're going, they seem much more alive than ever before.



Cabs aren't only for use after failed missions but can be hailed at any time by whistling. If one is nearby and without a passenger, he may pull over and pick you up. After you've taken a seat and told him where to go, be it a mission point or any place you've chosen on the map, you can sit in the back and watch the city go by. A quick press of a button will skip the journey and get you right to your destination, but there's something calming about sitting in the back of a cab in virtual traffic.



While cruising the streets you'll notice that not only every major section but every street in the game has its own name. While this may wind up helping the directionally-talented figure out how to get from place-to-place more easily, it also gives life to the city and brings about a feeling of history and time to Liberty City. In other words, the idea is to make sure it doesn't seem like the city only exists when you turn the game on.



While an engaging and immersive city certainly helps draw you in and keep you hooked, a Grand Theft Auto game wouldn't be the same without a healthy dose of violence...



The two missions we witnessed were centered around a character named Francis McReary, a corrupt cop who winds up with some rather incriminating evidence pointed his way. But what government worker would be worth their salt without dirt on someone else? Alas, our poor Niko is talked into taking on a few missions to make sure McReary stays clear of his business - "You look out for me, and I won't look out for you", as McReary puts it with a smug look on his face.



Niko has two targets, each with their own handfuls of evidence. One is a high-priced lawyer from the firm of Goldberg, Ligner and Shyster; the other, a blackmailing thief. In order to get into the law firm, Niko heads to the closest Internet cafe, hops online and submits a slightly-exaggerated resume in order to land a one-on-one interview.



Indeed, the Internet is accessible all over Liberty City, and you'll be able to get online at any working computer that you find. While you're contained within the realm of the game's Internet (you can't surf IGN in other words), you'll be able to browse various sites at your leisure, send email, use online dating services and more (we'll get back to the dating part in a bit).



Once Niko has his resume sent off it'll usually take a couple days to hear from the office for a one-on-one, but for demo purposes Goldberg's secretary calls back almost immediately and an interview time is set. Instead of simply sitting around a waiting for time to pass, Niko turns his attention to target numero dos, the blackmailing thief.



The thief is scheduled to meet McReary near a park at a lookout spot in order to exchange a suitcase of cash for a memory stick with some incriminating photos. Neither McReary nor Niko knows what the thief looks like, which is where a bit of investigative phone calling comes into play. Once Niko is at the spot and in position to see everyone in the area, he calls the thief's cell phone. Scanning the crowd and picking out someone who may be on the other end of the phone, Niko keeps him talking while he gets closer, then hangs up to see if his potential target follows suit. He does and confirms his identity, so Niko quickly pulls a gun and fires two shots into his face.



The first killing we witness in GTAIV is a brutal one, and it's quickly evident that the game's violence matches its more realistic look. Shots ring out from Niko's handgun like claps of thunder and startle everyone in the area. The thief's head kicks back oddly when hit as his body goes numb, quickly slouching to the ground. His death isn't as brutal as those that we'd seen in another recent Rockstar title, but it's certainly not as cartoony as what you would find in the last three GTA titles.



With people scattering everywhere, Niko grabs the evidence, puts away his weapon and heads off to find an escape. Jumping into the nearest vehicle, he speeds away as cops flock to the scene. Unlike previous GTA games where you simply must stay hidden for a bit to escape, you must now flee the scene and get outside of the cops' search radius.



Based on the severity of the crime(s), the police will search a circular area of a given radius. Every time you're spotted, the search area re-centers on your location and you have to go that much further to finally get away. Switching cars and such helps in that while you'll still have to exit the search zone in order to rid yourself of wanted stars (of which there still appears to be six), the cops will have a harder time recognizing you and you'll be more likely to drive past them.



Once free, Niko buys some time before his interview by picking up some new threads. Gone are a number of the expansive customization options from San Andreas, like the ability to gain and lose weight (that compromises the physics interactions) or wear a pink wig. Instead, your options here are more grounded in order to make Niko and the overall experience feel more realistic.



Inside a high-end men's clothing store called Perseus, Niko slips on a chocolate suit and some new shoes in order to pass for an up-and-coming, fire-talking lawyer. His phone goes off and alerts him that it's time for the interview, and he's off.



Ringing the front buzzer, Niko tells the secretary that he's there for his interview. After being buzzed in, he's escorted into Goldberg's office and sits down across from him on the other side of his desk. Our anti-hero calmly takes in the opening sections of the interview and lets things settle before standing up, brandishing his weapon and, surprisingly, impressing the lawyer with his "go get 'em" attitude. Though the interview seemed to be going well even after pulling a weapon, Niko isn't in need of a job and points his weapon at the lawyer and demands the evidence against McReary. After learning that it's right there on the edge of his desk, Niko fires off a couple shots into the lawyer's chest and sends him hurling through his office window.



Heading back towards the main lobby to get outside again, Niko quickly runs into a series of guards and must trade bullets for survival. Here's where we get clear looks at two new elements of combat for the series - the ability to freely aim and the cover system.



While you're still able to use a lock-on targeting system in some manner (which Rockstar is waiting until later to fully unveil), free-aiming will allow you to shoot anywhere your heart desires, much like you might find in a third-person shooter such as Max Payne. While it should certainly cut down on problems like having the game aim at inappropriate targets or swinging the camera wildly, it also allows you to hone in shots at people who are taking cover but are still partially visible. Unlike the free-aim weapons of GTAs in the past, such as the sniper rifle or rocket launcher, you're still in a third-person view and, from the looks of it, are able to move and aim simultaneously.



The ability to take cover is brand-new to the genre and looks to change shootouts entirely. Instead of running around wildly while firing off clip after clip, taking cover means that you can calm down, wait for an opening and take more opportune shots. We're told that you'll be able to take cover behind anything that would make sense, though most of these objects won't last long as most cover is destructible and can be chipped away with bullets.



The new gunplay mechanics are big and obvious changes, but the franchise has a whole lot of small tweaks and additions to be found as well. In fact, it looks like every element of the franchise has been reworked in some fashion. For example, you'll no longer be able to stroll into your local Ammunation to pick up weapons and ammo. Instead, once you've befriended him you'll call up a guns dealer by the name of Little Jacob and purchase weapons from him out of the trunk of his car. This is both more realistic and a big time saver as you won't have to drive half-way across the map just to load up on weapons before a big mission.



Speaking of calling people, your phone is an important part of the overall experience as it not only allows you to call people for missions instead of having to go and meet them like an errand boy, but it also lets you check your email, keep a list of contacts, take pictures with its camera and remind you of events via its calendar, like your interview at the law firm.



Calling people won't be used solely for getting missions. Relationships will play a part in your progression, like who you'll work with and who will be able to help you out (like Little Jacob). You can choose to use an online dating service to find a lady friend, or hang out at the local pool hall to pick up some new buddies. Rockstar is being a little cryptic on how deep this relationship system goes for the moment, but it's clear that it's a very important part of the overall experience.



A number of other small, but important tweaks, are to be found. Food and rest will be your sole means of health recovery this time around as heart containers are a thing of the past (link to the past?). The map and its functionality is a work-in-progress, but it currently features GPS tracking that shows you not only your destination but the quickest route to get there.



And lastly, the camera has been tightened a fair bit. The default on-foot camera is a little closer to you and lower than before, giving you a bigger and more expansive view of the environment. Likewise, the driving camera is much closer and lower, though it's also set off to the left side a little bit in order to allow you to see straight ahead a little more. Whether or not the view will impact your overall or especially right-side vision at all remains to be seen, but other camera options will always be at your disposal if you don't like it.



The one last piece of the game that we've seen (or rather, heard) is the soundtrack. Unfortunately, licensing is still in progress so none of the music that we've heard can be confirmed as final, but what's in there now is very, very good. If it's indicative of what we'll see in the final game, expect to find a soundtrack that's a little more off-the-wall than previous games, but one that seems to fit the atmosphere and mood of its surroundings better. So though it might not wind up having the most hits, if the final track list is anything like what we've heard, it could wind up being the best yet.



Chris Roper's Impressions

After having finally seen actual, core gameplay from Grand Theft Auto IV, I can safely say that it looks like Rockstar is delivering on my hopes. There are enough changes to things like travel, mission structure and, most importantly, the action that should make it worthy of the moniker jump from III to IV. Will all of these things work perfectly? I have no idea. But I know Rockstar is trying its damnedest, and most every new addition it's added to the series in the past has worked wonderfully, so I have confidence it'll be the same here.



The cover system is certainly a nice edition, and hopefully it winds up controlling well. It was a little hard to tell from the demo just how well it worked, but it could prove to really heighten the battles in the game. The shootout that we saw as Niko exited the law firm reminded me a little bit of the shootout in Heat, which is saying a lot.



The world looks fantastic, and I can't wait to hop in a car or on a bike and just drive around and see the sites. As much as I want to jump into the game and get the story progressing so that I can gain access to better weapons and whatnot, I'm going to have a hard time keeping myself from just exploring for hours on end like a tourist. I just hope there are as many insane stunt jumps as we've seen in the previous games.



My only concern at this point is how well the game will wind up running when it's finished. Rockstar has always tried to push consoles to their maximum with every release, and it looks to very much be doing so again with Grand Theft Auto IV. The demo ran well when Niko was alone and wandering, but during shootouts it slowed down quite a bit. The Rockstar reps on hand seemed confident that everything would be fine in the end, and I really, really doubt the company would release anything that wasn't as polished as possible, so hopefully everything will run smooth and peachy when we have it in our hands.



We have less than three months before we find out first-hand, and I can't wait.



Hil's Impressions

Grand Theft Auto fans are in for a shock. This is not your typical GTA game. It's not over-the-top and it's no filled with sly movie references. That isn't to say GTA IV won't have moments of the ridiculous. During our demo, we saw that Rockstar's sense of humor remained intact, despite having a game more grounded in reality. In the span of an hour, I must have laughed at least a half dozen times. But more impressive, was that I actually gasped in shock.



And what was it that could get an old, jaded GTA player like myself to be surprised? Believe it or not, it was when Niko pulled out a pistol in public and shot a guy in the face. No, his head didn't explode as if Gallagher had smashed into a watermelon. That single act was jarring. And that kind of reaction is exactly what Rockstar wants. What was one a casual public killing suddenly has some weight to it. Much of that is due to the fact that the replica of New York Rockstar has created is as real and as believable a city as any I have ever seen in a videogame.



There are potholes on the street, weed poking up between the cracks in the sidewalk, and pedestrians that don't look like cardboard cut-outs. The buildings have age to them. That's one thing many who recreate New York (even if it is given a different name) fail to get right. This is an old city outside of the skyscrapers of midtown Manhattan. The streets and buildings of New York have a history to them. And Rockstar has -- at least from what I've seen so far -- managed to infuse that sense of age into Liberty City.



The special attention paid to the physics also adds to that sense of reality. Niko has some weight to him. He shifts as he walks. He appears much more substantial than CJ or past GTA stars. And that cars, wow, the cars have suspension. You can see the weight distribution shift to one side on a turn. It's impressive little details like this that really brought Liberty City to life for me. For the first time, I can see a GTA game as something other than a giant arcade world.



Of course, it wouldn't be Grand Theft Auto without some violence and the threat of the police. All of the realism I spoke about works to create new tension in combat. Niko can take true cover behind pretty much anything. And the moment I saw him blindfire, I knew GTA IV would give me things no other Rockstar game has. The final fight to escape the cops is intense. And yes, there's still lots of bullets, tons of death, and plenty of mayhem. But it seems a more visceral experience. It's almost like past GTA's kept you pulled back from the violence, as if you were some puppeteer controlling the action. Now it's as if Rockstar has brought us to the ground level and ever time Niko's gun fires, we're the one's pulling the trigger.



One thing Rockstar did not show, was the possibility of a rooftop escape. Fences and other obstacles can be climbed. So conceivably, you could run into a back alley and try to find an unexpected avenue for escape. The new line-of-sight system sounds promising, but it's definitely something we need to see more of (and to fiddle around with) to see if it truly pays off.



I won't lie, I got bored halfway through GTA: San Andreas and gave up. From what I've seen of GTA IV, it has a better balance between action, story, and exploration. Will that make it the best GTA yet? I'd imagine that will require several dozen hours of hands-on time to determine. In other words, I'll find out October 16, just like the rest of you. But after seeing the extended demo of GTA IV, that's a date now circled on my calendar.



Matt Wales' UK Take

Hello there, loyal IGN reader. I have a shocking secret I wish to impart on your visual ears: I don't particularly like the Grand Theft Auto series. Call me funny, but I've never yearned to be a scheming crime lord. Cars are merely a convenient means of getting from place to place in my world and endlessly bouncing around a juddering, blurry shoebox style city never really screamed fun. Likewise, my capacity for entirely broken fighting mechanics is limited at best. Sure, I can appreciate Rockstar's searing sense of humour that positively crackles through the GTA series - and I've always wanted to run someone over with a golf cart - but beyond that, well, I've always found the whole thing a bit tedious.



So, imagine my surprise when Rockstar unveiled its first Philip Glass underscored GTA IV trailer and the sheer majesty of its revitalized Liberty City absolutely blew me away. Here's a series I've managed to muster up something approximating casual disinterest for over the last couple of years and, suddenly, I'd quite happily beat my grandmother to death if someone told me there was a finished copy of the game hidden in her colostomy bag. Of course, a cannily edited slideshow of pretty vistas only takes you so far so, it was with some degree of trepidation that I attended Rockstar's most recent GTA IV gameplay demo.



How to say: first impressions weren't exactly stellar. But that's because I'm both cynical and entirely superficial. Let's get this out of the way now because it's the least fair criticism I have to make. Visually, GTA IV's a shocker at the moment - sluggish, spasmodic frame rates, horrendous pop-up and bland interiors all brought back uncomfortable memories of Rockstar's previous insistence on pushing its PS2 engine much harder than it should feasibly be pushed. That said, when stationary, the game looks absolutely beautiful, with massive amounts of detail, impeccable modeling and some simply gorgeous lighting effects and texturing - all amounting to degrees of life we've yet seen in a videogame. Admittedly though, any technical complaints are pretty mute at this point in development - the demo build we saw is weeks old by now and Rockstar is adamant that engine wrinkles will be completely ironed out come release.



Trouble is, there's such promise instilled in GTA IV that you simply don't want to consider the possibility that presentation flaws might serve to bring you out of the experience. For instance, Rockstar's refined combat engine looks to lay the more awkward aspects of previous titles to rest for good - which is no bad thing considering how crucial fighting's always been to the GTA universe. Not only does the use and abuse of cover make its long-overdue debut, but neat touches like the ability to duck behind a desk, firing blindly over the top with your pistol, finally seem to be bringing the action element of GTA into the realms of the sort of Hollywood spectacle the series has always strived for.



Similarly, the refined Wanted system makes for a far more sensible, and strategic, form of retribution for your crimes. No longer are police chases a ridiculous lunge for the nearest paintshop - instead, observation is key as you play a dangerous game of cat and mouse, listening out for police officers announcing their whereabouts on the city streets and staying firmly out of their line of sight, lest your new position is radioed ahead, placing you right back in the fray.



That said, these are all much-needed refinements for perennially wonky aspects of the series and we're hardly going to congratulate Rockstar on achieving something that should have been fixed a long time ago. Instead, what've really made me stand up and take notice of GTA IV are the features Rockstar is only hinting at right now, but which have the potential to make for a completely new experience. We know that relationships will play a big role in the game and simple touches like when you choose to answer your phone will make all the difference - for instance, when it comes to the jobs your given and your standing in people's eyes. Likewise, with a much more freeform missions structure - enabling you to participate in numerous jobs at once - it's possible your choices will have a genuine impact on the world. For instance, what happens if you choose to skip your interview appointment in favour of something else? Where does the story go if you let McReary's blackmailer off the hook instead of shooting him in the face?



Part of my general GTA malaise comes from the nagging sense that Rockstar has been too happy resting on its laurels when it came to its colossus franchise behemoth. However, for all the questions still left unanswered, the sheer ambition and potential embodied in Grand Theft Auto IV has gotten me more excited about the series than I've been since it exchanged sprites for polygons. Here's hoping it can deliver.</div>
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-IGN

Revan654
07-25-2007, 02:35 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">The last time we got a look at Grand Theft Auto IV, Rockstar showed us a rather modest taste of what to expect from its highly awaited crime epic, one that gave us only a basic idea of the kind of urban playground the developer was creating. More recently, Rockstar took all that theoretical stuff we've been hearing about with regard to the game's new mechanics, and put it into impressive action with a new demonstration of the Xbox 360 version that started answering our questions about how the designers will change the gameplay in the fourth iteration of their seminal open-world action series. Can they tinker with the formula that sold 900 billion games across the cosmos without damaging its core appeal? Our answer right now? Yeah, they probably can.



After all, it was Rockstar who invented the open-world action model that has since influenced franchises from The Godfather to Crackdown to Jak &amp; Daxter. Grand Theft Auto essentially defined that giddy sense of criminal freedom, by which you could wreak utter havoc on the hapless citizenry (and the citizenry's cars) with relative impunity and explosive aplomb. So it's ironic that it's Rockstar who is now restraining that freedom with GTA IV, which will place more immediate and noticeable limits on--and stricter consequences for--the sort of illicit behavior you can get away with as you go about your dirty business around Liberty City. The goal of this constrained design isn't to ruin your happy crime sprees, but rather to immerse you deeper into the world of Liberty City by making some of those explicitly gamelike elements of the GTA titles a little more realistic. We observed some of those limits and consequences in action during our demonstration.



The session began with the game's poster boy for troubled pasts, protagonist Niko Bellic, starting out his day in Star Junction, which is GTA IV's version of Times Square. Niko received a cell phone call from crooked cop Francis McReary, who was intent on blackmailing Niko into running some shady errands. Your cell phone will act as one of your primary means of interacting with the residents of Liberty City. In past games, you merely accepted calls--and their associated missions--when they came in, as dictated by the story. But in GTA IV the phone is a two-way device, as you can just pop it up at the bottom of the screen, scroll through your list of contacts, and make a call when you need to reach out and touch the right (or wrong) person. In Rockstar's words, the cell phone is one new example of the way GTA IV will have you actively "instigating, not just reacting to" the world around you.



As it turned out, McReary wanted us to ice a lawyer who had been compiling evidence against the dirty cop. But unlike in past GTA games, the player had to go through a more subtle and lengthy process than simply striding into the law office, weapons ablaze, and gunning down every sucker in the place. What better way to get face-to-face with the lawyer in question without raising any eyebrows than to score a job interview with the jerk? To do that, we saw the player head to one of GTA IV's new Internet cafes, affectionately known as "TW@," and log onto the law firm's Web site to submit his resume and request an interview in person. Like with the cell phone, you'll be able to access a graphical interface that lets you surf the Web, check e-mail, and other basic functions whose purpose is primarily to tell you where to go and what to do next. Again like the phone, the Internet will act as a familiar real-world method of disseminating information and instructions to you without jarringly taking you out of the gameworld.



But before Niko could perform the hit, McReary helpfully pointed out that he would need some firepower to complete his task (yes, there will still be guns in the game). Niko was able to whip out his cell phone and ring up a "friend," a Rastafarian named Little Jacob who could help him get what he needed. Alas, in keeping with GTA IV's more realistic tone, you'll have to say goodbye to your beloved chain of Ammu-Nation stores. Guns won't be available from any mom-and-pop corner shop; you'll have to deal with shady characters like Jacob, who we saw selling a lovely array of automatic and semiautomatic weapons right out of his car trunk.



Before we could get our dirty mitts on those guns, we had to make it from Star Junction to whatever dirty back alleyway Jacob was currently calling home. Now, the normal method of getting from point A to point B in past GTA games would be to find the nearest parked car--all of which conveniently seemed to have keys in the ignition, waiting behind unlocked doors--and go for a reckless joyride to your destination. Not so in GTA IV. Stealing a parked car involves an actual process this time around--you'll see Niko actually break out a window with his foot or his elbow, reach into the car and unlock the door, and then get in. Entry into the car will be followed by an animation lasting several seconds of Niko hotwiring the car, before he finally starts the engine and is free to drive away.



All of that would just be so much protracted window dressing on the familiar act of, well, grand theft auto, if it weren't for the roving and very attentive eyes of the law. At various points in the demo, we saw the consequences of committing an offense within a police officer's line of sight--and yes, the list of offenses will include jacking a car. Even a minor crime like that will give you an instant wanted level, which will now be indicated on your mini-map as a physical search radius in which the fuzz is actively looking for you. You'll see driving and on-foot cops represented as distinct icons within the search area, and of course, the key to survival will be slipping out of the search area without being detected.



That may be easier said than done, though, because you'll actually hear the cops report your last known location and even the details of your appearance at the time you committed the crime. If another cop manages to spot you within the search radius, then your current position will become the new center of the search area and you'll have that much more ground to cover before you make it out safely. There are a number of tricks you can use to fool the cops, though. For instance, pull into a secluded alleyway where you're not within sight of the law, hop into a different car, and drive away peacefully and the cops won't be smart enough to recognize your new ride.



