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PXG
01-18-2007, 05:42 AM
MA5C Assault Rifle

http://www.bungie.net/images/news/TopNewsIcons/artop.gif

Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.



MA5C Individual Combat Weapon System



Official designation: MA5C

Length (o/a): 88 cm (34.6 in.)

Length (barrel): 60.7 cm (24 in.)

Weight (empty): 3.8 kg (8.378 lbs)

Weight (loaded): 4.1 kg (9.05 lbs)

Cartridge: 7.62mm x 51 FMJ

Max. effective range: 300 meters (984 ft)

Muzzle velocity: 905 m/s (2970 f/s)

Magazine capacity: 32 rounds

Rate of fire: 750 – 900 rnds/min

Unit Replacement cost: 1686.00



Description:



The MA5C 7.62mm rifle is an air-cooled, gas-operated, magazine fed weapon designed for automatic fire. The weapon has an attached electronics suite that provides information on rounds remaining in magazine, compass heading, as well as several other "housekeeping" functions.



Improvements over the MA5B include:



- a heavier barrel with a 1 in 7 twist;

- a redesigned cowling to house the electronics suite that reduces weight and increases pointability of weapon;

- a redesigned handguard which is sturdier and provides a more positive grip.



Observations:



Soldiers are very satisfied with this weapon. It performed well in a variety of environments especially given the perceived delicacy of the attached electronics suite. The general consensus is that every infantryman wants a MA5C.



The most significant negative comment was reference to the MA5C’s lack of a secondary weapon system.

http://www.bungie.net/images/news/inlineimages/H3_e32006_ChiefIntro.jpg

Remarks:



“The (MA5C) is the workhorse for us ground-pounders. Just holding it makes you feel like God’s own anti-son-of-a-blam!-machine.”



“I have slogged through snow and mud and sand with my (MA5C); even got dumped into an open sewer with it and it has never given me a bit of complaint. I trust it like I trust my own arms.”



“The MA5C is built like a brick outhouse with Venetian blinds. You can pound on a mike foxtrot with it like it was a sledgehammer.”



“For every time I’ve felt outgunned by those alien bastards shooting blobs of energy at me I have felt like death himself watching their bodies come apart under a hail of lead from my (MA5C).”



“The romeo echo mike foxtrot’s decision to mechanically reduce the (MA5C)’s magazine capacity by nearly half is pretty frustrating; even if their data was showing that jamming because of loss of spring strength was becoming an issue.”



“The only thing I can think of that would make the (MA5C) any sweeter would be an under-slung shotty or a forty mike mike.”



“Next time I’m dirtside I’ve gotta try and find a red filter for the flashlight; slipspace travel screws with mail-order something fierce.

http://www.bungie.net/images/news/inlineimages/H3_e32006_Custom_ChiefCliff.jpg



Your Standard Point and Click Interface



There is much to be said about the MA5C with regards to tactics and strategies. The weapon’s power can be described as being somewhere between the original MA5B Assault Rifle and the BR55 Battle Rifle. Obviously it shares more with the MA5B, though as we'll demonstrate, aesthetics aren’t everything. It shares more with the BR55 than one might suspect. The clip capacity has been reduced to the 32 rounds that you’re used to seeing in the BR55, but the rifle’s range has been slightly improved over its predecessor to make it more formidable as an Assault Rifle. It also deals greater damage per round than did the original MA5B



At close range, the MA5C can be used to rain hurtin’ bombs upon one’s adversary. Fully shielded Spartans can take two blows from the rifle before dropping. Strategically, however, peppering your target with a healthy amount of rounds (ten, give or take), followed by a crushing blow from the butt of the rifle will score a kill nearly every time.



At medium to close-range, you’ll want to simply unload and put as many rounds into your target as possible. If you’re looking for a quicker kill, or if you have multiple targets, you’ll want to hit them with a 'nade first to drop their shields and then clean them up with a few sustained bursts from the rifle. Often, when engaging multiple hostiles, it will be wise to try put nearly all of your clip into one target and after that one’s been dispatched, you’ll want to put a frag on the ground beside your next opponent and proceed to empty the remainder of your clip, the last seven or so rounds, into your target to finish off the kill.