Before heading off to meet Little Jacob, Niko stopped for a hot dog from a street vendor, which will replenish some of your health like past games' fast food grease pits (which will also return here). Given the potentially sticky consequences of stealing a car, the player in our demo opted to flag down a taxi cab (after being amusingly dissed by the first cab that drove by) and enjoy the scenic route to his destination. Again, you'll interact with the cab interface directly within the game world--you'll see a first-person view from the back seat, with possible destinations listed on the fare meter next to the cabbie up front. Lock in your drop-off point, and you'll be free to sit back and enjoy the ride through Liberty City, which is made visually interesting by a controllable camera angle from within the car. Luckily, if you're in a hurry you can choose to skip the travel and essentially warp to your location in a more timely manner.



By this time, Niko had acquired his weapons and gotten a callback from the law office setting up an interview. So he had only to make himself look the part of an aspiring lawyer before he could cleanly get away with his dirty deed. That involved heading to one of the game's new clothing stores, Perseus, for a crisp new suit. You'll have at least a limited range of clothing customization options in GTA IV, though your affect on Niko himself will be more limited than in San Andreas. (No chance to pack on muscle or fat this time around.) Once he was dressed for success, the player took another cab to the law office, got buzzed in and was immediately led to the office of his target, where Niko sat down and began the interview process.



One interesting thing about the exchange was that Niko appeared to have the option to hang out and endure the interview process--namely, the lawyer's incessant blabbering--as long as he wanted. We didn't get to see what would happen if the conversation had gone through to completion, though, since the player eventually cut things short by standing up and aiming his gun at the lawyer. The poor guy mistook Niko's actions for an aggressive power play, and amusingly threw out the zinger that "guns don't kill people, videogames do" before Niko remorselessly popped him one. The gunshot naturally caused the secretary outside to flip out and sound the alarm, forcing Niko to fight his way out of the firm against a formidable police presence.



The cinematic, action-packed sequence looked like a traditional GTA shoot-out, though Rockstar reps pointed out that the shooting controls have undergone serious refinement. They didn't go into too much detail--saying that we'll have to get our hands on the game ourselves before we find out more about the shooting--but it looked to us like the auto-targeting will let you snap from one target to the next more quickly and easily than in the past. One new feature the reps did show us in detail was the new cover system, which lets you hunker down behind just about any flat surface, Gears of War-style to pop out with occasional aimed shots or even fire blindly over the edge of the cover.



You'll have to choose your position carefully, though, since some cover will be destructible, and police will be able to shoot it out after a few moments of heavy fire. This section of the demo ended with Niko out in the street, exchanging fire with numerous police before they caught up to him behind a street vendor's cart and killed him. We didn't get to see what happens after you die, but Rockstar said the process of getting apprehended or killed will result in trips to the jail or hospital, respectively, similar to the process in past games.



We got to see another sample mission in our time with GTA IV. McReary had yet another errand for Niko and summoned him to a dockside rendezvous for the details. Yet another cab ride later, Niko arrived and initiated a typical GTA-style cutscene in which McReary laid out the specifics of this job. Wouldn't you know it, he was being blackmailed by yet another shady character (the guy obviously has some skeletons in his closet), and he needed Niko to take the guy out. As luck would have it, this particular job was fast-tracked; McReary sent Niko straight to the payoff location to whack the blackmailer. The player in our demo decided to jack a secluded car this time and cruise over there himself, which gave us a look at the driving controls this time around. The only real change is that the camera angle has been offset slightly to the left while you're driving, which is intended to give a slightly more cinematic presentation. It didn't look like this new perspective would interfere with the actual feel of the driving much, if at all.



Upon arriving at the crowded public park where the blackmailer was waiting, Niko received a text message from McReary containing the blackmailer's number, which was automatically entered into his phonebook (as all numbers sent to your cell phone will be). What happened next was one of the coolest and most unique things we saw in the entire demo, and again it tied into Rockstar's goal of making you feel more like you're really in the environment of Liberty City. Niko stood at the top of the observation deck area, looking down at the various people milling around, dialed the number and then scanned the crowd to see who picked up their cell phone just as the conversation started. Spying a man sitting on a bench nearby who had done just that, the player had to wait for the conversation to play out to confirm the identity of his mark by also making sure the same guy hung up his phone at the right time. Not surprisingly, he did, and Niko approached him from behind and pulled out his weapon. One bullet to the back of the head later, and Niko was fleeing from the scene--and the ever-present police--among the crowd of scattering, screaming onlookers.



Throughout the demo, we were impressed at the scale of Liberty City--which should be expected by fans of GTA by now--but even more so at the finer details present in Rockstar's mock version of New York. Every street in the city has been named this time around, so you'll actually hear police announcing your last known whereabouts at a particular intersection, or you'll be able to chart your route as you take a taxi from Broker (i.e. Brooklyn) to Algonquin (or Manhattan). The various architectural styles of New York are naturally represented in the game's detailed environments, and we saw a diverse array of people crowding the streets. The details will extend to your own interactions, too. Niko will actively push people out of the way when they get too close, much like in Ubisoft's forthcoming Assassin's Creed, and one minor fender bender we saw in traffic resulted in an individual tail light getting busted out on the car in front of us.



We were assured that a variety of radio stations and other pop-culture references would appear in the game, though the limited amount of driving in our demo meant we weren't exposed to much music. However, we couldn't help noting that GTA IV doesn't lean heavily on one central influence in the way that Vice City was so clearly inspired by Scarface and Miami Vice, or San Andreas drew so heavily from Boyz n the Hood. Rockstar says parallels to previous movies and TV series will obviously be evident in some elements of the final game, but the company says it's attempting to create a fictional work that can better stand on its own as an original story than past games in the series. In their words, "it is an immigrant story in a version of New York...and that's it." Grand Theft Auto IV is now less than three months from its October 16 release date--so thankfully we won't have an excruciating wait before we get to see how that immigrant story plays out--and we hope to bring you more on the game before then.</div>
</div>


-GameSpot

Revan654
07-25-2007, 03:35 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Looking up Internet sites. Hailing cabs and taking them around town. Setting appointments in your cell phone. This sounds a lot like what we do at 1UP day-to-day, but it's actually a partial list of the latest-revealed Grand Theft Auto 4 features.



In a recent demonstration, Rockstar walked us through these and a few other features from the game, and spent a good 10 minutes showing how you can just spend time looking at fake websites on the in-game Internet and riding in a cab (every street now has a name, and you can take a taxi to any of them). Then a car swerved from out of nowhere and slammed star Niko Bellic into a wall -- which happens randomly in the world, according to company representatives -- reminding us of what those features seem designed to make us forget: Grand Theft Auto is violent.



But the demo still had a few minutes to go before the real action popped-in. After getting sideswiped, Bellic headed down an alley to load up on firepower from the trunk of a car, used his cell phone to track down dirt on a public official (by entering a crowded area, placing a call, and seeing who picks up), and discovered a lawyer named Goldberg he has to kill.



Being thorough, Bellic's hit on Goldberg involved submitting a job application to a law firm (via the Internet), scheduling an interview (which the in-game cell phone tracks so you won't be late), purchasing a suit and shoes, showing up on time, entering Goldberg's office, delivering a bit of banter, and then finally pulling out a gun and making the kill with a single shot. This was only the second kill we saw in the first 30 minutes of the demonstration.



From there, the demo's flow changes quite a bit. Since Goldberg's office building has a security system, the shot -- which knocked his body through a window onto the street below -- triggered an alarm and brought the police to the front door. As Bellic shot his way out, picking off guards from an over-the-shoulder perspective with what seems to be a subtle lock-on system, and running while hunched over to stay safe, he ducked behind a barricade and stuck his wrist over it to showcase the game's new blind fire feature. This proves good enough to get Bellic out of the building, but not enough to keep him alive once he got outside, ending the presentation.



Rockstar reps tell us if players don't want to go through the process of submitting their resume, tracking down the interview, etc., they will still be able to attempt to kill Goldman just by rushing into the building, but it doesn't seem that'll be an easy path, given the amount of security. The idea is that the developers want the player to feel like one of many in this world, rather than a superhero who can do anything and get away with it.



Much like the first GTA4 demo Rockstar showed the press a few months ago, this updated look didn't feature much in the way of over-the-top actions or movement, which means more walking than running, and none of the crazy scenes from the second trailer like hanging off a helicopter. While this likely has more to do with where the game is in development (the framerate currently looks better when the game runs at a slower pace) and Rockstar's desire to explain things along the way than a major shift in the series, elements like the Internet, taxis, and your cell phone allow you to approach many parts of the game in a calculated and more realistic way than you've been able to in the past.



That noted, GTA has always been a game about options, so we're more curious than ever just how chaotic the game will be once Rockstar reveals the next group of features and shows the game running at its full capacity.</div>
</div>


-1UP

Revan654
07-29-2007, 10:15 PM
Re: Official GTA IV Thread



Some of the Radio Ads in GTA IV


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">It's cheeky - and sometimes crude - humour has become an essential component of every Grand Theft Auto game, and thankfully the fourth instalment on Xbox 360 and PS3 is as gag-filled as ever.



In our recent demo we chuckled at plenty of GTA IV's infamous radio ads, and here's just a few of them we managed to capture on our notepad...



From the people who brought you the Domestobot, we proudly present El Comercio Roboto! It's the robot of the future... from south of the border!



Advertisement: Click here to find out more!'Politicians may demand illegal aliens leave the country, but I want a Mexican gardener I can ogle!'



El Comercio Roboto! He can mow the lawn, if you know what I mean! Comes with six different attachments!





It's a half robot, half radioactive plant destined to take over the world. Only one 15-year-old school girl can stop it... by sleeping with it [Japanese]. Princess Robot Bubblegum and the horny radioactive plant, in all good manga stores soon!





Simon and Nigel have long dominated the art world in Europe, and now there's an incredibly retrospective. Back in the 1970s they proved that owls were sexual, by having sex with them. Then in 1987 they went wild in America with their coffee table art book called The Anorexic Gimp in Wonderland. It's been none stop incongruity since!



Now these middle-aged twin transsexuals are photographing themselves re-enacting famous atrocities from history dressed as gorillas! Once you see Hitler portrayed as a gorilla, it'll explain the war in a way you never imagined. It is truly shocking!





Are you ready to live the real estate dream? Whether you're new on the market or an old hack we'll take your dream to the limits of prestige in a spacious loft or an outstanding penthouse! It's a 500-square ft glass-coated box in the sky! With windows that won't open and a doorman that masturbates in your bed while you're at work! Only three million dollars! Only three blocks from the ghetto! Apply now!





'What kind of loser journalist are you?!'



'You know, you make me shiver the way you look at me, like I shiver in the bath looking down at the urinal, and I say 'man that's a lot of men's hair', and then I say 'Maurice, you are a fat ball of testosterone - you are massive!'



'Eww!'



'Is it just me or is it just this angle?! What was she talking about? My little boy got the job done! But you know what? I'm drifting. The fact remains they are the same thing; for the working man, too much work. For the fat cat, and in your case a very thin and sexless, nicotine-stained cat, too many regulations. The working man wants spare time, spare money...'





Sometimes the family wants that Italian taste without those tiny Italian portions, that's why you should come to El Dentes - all the mama mia you can eat! It's Italian food like you'll never get in Italy. That's because it's an American theme restaurant! So the portions are huge, and the food tasteless and unhealthy. We've got a special linguini with Cheesy Poof sauce!



'Hey, when you're at El Dentes everyone's like family! A hyper, macho, food-obsessed, alcoholic family just like min!'



El Dentes - we've got more of what you love and less of what you don't. Like more calories and fat, and a lot less taste and nutrients! That's why it's El Dentes! All the mama mia you can eat!</div>
</div>

Revan654
08-02-2007, 04:17 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">NEW YORK--(BUSINESS WIRE)--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced revised revenue and earnings guidance for fiscal 2007.



Take-Two is reducing its fiscal 2007 guidance primarily to reflect the movement of the launch of Grand Theft Auto IV for the PLAYSTATION

Revan654
08-02-2007, 09:01 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Rumor:



One main reasons that GTA IV was pushed back was to give the team more time to figure out how to fit 360 Version of GTA IV onto a DVD-9. As reported few times this year from magazines and online sites. Team is having a difficult time getting all Data onto one DVD-9.



Second reason is to have the game better polished. Their was some bad FrameRate in certain areas of the game. It would drop from 30 to around 20 or lower.



Also people had question if their will be more content in the game. We just don't know right now. It has been reported that All Single Player Missions have been completed. It looks like R* will just be polishing and fixing all the bugs from now to the release date.



So what does this mean for DLC on the 360? R* still going to release the DLC Packs just unclear when. Original Plan was for it to be released in March 2008. This still could happen. GTA IV can be released anywhere from February to June 2008.</div>
</div>

Revan654
08-02-2007, 10:04 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">GTA IV was due for release on 17th October. Rockstar have been using the Playstation 3 as the lead platform. An Xbox 360 team have been working besides the core team adapting code. Whilst the PS3 Blu-ray disc will easily accommodate the game, there have been problems fitting the game on to a single 360 DVD disc. Microsoft will not allow the game to be released on 2 disc as they are concerned the 360 will be compared unfavourably to the PS3. The situation has led to tension between Dan Houser and the Microsoft Empire as there is currently no way the game can fit on a single dvd.

Microsoft are currently working on a new compression technology for DVD9 discs, however this wont be available until next year. In a politically worded statement Sam Houser said "The game is huge and is pushing the hardware platforms to their absolute limits. The top engineers from Sony and Microsoft are working closely with the team in Edinburgh right now, helping us to fully leverage the power of both platforms."



Whilst the PlayStation 3 version is all set for completion at the end of this month, Microsoft have tied Take Two into an iron-clad legal agreement that forbids them from releasing the game on any format unless the Xbox 360 is ready. This has meant that whilst the PS3 version will be ready for October, Microsoft have directly prevented its release. That's what happens when the Houser brothers sell their arse for the Microsoft dollar. Stupid limey gimp-bags.</div>
</div>
-Rebellion



Thanks allot MS.

xenos
08-03-2007, 08:36 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;84337 wrote:</div>
<div class="bbcode_quote_body">-Rebellion



Thanks allot MS.</div>
</div>


whoever wrote this should be banned from the net since the 360 is the lead platform for the game.



also like i said in the front page article, it was stated by rockstar that the ps3 version of GTA was a few weeks behind the 360 version and that is the reason we have not seen any footage/pics of the ps3 version. given the complexity of these consoles that position in development is not going to switch, especially so drastically, in a matter of 2/3 weeks.



come on revan learn to comprehend and understand, i hardly care for the series and yet it seems as though i know more about the game's development :D

Revan654
08-03-2007, 08:51 AM
Re: Official GTA IV Thread



I would say I agree. However more and more stories are popping up Thats blaming the 360 and not PS3. Mainly the DVD-9 part.



Truly we I doubt we will ever find out the reason why it was delayed.



Come on your should know me better by now that I like to stir the pot.

xenos
08-03-2007, 08:59 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;84349 wrote:</div>
<div class="bbcode_quote_body">I would say I agree. However more and more stories are popping up Thats blaming the 360 and not PS3. Mainly the DVD-9 part.



Truly we I doubt we will ever find out the reason why it was delayed.



Come on your should know me better by now that I like to stir the pot.</div>
</div>


yeah yeah i know all too well =p

mvdolluhs
08-03-2007, 10:37 AM
Re: Official GTA IV Thread



It's all just anyones guess.. Here's Michael Pachters..


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">As soon as we heard about the GTA VI delay we knew it was only a matter of time before Michael Pachter showed up on the scene to Pachterize the situation. So what is the real reason behind the delay of Grand Theft Auto VI? According to Wedbush Morgan's analyst supreme, it's none other than Sony's PlayStation 3.
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">"We think it is likely that the Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently," said Pachter.</div>
</div>
</div>
</div>


-Kotaku

xenos
08-03-2007, 10:49 AM
Re: Official GTA IV Thread



honestly i just thought that the game needs more development on both systems, not just the PS3. this is a huge understaking for the team and i was very surprised that the game was scheduled this early to begin with.



also to further stir the pot, i found this write-up and thought it held some merit to why we will be seeing a lot of fanboy banter against the 360/MS....


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Anyway, I been checking the forums, and as you can guess, the Sony fans are completely up in arms over this. Without GTA4, there simply is nothing of note on the PS3 this fall to make it a worthy purchase to expand the user base. Not to knock titles like Heavenly Sword, Ratchet &amp; Clank Future or Uncharted, but even the most recognized franchise of the lot can't hold a candle to top franchises like Metal Gear Solid, much less Halo. And while at last Xmas Microsoft was able to pony up with Gears of War, which finally justified the price of next-gen to millions of gamers. Of the three franchises Sony is going to rely on for the holidays, there is nothing there that has anywhere near the same impact to justify forking over money for an even more expensive PS3. GTA4 really was the PS3's last hope, and from what I have seen at over a dozen forums in the past day, Sony fans are waking up to that fact.



While GTA fans everywhere are certainly upset by the delay, most 360 owners/fans are taking it in stride, and some are even relieved, as there is simply too much this holiday to already have to purchase; and GTA4 too. On the flip side, I have noted that PS3 owners/fans aren't taking the news so well. Many of them are extremely angry, and are looking to point the blame at anyone but Sony for creating the mess that is PS3. More than a few who were looking at GTA4 as the sole reason to picking up a PS3 are sorely disappointed. And most PS3 owners I've come across are pissed, as GTA4 was the only game this holiday on the system guaranteed to be a "must buy" and could go toe to toe with Halo 3.



Personally, I am still a mess over the news; I am such a GTA whore. I really do not want to wait an extra six months . . . I didn't want to wait until October 16th in the first place. As much as I love Halo, GTA4, Call of Duty 4 and Team Fortress 2, were going to be my Xmas gifts to myself. Well, in the words of Pres. Jack Nicholson (Mars Attacks), "two outta three ain't bad."



But with so much love on the 360 this holiday, quite a bit of it exclusive to boot, once August 21 hits, 360 owners and fans are no longer going to have time to mourn the GTA4 delay. Do you realize, providing that the rest of 2007 release dates hold together, that starting with the August 21st release of BioShock, there is going to be an A caliber, or highly anticipated title released on the Xbox 360, almost every week for the rest of the year? I bull**** you not! The absence of GTA4 certainly leaves a gap in mid-October. But one that I am certain will be filled post haste by some publisher looking to un-delay a game they previously delayed for fear of being caught between the irresistible force and unmovable object that represent Halo 3 and GTA4. Which will only mean more quality titles for release on 360 this holiday. Just the thing a body needs to get over the GTA4 delay. Not that any of this is going to make Sony or their fans any happier. But without Metal Gear Solid 4 and now Grand Theft Auto 4, coming out this holiday season on PS3, it is very unlikely the system will hit the critical mass, 10 million units sold mark by year's end. And that kind of news has got to be a major slap in the face to Sony fans, who are finally beginning to realize that unless PS3 does well this holiday, it's trending for dead last this gen; yeah, SEGA Saturn all over again.</div>
</div>


i dont know about EVERY ps3 owner/fanboy feeling this way, but i do have to agree that i'm a bit relieved this got delayed. originally i wasnt going to get it since there were just too many titles to keep up with, but now i see little reason not to get it on release day since it will be released during a generally slower time period.



besides this could actually help the sales. the game will sell to the fans regardless of the season it launches in, and by the time it's released the install base for both the ps3 and 360 will be even larger.

Revan654
08-03-2007, 02:24 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">mvdolluhs;84357 wrote:</div>
<div class="bbcode_quote_body">It's all just anyones guess.. Here's Michael Pachters..







-Kotaku</div>
</div>


Wow they are already working on GTA 6. Don't listen to anything that comes out of that retards mouth. He should be ban from commenting on anything game related. N Gai(Level Up Blog) said it's not PS3. It's the development took longer for both consoles than was expected. Remember only about a week or two difference from 360 to PS3.



So much BS out their right now it's anyones guess who is right and what is complete BS.



I wonder if Take-Two gave them to December if the game would be ready.

Revan654
08-03-2007, 02:29 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;84360 wrote:</div>
<div class="bbcode_quote_body">honestly i just thought that the game needs more development on both systems, not just the PS3. this is a huge understaking for the team and i was very surprised that the game was scheduled this early to begin with.



also to further stir the pot, i found this write-up and thought it held some merit to why we will be seeing a lot of fanboy banter against the 360/MS....







i dont know about EVERY ps3 owner/fanboy feeling this way, but i do have to agree that i'm a bit relieved this got delayed. originally i wasnt going to get it since there were just too many titles to keep up with, but now i see little reason not to get it on release day since it will be released during a generally slower time period.



besides this could actually help the sales. the game will sell to the fans regardless of the season it launches in, and by the time it's released the install base for both the ps3 and 360 will be even larger.</div>
</div>


I'm kind of glad it got delayed but at the same time pissed. I can now afford the Halo 3 Legendary Edition. I know allot of people who will not buy a 360 or a PS3 until GTA IV drops. Hopefully games that were in question for 2007 will now hit for sure. Since GTA IV is no longer on the map.

Revan654
08-20-2007, 03:55 PM
Re: Official GTA IV Thread



GTAIV At Leipzig



http://www.thegtaplace.com/images/news/p1040029_resized1.JPG

Revan654
10-02-2007, 12:15 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Good news for everyone who's been waiting for Grand Theft Auto IV: the UK PlayStation site has been updated and it looks like the game's release is finally on the horizon. According to the site, Grand Theft Auto IV will be released on October 2007. Oh hey look at that, it's this month, whaddaya know.



This site only offers game details relevant to the UK so we're really not sure whether or not the date will have any bearing on the US's own. Also, the update info was from the PlayStation site so we also don't know how this would affect the Xbox 360 version.



At any rate this should come as good news all around for everyone who's been anticipating the title for some time now after having to endure its delays and controversies since this at least means the game is well under way to be released.



The UK site is currently featuring the trailer: "Looking for that Special Someone." To avoid spoiling it for you, you should head on over there and take a peek for yourself. Enjoy.</div>
</div>


-QJ



Could this be Sony's Big Announcement on October 12th?

Revan654
10-16-2007, 03:03 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">GTA is not a series known for its multiplayer, having ditched the premise after GTA II, but it looks like Rockstar is giving it another go. According to GamingExcellence, the company said at a Sony event that they are aiming for 16-person multiplayer that's richer than simple deathmatch gameplay (here's hoping for a hot coffee mode at Starbucks). We assume that this mode will apply to both 360 and PS3 versions of the game.



Another interesting tidbit? The entire world may be unlocked from the start. I'm not sure how I feel about that. Will gamers lose incentive to keep playing? Thoughts?</div>
</div>


-Kotaku

Revan654
10-30-2007, 11:34 AM
Re: Official GTA IV Thread



http://kotaku.com/assets/resources/2007/10/XF_GTA_IV_Official%203s.jpg

http://kotaku.com/assets/resources/2007/10/XF_GTA_IV_Official%201s.jpg

Revan654
11-07-2007, 03:03 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We're going to give a firm date when we are utterly convinced that we have it and that isn't right now...we're not in the business of disappointing investors.</div>
</div>


-Take Two

Revan654
11-10-2007, 02:47 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">For this week, no news is good news for gamers eagerly anticipating Grand Theft Auto IV. On Tuesday, Take-Two Interactive chairman Strauss Zelnick spoke at the 2007 BMO Capital Markets Interactive Entertainment Summit in New York City. When asked about the release date of Grand Theft Auto IV, Zelnick offered a status quo answer that was reported and rereported on industry trade sites until the executive was inaccurately characterized as backing down from the previously announced release window for the game.



Zelnick today spoke with GameSpot to set the record straight and squash the rumor once and for all.



"I wasn't intending to be newsworthy," Zelnick said of his response at the summit. "When asked about the release date, I confirmed the previous release date we'd given, which is our second fiscal quarter. That's to say sometime between the beginning of February and the end of April."



Some analysts have speculated that the reason for Grand Theft Auto IV's delay from its original October 16 release date was that Take-Two wanted to hold on to the game until the PlayStation 3's installed user base had overcome the system's slow start and had time to grow significantly.



Zelnick nixed that idea, but did concede that the larger installed base, by the time the game does ship, will help eliminate what negative impact on sales the delay out of the holiday season could have had. He addressed the current industry focus on the end of the year, and what it means for the industry to have so many high-profile games slipping into early next year.



"I think the intense focus on the Christmas selling season for the video game business is a holdover from its origins as an adjunct to the toy business," Zelnick said. "While other entertainment businesses also have strong selling seasons around Christmas, it's also true that you can sell music and encourage people to watch movies through the rest of the year. And I think the same ought to hold true of the interactive entertainment business as it matures. That said, I don't necessarily believe the change in these release dates affects that, but if the side effect of these release dates is that consumers say, 'This is great. I can buy terrific games year-round,' then obviously that would be a good thing for the industry and not just Take-Two."



As for when gamers can expect Take-Two to nail down a firm date for Grand Theft Auto IV, Zelnick is taking a cue from his Rockstar Games employees with a simple answer amounting to "when it's ready."



"Obviously we want to make sure not to disappoint anyone, and we're going to give that date as soon as we feel very comfortable that we know the exact date within that three-month period that we outlined," Zelnick said.</div>
</div>


-GameSpot

Revan654
11-28-2007, 02:24 PM
Re: Official GTA IV Thread



New Trailer set for December 6th at 3PM EST. New Trailer entitled as "Move Up, Ladies"



Also the final BoxArt has been released.



http://img406.imageshack.us/img406/3949/gtaivcoverva7.jpg

Revan654
11-28-2007, 05:00 PM
Re: Official GTA IV Thread



28353

Revan654
12-05-2007, 01:17 AM
Re: Official GTA IV Thread



Just a heads up we are 1 Day away from the new trailer. Hopefully we will finally see gun play and the targeting system. Maybe a release date?

surrealist
12-05-2007, 10:43 AM
Re: Official GTA IV Thread



Rockstar will release the third GTA IV trailer tomorrow and to celebrate this they have two new screenshots for us:



http://i13.tinypic.com/6y1edg3.jpg

http://i7.tinypic.com/8bthd1u.jpg



Source (http://games.fok.nl/news.php?newsid=22243)

Revan654
12-05-2007, 03:45 PM
Re: Official GTA IV Thread



http://img509.imageshack.us/img509/5577/1196875798mp6.jpg

http://img509.imageshack.us/img509/8228/1196875675wj5.jpg

http://img509.imageshack.us/img509/6873/1196875674tg7.jpg

http://img509.imageshack.us/img509/7718/1196875673ov4.jpg

http://img509.imageshack.us/img509/2477/1196875671kl5.jpg

http://img513.imageshack.us/img513/2751/93303620071205screen001fq7.jpg

http://img513.imageshack.us/img513/9509/93303620071205screen002et5.jpg

http://img513.imageshack.us/img513/1847/1196875672uq9.jpg

http://img517.imageshack.us/img517/2178/grandtheftautoiv2007120tn7.jpg

http://img517.imageshack.us/img517/456/grandtheftautoiv2007120an4.jpg

http://img517.imageshack.us/img517/8834/grandtheftautoiv2007120jk0.jpg

http://img517.imageshack.us/img517/2037/grandtheftautoiv2007120ag2.jpg

http://img517.imageshack.us/img517/663/grandtheftautoiv2007120ds3.jpg

http://img517.imageshack.us/img517/1032/grandtheftautoiv2007120gd0.jpg

Revan654
12-05-2007, 04:07 PM
Re: Official GTA IV Thread



All Screens are now up on OTX main Page I'll post new screens tomorrow along with the new Trailer.

Revan654
12-06-2007, 03:48 PM
Re: Official GTA IV Thread



28633

Chief Ediri
12-06-2007, 04:35 PM
Re: Official GTA IV Thread



Looks like you can get a haircut in this game.

Revan654
12-06-2007, 04:57 PM
Re: Official GTA IV Thread



http://img100.imageshack.us/img100/1001/42en0.th.jpg (http://img100.imageshack.us/my.php?image=42en0.jpg) http://img100.imageshack.us/img100/9500/43ue2.th.jpg (http://img100.imageshack.us/my.php?image=43ue2.jpg) http://img100.imageshack.us/img100/4508/44ah6.th.jpg (http://img100.imageshack.us/my.php?image=44ah6.jpg) http://img100.imageshack.us/img100/5348/45cl2.th.jpg (http://img100.imageshack.us/my.php?image=45cl2.jpg) http://img100.imageshack.us/img100/9214/46rw0.th.jpg (http://img100.imageshack.us/my.php?image=46rw0.jpg) http://img100.imageshack.us/img100/9218/47bj3.th.jpg (http://img100.imageshack.us/my.php?image=47bj3.jpg) http://img100.imageshack.us/img100/4141/48pp9.th.jpg (http://img100.imageshack.us/my.php?image=48pp9.jpg) http://img100.imageshack.us/img100/558/49kp0.th.jpg (http://img100.imageshack.us/my.php?image=49kp0.jpg) http://img100.imageshack.us/img100/4020/50xb8.th.jpg (http://img100.imageshack.us/my.php?image=50xb8.jpg) http://img100.imageshack.us/img100/9683/51zy5.th.jpg (http://img100.imageshack.us/my.php?image=51zy5.jpg) http://img100.imageshack.us/img100/8729/52fl1.th.jpg (http://img100.imageshack.us/my.php?image=52fl1.jpg) http://img100.imageshack.us/img100/9800/53va7.th.jpg (http://img100.imageshack.us/my.php?image=53va7.jpg) http://img100.imageshack.us/img100/8085/54yj6.th.jpg (http://img100.imageshack.us/my.php?image=54yj6.jpg) http://img100.imageshack.us/img100/9508/01bh3.th.jpg (http://img100.imageshack.us/my.php?image=01bh3.jpg) http://img100.imageshack.us/img100/8928/02et1.th.jpg (http://img100.imageshack.us/my.php?image=02et1.jpg) http://img100.imageshack.us/img100/8152/03in8.th.jpg (http://img100.imageshack.us/my.php?image=03in8.jpg) http://img100.imageshack.us/img100/918/04ej4.th.jpg (http://img100.imageshack.us/my.php?image=04ej4.jpg) http://img100.imageshack.us/img100/9800/05cs3.th.jpg (http://img100.imageshack.us/my.php?image=05cs3.jpg) http://img100.imageshack.us/img100/8823/06ar3.th.jpg (http://img100.imageshack.us/my.php?image=06ar3.jpg) http://img100.imageshack.us/img100/4325/07ew5.th.jpg (http://img100.imageshack.us/my.php?image=07ew5.jpg) http://img100.imageshack.us/img100/3632/08xn8.th.jpg (http://img100.imageshack.us/my.php?image=08xn8.jpg) http://img100.imageshack.us/img100/3429/09xt1.th.jpg (http://img100.imageshack.us/my.php?image=09xt1.jpg) http://img100.imageshack.us/img100/9219/10wt2.th.jpg (http://img100.imageshack.us/my.php?image=10wt2.jpg) http://img100.imageshack.us/img100/5136/11bl0.th.jpg (http://img100.imageshack.us/my.php?image=11bl0.jpg) http://img100.imageshack.us/img100/7231/12ma4.th.jpg (http://img100.imageshack.us/my.php?image=12ma4.jpg) http://img100.imageshack.us/img100/7559/13pg9.th.jpg (http://img100.imageshack.us/my.php?image=13pg9.jpg) http://img100.imageshack.us/img100/7108/14ut8.th.jpg (http://img100.imageshack.us/my.php?image=14ut8.jpg) http://img100.imageshack.us/img100/1844/15ws2.th.jpg (http://img100.imageshack.us/my.php?image=15ws2.jpg) http://img100.imageshack.us/img100/5748/16nu6.th.jpg (http://img100.imageshack.us/my.php?image=16nu6.jpg) http://img100.imageshack.us/img100/1985/17ks6.th.jpg (http://img100.imageshack.us/my.php?image=17ks6.jpg) http://img100.imageshack.us/img100/9809/18ty7.th.jpg (http://img100.imageshack.us/my.php?image=18ty7.jpg) http://img100.imageshack.us/img100/211/19st4.th.jpg (http://img100.imageshack.us/my.php?image=19st4.jpg) http://img100.imageshack.us/img100/1674/20pt6.th.jpg (http://img100.imageshack.us/my.php?image=20pt6.jpg) http://img524.imageshack.us/img524/7985/21kl9.th.jpg (http://img524.imageshack.us/my.php?image=21kl9.jpg) http://img524.imageshack.us/img524/889/22hn3.th.jpg (http://img524.imageshack.us/my.php?image=22hn3.jpg) http://img524.imageshack.us/img524/4752/23mt2.th.jpg (http://img524.imageshack.us/my.php?image=23mt2.jpg) http://img524.imageshack.us/img524/3602/24ft6.th.jpg (http://img524.imageshack.us/my.php?image=24ft6.jpg) http://img524.imageshack.us/img524/9202/25re4.th.jpg (http://img524.imageshack.us/my.php?image=25re4.jpg) http://img524.imageshack.us/img524/2478/26lq9.th.jpg (http://img524.imageshack.us/my.php?image=26lq9.jpg) http://img524.imageshack.us/img524/3418/27lk9.th.jpg (http://img524.imageshack.us/my.php?image=27lk9.jpg) http://img524.imageshack.us/img524/2185/28wp9.th.jpg (http://img524.imageshack.us/my.php?image=28wp9.jpg) http://img524.imageshack.us/img524/2477/29cf3.th.jpg (http://img524.imageshack.us/my.php?image=29cf3.jpg) http://img524.imageshack.us/img524/3491/30yh1.th.jpg (http://img524.imageshack.us/my.php?image=30yh1.jpg) http://img524.imageshack.us/img524/6137/31nb7.th.jpg (http://img524.imageshack.us/my.php?image=31nb7.jpg) http://img524.imageshack.us/img524/4729/32nj4.th.jpg (http://img524.imageshack.us/my.php?image=32nj4.jpg) http://img524.imageshack.us/img524/1593/33wt3.th.jpg (http://img524.imageshack.us/my.php?image=33wt3.jpg) http://img524.imageshack.us/img524/9484/34mw4.th.jpg (http://img524.imageshack.us/my.php?image=34mw4.jpg) http://img524.imageshack.us/img524/1797/35vy8.th.jpg (http://img524.imageshack.us/my.php?image=35vy8.jpg) http://img524.imageshack.us/img524/3119/36ty1.th.jpg (http://img524.imageshack.us/my.php?image=36ty1.jpg) http://img524.imageshack.us/img524/3700/37vd0.th.jpg (http://img524.imageshack.us/my.php?image=37vd0.jpg) http://img524.imageshack.us/img524/3455/38od8.th.jpg (http://img524.imageshack.us/my.php?image=38od8.jpg) http://img524.imageshack.us/img524/5300/39ec3.th.jpg (http://img524.imageshack.us/my.php?image=39ec3.jpg) http://img524.imageshack.us/img524/2504/40is6.th.jpg (http://img524.imageshack.us/my.php?image=40is6.jpg) http://img524.imageshack.us/img524/9503/41oa4.th.jpg (http://img524.imageshack.us/my.php?image=41oa4.jpg)



Both Video and Exclusive Screens Uploaded to the Main Page



Screens: http://onthexbox.com/screenshots251.html

Video: http://onthexbox.com/video251.html

Revan654
12-06-2007, 05:34 PM
Re: Official GTA IV Thread



You Tube Version



http://www.youtube.com/watch?v=B7hsydDkBT0

Revan654
12-06-2007, 07:16 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The year is almost out, which means it's the season for giving (and receiving). Rockstar Games has decided to let us unwrap its present to the world a little early with the release of the third full trailer for Grand Theft Auto IV. To coincide with its release, we fired off a number of questions to the publisher/developer to get a little more insight on the trailer. Here's what we've learned:



IGN: Having just seen the trailer, is there any more insight you can provide on the story of GTA IV?



Rockstar Games: Obviously this story has a heavy focus on Niko and his relationship to his cousin, Roman. Without giving away too many details, it's the dynamics of that relationship and the motivations and mistakes, past and present, that each keep hidden from the other, that drive the narrative for most of the game. Their story is about the immigrant experience of two different personality types - those looking to the future and those running away from the past. We don't like to give away too many details because we want people to experience the story the way it was intended - by playing the game and getting sucked into the game world.







IGN: Is there anything in the trailer that people might overlook?



Rockstar: The level of detail - look at the wheels of the motor bikes, the details in the faces and light reflected in the river. This same level of details exists throughout the game - not just in terms of art, but also mission design, animation, physics, narrative, audio, AI and world atmosphere. Creating a detailed but still consistent and believable game world has always been one of our aims with any Grand Theft Auto, and for Grand Theft Auto IV it has led to an amazing amount of life and detail in every aspect of the production.



IGN: The stories in the past three GTA games all had their own feel (and were inspired by different eras). What is the vibe of the new story? Is it comparable to a popular movie or era?



Rockstar: The game is set today, so we wanted a story, world and set of characters that felt very contemporary. We don't feel the story is comparable to any particular movie. For one thing it is obviously much broader in scope than a movie script, as the game is far longer than any movie, and for another, we felt that the power of the new hardware gave us the freedom to tell stories in a more detailed and engaging way, so we no longer need to take prompts from movies and instead could take inspiration from the world itself. The game is very much inspired by the realities of living in New York in particular, and the world in general, right now. The story is long, more like a TV series or epic novel than one movie and has several major twists and turns in it.



IGN: Is there anything you can tell us about any of the locations in the trailer? I've noticed we see quite a bit of the interiors, are we going to be able to explore those?



Rockstar: Yes, the Liberty City that Niko will experience has a lot of interiors, and yes you can explore them in lots of different ways... Obviously, it depends on the location as to what happens there and what you can do or enjoy there.



IGN: About midway through the trailer something has Roman scared. Any hints you can give about what has Roman so shook up?



Rockstar: Roman is more of a lover than a fighter and he's made some very nasty people very angry. He's right to be frightened. We have tried to give all of the characters their own motivations, ambitions and needs, so that the narrative develops naturalistically as a result of the interplay of its characters.



IGN: Is the extended hand-to-hand combat sequence a sign of things to come?



Rockstar: We have worked incredibly hard to develop the hand to hand combat - as we have all of the key mechanics of the game - so the fighting in the game feels very powerful. Certainly in the first section of the game when Niko is a dirt poor immigrant scrabbling around to pay off debts, he has to use his fists a lot. Luckily, he's pretty adept at it.



IGN: You guys have gone with another obscure track for this trailer. Is there a reason for this? What is the song in the trailer?



Rockstar: The track is called King Ring by Serjoga. He's the most popular rap artist in Russia by far, and we chose it partly because we felt it captured the spirit of the game - Russian dance rap maybe epitomizes the melting pot mentality of Liberty City - but mostly because we felt the track gave the trailer a unique feeling and energy. The soundtrack (and the radio it is played on) has been expanded and developed for Grand Theft Auto's high-definition debut.



IGN: Thanks for your time.</div>
</div>


-IGN

Revan654
12-07-2007, 04:23 AM
Re: Official GTA IV Thread



Analysis - GTA IV &#039;Trailer 3 Analysis&#039; from GameVideos (http://www.gamevideos.com/video/id/16549)

Revan654
12-07-2007, 05:25 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">1. Graphics



The coolest feature so far is the upgraded RAGE Graphics Engine (also used to power Table Tennis), which finally replaces Renderware under the GTA hood. RAGE now features a heavily customized version of Natural Motion's "Euphoria" physics engine, which got major attention last year when LucasArts demo'ed it as part of the Indiana Jones and Star Wars games. Expect even more excitement as you see how the teaming of RAGE and Euphoria affects movement, gunplay, climbing, and driving. Rockstar also points out that everything you see in the GTA IV trailers is capture in-game -- there are no underhanded renders here.



2. Sound



While the Natural Motion has a visible effect on the physical aspects of action and gunplay, even more noticeable is the game's audio system. Positional audio makes for the sort of intense, fun gun battles we've always wanted in GTA. The streets sound -- and feel -- real.



3. Tunes



Part and parcel of the audio system, of course, is Rockstar's trend-setting ability to craft a killer soundtrack. The new trailer is scored with "Arm In Arm (Shy Child Remix)" by New York City-based band The Boggs. The idea was to show a real street-level view of Rockstar's version of the city with a band that belongs there. To that effect, you'll be seeing even more licensed music from all genres and time periods, since the soundtrack team is no longer confined to a specific decade.



4. Time



While Rockstar is reluctant to discuss the details, time is a big factor in GTA IV. The new trailer indicates in subtle ways how the passage of time might affect the game, and there are clues that indicate some missions, or mission elements, might be time-specific. And if that's the case, then can multiple outcomes and branching storylines be far behind? Don't expect a mission flowchart that looks like a New York City subway map, but Rockstar could surprise us.