Many new recruits will succumb to the temptation to lie on the trigger for targets of all ranges. Hopefully, over time they’ll learn from the veterans in their squads to pulse the trigger. Pulsing the trigger gives you a significant advantage with targets at medium range. It can be the difference between needing to reload, versus only needing a single clip to take down your target. The more disciplined soldier will win that battle every time.

http://www.bungie.net/images/news/inlineimages/AnniversaryNwsWeekshots.jpg

Compliments of the Chief



The Assault Rifle is easily one of the most versatile weapons in the UNSC’s arsenal; fittingly so, as it is the standard-issue weapon for infantry forces. Due to this versatility, the AR is complimented by many of the UNSC’s other weapons as either the primary means to a kill or in a secondary role as the fallback weapon.



Battle Rifle and Assault Rifle



This combination might be one of the safest available to you in the field. The Battle Rifle will enable you to manage targets at medium to long-range while the Assault Rifle allows you to handle short to medium-range targets. The combination really just enables you to kill everything in your path. There’s no greater strategy to it, if you’ve got a BR and an AR then you’re likely on the offensive trying to cut a path into the enemy base. This well-balanced combo protects you in the open field from pretty much anything except skilled snipers at great distances and heavy vehicles. Like any mid range weapon, its greatest weakness is its relative ineffectiveness at close quarters against the likes of a Shotgun or sword.



Sniper Rifle and Assault Rifle



If you’re setting up roost with the Sniper Rifle somewhere out of the way and/or in defense of your base, then you will typically grab the Sniper and a BR. However, if you’re going on the offensive with the Sniper Rifle in an attempt to gain control of the middle of an area like Valhalla, then the Assault Rifle may well be a better choice to compliment the sniper. While the BR gives you a chance to clean up targets that you only hit once with the sniper, the AR gives you a chance to defend yourself in a relatively tight space. Valhalla, while being a large, wide-open area, has a large hill in the middle of it. When setting up atop this hill, the AR can be more affective in supporting your sniping because there are multiple angles of approach and it’s very likely that someone will get close enough to bring the fight in to a close range, which people generally prefer to do to a sniper. The AR is easier to handle and deadlier at close ranges than is the BR, which leads us to recommend it in such a scenario. Fast pulsing is also a good way to steal kills from your buddies.

http://www.bungie.net/images/news/inlineimages/ineedaweaponsm.jpg

Shotgun and Assault Rifle



This is an excellent pair of weapons to set up a defensive stand. This combo will be very effective in tight quarters, the likes of which you might find in the bunkers of the High Ground base. When defending such an area, the enemy rarely has a chance to avoid the initial Shotgun blast. However, if they’re smart, they started backpedaling as soon as they saw the business end of the Shotgun and may possibly be out of the its range by the time you’re ready to pump another serving of buckshot into his chest. In this instance, the Assault Rifle picks up the slack. By firing controlled bursts at the already wounded target, the AR will make quick work of the job. In the event of an assault by multiple targets on an objective such as a flag, it will be wise to go with the AR as your primary, put a grenade into the approaching enemies and then tear into them with the AR from a distance.

mvdolluhs
03-30-2007, 12:03 PM
The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">New Halo 2 Maps Revealed!

Posted by Frankie at 3/30/2007 8:41 AM PDT



It's true! here's the digest version: Two new maps, both available on April 17th through the Halo 2 downloader in the game itself, and it's just $4 for the pair.The maps ar Tombstone and Desolation - remakes of Hang 'Em High and Derelict, respectively.