5. The Details



The vastly upgraded graphics don't just make for a shinier front end. Rockstar has worked to make GTA IV follow through, from the biggest details to the smallest. You can see it in the way Niko leans around a corner, or how he sways while hanging (in real-time, procedural motion) from the skid of a helicopter. It's the glance into a car and the ways in which the streets of Liberty City are teeming with the life we've been waiting to see from the series. Rockstar claims the new graphics, sound, and details make the game more beautiful, not more disturbing, and we're almost ready to believe them.</div>
</div>


-Yahoo

Revan654
12-07-2007, 09:22 PM
Re: Official GTA IV Thread



http://img458.imageshack.us/img458/4876/1197074061ls0.th.jpg (http://img458.imageshack.us/my.php?image=1197074061ls0.jpg) http://img458.imageshack.us/img458/2126/1197073956np8.th.jpg (http://img458.imageshack.us/my.php?image=1197073956np8.jpg) http://img458.imageshack.us/img458/220/1197073955eh4.th.jpg (http://img458.imageshack.us/my.php?image=1197073955eh4.jpg) http://img458.imageshack.us/img458/5408/1197073954ru0.th.jpg (http://img458.imageshack.us/my.php?image=1197073954ru0.jpg) http://img458.imageshack.us/img458/2249/1197073953dq9.th.jpg (http://img458.imageshack.us/my.php?image=1197073953dq9.jpg) http://img458.imageshack.us/img458/3885/1197073952sy0.th.jpg (http://img458.imageshack.us/my.php?image=1197073952sy0.jpg) http://img458.imageshack.us/img458/9218/1197073800fh0.th.jpg (http://img458.imageshack.us/my.php?image=1197073800fh0.jpg) http://img458.imageshack.us/img458/7306/1197073798iy6.th.jpg (http://img458.imageshack.us/my.php?image=1197073798iy6.jpg) http://img458.imageshack.us/img458/2402/1197073636fu7.th.jpg (http://img458.imageshack.us/my.php?image=1197073636fu7.jpg) http://img458.imageshack.us/img458/4968/1197073632yl7.th.jpg (http://img458.imageshack.us/my.php?image=1197073632yl7.jpg) http://img458.imageshack.us/img458/8554/1197074062tq8.th.jpg (http://img458.imageshack.us/my.php?image=1197074062tq8.jpg)

Ricker
12-07-2007, 11:31 PM
Re: Official GTA IV Thread



Nothing in that trailer is actual gameplay...sure it will look good but it wont look any better then Saints Row or Crackdown.



Not a big fan of the series anyway,i just get bored after 30 minutes,hopefully i can get into this one but i doubt it.

Revan654
12-07-2007, 11:57 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Ricker;89392 wrote:</div>
<div class="bbcode_quote_body">Nothing in that trailer is actual gameplay...sure it will look good but it wont look any better then Saints Row or Crackdown.



Just because theirs no HUD doesn't mean theirs no GamePlay, CrackDown Different Art Style can't compare GTA IV to CrackDown. GTA IV already looks much better than Saints Row.



Not a big fan of the series anyway,i just get bored after 30 minutes,hopefully i can get into this one but i doubt it.</div>
</div>

Revan654
12-09-2007, 05:03 AM
Re: Official GTA IV Thread



It seems this was the last Trailer and it seems their will be no more delays. It should be released sometime in March.

Revan654
12-10-2007, 03:09 AM
Re: Official GTA IV Thread



News coming from 1UP. R* will be splitting from Take-Two in 16 Months. Like the Bungie/MS deal.

Revan654
12-13-2007, 11:36 PM
Re: Official GTA IV Thread



The Board in Australia just review GTA IV and gave it a 15+ rating. So it shouldn't have any problems with the ESRB. Plus also means GTA IV is almost done.

Revan654
12-15-2007, 01:31 AM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">Grand Theft Auto games are nothing if not epic. Their stories are long, twisting, complicated and filled with charismatic and interesting characters. While most everything comes back to your driving and shooting skills, the reasons for your actions are as varied as the people who hand out your tasks.



Grand Theft Auto IV will of course be no exception to the rule. The list of characters that we've seen from the handful of trailers alone is rather lengthy, though aside from names we have almost no context as to who any of these folks actually are. Until now, that is.



Rockstar has given us an inside look at a handful of the characters that you'll come across during your journeys in Liberty City, so take a look.





Roman Bellic



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Roman is Niko's cousin. He has been living in Liberty City pursuing the American dream - fast cars, women, hot tubs, luxury condos. At least these are the things he has been telling Niko about. Instead, he operates a cab stand in Broker and, a born optimist and a bit of a fantasist, Roman dreams big while he and his girlfriend Mallorie decide whether to take each other seriously.



Vlad



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In Vlad's own mind he is a supremely powerful gangster, who runs the Hove beach neighborhood of Broker with an iron fist, and takes crap from no one… In reality, he is a low level Russian hood who is trying to gain favor with more powerful criminals, while he runs minor protection rackets and talks a big game.





Elizabeta



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For 10 years or more, Elizabeta has been a successful drug dealer in Bohan. Successful because she kept things low key and paid off or killed the right people. She knows that a crackdown on drug dealing is going to put her under scrutiny and her own narcotic consumption has spiraled out of control, making her dangerously paranoid and delusional.



Manny



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Manny is testament to the fact men can be reborn. Once a hard living hoodlum, who was there (and involved?) when people invented graffiti, hip hop, and breakdancing—he never wanted any credit, it wasn't about ego for him. He is now a man transformed and all about one thing—cleaning up the neighborhood, the kids and the streets. To prove it, he's having a documentary made about himself, to record his struggle.



Brucie



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Anyone who thinks modern man is having an identity crisis should meet Brucie. Brucie is a serious fitness enthusiast, car nut and self appointed VIP. He's also proof that sometimes, delusional white idiots can take the hip hop thing a bit far. He's loud, he's proud and he's going to make sure you know just how much money he's got. He lives life large, just like men do in the magazines he reads. He's got nothing but the finest women, cars, lifestyle accessories and anabolic steroids. That's how he rolls.



</div>
</div>
-IGN

Revan654
12-19-2007, 11:11 PM
Re: Official GTA IV Thread


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Source: A report citing "senior industry sources" on the site of UK trade mag MCV says Grand Theft Auto IV is set for an April 25 launch in the UK.



What we heard: The original release date for Grand Theft Auto IV was announced by Peter Moore at Microsoft's E3 2006 press conference. When that date (October 16, 2007, in North America) proved to be too optimistic, Take-Two officially delayed the game, saying it would instead arrive during the second quarter of its fiscal year 2008, which runs from February through April next year.



Last month, rumors that the game would be delayed again flared up after comments from Take-Two chairman Strauss Zelnick at a financial summit were widely misreported. Zelnick himself came out to squash those rumors publicly, reiterating that the publisher would still have the game on shelves sometime within the previously announced three-month window.



Now MCV is reporting that Grand Theft Auto IV has a release date and that it will just barely make it inside the release window. According to the site, GTAIV will launch in the UK on Friday, April 25. As for where that information comes from, MCV cites "senior industry sources" in the story's deck head and "sources close to the game's publisher" in the body text.



Unnamed sources are always tricky. Beyond simply assessing if a source is in a position to know the truth of any given situation, there is also an issue of whether or not the information being passed along is finalized or still in flux.



MCV has previously cited unnamed sources with varying degrees of accuracy. Last year unspecified sources told the publication the Wii would debut for £149 in the UK by November 24, 2006; the system actually launched December 8 of that year and cost £179. More recently, this week's announcement that the 2008 E3 Media and Business Summit would be held in the Los Angeles Convention Center ran contrary to an unsourced MCV story from July stating that the event was leaving the LA area entirely.



In MCV's defense, unnamed sources have also served the site well on several occasions. MCV was the first to report that Vivendi Universal Games was acquiring Cold Winter developer Swordfish Studios, and the deal became official the next day. Unspecified industry sources also helped MCV nail down the release date for the Godfather games when Electronic Arts was still keeping mum.



The rumored April 25 UK launch date for Grand Theft Auto IV is in the last week in Take-Two's second fiscal quarter. Given Take-Two's insistence on meeting its release window for Grand Theft Auto IV and how much the company has riding on the game, it does make sense to give the developers as much time as possible to polish it up before the game ships out.



However, it's not uncommon for publishers to shuffle release dates around, especially four full months before a game is supposed to launch (keep in mind that Grand Theft Auto IV was only two months away from its original release date when Take-Two delayed it). MCV's source may be well connected, and April 25 may be the publisher's current UK target, but that doesn't necessarily mean the release date is set in stone just yet.



Zelnick was implying as much yesterday in a conference call following the release of Take-Two's quarterly financial report. Responding to a question from an analyst, Zelnick said it wasn't the publisher's intention to be vague, adding, "We'll announce the date when we have the date."



The official story: "This is speculation on MCV's part. We do not comment on rumor or speculation."--A Take-Two representative.



Bogus or not bogus?: Not entirely unlikely, but still leaning bogus.</div>
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-GameSpot

Revan654
12-20-2007, 02:30 AM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">Contrary to widespread reports, Rockstar has told Next-Gen that there has been no announcement regarding additional exclusive Grand Theft Auto IV content for Microsoft’s Xbox 360.



Reports of newly announced Xbox 360-bound Grand Theft Auto IV episodic content spread following Tuesday’s Take-Two fourth quarter results conference call, in which company executives noted that exclusive GTA IV episodic content would be making its way to Xbox 360 in fiscal year 2009. While a number of publications have reported that the comments meant that previously unannounced content had been revealed, Rockstar has moved to clear up the speculation.



A Rockstar rep told Next-Gen Wednesday that the content in question is merely the second of the two previously announced pieces of episodic content making their way to Xbox 360. While both pieces of episodic content were initially scheduled to hit Xbox 360 in Take-Two’s fiscal 2008, the second piece of content will now be available in fiscal 2009, a delay presumably brought about by the later than expected release of the highly anticipated title, which slipped from a planned 2007 debut to a 2008 fiscal second quarter (February 1 - April 30) release.



Although unconfirmed, it has been widely reported that Microsoft forked out $50 million in advance to secure the content exclusively for its next-gen console, a move that is likely to heavily boost sales of the 360 version of the multiplatform title.</div>
</div>


-Next-Gen.biz

Revan654
12-20-2007, 06:10 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">It’s the biggest game of the year, we all know it, and it could even be the biggest game of all time if what we have seen is anything to go by. We already knew that the game was coming out sometime between Feb and April 2008 and we had banked on Easter being the more likely target date in that period. You know, given the holidays and all. But perhaps we were wrong.



Local Australian online games retailer Games Warehouse has not only gone live with a date, but also a price for both the standard and special editions of the game. According to them, both versions of the game on both formats will launch on March 15th, with the standard version at AU$108.95, and the special edition for AU$149.95. Interestingly the standard edition is set for AU$119.95 on PS3! What the…?



The special edition will be presented in a metal safety deposit box and will include; the game, a book featuring exclusive artwork, selected soundtrack CD including “new material from top artists”, an exclusive Rockstar keychain for the safety deposit box and a limited edition Rockstar duffel bag. Pretty rad!



Officially there is no word from Rockstar or Take-2 on the matter. Could this be a case of a retailer jumping the gun and going out with the info early? Or is it simply a retailer taking a punt in the hope of luring some pre-orders? We’ll leave that for you to decide while we await a confirmation or denial from the masters themselves.</div>
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Revan654
12-21-2007, 11:42 PM
Re: Official GTA IV Thread



29197

Revan654
12-27-2007, 02:44 PM
Re: Official GTA IV Thread



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Revan654
01-07-2008, 03:38 AM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">That's according to German gaming website Cynamite.de. The site claims that an unknown Rockstar spokesperson has confirmed that a fourth trailer for GTA IV will be released before the game comes out, and like previous trailers will show cinematic scenes rather than actual gameplay footage.

No release date for the trailer has been announced by Rockstar as of yet, but we'll keep you updated on that.</div>
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Revan654
01-15-2008, 03:02 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">Has a retailer let slip the release date of the next Grand Theft Auto? National electronics chain Micro Center has released a sales circular with the bottom of one page stamped with the Grand Theft Auto IV logo, a few choice pieces of art, and the words, "March 08." That would be a Saturday for those of you who keep track of such things, which is a pretty odd day for such a huge title but certainly not unheard of. The circular warns that new release availability is subject to change, but it seems like an awful lot of black ink to waste on speculation. GameDaily, who broke this particular story, got in touch with the folks at Rockstar to see if they could get some sort of confirmation.



A Rockstar Games representative on Tuesday replied by reiterating that Grand Theft Auto IV "is going to come out during our second financial quarter of 08."



So no help there. With Super Smash Bros. Brawl releasing on the 9th, this could mark the most I've gone out on a weekend since I turned 21.</div>
</div>

Revan654
01-18-2008, 05:43 PM
allot of new GTA IV media/news should start to come in within the next two weeks. 1UP, IGN, GameSpot, GameSpy, etc... will be at R* taking a look at the latest build of GTA IV. Maybe a release date will even announced.



IGN preview will be going up on January 23rd. They have confirmed they saw allot of missions and other things within GTA IV. Hopefully not to long now until GTA IV is released.

Revan654
01-21-2008, 08:12 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">Use Technology to Get Ahead

The benefit of having a Grand Theft Auto in the present instead of the '80s and '90s – new technology. Niko can keep in touch with his comrades by using his cell phone. Tap into the Internet and police computers to locate and identify targets and use the car's GPS system to get where you're going faster. Bonus for jacking nicer rides: they come with voice-enabled GPS systems.



Harder Police Alert System

Escaping the police gets trickier this time around. Once five-oh is on your tail, the search radius in your HUD gets wider and you have to escape. Get spotted by a cop while still inside the radius, the search area re-centers on you and you have to escape again. The good news: big shootouts during missions don't necessarily alert the police to your presence.



No More Character Customization

Rockstar removes the character customization and light leveling up (by eating, working out) that was included in San Andreas and returns the focus to the main character and his climb up the criminal ladder in Liberty City.



Scale Tall Buildings

Since the game takes place in a big skyscraper-filled city, the action will go vertical this time around. Niko will embark on missions that involve riding to the top of a tall building to snipe at enemies below. He'll also be able to commandeer helicopters and land on top of buildings at times. Also, shooting enemies standing on tall buildings or platforms might, if you're lucky, send them into a spectacular dive onto the pavement below.



Control Your Aim

You can aim freely, lock on to targets and all weapons include a zoom function (certain guns will zoom more than others). The weapon selection has been paired down from the ridiculous -- e.g. no more flamethrower, chainsaw – to the more standard rocket launcher, sniper rifles and automatic weapons like an AK-47 and M4 assault rifle.



Hail a Cab

Instead of always jacking cars to get around, you can hail a cab and choose a destination by setting a waypoint on a map, or choosing from a list of predetermined locations. You can either sit and enjoy the scenery, or for an extra fee, press a button to skip the Sunday drive and arrive immediately.



Make Friends

Never underestimate the power of schmoozing, in real-life or in Grand Theft Auto IV. In-between missions, call up your cronies to hang out and build relationships that can lead to say... someone meeting you in an alley with a secret stash of guns. Or, meet your cousin at a bar and then try to drive him home safely after you're well beyond the legal limit (while the in-game camera sways wildly). Nothing builds the family bond like drunk driving.



Yes, There's Multiplayer

Grand Theft Auto IV will have multiplayer, which may include cooperative play in certain areas of the game. No other details have been revealed yet, other than it will involve more than "your standard deathmatch" shootfest.</div>
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Revan654
01-21-2008, 08:15 PM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">The Exclusiv-Special from Germany



Games Aktuell



- You can now target different Bodyparts of your victim when you aim at him with a gun. He will now react realistically, depending where he has been hit. (for example, shoot him in the leg to show him you mean it)



- When you go to a bus stop, the time table will show up.



- Niko moves around Liberty City in 3 different speeds: Walking, Jogging or Running



- Rockstar will use the Euphoria Engine, known from "Star Wars: The Force unleashed". Result: Every Explosion looks different.



- Enemies that have been hit may still try to get up again and attack you (i imagine this like the last stand feature in CoD 4)



- pedestrians have a memory. they remember your face when they saw you doing a criminal act and run away in terror whenever they see you again.



- your wanted level does not depend on what you are doing (for example, killing someone in a back alley in san andreas with absolutely no witnesses would still earn you a wanted star), but on who is watching. so prepare for some sam-fisher-like actions for a minimal wanted star level smile.gif



- the multiplayer will be activated via the cell phone. they dont know anything about the multiplayer modes but there will be up to 16 players possible. yet you should not expect a gta iv world of warcraft.</div>
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Revan654
01-24-2008, 05:34 AM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">January 23, 2008 - It's been a while since our last look at Grand Theft Auto IV. The last time we had seen the game, it was "on track" for its October 2007 release, but still clearly in need of some polishing. This time out however, a good six months since our last viewing, things were different. Gone were any framerate inconsistencies, and Rockstar was no longer hiding elements of the game from us, like the use of Niko's cell phone or dialog bits that needed to be muted from our delicate ears. Indeed, the extra time taken for development was very well spent, and GTA IV looks to be just about done...



Our demo began with a mission entitled "Search and Delete", a job suitably chosen to show off some of the game's new interesting options and mechanics. Brucie tasks Niko with the job of taking out an informant named Lyle Rivas. It's an easy job on paper, except that Lyle is in hiding and no one knows of his whereabouts. That is, except for the police. The men in blue would probably be reluctant to give up his location to a man wielding a gun store under his jacket, so Niko finds himself an empty police car and gets behind the wheel.





Before he starts the engine though, Niko fires up the in-car computer and searches through the police department's criminal database for information on Lyle. This is one of the new, and possibly very powerful, features in GTA IV. If you know someone's name, you can run it through the database and see what pops up. It'll be interesting to see what happens when you search for Niko Bellic over the course of the game...



In the case of Lyle Rivas, the computer comes back with his last known hideout. Heading to the always useful map, you can then drop a marker at his supposed location, or anywhere else in the world, for the in-car GPS system to use. Every vehicle in the game will be able to give you street-by-street directions, with nicer cars featuring voice commands. Should you never want to read, you can turn voiceovers on for every car. One cool touch is that different cars will have voice directions given in an appropriate accent, so European automobiles might have a sooth female voice with a British accent while US vehicles might have a robotic male voice.



When you get to Lyle's pad, he flees and heads off in a car. Chasing him down, we then got a look at the new in-vehicle shooting mechanic. You're no longer only able to shoot directly out of either side window. Instead, you now have a movable reticule that will allow you to pinpoint anywhere around you, including straight in front of you.



During the chase, we also got a look at the new chase cam. Tapping a face button will leave the camera situated behind your car, but will focus the camera's direction on your target, allowing you to see where it turns much more easily. It looks to have been implemented rather nicely, acting more cinematic and natural than jerky and pinpointed.



When Lyle's car was finally spun and taken out of commission, Niko leapt from his ride and the game's use of Natural Motion's AI-based physics took over. Instead of seeing Niko simply roll a couple times in a pre-canned animation and stand up like in past GTA games, he instead flips feet over shoulders and tumbles very realistically down the side of the road. It's a brutal exit, one that makes his place and actions in the world seem all that more realistic. A second implementation of Natural Motion's tech was also seen here, as Niko raised his hands to cover his head as an oncoming car screeched to a halt just in front of him as he was climbing to his knees.



The next mission we saw, "Deconstruction for Beginners", was more in line with a classic GTA mission of old, though it served as a great example of how firefights now play out. For this job, Niko has been tasked by Playboy X to take out a group of union leaders who have halted work at a downtown construction site. Of course, no one in Liberty City does anything unarmed, so convincing them to allow the work to begin again means talking with bullets.



The site is watched over by a handful of men with sniper rifles situated on cranes, so Niko and Playboy X head to a nearby skyscraper and use a window cleaners' lift to get to the roof. We're told that the lift is not limited to this mission, and that you'll be able to make use of a number of them throughout the game to scale buildings without having to head inside. Once on the roof, picking these guys off is as easy as switching to a sniper rifle and steadily taking them out. One cool thing here is that after a missed shot, the enemies don't automatically realize where the shots are coming from and so begin firing off into the air at random spots. When you do take them out, you're treated to a nice camera view of them flailing to their deaths below, with one guy smashing onto an SUV in the parking lot below him. Like jumping out of a car, these falls aren't pre-canned, so you'll see something different every time.



Once the snipers are clear, Playboy X says that following you into the construction yard would make things too confusing and that he'll stay put to keep a watch over things. Leaving the coward behind, we get a really good look at the improved combat mechanics down below.



The cover system that we had seen briefly before was now highlighted in full, with Niko deftly moving between hiding spots. Once under cover, you're able to move while crouched against an object to keep to safety, as well as blindly fire over or around objects. You'll be safe from fire, but you'll also have a hard time hitting your target until you lean out. However, grenades don't require dead-on accuracy and can be useful when tossed blindly. Some of the cover in the game is destructible, allowing you (or the enemy) to chip away or destroy your hiding spot to get a clear shot at you.



While the cover system is obviously new, so is the aiming mechanic. The targeting button is mapped to a trigger, allowing you two modes of aiming. Pressing the trigger half-way enacts a free-aim option, allowing you to point your gun wherever you so please. It's not the fastest way to aim from target to target, but will surely be useful in some situations, like when you want to target a vehicle's tires, for instance.



Pressing the trigger all the way toggles a full lock-on, but much has changed since the GTA games of old. You can now use the right analog stick to hone your shots and aim for specific body parts, allowing for targeted headshots or bullets to the legs, which will send a victim immediately to the ground. Headshots are now one-shot kills, making the use of the right analog stick all the more important. All of these changes may sound like they enhance the play mechanics, but they also look to change the feel of firefights. Instead of shootouts being somewhat chaotic exchanges of bullets to the closest targeted enemy, they now look to be much more methodic and, perhaps, even deadlier.



The last main mission that we got a glimpse at was "Truck Hustle". Here, Niko is tasked by a man named Bell to steal a truck from the Triads and deliver its contents to Bell's son-in-law. It sounds like an easy job, except that the truck is heavily guarded by a standing watch.



Creeping up to the scene, Niko can implement a bit of stealth and try to deftly steal the truck. But, given that our demo presenter cheated himself into a full suite of weapons, he decided to toss a few grenades and rockets into the crowd. Cover was again made use of here nicely, both by Niko and the enemy safeguarding the truck. It was especially evident in this scene, filled with thugs to the brim, that the AI has really been turned up a notch since the last-gen GTA titles. Instead of standing out in the open and popping off shots, they took cover behind whatever was near them, and whenever they'd change positions, they'd duck and run to the nearest safe area.



Once they were disposed of, the truck seemed an easy target, but one last Triad hopped in the cab and took off. Niko had little option except to grab onto the back and get dragged through the streets on his chest until he was able to lift himself to the back. Climbing to the roof, he inched forward, rolling from side to side as the truck took quick turns. Once at the cab, a cutscene took over where Niko slid in, capped the driver and kicked him out of the door. All that was left to do was ditch any nearby cops and carefully drive the truck to its target.



Though it wasn't a complete mission, we did get a glimpse at one of the game's friend activities where Niko and his cousin Roman go drinking for a bit. Well, a bit may be an understatement as they come falling out of the bar, drunk as skunks. The Natural Motion tech takes over once again, with you having to carefully control Niko while his legs seem to have their own agendas. If you change direction too quickly and cross up your legs, you'll fall over. After one of these many spills, we saw Niko use the side of a parked car to help him get up, which was rather impressive. Once back in the car, the controls don't look to get any more lenient. The camera swings from side to side and we're told the controls work against you to an extent, making something as simple as staying on the road a bit of a challenge at this level of intoxication.



To end the demo, Rockstar found a pontoon boat and cruised Niko around the waterways for a while. The water looks fantastic, as evidenced in the existing trailers, and the boat hopped and skipped over the waves as they beat down upon its sides. This mostly served as a quick tour of the seaside, but one last use of the rocket launcher sent another boater diving off his ride and into the water before his vessel exploded. Again, Rockstar's use of the Natural Motion engine in the game has paid off extremely well from what we've seen.



Grand Theft Auto IV is looking fantastic at this point. The framerate has been solidified (on the 360 at least - PS3 demos are coming soon) and the gameplay looks to be wholly intact. There's no official release date yet, though we should be hearing about that sooner than later, and we fully expect Rockstar to keep with its previous fiscal Q2 timeframe (which means by the end of April). We, for one, can't wait for its release.</div>
</div>


-IGN

Revan654
01-24-2008, 05:37 AM
Re: Official GTA IV Thread


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<div class="bbcode_quote_body">Rockstar recently hit town with an updated, work-in-progress version of Grand Theft Auto IV and gave us a look around the promising new entry in its acclaimed series. The game was running on the Xbox 360 and featured a slew of upgrades since the last time we saw it in action. While we still weren't able to get our hands on the controller and get a feel for it ourselves, we got a meaty look at a handful of the game's missions, as well as some of the requisite showcases of its richly detailed environments.



Given our familiarity with the game, our demonstrator just hopped into our first mission demo, which featured a character named Brucie, who was seen briefly in the last trailer released for the game. The mission kicks off with a cinematic that finds GTAIV's mysterious protagonist Nikolai entering a garage asking for Brucie, who needs some professional whacking done (the murderous kind). Niko is tasked with stealing a police car and giving Brucie a phone call once he's done so.



Securing a police car can happen in a few ways--you can choose to either cause a ruckus that attracts the police and carjack one, go out and search for one on the streets, pop over to a police station and help yourself, or call the police to report a fake crime. During our demo, Brucie sent an SMS with the suggestion that you could "dial 911" in order to get a police car to your location.



Once Niko gets a car and loses his wanted level by getting out the range of the police looking for him, you'll be able to access a very cool new gameplay element: the police database, which is accessible via any police car by hitting the left bumper. We watched as Niko entered his intended target's name and was rewarded with his mugshot and last known address (which you could set on your GPS city map). If you've taken a picture of someone with your cell phone, you can also search the database by photo. Upon arriving at his victim's pad, Niko makes his way to the door only to have his intended target run off like a bat out of hell once he realizes Niko isn't there on a social call.



Our demonstrator actually failed the mission initially and let Niko's target get away, allegedly to show off the game's nifty replay option, which takes the form of a text to your cell phone. On our host's second attempt the chase became much livelier, with Niko chasing his victim by car through the Liberty City freeway system and trying to shoot him dead. You can shoot out of the car window while driving, and change weapons while in the car. Besides giving a nice tour of the sights and sounds of Liberty City, the race let us have a peek at the local airport--complete with planes going about their daily business. The dramatic flight for life provided a perfect showcase for the various chase-cam options, such as switching between several views including one that focuses on your target, as well as a refined aiming system while driving. Once Niko's target was adequately perforated and exploded, he gave Brucie a call asking for his payment. The cell phone sequences showed off where the phone fits in on the game HUD: it appears in the lower right-hand corner, across from the map in the lower left.



Before moving on to our next mission demo, we got a look at some of the nonmission shenanigans you can get into, which tie in to some of the game's social aspects related to your relationships with non-player characters. We had a look at a segment where Niko gives his cousin Roman a call and the pair head over to a local watering hole in Bohan, the game's version of the Bronx, and get good and messed up. The trip began with Niko helping himself to a car. Rockstar reps noted that the nicer the car, the nicer the GPS in it--so you can expect the more upscale GPS models to speak directions if you've set a locale for yourself. Once Niko had a swank pair of wheels, he picked up Roman and then used his GPS to look for nearby bars, in this case one called Beer Garden.



As Niko came upon a toll booth on his way to the bar, our demonstrator slowed down and allowed him to pay. As with most things in the game, normal acts like stopping at red lights and paying tolls are optional but can affect your wanted level if you don't abide by them. Once the pair arrived at the bar, we saw them go in and heard Roman proclaim his hope of finding girls with low self-esteem. One short cinematic later, the pair, who were what the Russians might call drunkski, stumble out and, in a goofy minigame sure to raise a few hackles, Niko must get Roman home. Because he's more than a little messed up himself, your challenge is get Niko's sorry butt to his actual car, which is made quite a challenge due to a wavy camera angle and, we're told, an overly sensitive control scheme that makes the act of walking a challenge. Once you get in the actual car you're burdened with the same shifty camera and twitchy controls as you make your way back to Roman's place.



Once Niko's adventures in poor judgment were over, our demonstrator moved on to the next mission, set in Algonquin, the game's version of Manhattan. We saw Niko meet up with a new African-American character named Playboy X who is looking to recruit Niko. The arrangement appears to be a good fit, as we see Niko saying he needs money and doesn't care if he lives or dies. Playboy and Niko's chat is interrupted by the appearance of another new African-American face, Duane Moore. In a good and awkward moment Duane attempts to reconnect with Playboy and "pick up" where they left off, but it's clear Playboy isn't too stoked to have Duane be a part of his business. Playboy eventually goes inside leaving Niko alone with Duane and setting the stage for awkward moment number two as the pair chat a bit about "business." Their conversation is cut short by Playboy, who heads out with Niko to go on an errand.



We see the pair make their way through the city to a parked car and pick up weapons and a radio headset. They then switch vehicles and head over to a waterfront area, where Playboy explains how security is laid out, and his description is complemented by a cinematic showing where lookouts whom Niko has to kill are. Your mission is simple: Kill the lookouts and get inside to take out the Mafioso union leaders in order to impress a character called Yusuf. We saw Niko make his way over to a crane to get a good shot at the lookouts, whom he promptly takes out, resulting in short cinematics of them falling dead from their crane-based outposts. After the lookouts are sorted, Niko makes use of a window-washing platform to reach the roof of a building. Once inside he begins shooting up fools, resulting in blood-droplet effects on the camera.



The sequence also showcased the games new aiming system, which lets you juggle between a free aim and specific body-part targeting. Pulling the trigger lets you free-aim, while holding it down lets you lock on and target specific body parts. As Niko is going on his killing spree, Playboy is heard offering tips via his earpiece. The closer Niko gets to his targets the more the opposition ramps up; thankfully, this provided a good showcase for some of the arsenal you'll be using. We saw Niko use grenades (this level was used as a grenade tutorial) and our old favorite, the rocket launcher, to clear his way. Another nice touch was blind-firing from behind cover, and sliding into to cover on his knees. Once the opposition was cleared, Niko killed his target and rang up Playboy.



The next mission kicked off with Niko and a gent named Ray coming into an office. Ray offers up Niko's services for some work; it seems the Triads want to offload something, so you're tasked with hijacking a truck in Alderney, the game's equivalent of New Jersey, and then checking in with a Mr. Bell. As Niko made his way to the hijack area, Rockstar reps noted that the GPS Niko uses to get there always provides the best legal route, allowing you to make your own less law-abiding shortcuts if the situation requires it. Once Niko is in place, he hides and waits for the truck to come.



When it finally arrives, we see Niko sneak his way to it and start shooting. As he's opposed by various folks, we get another great example of why you should never consider crime without a rocket launcher close at hand--it's pretty handy for wiping out anything in your way. Unfortunately, Niko's truck starts to head out, and the spry Russian leaps for it, introducing a climbing mechanic you'll initiate with the touch of a button. Once you're on the truck you'll have to use the D pad and analog stick to stay on it and make your way to the cab. Once inside, Niko makes short work of the driver and helps takes the truck, calling Mr. Bell for directions. He's instructed to deliver the truck and its contents as a "wedding present" to a specific location, which Niko does.



The last demo we had wasn't of a mission but a small showcase of Liberty City and everything that's getting packed into it. We got a fly-through of the city that took us up past the statue of "happiness." When Niko was controllable again, our rep hopped into a boat and zipped around the waterfront to show off the impressive water effects, physics, and different camera angles. The sequence also featured some subtle water effects that kicked up onscreen, and because it's a GTA game, we got to hear some music.



This particular demo, while still focused on specific elements of the game, offered an effective tease of the game's variety and size. We're liking the mix of missions, even the goofy drunk stuff, simply because the game seems to be a logical expansion of what we've seen in the previous games. All the free-roaming stuff we've liked about the previous games is in, but the promise of the other mechanics we've only seen hinted at--the Internet, the police database, and in-game relationships--is really intriguing. We're also eager to get more of the story, since Niko's obviously got himself a whole set of baggage that seems fit to burst; we're hoping this makes for some good plot twists.



As far as the visuals go, it should go without saying that the game is looking pretty slick on the Xbox 360, with the environments continuing to gain a sexy layer of polish. It looks like the development team is delivering on its promise of a living city with a logical expansion of what we've seen in the previous games. The Xbox 360's processing power has afforded Rockstar North to layer in a hefty number of pedestrians and ambient detail such as street clutter and garbage. We also have to make a special call out to the game's stunning lighting, which, while still being polished up, is some of the most impressive we've seen. While lighting is, understandably, a somewhat played-out element in graphics this generation, GTAIV's is still noteworthy for its subtle shifts.



The character models look good, although we'll be nitpicky and wish the game's animation were a little more consistent. While there are some really nice bits of subtlety, such as Niko's leaning into turns as he runs, there's also some of the slightly jerky stiffness we've seen in previous games. It's hardly a game-breaking issue, but it's noticeable. Overall the game's frame rate is pretty consistent, although it does jerk some. We can attribute some of that to our version's work-in-progress status, as well as the insanely ambitious open-world madness that is a series staple; but we're hoping that the game purrs along at a solid, smooth frame rate when it ships.



GTAIV's soundtrack is arguably just as significant a component as its visuals, due to how key atmosphere is to the whole experience. From what we've heard so far, the game is at the very least on its way to matching the high level of quality we've heard in the previous entries in the series. The voice acting is coming along really well and very effectively sets the game's gritty tone. Niko sounds like one world-weary dude, and the crowd he rolls with sounds pretty lived-in, too. In addition to the assorted characters in the game, Liberty City itself is really getting its own unique personality thanks to a rich, dense collection of sounds that anyone who's been to a city like New York will respond to. Traffic, pedestrians, and the general ambient noise of a bustling city are all falling into place. The other big part of the audio package is the game's soundtrack, which, while still a work in progress in what we heard, seems to be covering all the bases of faux radio stations and genres that we've come to expect from the series. You can also use your cell phone as a radio, meaning the soundtrack doesn't have to stop while you're out of your vehicle taking down some targets.



While this all sounds well and good for the 360 version of the game, we know there are more than a few folks wondering what the deal is with the PlayStation 3 version, which, to date, may as well be a unicorn for all we've seen of it. Well, while we didn't get Rockstar to bust out a PS3 development kit and a version of the game for Sony's platform, we were assured that GTAIV is essentially identical on both platforms in terms of visual quality and content (well, at least until those Xbox 360-exclusive chapters hit). In fact, we're told we should be getting a look at the PS3 version in motion in the next few weeks. GTAIV is currently slated to ship in the next few months. Look for more on the game in the weeks to come.</div>
</div>


-GameSpot

Revan654
01-24-2008, 05:39 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Just think how different the last 99 days could have been.



Going by the originally planned release date of October 16, 2007, today would be the 99th day of ownership for any gamer who bought Grand Theft Auto IV on its first day of sales. Of course, that would make this preview article look pretty dumb, if it came more than three months after the long-awaited sequel in Rockstar Games’ incredibly popular series was due to ship to stores.



The fact is, however, delays and cancellations are common for one reason or another in the game industry. Most of us would prefer that these postponements not happen—the developers and publishers want to be done with the making, so they can get on with the earning; the gamers want to play the game; and the stores don’t want to have these disappointed fans coming to their counters on a regular basis asking when they can spend their $60 on the game they really want to play—but they’re simply a fact of life.



So, here we are 99 days after when we expected to play it and Rockstar still hasn’t given us a new date for when we can expect to camp in front of our nearby game seller for a copy of GTA IV. We, at TeamXbox, haven’t actually gotten our hands on the game to try for ourselves, so we can’t pass on how it compares to previous GTA releases. Still, we do have something you can consider progress, which is a preview based on actually seeing the game being played by Rockstar representatives who were in the same room in which we were sitting. We’re afraid that’ll have to do for now.



What we saw was a game that contained many things that will be familiar to fans of the series. The pause screen looked to be much the same, sporting the same font that we’ve come to expect when we hit the Start button to refer to the map, save the game, etc. In the gameplay we were shown, we saw the playable character, Niko Bellic, able to jack cars away from their drivers in the streets of a gritty city that resembled the New York/New Jersey area. We got a demonstration of a few missions, which were received by visiting a key person in the story, which, in turn, brought up a cutscene with numerous lively personalities from the criminal side of the tracks…and lots of graphic dialogue. We noted that each car Niko entered had a radio playing in it, and the radio offered a variety of stations with different types of music or talk styles (and humorous commercials interspersed in between).



Frankly, we’d be surprised if GTA IV didn’t have all the elements that we’ve come to know from the previous games, specifically the GTA III group of titles that really put the franchise on the map—well, and which drew antagonistic protests and calls for its banning by many naysayers around the world.



But this recent GTA IV demo also featured Rockstar showing off a number of the new features that the title will introduce. First and foremost is the fact that GTA IV will be on next-generation consoles, so it’ll have a much better look. The graphics seem crisp and clean, with characters that look more lifelike than ever before. The characters come to life with individual personalities, such as Brucie, a wacky guy with tattoos and his shirt off, and who seems a little too enthusiastic to be working crime life with Niko.



However, the game’s characters are also going to be more realistic in their actions and movements, with Rockstar laying much praise at the feet of the technologists at NaturalMotion. The company has created software products that take in-game action far beyond that of a physics engine. In fact, it’s a good bet that Rockstar and NaturalMotion would probably hope you wouldn’t notice the characters’ movements at all—that they’re so…well, natural that you won’t find yourself remembering that you’re playing a game. After all, there’s nothing that’ll snap you out of an artificial world you’re supposed to be immersed within than to spot a character who’s still trying to stroll along at a quick pace while pressed face first against a wall, or who continues running right at you while squarely in the path of the many bullets you’re firing.



No, from our one-hour demo of GTA IV, we saw many cases of characters under the influence of NaturalMotion. In fact, in one situation, Niko and his cousin were literally under the influence: They went to a bar and came away seriously inebriated, stumbling out of the establishment and often into each other as they tried to make their way back to Niko’s vehicle. The swaying walk and how the characters interact with each other and objects in the world around them aren’t pre-rendered animations, but are rather algorithms that govern their behavior based on their drunken conditions. The last generation of games wowed us with realistic physics on bodies and objects, and helped make “ragdoll” a commonly used term for describing video-game character animation. It seems that this generation will step the realism up by making characters “perform” more independently, so that replaying the same mission four times won’t likely have you seeing the same movements four times.



By the way, if you’re curious, driving while drunk in GTA IV has its risks. Your view of Niko’s surroundings blur and shimmy to the point of making you uncomfortable, and we were told (remember, this wasn’t a hands-on demo for us) that the car controls are harder to keep steady. Thankfully, the impairment is only temporary, as in real life.



We were told that drinking also serves to build relationships and enables you to make friends, which becomes a key part of GTA IV. This bonding can help in a number of ways, such as giving you different activities you can engage in with your pals or giving you access to hardware (such as guns) that you’ll need to complete missions. As noted previously, you’ll be able to get missions from people that you meet, but Rockstar also noted that you’ll be able to get missions in certain locations as well.



Along those same lines, Rockstar also made a point of explaining that the “going to a mission” dialogue between characters has been scripted and recorded in multiple ways. As an example, in the mission called “Deconstruction for Beginners,” Niko and one of his new partners-in-crime, Playboy X, head to a construction site to eliminate some crooked union bosses. After failing the mission the first time, the variable dialogue structure was revealed to us, and indeed the two characters didn’t have the same conversation on the second playthrough.



To further describe this mission, we saw Niko and Playboy taking a scaffolding up the side of a building for the first objectives: taking out the sentries guarding the construction site from atop large cranes. While previous GTA games generally took place in a flat world where everything happened at street level, the GTA IV demonstrator parked Niko at the top of this building, then pulled out a sniper rifle to pick off a few guards, also quite a bit off the ground. One by one, they plummeted off their perches—though in one case, the shot character just fell over and stayed on top of the crane. Again showing that the gameplay has spontaneity, the second playthrough of the mission had one of the guards falling and landing on a truck below the crane, but not bouncing off the roof and onto the sidewalk as he did in the first playthrough. It’s a subtle variation, but something that should really liven up the gameplay experience a bit.



Of course, Rockstar also pointed out that this mission is a good demonstration of the scope of GTA IV’s city, which spread out away from the sniper perch in all directions. As with the recent GTA titles, there’ll be plenty to do in and around Liberty City, and we expect there’ll be a lot of distance to cover in order to hit every corner of the playable terrain.



This segment also showed us the improvements made to the gunplay. After picking off the guards, Niko goes back down to street level and enters the construction yard to pursue the union leaders. When the bullets start flying, some of the foes work their way toward Niko’s locations to try and flush him out, while others take cover around the construction yard—and it was cool to see that the NaturalMotion tech had everyone reacting differently. The wildest was seeing an exposed enemy make a baseball-like slide into some cover. The demonstrator also showed how you can put Niko into cover, as well as his ability to blind fire over the cover in an effort to stay safe…though cover isn’t permanent, with shots gradually chipping away at some of the environmental protection.



The ability to lock onto a target has also been enhanced, with an initial lock-on taking place when you pull in the trigger. From that locked position, you can then move the stick a bit to shift around to different body parts without losing the lock. Headshots are one-shot kills, and it’s much easier to dispatch an enemy like that with this system. The lock-on targeting also provides the character’s health meter, so you can see how much more you have to tag an opponent in order to drop him.



Another mission, Search and Destroy, unveiled other parts of the game that have been changed and improved. Brucie tells Niko that he needs to eliminate an informant, but that this target isn’t going to be easy to find without help from the police crime databases. Luckily, there are plenty of these terminals accessible throughout the city…provided Niko is willing to steal a cop car, which is equipped with the advanced computer system. Niko snags the cruiser after raising his wanted level (much as with previous games) to draw a patrol, then searches the database for the informant’s name (though you can also search by photo), which brings up an address for the bad guy’s suspected hideout. From there, it’s an easy jump to plugging the newfound address into the car’s GPS map, which brings up a path from Niko’s current location to the informant’s house. As with a real GPS, deviating from the displayed path will cause it to recalculate the most direct course to the destination. Some vehicles have more elaborate GPS units, which deliver spoken directions for you to follow.



Later, after Niko finds the informant, and the informant starts to make a getaway in another vehicle, we see how drive-by shooting has been enhanced with better “free aim” targeting. It doesn’t seem like you’ll have to choose between accurate driving or accurate shooting, but in fact it looks like you’ll be able to do both pretty well using the two analog sticks. Also, we were told that the camera handling while you’re driving has been improved, with hitting the A Button during a chase zooming the perspective on your target vehicle. This is definitely one of the elements of the game we’ll be anxious to try out for ourselves, to better see how this has built on the previous GTA titles.