It's an original Xbox download, so there's no way to use MS points - and you WILL need an Xbox Live Gold account to download and play, since the original Xbox (even in BC mode) can't tell the difference between gold and silver. But you CAN use these on 360, just so we're clear. You just need to use a credit card for the purchase, instead of marketplace points. We'll have LOTS more info in the update later today, and in the meantime, here's the full text of the press release:

</div>
</div>


Tombstone



http://www.bungie.net/images/Games/Halo2/Screenshots/Halo2_TombstoneGallery.jpg



Desolation



http://www.bungie.net/images/Games/Halo2/Screenshots/Halo2_DesolationGallery.jpg

[/url]



Here is the full press release with a few little details.


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body"><span style="color:#ffffff">HALO 2 MULTIPLAYER MAPS REVEALED</span>



Microsoft Game Studios and Bungie Studios today confirmed the upcoming release of two new, eagerly awaited downloadable maps for “Halo® 2.” The maps will be available as premium downloadable content for Xbox® and Xbox 360™ on April 17.

Fans of the original “Halo” have long requested the addition of some of their favorite maps to the critically acclaimed multiplayer experience of “Halo 2.” These re-creations, developed by Bungie and Certain Affinity Inc., are a perfect way to thank fans for their support as they surpass 800 million hours of “Halo 2” gaming on Xbox LIVE®.



The two maps will bring new life to ancient battlefields and legendary skirmishes, as both are new, improved and redesigned remakes of fan favorites from the original “Halo: Combat Evolved.” For the price of $4 for the pair, these maps bring a fresh burst of action to the seminal “Halo 2” online multiplayer experience. Both of the maps will be available through the “Halo 2” in-game content downloader for both Xbox and Xbox 360.*



The king of “Halo” maps has returned at last. Hang ’Em High, arguably the most popular multiplayer map for the original title, has been reimagined for “Halo 2” as Tombstone, with all-new graphics, features and a few hidden surprises. Now fans will enjoy the dangerous catwalks and trenches that made this the most requested “Halo” multiplayer map ever, with a modernized “Halo 2” flavor.



The second map, Desolation, is a symmetrical, Deathmatch-oriented map and a beautiful remake of the original Derelict. With new graphics and effects and a massive gameplay overhaul, the old favorite is now faster-paced and more balanced than ever — perfect for intense “Halo 2” combat.</div>
</div>


-[url="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=certainaffinitymaps"]Bungie.net (http://www.bungie.net/News/content.aspx?type=topnews&amp;link=certainaffinitymaps )

Apollo
03-30-2007, 12:05 PM
Re: New Halo 2 Maps April 17th



Hang 'Em High F.T.W.!

surrealist
03-30-2007, 12:11 PM
Re: New Halo 2 Maps April 17th



Apollo... dies from happiness



rest in peace old friend lol

PXG
03-30-2007, 12:29 PM
Re: New Halo 2 Maps April 17th


<div class="bbcode_quote">
<div class="bbcode_quote_head">Apollo;75566 wrote:</div>
<div class="bbcode_quote_body">Hang 'Em High F.T.W.!</div>
</div>


that map i think it is a sniper like map if i could remember.

by the way,these new maps does looks nice

KrAzy Che3To
03-30-2007, 01:15 PM
Re: New Halo 2 Maps April 17th



Tombstone looks like something out of Tony Hawk or something, :P

PXG
03-30-2007, 01:23 PM
Re: New Halo 2 Maps April 17th


<div class="bbcode_quote">
<div class="bbcode_quote_head">KrAzy Che3To;75575 wrote:</div>
<div class="bbcode_quote_body">Tombstone looks like something out of Tony Hawk or something, :P</div>
</div>


ya.it does look a like

mvdolluhs
03-30-2007, 08:36 PM
Re: New Halo 2 Maps April 17th


<div class="bbcode_quote">
<div class="bbcode_quote_head">KrAzy Che3To;75575 wrote:</div>
<div class="bbcode_quote_body">Tombstone looks like something out of Tony Hawk or something, :P</div>
</div>


Haha, I didnt even notice that but looking at it again it really does.

cmptrnrd16
03-30-2007, 10:14 PM
Re: New Halo 2 Maps April 17th



Hang 'em high was the best map in the first Halo.