Finally, Rockstar closed out by jumping Niko into one of the boats at a dock—in this case, a Zephyr-like inflatable—then taking off across the water dramatically. Pushing the B Button randomly switches through the available cameras, with one three-quarters overhead shot reminding me of the intro to the old Miami Vice TV show. The important point that Rockstar made, though, is that any vehicle you see is one you can also get in and drive. Yeah, that should be pretty cool.



Had enough to whet your appetite? No, neither did we—one hour was a nice tease, but not anywhere near what we would like. To that end, the Rockstar reps promised that they’ll come out for another visit quite soon, this time letting us grab the controller to freely cruise around Liberty City ourselves. When we do, we’ll be sure to tell you how it goes in stunning detail. No need to thank us…it’s what we do for our faithful readers.



Oh, best of all, Rockstar said it should be announcing an updated release date for GTA IV soon. Given how the game looked during this demo, we can’t figure the ship date will be one the publisher will have to delay again nor will it be too far away from now on the calendar. If Take-Two Interactive, Rockstar’s parent company, plans to have the game ship before the end of the second quarter of its current fiscal year, as it stated this past summer, that means it’ll be out before the end of April.



Why, that’s less than 99 days you’ll have to spend reading previews like this before you can play it yourself.</div>
</div>


-TXB

Revan654
01-24-2008, 05:40 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">It's an unfortunate fact that not all games are created equal. It's unfortunate for the competition, primarily, because the upcoming successor to the long-running Grand Theft Auto series -- the late-blooming crime franchise that single-handedly spawned the 'sandbox' generation with its now-famous third installment -- will arrive as one of the most-anticipated games of all time. The 'fourth' official entry into the series (with Vice City Stories and San Andreas sandwiched between III and IV) has, based on an early multi-mission peek at the game, all the hallmarks of yet another time-destroying, life-absorbing sandbox experience -- this time with all the next-gen fixins that Xbox 360 and PS3 owners have come to expect.



After spending a couple of hours with the 360 version of the game, we came away with a good sense of how well the game gels, and saw a number of GTA IV's missions in action. The good news -- and it's basically all good news -- is that just about every far-fetched question we threw at Rockstar VP of development Jeronimo Barrera was answered in the affirmative. Simply put, if you want to do it in GTA IV, you can. The freedom you have in IV is greater than anything you've ever had in past iterations, and that's saying something.



Barerra predicts that Rockstar North's latest effort will provide near limitless play time, with hundreds of hours in the offline mode alone, and the rest spent taking it to the streets in the game's online play. The first mission we checked out is called 'Search and Delete,' an episode where Bruce, excitable local crime boss, hires Niko, the main character, to rub out some court witnesses before they testify. Niko, a man willing to take on nearly any job for the right price is warned that this is "Not exactly mom and pop shit," by Brucie. The first order of business here is to liberate a police car and then radio in to Bruce, who doles out the instructions as you progress through the mission. You're tasked with killing an informant named Rivas (who appears on your heads-up display radar). This introduces the new police chase mechanic.



Most cops aren't usually willing to relinquish their police cars without a struggle, and so it is with Niko when he hops into one parked on the street. When you hijack a cop car, a radius appears on the HUD map, and in order to continue your mission without being harassed by every on-alert member of the local law enforcement, you need to escape the radius without being seen by cops. In simple terms, it's basically a dash of Metal Gear Solid mixed in to great effect.



The benefits to swiping a police car is that you can use the in-car computer and database to search for information on the thugs you're trying to track down. During our mission, when Niko eventually caught up with the inevitably-doomed Rivas, it resulted in a highway car chase, with Niko leaning out the window to fill Rivas' car full of holes. Rivas then leapt out of his burning, shattered car and attempted to flee the scene on foot, which only made it easier for Niko to run him down with the stolen police car.



During this particular mission, we witnessed a few things of interest: eating food restores health, and health pick-ups restore even more health. You can buy a hot dog from a street vendor if you're bleeding out of every orifice and need a health-restoring snack, and the way you determine how well your health is doing is by the condition of your clothes. If you're looking particularly bloody, it means you better find shelter and some sustenance.



The game takes place in the Manhattan-like city of Algonquin, with many of New York City's most recognizable landmarks intact, albeit with slightly adjusted names replacing their real-life equivalents. The Statue of Liberty, for example, has been redubbed the Statue of Happiness (and resides on Happiness Island, not Ellis Island).



The principal players in the mission 'Deconstruction for Beginners' are Niko, Playboy X (another local crime boss), and Playboy's recently-released prison pal, Dwayne. Playboy X is having a bit of a turf war with the local union mob, and wants Niko to wax (see also: kill) three rival crime bosses. To achieve this gruesome task, Niko must first pick up some remotely-located weapons, which Playboy has stored in an alley some distance away.



The progression to complete this mission, at least in one way, is as follows: Niko first jumps into Playboy's taxi cab yellow-colored Humvee (not an official Humvee, for the record, just an approximation), complete with fancy flag paint job on the side, and drive it through the Times Square-styled area of Algonquin, to where the weapons are stored (again, the radar is an invaluable asset). Once Niko is loaded with artillery, he needs to take out three lookouts parked high atop some scaffolding, necessitating the use of a sniper rifle.



The third-person shooting mechanics have undergone a major overhaul in GTA IV, which should address nearly every complaint about the combat leveled at previous entries into the series. A full press of the left trigger results in an auto-target of your nearest enemy, which is handy, but not as accurate as manually aiming, which can be done by using the analog sticks. Shoot someone in the head and they'll go down a lot faster than if you fill a chest with lead. While giving the right trigger a full press fires your weapon, a half-press lets you free aim on the move using the right stick, and pressing in the right stick zooms the gun sight in closer while aiming. Pressing R3 when you're not in shooting mode simply reverses the camera (so you can see what's behind you).



Sniping each lookout results in a brief cut-scene, as the now-dead mobsters plummet to the ground. The next order of business is to locate and eliminate the three union bosses, which appear on the heads-up display as red dots. How you handle this situation is up to you. The obvious ways are to either go in super stealthily, picking them off quietly, one by one, or to ride in, guns-a-blazin,' with dozens of henchmen pouring out of every conceivable crevice.



There's no particular benefit (beyond surviving the mission) to do it one way or the other. It's not as if killing dozens of mobsters in this instance will result in a greater reward. It's more to do with how you choose to play, and what entertains you. Barerra reckons that any mission in GTA IV has anywhere from nine to a dozen ways to complete, which should make the experience of playing through the game unique to every gamer.



What you do in GTA IV determines a myriad of factors that will ultimately influence your overall experience. The more friends you make in the game, the greater the number of, say, transportation options that becomes available to you. One friend -- Roman -- owns a car service, which can come in handy if you need a ride, but don't feel like driving yourself around. As you make friends with girls and guys, you collect their cell phone numbers, which adds extra activities and diversions. You can go play pool, go to a club, and more. When you add a friend to your cell phone, their location becomes a permanent spot on your GPS.



One 'minigame' we saw found Niko tasked with bringing his friend Roman home safely after a night of binge drinking. While the Mothers Against Drunk Driving will undoubtedly find this less than amusing, the results of this drinking contest between two friends is actually quite hilarious. The camera, as you might expect, is not only blurry, but wavers all over the place with dramatic effect. You really do have to see it to believe it. Part of the problem is actually getting Roman in the car, as he's placed comedically face-down on the pavement. Sure, you can drive off and leave him behind, but the game will remind you that you've abandoned your friend until you actually go pick him up. The camerawork from outside of the car you're trying to drive Roman home in is equally dizzy, and the controls are completely messed up, which can result in a lot of bent fenders.



When asked whether he expects some political opportunist to seize upon this 'feature' as a way to promote drunk driving as a 'fun' activity, Barerra assures us that Rockstar is "teaching people a lesson." If you're looking to avoid a DUI ticket in Algonquin City, you'll be glad to know that this bustling metropolis features a subway system. Yes, you can actually ride a subway train to get from one spot to another.



The final mission we checked out is called 'Truck Hustle,' which brings Niko into the neighboring state called Alderney (New Jersey). The client, Phil, wants you to take some 'brown' (presumably heroin) from the local Triad gangsters, who think the cargo is cursed. In something of a self-fulfilling prophecy, Niko sets off to show the Triad just how cursed the cargo is when he shows up with a backpack full of grenades and a full slate of guns. As dozens of gangsters pour out and empty their clips at Niko, with some taking cover and some rushing directly at Niko, a driver hops into the truck holding the cargo and attempts to drive off.



As the scenario unfolded before us, Niko ran up to the slow-moving truck and with a press of the A button (on the Xbox 360 version we were checking out), jumped on the back. Tapping A made Niko climb up onto the top of the truck. Once on top, it was necessary to move the analog stick in the opposite direction of the angle the truck was moving in order to keep from being flung from the vehicle. Making it to the front of the truck, we then needed to whack the driver, triggering additional instructions: take the truck to the 'old mansion.'



One last thing we were able to check out was just how massive and detailed the game truly is. Should you take a boat out to Happiness Island (the boats look far better than they did in the Vice City days, and so does the water), you'll find that you can actually walk up to and inside the Statue of Happiness. Things like the coin-operated sight-seeing binoculars that ring the island actually work, and hot dog stands provide excellent cover. In one brief display of gratuitous violence, we were shown just how proactive the local law enforcement is as Niko opened fire on the crowd, using the right bumper to take cover, Gears of War style, behind any source of cover -- in this instance the hot dog stand. The ring in the upper right-hand corner of the screen indicates your HP and your armor. If you don't like trying to figure out how close you are to a dirt nap by how bloody your clothes are, the green ring shows how much HP you have left. The blue half of the circle shows how much armor remains.



While a lot of what we saw seems like the usual, open-ended GTA experience, it's important to remember that the usual, open-ended GTA experience is awesome. What we saw of GTA IV is undoubtedly something like 0.02 percent of what the final product will offer, and considering all of the online multiplayer options we haven't even seen yet, it seems like the delay from 2007 to 2008 will have definitely been worth the wait. We'll have more on GTA IV as we get closer to the game's release date, so hang tight for even more details involving what might be Rockstar's defining moment.

</div>
</div>


-1UP

Revan654
01-24-2008, 05:42 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Since our last look at Grand Theft Auto IV some six months ago, Rockstar North has been working around the clock to tweak the highly anticipated sequel to meet the Everest-high expectations of gamers worldwide. It will be up to the public to decide just how much the Scottish development team has met them in a few short months, but for now we can report that our latest glimpse at the HD-era Liberty City still looks like a solid evolution for the blockbuster series.



We were ushered into a dark room alongside the likes of our cohorts at IGN and Team Xbox to check out the advancements made since last July. Although we were blown away by the forty-five minutes that we saw back then, we did have some gripes, namely the frame rate, which choked up from time to time throughout that demo. It looks like the team is addressing those complaints quite a bit. Also, this new demo introduced us to some of the characters that you might have seen in the recent trailer, including Brucie, Playboy X and Bell.



The action in this demo kicked off with "Search &amp; Delete" in a mechanic's garage in Broker, Liberty City's equivalent of Brooklyn. In the cut-scene, Niko politely asks a mechanic for some help before simply kicking him in the ribs to get him out from underneath the car. The irritated grease monkey calls on his boss, Brucie, to come out from his office. Brucie, if you've seen the newest trailer, is the excitable gentleman roughly forty seconds in. He's just as full of profanity and homophobia as he is excitement and muscle, which we imagine will make for a very entertaining outcome, in GTA tradition, once Niko's done with his missions. He sends Niko on a mission to rub out an informant named Lyle Rivas, who's planning to snitch out Brucie's criminal enterprises.





Our Rockstar rep took Niko outside of Brucie's garage and started randomly shooting to draw attention to himself. We couldn't help but notice the attention paid to recreating some of Brooklyn's warehouse districts, which look livelier than in other city-themed sandbox games. After a few of LCPD's finest showed up, Niko jacked a car and drove outside of the police coverage area. No demo mission would be complete without unveiling a new feature, and in this case, it's what you can do once you've gotten your hands on a police car. Once Niko's away from the search radius, he turns on a police computer, brings up Rivas' file, and finds his last known whereabouts.



With that, Niko was en route to Rivas' and Rockstar had time to show off how GTA IV's vehicles will utilize GPS to ease the process of navigating Liberty City's vast terrain. You'll be able to set waypoints, and in nicer cars you'll even have voice systems that tell you where to turn. Once Niko locates Rivas' hideout, the action jumps to another cut-scene of Rivas escaping through a window. In the tradition of Claude the Mute, Tommy Vercetti and Carl Johnson, Niko is thrust into a "chase n' whack" mission.



Here we saw how GTA IV utilizes a new chase camera. In past titles, you'd have a reticule over the targeted car that indicated which vehicle to attack. In this game, you'll now be able to focus on a target with the Chase Cam. You'll finally have the ability to target vehicles as you drive just like you would on foot. The NPC AI looks to be a bit smarter as well, as Rivas sideswiped a truck en route to Bohan (the Bronx) to knock its cargo loose and block Niko's pursuit. The deformation and scratches on cars are also heightened in comparison to past games. Niko manages to beat Rivas' car into submission on a Bohan intersection, but not before setting his own on fire. It looks like flaming cars take a little longer to explode than in the likes of San Andreas, but they're still ticking time bombs.



Our Rockstar rep finishes off the mission in style by leaping out of the fiery chassis seconds before explosion and driving it into a hapless Rivas, who's on foot at this point. It's worth noting that in our last preview, we mentioned how jarring the shooting animations were. That extends to car-diving animations, too. When Niko leaps from his speeding vehicle, it's more realistic. CJ might've dusted himself off and kept going, but it'll take a few seconds before Niko recovers from rolling out of a moving car.



From there the demo moved into activities, something that Rockstar hinted at six months ago. GTA IV will focus on building interpersonal relationships more than past games. You can pull up your cell phone, make a call, and go hang out with friends. This will do more than give you a series of time-wasting mini-games; it will make it significantly easier to get arms and aid from the likes of Caribbean gun runner Little Jacob or Niko's cousin Roman.



As an example (which will undoubtedly piss off the likes of M.A.D.D.), Niko calls up Roman to hang out and drink. After getting trashed, Niko stumbles to his car to drive Roman home; in the final product, the controls will be just as impaired as the onscreen action, which faintly blurs and tilts to simulate inebriation. Back on foot, we got another glimpse of the Natural Motion technology under GTA IV's proverbial hood. As our anti-hero meandered around the sidewalk and collided with his cousin, team members pointed out that none of the animation has been motion-captured or pre-rendered; Natural Motion's technology is AI-based and reacts to the environment in different ways. Therefore, the animation is sentient enough to know that it should bump into things in the environment, but is just ignorant enough to entertain us with a completely socially unacceptable real-life activity.





Niko hops behind the wheel and drives the streets of Algonquin. And yes, operating a motor vehicle is severely impaired in this taboo-crushing segment. Thankfully, though your drunken controls are a mess, the GPS still functions. Apparently if you get hammered, it takes a few real-life minutes for the effects to wear off. The end result of it all, however, pays you back with more safe havens and stockpiles.



The next mission, "Deconstruction for Beginners" not only showed off the combat tweaks of GTA IV, it also demonstrated the new branching dialogue system. If you fail a mission, which one of the reps did by accidentally ricocheting a grenade back to himself, you'll restart it, but the discussion en route to your task changes slightly. It's all slightly rephrased so that you get the same information, but it's not quite as redundant. It's still unclear, however, how many dialogue branches you'll have per mission, so if you suck like a sponge, you might test the limits of it.



In "Deconstruction for Beginners," Playboy X, the gentleman in the rainbow hoodie at the thirty-second point of the "Move Up, Ladies" trailer, is your employer. Playboy is an ambitious hustler who's worked his way up from the projects to the penthouses of Liberty City, and he's trying to break into real estate. We sense from the mission's opening cut-scene, in which Playboy half-heartedly welcomes a former cohort back from prison, that there's plenty of dramatic backstory to chew on with this character. There's a bit of red tape, however, as mafia-backed unions are preventing him from breaking ground on land development. It's up to Niko to pump some fear into La Cosa Nostra through any means necessary.



It's a multi-tiered mission that reminded us a bit of "Bomb tha Base" in GTA III. Niko starts off on a rooftop sniping union muscle standing on the upper parts of construction cranes. You're probably used to seeing outrageous decapitations with the sniper rifle in old games. In this mission, we saw mobsters dropping and instinctively firing guns as they died, or flopping off cranes onto SUVs and even landing nastily onto pavement. It's all part of the Natural Motion tech, which changes the death animations according to where the bullet hits.



From there he moves down to the construction site to take down union leaders. It's here that Rockstar explained the pressure-sensitive targeting system of GTA IV. You'll squeeze one of the triggers to autolock on someone and hold it halfway to take a more manual approach. You'll be able to blind-fire, too, if necessary. Also, in close-quarters combat, blood spatters on the camera as either Niko or an NPC take a beatdown. Niko also has destructible cover to worry about as he moves from point to point throughout the site.



It's worth noting, though, that GTA IV is still a work in progress. There are staples of the traditional GTA experience that haven't left this installment so far, such as pop-up on the horizon. We don't expect it to leave by the next time we see the game. Also, during "Deconstruction for Beginners," we noticed some erratic AI patterns that felt like the usual franchise quirks, such as when Niko shoots a ladder-scaling union boss, and rather than climbing the ladder slowly due to his wound, he re-climbs it at normal speed. Rockstar mentioned that it's a bug that'll be fixed in the final product. It'll be tough to tell until we have final builds. At this point, they're as noticeable as some of San Andreas' AI quirks, but likely aren't gamebreaking.



The final mission of the sprawling demo showed us Alderney, the neighboring state to Liberty City. Just like cities such as Jersey City and Elizabeth that are on the cusp of New York, Alderney's urban locales look like bustling cities but without the tight density of Manhattan. It's in Alderney City that Niko picks up "Truck Hustle." The gist of the mission has Niko jacking a drug-filled truck from Triad gangsters and delivering it to mobster Phil Bell's son-in-law.





After slaying a mob of ten Triads, Niko latches onto the back of the truck as the last remaining gangster attempts a getaway. It's here that truck-climbing, yet another new ability, is demonstrated. It's not available for every vehicle, but is scripted into some missions. We couldn't tell if the feature will utilize the analog sticks or button-mashing, but it will involve some effort and skill to not only climb a moving truck, but stay on top as drivers try to shake Niko off. Ultimately Niko jumps through the passenger window, dumps the driver, and makes the delivery.



As a last bonus for the long, detailed demo, Rockstar decided to show off boats. Yes, for those of you wondering, Niko can swim. From one of Liberty City's piers, Niko fetches an inflatable boat and cruises around the waters of Liberty City. If so desired, you'll be able to jump out of one boat and jack another. Also, if you're not in the mood to navigate by car, you'll be able to travel within Liberty City via boat.



Grand Theft Auto IV looks like its improvements will come not only through the visual horsepower of new technology, but also in utilizing it for convenience. There could be some minor annoyances that seem to be making their way over from the older games, such as pop-up and quirky AI, but as a whole the conveniences outweigh our concerns. Anyone who's got dozens of hours invested into San Andreas will be ecstatic with the new stuff Rockstar North plans to implement to keep things fresher and more exciting. Whether it's GPS navigation, new combat additions or branching dialogue, GTA IV looks to evolve the series beyond merely giving it glossier visuals. We can't wait to check it out again soon.</div>
</div>


-GameSpy

Revan654
01-24-2008, 05:49 AM
Re: Official GTA IV Thread



http://image.com.com/gamespot/images/2008/022/reviews/933037_20080123_screen001.jpg

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http://image.com.com/gamespot/images/2008/022/reviews/933037_20080123_screen010.jpg

Revan654
01-25-2008, 04:32 AM
Re: Official GTA IV Thread



http://img341.imageshack.us/img341/2590/46550681lq6.jpg

Revan654
01-27-2008, 06:42 PM
Re: Official GTA IV Thread



http://www.garagetv.be/video-galerij/9lives/gta_iv_physics.aspx?utm_source=GTVPlayer-&amp;utm_medium=LopendFilmpjeExtern

Revan654
01-28-2008, 01:57 AM
Re: Official GTA IV Thread



Vista Gadget countdown for GTA IV release



http://gallery.live.com/liveItemDetail.aspx?li=0df5b1c9-1e01-4a39-8fee-33d0fa107ced&amp;bt=1&amp;pl=1

Revan654
01-28-2008, 02:04 AM
Re: Official GTA IV Thread



http://media.gtanet.com/images/3907_gta_iv.jpg

http://media.gtanet.com/images/3908_gta_iv.jpg

http://media.gtanet.com/images/3909_gta_iv.jpg

Revan654
01-29-2008, 04:49 PM
Re: Official GTA IV Thread



It now has been confirmed ontop of the episodes. R* will release other DLC. Unsure what this DLC will contain. Most likely more radio stations, Cars, Weapons, and maybe extra mission or two. Playstation 3 will also be getting this DLC.



No clear release date when this will hit. Could see one or two pop-up day of the release or weeks later.



3 months from now GTA IV will be out.

Revan654
01-31-2008, 11:59 PM
Re: Official GTA IV Thread



Rumor: the episode pack for the 360. Few sites are reporting that one of them will contain Vice City. No rumors what the other one will contain.

Revan654
02-01-2008, 03:58 PM
Re: Official GTA IV Thread



30171



or



http://www.gamersyde.com/stream_6082_en.html

Revan654
02-02-2008, 05:05 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Rockstar's creative vice president, Dan Houser, has provided a 90-minute preview of GTA IV to the Associated Press in New York. Although there aren't any major new details, there are one or two minor points which we felt were worth highlighting.



Houser talks briefly about his favourite mission in the game, which involves assassinating a character who's laid up in hospital. "How gamers achieve this goal is completely up to them, whether they decide to quietly sneak in through a window, boisterously bust through the front door guns blazin' or don scrubs and simply turn off the mark's life support." Rockstar are aiming to give players more control over their own destiny. "They even have a choice at the key moment in the whole story. I don't want to go into too much detail about it, but I think putting that into the hands of the player is very fun," said Houser.



The only other point worth noting is that there are "over 100" fictitious websites which can be accessed via Liberty City's Internet cafes. One of these, of course, is LibertyCityPolice.com and another is GoldbergLignerAndShyster.com</div>
</div>

Revan654
02-02-2008, 05:14 AM
Re: Official GTA IV Thread



http://img134.imageshack.us/img134/1989/gta4ss10aw2.jpg

Revan654
02-02-2008, 05:41 PM
Re: Official GTA IV Thread



http://media.gtanet.com/images/3910_gta_iv.jpg

Revan654
02-03-2008, 09:16 PM
Re: Official GTA IV Thread



Front Page Article: http://onthexbox.com/article78.html

Revan654
02-04-2008, 01:11 AM
Re: Official GTA IV Thread



http://media.gtanet.com/images/3912_gta_iv.jpg

Revan654
02-06-2008, 05:07 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We have just received word from Dan Hsu (editor-in-chief of US video game magazine Electronic Gaming Monthly) that next month's issue of the magazine will feature an exclusive preview of Grand Theft Auto IV. We are also told that it contains "another really cool, exclusive thing that can't be mentioned right now." Hmm, perhaps an exclusive interview or something? (don't get your hopes up by the way, it could be anything. We should have more details in a couple of weeks.) The issue comes out in the beginning of March, so be sure to keep an eye out for it.</div>
</div>

Revan654
02-07-2008, 01:31 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">* The preview was hands-on, which means the game was played by the journalists as opposed to a representative from Rockstar.

* The missions that were played appear to be the same ones that were previewed by the online press last month.

* Pedestrian reactions are more true-to-life than in previous games.

* The WASTED! system is still intact. If you die, you end up at the nearest hospital (minus your weapons) the next morning.

* One button press will get you into a car. A second button press is required to start up the car's engine.

* Niko wears a helmet while riding motorcycles.

* Surroundings are more interactive (bullet holes from gunfire, environment reacting to explosions, etc).

* You can find "useful things" in cars that you hijack.</div>
</div>


http://img257.imageshack.us/img257/2216/z5izauxfxa6.th.jpg (http://img257.imageshack.us/my.php?image=z5izauxfxa6.jpg) http://img257.imageshack.us/img257/6191/dcmp8y5skh2.th.jpg (http://img257.imageshack.us/my.php?image=dcmp8y5skh2.jpg) http://img257.imageshack.us/img257/8192/computerbildspielefronteh7.th.jpg (http://img257.imageshack.us/my.php?image=computerbildspielefronteh7.jpg) http://img257.imageshack.us/img257/9531/a9egwtbcpl9.th.jpg (http://img257.imageshack.us/my.php?image=a9egwtbcpl9.jpg) http://img257.imageshack.us/img257/8803/sdvvt48coi9.th.jpg (http://img257.imageshack.us/my.php?image=sdvvt48coi9.jpg) http://img232.imageshack.us/img232/4774/9hzgbbbwpe0.th.jpg (http://img232.imageshack.us/my.php?image=9hzgbbbwpe0.jpg)

Fallout
02-07-2008, 05:42 AM
Re: Official GTA IV Thread



Ah man it's in german. I'm not up on my hitlerspeak

Revan654
02-07-2008, 01:54 PM
Re: Official GTA IV Thread



http://media.gtanet.com/images/3917_liberty-swingers_shirt.jpg

Revan654
02-07-2008, 03:08 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Fallout;91073 wrote:</div>
<div class="bbcode_quote_body">Ah man it's in german. I'm not up on my hitlerspeak</div>
</div>


warum nicht? Deutschland ist einfach

Revan654
02-07-2008, 06:33 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Here we go:



****, after reading the first page i get the impression that R* aims to deliver a movie-like experience with the latest GTA iteration!

They are implementing all such stuff that makes you think you are not just playing a game but rather interacting within a movie plot!



[ My whole translation of all the important stuff (like 99% of it) from the preview ]



- Niko arrives quite tired after the long ride with the container ship called Platypus in L.C.

- its is mentioned how much attention R* pays for the whole mood of atmosphere, like when Nico arrives the first thing he spots is the shimmering water that seems to be full of stars, due to heavy reflection of the sun light....

- Niko got betrayed in his origin country



- For his first job the italian mafia wants him to get rid of a police inside man, although he has no idea about his whereabouts. So he has something up his sleeve: He calls the cops, luring them to a faked and thought-up crime scene, only to enter one empty police car (cops alreay in frenzy mode searching for suspect ^^, leaving cars open behind *lol*) and using the embedded database computer to search for that guy's address, knowing that he is a criminal and might be reported in that database...*fricken sweet*



- Niko finds target hiding at a construction site, wants to take him out with a sniper but finds out that there is another sniper dude watching the target's back...so he takes him out, dude falls form his lookout right onto a car, crashing it's top (roof)

Then Niko enters the construction site and gets surprised by unwanted company...everyones shooting at him like there's no tommorow...Niko tries to hide behind a wooden cover (box), but after some heavy bullet impact it gets destoyed, so he moves on to cover his butt behind a solid metal steal beam....



Niko makes some desperate attempts with firing some salvos from his sub machine gun to suppress the incoming force, then decides to throw a grenade, resulting in the crash of some mounted steel beams that happen to fall onto the bad guys and turn out their lights



- On the way home he gets a cell phone message from his cousin Brucie who wants to have some funny time with him at a night club

- Niko drops by at his house and picks him up...

- 2 hours later they both leave the club in a drunken state: the 20 meter long walk to the car turns out to be the total lauching stock, one falling on the other every time they move on walking... [with vision blurred and distorted, being out of balance... - (my assumptions)]



- in the car, it doesn't get any better ^^ : blurred vision and dizziness affect negatively the driving style...

- he manages to drop Brucie off at his house and then after drives on (for some reason his mind is suddenly all clear again...)

- as the car is a total wreck after that drunken ride, he decides to switch to another one, breaking in by smashing the window...

- Unfortunately the cops witness this act and are right after him...



- he drives up the bridge that connects all four parts (districts) of Liberty City (while doing so the previewer mentions who awesome the light reflections are being displayed on the glass front of some tower buildings, averall the game has a very athmospheric lightning scheme)



- on a lively crossing the cops manage to stop his ride, leaving him no choice but to leave the car and move on on his feets

- he runs down the road, scarying the $hiT out of nearby pedestrians (who really react disturbed on him, letting their bags fall onto the ground and such reactions..., in all their fear)...with a freaking rocket launcher resting on his shoulder

- Out of a sudden a police biker cuts off his escape route...



- Niko makes some steps back in preperation for firing the RPG...rocket sets off, closely missing the motocyle (in all action movie style the rocket happens to fly through right between the wheels of the bike), ultimately hitting the incoming SWAT van, turning it into a fireball of wrecked metal that heads right into the unlucky biker... (biker = owned!)



- Niko manages to escape the incoming inferno with a well timed rescue jump, but then he has no chance against the firepower of the police force and ends up in a hospital, being wounded...

- deprived of all his weapons he leaves the hospital on the other day, physically recovered



Well, that's all what happens in the demo that was previewd by a R*-rep guy to the german games mag.



[ Then there is the talk of the game as a whole ]



- all the city is full of live

- Niko body wheight is correctly simulated, making it almost a pain to watch him falling off a bike or getting hit by a car...

- control of him, cars and boats is of known quality (what previous titles have delivered):



- one needs a button input to enter a car and another one to turn on the engine (gives you the feeling as if you are actually turning the key to start the engine)

- No planes available, but a lot of various boars, choppers...



- i s a taxi cab nearby, one only needs to blow a whistle to get into one, spectating the city through the side windows from inside the car on the rear seat as it drives you to your destination of choice (awesome gameplay decision: Now you finally have the time to admire the whole living city in relax mode)



- some cars have to get broken into to get valuable stuff out of it

- cars can be hijacked when moving on (would be a shame if not, actually)



- Niko is able to reach his contacts via his cell phone and it is crucial to keep connections alive cause only thereby you can enjoy some special benefits/comforts off it:

For example, after meeting Brucie several times to go bowling with him, he offers you the opportunity of using his "chopper-taxi" for free



- As the cell phone features a radio, you can actually hear music all along the game, during shootouts, hot pursuits etc...



(i guess that's how the custom music track feature will get implemented into the game, without the need of going into the game menue and interrupting your gaming plesure, i guess, you choose the music of choice before hand in the options, making a custom sound track list, and then after you just have to switch between the sonds ingame with a dedicated button when using the cell phone, to guarantee a fluid gameplay without any unwanted options menue mess-around)



- Holy Crap: Accoring to the magazine, it was the very first one to get their hands on the game, not only spectating the game as it gets presented by a R* rep! (i wonder if R* likes to treat this one german mag better than all the other oners that had a look on GTA4 before but coudn't play it by themself or because the GTA4 build, used for that preview, has reached a state of production where the devs had no fears to pass it over to the press dudes...)



[ Their overall impression ]



- GAME ROCKS!

- Niko happens to be a symphatic character (in contrast to what many people expected him to be)

- fine and intelligent humour throughout the game

- paired with a bombastic look and a very sophisticated physics engine (Euphoria FTW, i guess)

- awesome fire and smoke effects

- GTA4 has the potential to become the best GTA iteration ever created!



Note at the pic with the guy looking around the corner, watching Niko and assisting him as backup option while he is processing a deal (guess this captured moment is part of a ingame movie sequence, introducing the following ingame action...)



[ Interview info ]



- How many times have the games of the GTA franchise sold so far?



64 mil. times and the end is still not reached



- The whole appearance of the game has a more darker look to it, compared to previos iterations. Will it reflect within the course of gameplay, as the game moves on...?



We wanted to make a darker and more believable/realistic world than it has been ever created before, with a more griddy tone...



- GTA4 is based on the RAGE-Engine, used for the first time with TableTennis. What knowledge did you gain from that project and what lessons could you learn from it regarding GTA4 development?



We have learned alot from the development of TableTennis. Mostly, the animation managent and handling has benefited from the knowledge we gathered from the TableTennis project. Cause the engine being an internally one, we could adjust it to our needs as we wished.



- Why did you go for an east european character as the main protagonist?



We always wanted to create a character that you are associated with. With GTA4 we wanted to narrate the story of an immigrant who is searching for his luck on the east side of the USA.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</div>
</div>

Revan654
02-08-2008, 01:35 AM
Re: Official GTA IV Thread



Tomorrow should be big on GTA IV news



Official GTA IV websites is launched with new Screens and Videos.

Rumor: Map will be released as well



X-Play goes hands-On with GTAIV. If this means Gameplay or just trailer footage. We don't know let.

Chief Ediri
02-08-2008, 08:27 AM
Re: Official GTA IV Thread



Is the multiplayer going to be more like Fragile Allaince in Kane and Lynch(objective based) or Gangsta Brawl in Saint's Row?

Revan654
02-08-2008, 02:32 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Chief Ediri;91139 wrote:</div>
<div class="bbcode_quote_body">Is the multiplayer going to be more like Fragile Allaince in Kane and Lynch(objective based) or Gangsta Brawl in Saint's Row?</div>
</div>


We don't know yet. Theirs no info on the Online aspect of GTA.


<hr class="bbcode_rule" />


New Site has Launched with new videos. Plus some new screens and a black and white version of the map.



http://img101.imageshack.us/img101/8509/introun2.jpg

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http://img101.imageshack.us/img101/8638/050yg2.jpg

http://img101.imageshack.us/img101/6692/049lu0.jpg

Revan654
02-08-2008, 04:07 PM
Re: Official GTA IV Thread



Gametrailers.com - Grand Theft Auto IV - Whiz Wireless (http://www.gametrailers.com/player/30429.html)

Gametrailers.com - Grand Theft Auto IV - The Steinway Beer Garden (http://www.gametrailers.com/player/30428.html)

Gametrailers.com - Grand Theft Auto IV - Manny Escuela (http://www.gametrailers.com/player/30422.html)

Gametrailers.com - Grand Theft Auto IV - Roman Bellic (http://www.gametrailers.com/player/30426.html)

Gametrailers.com - Grand Theft Auto IV - Vlad Glebov (http://www.gametrailers.com/player/30421.html)

Revan654
02-08-2008, 04:13 PM
Re: Official GTA IV Thread



http://img254.imageshack.us/img254/4639/mcreary11280x720ev4.jpg

http://img254.imageshack.us/img254/262/roman11280x720fn9.jpg

http://img254.imageshack.us/img254/8900/steinway21280x720vd5.jpg

http://img254.imageshack.us/img254/1329/steinway31280x720wx7.jpg

http://img254.imageshack.us/img254/3457/superstar11280x720mu2.jpg

http://img254.imageshack.us/img254/6421/vlad11280x720pz2.jpg

http://img254.imageshack.us/img254/8365/69thstreet11280x720ea3.jpg

http://img254.imageshack.us/img254/4824/69thstreet21280x720dh4.jpg

http://img254.imageshack.us/img254/1419/majestic11280x720dj0.jpg

http://img254.imageshack.us/img254/8971/majestic21280x720qi2.jpg

http://img254.imageshack.us/img254/8035/manny11280x720dg3.jpg

Revan654
02-08-2008, 04:30 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Microsoft’s Shane Kim believes the Xbox 360 version of GTA IV will be the best selling version of the game. And for good reason. XF has learned something about presales…



While Microsoft has yet to publicly announce why the company is so sure the 360 will sell more copies of GTA IV than the PS3, XF has learned about FREE content that will be offered to those who pre-ordered GTA IV and pick up the game on launch day.



Details are still slim on whether the free content will be one of the episodes that Microsoft paid an arm and a leg for, but we wouldn’t be surprised. Ensuring that GTA IV sells more copies on the 360 is the best way to ensure you have a customer to buy the next episodic content that is made available. We will definitely post more information when we learn exactly what the free content will be.



In a related GTA IV story, it seems Rockstar has taken a page from the Halo handbook and has been pitching sales and distribution ideas to convenient stores. We’ve been told that representatives for the publisher have already spoken to a major chain whose name has two numbers that rhyme with one another.



As the launch of GTA IV gets closer, we expect both Sony and Microsoft to do everything they can to ensure customers lean towards their particular version of the game. One thing is for sure; this game is going to sell big. But you already knew that</div>
</div>

Raz
02-08-2008, 07:48 PM
Re: Official GTA IV Thread



Brilliant trailers/teasers/commercials, I gotta say, really well done.

Revan654
02-08-2008, 09:44 PM
Re: Official GTA IV Thread



allot more videos on GTA IV main site, I just can't rip or find direct links to them.



http://img352.imageshack.us/img352/8021/sprunk21280x720jq1.jpg

http://img352.imageshack.us/img352/5183/banging11280x720ht6.jpg

http://img352.imageshack.us/img352/1583/sprunk11280x720du7.jpg

Revan654
02-08-2008, 10:40 PM
Re: Official GTA IV Thread



Look at the Screens Video Form.



http://www.youtube.com/watch?v=G7B7I_pFTz8


<hr class="bbcode_rule" />


http://img520.imageshack.us/img520/6528/3rdpagejz5dv2.th.jpg (http://img520.imageshack.us/my.php?image=3rdpagejz5dv2.jpg) http://img520.imageshack.us/img520/7310/4thpagecw6sz7.th.jpg (http://img520.imageshack.us/my.php?image=4thpagecw6sz7.jpg) http://img520.imageshack.us/img520/3108/08022008142731nh7fd1.th.jpg (http://img520.imageshack.us/my.php?image=08022008142731nh7fd1.jpg) http://img520.imageshack.us/img520/5827/5thdh0vz4.th.jpg (http://img520.imageshack.us/my.php?image=5thdh0vz4.jpg) http://img520.imageshack.us/img520/7853/08022008141040gl3ib9.th.jpg (http://img520.imageshack.us/my.php?image=08022008141040gl3ib9.jpg) http://img520.imageshack.us/img520/4686/1stpagevq2zb6.th.jpg (http://img520.imageshack.us/my.php?image=1stpagevq2zb6.jpg) http://img520.imageshack.us/img520/4289/2ndpagetu6pn3.th.jpg (http://img520.imageshack.us/my.php?image=2ndpagetu6pn3.jpg) http://img81.imageshack.us/img81/1703/7thpageul2kw9.th.jpg (http://img81.imageshack.us/my.php?image=7thpageul2kw9.jpg) http://img81.imageshack.us/img81/1640/8thpagemj6yo9.th.jpg (http://img81.imageshack.us/my.php?image=8thpagemj6yo9.jpg)


<hr class="bbcode_rule" />

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">:Pressing x(360) will make Niko jump and cling on to ledges. He can also shimmy them sideways to access new areas



:Niko can push pedestrians out of the way with B, like in Assassin's Creed



:There's a new dashboard view



:Some streets are named after strange celebrities-Jim Jones street and Hubbard avenue



:Characters will communicate via headset in certain missions



:Niko's health is shown in a semi-circle around the radar, you can complete it by getting yourself bulletproof armour



:You can see characters breath when it's cold



:The Mafia, the Triads, the Jamaicans and the Irish are some of the factions



:Some pedestrians will pee up walls (anyone remember that infamous GTA3 cheat?)



:One of the radio stations advertises a cartoon called "My Drunk Uncle"



:There are missions where you'll be encouraged to kneecap your enemies



:Street lights flicker



:Cluckin' Bell has outlets across Liberty City



:Shoot a tyre and you hear the air escaping



:You wear a helmet while riding a motorbike(i know we all know that but), and throw it down when you get off



:You pay tolls on the bridges



:Moths fly around street lamps



:Some pimped-out cars have spinners



:The radio reports on missions you've just done



:Niko's feet land on every step when you go up stairs



:Run someone over and you'll get blood on the bumpers and windscreen



:Drivers will duck under there dashboards and try to drive away if there caught in a gunfight



:In minor collisions, pedestrians can put a hand out to steady themselves against cars



:You can see passengers in the backs of cars



:Some billboards shuffle electronically between different adverts



:You can see cockroaches scuttling along the floor in some of the dodgier houses



:Shoot people and the blood splatters, be shot and it also splatters often on to the camera



:You can see car exhaust flames



:Bodies float off in the water



:Drive on a flat and the tyre will shred off showering sparks



:Trucks will spill barrells as they swerve across the road



:You can shoot the chains holding logs together on flatbed trucks to spill them across the road



:Vans belonging to the same company will honk to acknowledge each other when they pass



:Apart from picking up fist-aid kits and buying food there's apparently "one other way" to earn health, maybe befriend a docter...



:The melee combats been tweaked (well duh!) while your holding down RT with fists selected, A, Y and B do different attacks including a devastating kick to the chutneys!use X for blocking



Thats all for now and i havent read the whole thing, it's an 8 page hands-on, hope some of that info is new for you guys, most of it is for me, i'll update if i see anything else. Chris</div>
</div>

<hr class="bbcode_rule" />



<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">-you can see the lights of planes as they fly overhead

-niko can fly through the windshield if he drives fast n hit a wall

-you can check out criminals rap sheet n address (criminals have houses), call for back up in a police car

-you can see reflection on the rear wing mirrors

-Bell (another character

-Instead of the old roadwork excuse, though, this time the bridges are closed because terrorist threat. chatting on the radio about freedom and the war on terror

-Mellow Jazz-Flute n Classic Rock are in the radios

-mission called Jacobs Ladder</div>
</div>

<hr class="bbcode_rule" />

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The latest issue of UK magazine PSM3 features a massive twelve-page exclusive preview of Grand Theft Auto IV. The preview contains four new screenshots which have never been seen before, and new character illustrations of Little Jacob and Vlad. It also contains a fullsize version of this screenshot, which was only partially revealed to us last year. Thanks to Buubar (from the forums) for the info.



There is also a similar preview with similar media assets in the newest issue of Games Master. Both previews appear to be based on the same demonstration. Go to GTAForums for more information. Here is a short summary of the new info from both previews:



* The preview was based on the PlayStation 3 version of the game. This is the first time (as far as we are aware) that the PS3 version has been previewed by the gaming press.

* The faster you tap X, the faster Niko runs. He doesn't appear to get tired.

* Major collisions on motorbikes cause the helmet to fall off. You can see it fall onto the ground.

* Heavy fire will scar - and permanently destroy - parts of the environment.

* They previewed a mission called "To Live and Die in Alderney," which is the second part of "Truck Hustle." The second mission is called "Jamaican Heat," and acts as a tutorial for the new cover/targeting system. The third mission is called "Jacob's Ladder," and the fourth (and final) mission is called "Harbouring a Grudge." This mission introduces an Irish character called Patrick McReary, who is related to Francis.

* The mobile phone can be used to call the police, the paramedics, and the fire department.

* There are 18 radio stations in GTA IV - one of which is Russian. All of these stations can be accessed via the mobile phone.

* You can take photos with the mobile phone and upload them to the police computer.

* Health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. You can restore health by resting, by using medical kits, and by eating.

* In taxis, you can ask the driver to change the radio station by pressing D-pad left or right.

* The GTA 4 equivalent of the Lincoln Tunnel is known as the Booth Tunnel.</div>
</div>
---



Here is some GTA IV gear



http://media.gtanet.com/staff/andy/1up/0208_pckg20.jpg

http://img233.imageshack.us/img233/4858/rockstarwarehouse198881wh8.jpg



20 dollars at R* Store

Revan654
02-09-2008, 01:00 AM
Re: Official GTA IV Thread



http://img149.imageshack.us/img149/8476/banging1680x1050ou6.th.jpg (http://img149.imageshack.us/my.php?image=banging1680x1050ou6.jpg)

Revan654
02-09-2008, 01:11 AM
Re: Official GTA IV Thread



Some new and old info


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Cars no longer explode when flipped over.



Grenades can be thrown from cars.



You can push pedestrians out of the way using the B button on the Xbox 360 (presumably Circle on the PS3).



Police AI has been improved and they won't shoot unless you've committed a serious offence, running from them will cause them to open fire.



Different melee attacks can be preformed by holding down the right trigger and pressing Y, X or B.



The cover system is similar to that in Gears of War, you can also blind fire.



You'll notice characters breathing when it's cold.



Some of the gangs in Liberty City are the Mafia, Jamaicans, Triads and Irish.



Some in-game bridges have tolls.



Spinners (on wheels) have been implemented due to the community's requests.



Niko has an e-mail account and also uses RSS feeds. These can be accessed at any TW@ Internet caf

Revan654
02-09-2008, 04:59 AM
Re: Official GTA IV Thread



Roman Bellic



http://www.rockstargames.com/IV/#?page=bellicR&amp;content=video0



best video



"I had alot to drink but I'm still sober" Roman, stumbles and than falls flat on this face in the street





Vlad



http://www.rockstargames.com/IV/#?page=glebov&amp;content=video0



Manny



http://www.rockstargames.com/IV/#?page=escuela&amp;content=video0



Whiz Mobile &lt;- some great comments and moments in it.



http://www.rockstargames.com/IV/#?page=whizMobile&amp;content=video0



Steinway Beer Garden &lt;- great ad for Beer Garden



http://www.rockstargames.com/IV/#?page=steinway&amp;content=video0

Revan654
02-09-2008, 05:01 AM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">- The PS3's version seems to be exactly the same visually as it's 360 counterpart

- The frame rate on the ps3 version is extremely smooth

- Niko's clothes get bloodier after you take more and more damage

- When you fail a mission, you receive a text message asking whether you want to replay the mission, even a 'skip trip' feature is included

- Multiplayer will be accessed from the phone

- The phone can also be used for messageing, photos, reminders and music.

- R1 will be the 'into cover' button for the ps3, many variations of getting into cover apply

- You can dangle from Helicopters, just like vans and trucks

- When your about to die it fades into black and white, just like in gears of war and uncharted.

- Ne-Yo and R Kelly were heard on the radio

- Niko is able to ask the cab driver to change the radio station

- Niko pays the cabbie double (which adds up to $39) to speed up

- Bums on the street ask for money, you have the ability to give them money

- Niko raises his arms when cops try to 'bust him' out of say a car, but he can move freely and can run or retaliate

</div>
</div>

Revan654
02-09-2008, 03:49 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">7 CommentsAs that April release date creeps ever closer the latest issue of GamesMaster has got a hands-on report of Grand Theft Auto IV - and it's still sounding fantastic.



"It's during a cab ride that we realise just how good the new GTA is," the mag says. "There's as much traffic as you'd expect. But you can see people actually driving their cars and hear what they're playing on their stereo as you drive past.



"Major changes have been made to the [vehicle] handling," GM continues. "So it's much more difficult to chuck a top-of-the-range motor around a right-angle by jamming on the handbrakes.





"It's much more realistic, making the faster cars and bikes more difficult to control and the difference between models more noticeable. It still felt fun but don't rely on that handbrake when cornering."



Car combat sounds like a much more enjoyable experience behind the pad, as well: "If you get a wheel shot out you'll be able to tell from your car's handling, but also by the thumpa-thump of the rubber flapping around the rim.



"Niko can lose health when your car takes a pounding but unlike in previous games, they won't always explode after being flipped onto their roof. Another nice touch is that Niko can now lob grenades out of the window if he's got a tail and you can lock onto targets, making shooting while driving and absolute pleasure."



Xbox 360 controls (the PS3 version is running "a week behind" according the mag preview) seem to be made up of the following:



A = Run

B = Push pedestrians/Car Camera

X = Jump/Grab ledge



RB = Cover

LB = Call Taxi

LT = Lock-on

RT = Shoot



Later on in the mag's 8-page blow out it reveals new and tantalising details on the ground combat as well, which sounds top-notch.



"In GTA IV, it's strongly implied that Niko's got some kind of military training, and the shooting's been rejigged to reflect this," GamesMaster says.



"Holding LT (left trigger) locks onto enemies - then you can push up or down on the right analogue stick to go for the head, hand, knee or groin shot. The reticule shows how much health your target's got left, too.



"Press RB and Nico will snap to any cover he's near," the preview continues. "Point the camera at another bit of cover and Nico will either run and slide or forwards-roll into it. Parked cars are one of the best places to do this, although of course there's always the chance they'll drive away and leave you without cover".





The GM boys also reveal juicy info on GTA IV's expanded melee combat: "While you're holding down RT with fists selected, A, Y and B do different attacks - including a devastating kick to the chutneys. Use X for blocking."



Apparently Niko can push pedestrians out of the way with B, Assassin's Creed style too - and it won't piss off the police either.



It's easy to bow to the hype, but GTA IV really does sound better and better the more we see of it - especially the little details. According to GM you can see the lights of planes as they fly overhead and some pedestrians will even take a wee up the wall.



Impressively, there are "two or three" sets of intro dialogue for every mission too, so if you mess up you don't have to watch the exact same cut-scene over again.



For the full 8-page hands-on you'll have to pick up GamesMaster, which goes on sale Wednesday February 13.</div>
</div>


-CVG

Revan654
02-09-2008, 09:12 PM
Re: Official GTA IV Thread



The Missing Screen. This Screen has hidden on the site in a subdirectory. Basically this screen and what it's for has not gone live on the site. As release gets closer expect allot more to be added to GTA IV site.



http://media.gtanet.com/images/3961_bean-machine.jpg

Revan654
02-09-2008, 09:21 PM
Re: Official GTA IV Thread



GTA IV builds being sent out -&gt;



http://members.home.nl/etoepoel/GTAIV.jpg

Chief Ediri
02-09-2008, 09:38 PM
Re: Official GTA IV Thread



If only April could come any faster.

Revan654
02-09-2008, 09:40 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Chief Ediri;91193 wrote:</div>
<div class="bbcode_quote_body">If only April could come any faster.</div>
</div>


I second that.





More stuff I found. every time I post something, more content is released



a Different Intro that was never used on the site.



http://www.rockstarwatch.net/news/271/unused-gtaiv-site-intro/



http://img81.imageshack.us/img81/1975/screenshotgta42ju8fd6.png

Revan654
02-10-2008, 12:33 AM
Re: Official GTA IV Thread



More Hidden Screens from GTA IV Site



http://img132.imageshack.us/img132/9889/133ig1.th.jpg (http://img132.imageshack.us/my.php?image=133ig1.jpg) http://img132.imageshack.us/img132/3180/132vk8.th.jpg (http://img132.imageshack.us/my.php?image=132vk8.jpg)

Revan654
02-10-2008, 03:34 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Kikizo have informed us they will receive a hands-on preview of GTA 4 tomorrow, at Rockstar's UK headquarters. The coverage, however, won't be going live until around 27th February, but this date may change. The preview is only available to a selection of privileged websites (Kikizo is one of them) and although we don't know the exact number of websites involved yet, we can confirm it will be fewer than before. We will update you with more details as they arrive.</div>
</div>

Revan654
02-10-2008, 04:04 PM
Re: Official GTA IV Thread



http://img161.imageshack.us/img161/8585/swingersxs9.jpg

http://img161.imageshack.us/img161/5373/mayorbn1.jpg

http://img255.imageshack.us/img255/6553/8517369204ae3.jpg

Revan654
02-10-2008, 05:46 PM
Re: Official GTA IV Thread



http://img146.imageshack.us/img146/6840/32yd7.th.jpg (http://img146.imageshack.us/my.php?image=32yd7.jpg) http://img146.imageshack.us/img146/392/33ub0.th.jpg (http://img146.imageshack.us/my.php?image=33ub0.jpg) http://img146.imageshack.us/img146/3923/34mf1.th.jpg (http://img146.imageshack.us/my.php?image=34mf1.jpg) http://img146.imageshack.us/img146/3373/35ph5.th.jpg (http://img146.imageshack.us/my.php?image=35ph5.jpg) http://img146.imageshack.us/img146/3134/36cl3.th.jpg (http://img146.imageshack.us/my.php?image=36cl3.jpg) http://img146.imageshack.us/img146/7836/37ng1.th.jpg (http://img146.imageshack.us/my.php?image=37ng1.jpg) http://img146.imageshack.us/img146/7361/38dm8.th.jpg (http://img146.imageshack.us/my.php?image=38dm8.jpg) http://img146.imageshack.us/img146/9007/39yo1.th.jpg (http://img146.imageshack.us/my.php?image=39yo1.jpg) http://img146.imageshack.us/img146/6276/40xt2.th.jpg (http://img146.imageshack.us/my.php?image=40xt2.jpg) http://img146.imageshack.us/img146/5994/41tv4.th.jpg (http://img146.imageshack.us/my.php?image=41tv4.jpg) http://img146.imageshack.us/img146/839/42xx6.th.jpg (http://img146.imageshack.us/my.php?image=42xx6.jpg) http://img146.imageshack.us/img146/1/43cw7.th.jpg (http://img146.imageshack.us/my.php?image=43cw7.jpg) http://img146.imageshack.us/img146/5237/44pn5.th.jpg (http://img146.imageshack.us/my.php?image=44pn5.jpg) http://img146.imageshack.us/img146/3706/45sn4.th.jpg (http://img146.imageshack.us/my.php?image=45sn4.jpg) http://img146.imageshack.us/img146/6169/46sa4.th.jpg (http://img146.imageshack.us/my.php?image=46sa4.jpg) http://img146.imageshack.us/img146/3863/47tk2.th.jpg (http://img146.imageshack.us/my.php?image=47tk2.jpg) http://img146.imageshack.us/img146/6096/48gm5.th.jpg (http://img146.imageshack.us/my.php?image=48gm5.jpg) http://img146.imageshack.us/img146/545/49qo7.th.jpg (http://img146.imageshack.us/my.php?image=49qo7.jpg) http://img146.imageshack.us/img146/1011/50jv8.th.jpg (http://img146.imageshack.us/my.php?image=50jv8.jpg) http://img146.imageshack.us/img146/7858/51sq5.th.jpg (http://img146.imageshack.us/my.php?image=51sq5.jpg) http://img146.imageshack.us/img146/7977/52af6.th.jpg (http://img146.imageshack.us/my.php?image=52af6.jpg) http://img146.imageshack.us/img146/7008/53js7.th.jpg (http://img146.imageshack.us/my.php?image=53js7.jpg) http://img146.imageshack.us/img146/6541/54eu2.th.jpg (http://img146.imageshack.us/my.php?image=54eu2.jpg) http://img146.imageshack.us/img146/5936/55bv9.th.jpg (http://img146.imageshack.us/my.php?image=55bv9.jpg) http://img146.imageshack.us/img146/412/56si8.th.jpg (http://img146.imageshack.us/my.php?image=56si8.jpg) http://img146.imageshack.us/img146/6923/57ie5.th.jpg (http://img146.imageshack.us/my.php?image=57ie5.jpg) http://img146.imageshack.us/img146/239/58qz0.th.jpg (http://img146.imageshack.us/my.php?image=58qz0.jpg) 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Revan654
02-11-2008, 02:12 PM
Re: Official GTA IV Thread



http://gta-worldmods.planet-multiplayer.de/GTA4/GTAIV_relaunch_Karte_2.jpg

Revan654
02-11-2008, 02:29 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Today we found out from a anonymous source that R* May be offering there DC at a subsciption fee. The subscription fee may vary depending on the content that the player downloads but will cost between

Revan654
02-11-2008, 02:33 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">:: The crowds are extremely realistic: you'll see pedestrians buying newspapers at a kiosk, smokers are loitering on corners - some of them might even ask you for a lighter as you pass by.

:: Taxis won't immediately stop in front of you when you whistle or hail one down. Sitting at the back seat gives you an interior view of the vehicle from the first-person. Press A to skip the travel and arrive immediatey at detination. Press X to make the cab drive twice as fast, for twice as much money. Press Y to exit the taxi. Use the right analog stick to move the camera

:: The Jamaican weapons dealer, Little Jacob, must be coerced while going through your tasks. He's got a whole stash of fire power in his trunk and will do business once you establish a good relationship with him.

:: For the first time ever, calendar days are going to be accounted for in the game; individual work days will also affect your gameplay.

:: Protection from gun spray will vary depending on what type of material you hide behind.</div>
</div>

Revan654
02-11-2008, 02:53 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Tucked away in a secluded bungalow in West Hollywood's Ch

Revan654
02-11-2008, 03:19 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">The Ch

Revan654
02-11-2008, 03:37 PM
Re: Official GTA IV Thread



back of the box Synopsis


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">"What does the American dream mean today?



For Niko Bellic, fresh off the boat from Europe, it is the hope that he can escape his past.



For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity.



As they slip into debt and are dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don't."</div>
</div>

Revan654
02-12-2008, 12:18 AM
Re: Official GTA IV Thread



It's been confirmed that Lazlow will return to help fuel the radio stations. I wonder if we will hear anything about the Austrian-American War(people who played GTA III will get that).

Revan654
02-12-2008, 05:57 PM
Re: Official GTA IV Thread



GTA 4 InGame vs Real World



Gametrailers.com - GTA 4 Comparison! by PSPFANBOY (http://www.gametrailers.com/player/usermovies/142805.html)


<hr class="bbcode_rule" />


The hidden Intro for GTA IV site



Gametrailers.com - Video Game User Movies, Game Trailers User Movies (http://www.gametrailers.com/player/usermovies/174052.html)

Revan654
02-13-2008, 12:53 AM
Re: Official GTA IV Thread



17 Songs Confirmed


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body"># Angel y Khris - Ven Bailalo (Movie with Manny Escuela)

# Nikogo ne zhalko (Vladem Glebov's movie)

# R kelly- bump 'n' grind

# Seryoga - KingRing (Trailer Move Up, Ladies)

# The Boggs - Arm In Arm (Trailer 2)

# UNKLE (feat. Josh Homme) - Restless

# Gwen Stefani - Hollaback Girl

# Res - They Say Vision

# Raheem Devaughn - You

# Junior Kickstart - The Go! Team

# VHS or Beta - Burn It All Down

# Humble Pie - Cocaine

# Fat Joe - Shit Is Real

# MOP - How About Some Hardcore

# MOP - Downtown Swinger

# Queen - One Vision

# Ne-Yo - Because of You</div>
</div>


A small info update


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Niko will not be the only one trying to play his game to the ladies, richer pedestrians will also drive around in tuned cars.</div>
</div>

Revan654
02-13-2008, 01:30 PM
Re: Official GTA IV Thread



Another Clueless MS Exec


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We were perplexed, yesterday, while listening to Larry Hryb's special mid-week interview with Don Mattrick, when we heard the Microsoft Entertainment boss seem to say that the Xbox 360 was not only getting exclusive downloadable content, but that online multiplayer support was also exclusive to the 360.



I'm really excited with GTA IV's downloadable content and online multiplayer support, again that's something that's unique to 360. We think consumers are gonna love that. It's gonna create what I would describe again as the premium experience on our platform.



It was weird to hear Mattrick seemingly bunch together those two things into a sentence about things unique to the 360. After doing some digging we found that it wasn't the first time Microsoft has made it sound like only the 360 is getting the online GTA play. To clear it up we contacted Rockstar, which was quick to respond, crushing the rumor, and perhaps Microsoft's hopes, under the heel of their steel-tipped boots.



"To answer your question, the PS3 version of the game will indeed have online multiplayer just as the 360 version does. "



Microsoft playing loose with the language or a genuine mistake? We'll probably never find out.</div>
</div>


-Kotaku

Revan654
02-14-2008, 12:09 AM
Re: Official GTA IV Thread



Some minor spoilers maybe





Something keeps bothering. Still haven't found answer for this.



In the Roman Video and in Trailer 3. Niko and a unnamed person threat Roman. Which is Niko's Cousin. So does this mean Roman betrays Niko at some point in the game?



here is how the scene plays out.



Unnamed person puts a sleeper hold on Roman, Niko pulls out a knife and ask "where is your Russian friend now?"



Take a look at 19 Seconds



Gametrailers.com - Grand Theft Auto IV - Roman Bellic (http://www.gametrailers.com/player/30426.html)

Revan654
02-14-2008, 05:22 PM
Re: Official GTA IV Thread



http://img156.imageshack.us/img156/9170/7embh6dbfq2.th.jpg (http://img156.imageshack.us/my.php?image=7embh6dbfq2.jpg) http://img165.imageshack.us/img165/5433/d6gcd5omoe1.th.jpg (http://img165.imageshack.us/my.php?image=d6gcd5omoe1.jpg) http://img89.imageshack.us/img89/5636/ha2w6qoaof0.th.jpg (http://img89.imageshack.us/my.php?image=ha2w6qoaof0.jpg) http://img258.imageshack.us/img258/6599/9kgcsgs2ao3.th.jpg (http://img258.imageshack.us/my.php?image=9kgcsgs2ao3.jpg) http://img155.imageshack.us/img155/5937/awo32zh6yz4.th.jpg (http://img155.imageshack.us/my.php?image=awo32zh6yz4.jpg) http://img91.imageshack.us/img91/7363/922st9ooqg9.th.jpg (http://img91.imageshack.us/my.php?image=922st9ooqg9.jpg) http://img89.imageshack.us/img89/3498/he85w9oluf2.th.jpg (http://img89.imageshack.us/my.php?image=he85w9oluf2.jpg) http://img89.imageshack.us/img89/4986/hov2eqd3gl0.th.jpg (http://img89.imageshack.us/my.php?image=hov2eqd3gl0.jpg) http://img517.imageshack.us/img517/8644/tsf83tz5ki7.th.jpg (http://img517.imageshack.us/my.php?image=tsf83tz5ki7.jpg) http://img165.imageshack.us/img165/5538/6xm4a2w7si9.th.jpg (http://img165.imageshack.us/my.php?image=6xm4a2w7si9.jpg) http://img292.imageshack.us/img292/3523/cjzryrokne6.th.jpg (http://img292.imageshack.us/my.php?image=cjzryrokne6.jpg) http://img337.imageshack.us/img337/7272/n5vskbwoma6.th.jpg (http://img337.imageshack.us/my.php?image=n5vskbwoma6.jpg)

Chief Ediri
02-14-2008, 05:26 PM
Re: Official GTA IV Thread



Why would he betray him?



I believe that it deals with Nico being pissed off at Roman since he told him that he was living the "American Dream".

Revan654
02-14-2008, 05:31 PM
Re: Official GTA IV Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Chief Ediri;91399 wrote:</div>
<div class="bbcode_quote_body">Why would he betray him?



I believe that it deals with Nico being pissed off at Roman since he told him that he was living the "American Dream".</div>
</div>


Than why would he say "where is your Russian Friend now" ?



If he was pissed at him he would have just beat the crap out of him. not have someone else hold hime, while Niko pulls a knife out and threats Roman.

Revan654
02-14-2008, 07:20 PM
Re: Official GTA IV Thread



http://img301.imageshack.us/img301/6389/7083926451dq6.jpg