Does anyone know if these maps are going to be included with Halo 2 for vista?

PXG
04-01-2007, 09:28 AM
Bungie Weekly Update



Bungie Weekly Update
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">http://www.bungie.net/images/News/TopNewsHomePage/ChiefonTombstone.jpg

Brand New Heavies



Today, we announced and revealed the last two Halo 2 maps – Tombstone and Desolation. They’re remakes of Hang ‘Em High and Derelict. We’ve been working with Certain Affinity (Max Hoberman, formerly of Bungie’s new joint) to make sure that we didn’t just slap together a port of an old map, but rather, lovingly craft a last salute to Halo 2 multiplayer as we move toward Halo 3 in the fall.



Lots of folks are asking us in direct terms, “why make maps for Halo 2, when Halo 3 is just around the corner?” Well, because we love Halo 2 and we love our fans. They’ve continued to play Halo 2 solidly for three years, in vast numbers, and we owe them it. Not enough to give it away for free, but Max has to buy snacks for his team, after all. Pulling the plug on Halo 2 (metaphorically, it won’t simply vanish when H3 arrives) without giving the fans Hang ‘Em High would have been, well, rude.



The next most popular question was, “Why Derelict?” Easy. Right now, some of the most active players are competitive players. They get a lot of use out of these smaller symmetrical maps, since the tightly tuned variants they play require a certain amount of predictability. Derelict made the perfect foundation for that. Now, while Tombstone is a cool 90% remake of Hang ‘Em High, Desolation has been significantly altered for competitive play.



Gone are the meaningless upper floor tunnels, replaced instead by ramps that allow easy access to the ground floor, and create tight close quarters battles, and occasional grenade traps. The teleports have been replaced by rapid grav lifts, more direct and quicker to use than the ramps. Graphically it’s changed quite a bit as you can see, but it will feel familiar to Halo CE fans, although we dare say, much better.



It’s faster and far less confusing thanks to the removal of teleports. In some ways it’s a good replacement for Midship, although it certainly feels larger.

http://www.bungie.net/images/News/InlineImages2007/Halo2_Tombstoneinlineanno.jpg

Hang 'Em High is now Tombstone. And it rocks. Hard style.





Now, did I say that Tombstone was 90% Hang ‘Em High? I did! There are some subtle and some not so subtle differences. Obviously the graphical look is very, very different. Gone are the senseless pieces of geometry with no context. Now it is perfectly obvious, even to an idiot, that the giant crane put them there. We won’t go into why. It just did.



The massive main ramp has been changed too. It was something of a death trap in its Halo CE form, so now there’s a grav lift that boosts you past the really dangerous part (although the grav lift noise will give enemies some indication that you used it) and the internal corridor structure has changed on that side. There’s even some new areas up there, but they’re pretty small. And we’ve added another way into those corridors, you’ll just have to see when you play.



Fall damage is not important as it turns out. I played for weeks without really ‘feeling” that change. I guess I just don’t fall that often, and jumping down is discouraged by the wealth of useful weapons and shortcuts up there. Jumping height is different in Halo 2, so some scales have been modified to allow for that. In the most part however, you should definitely feel like you’re playing your old favorite.

http://www.bungie.net/images/News/InlineImages2007/Halo2_Desolationinlineanno.jpg

Derelict's cool mix of symmetry and speed should please hardcore and competitive players.



Now, about the downloading and payment and compatibility and all that. It works on Xbox and 360. It was originally scheduled to be a 360 only game, but it just wasn’t going to work out. Number one, there are a lot of Xbox players out there who can’t afford a 360, or are waiting for a birthday or holiday gift – so they wouldn’t be able to play. Worse still, we’d have to split the matchmaking playlists differently and that wouldn’t have been fair either. So in the interests of fairness and an easy life, it’s on Xbox and Xbox 360.



Because of that, we can’t use Xbox Live Marketplace – it obviously doesn’t exist on the old Xbox. So this will be one of the last times you use a credit card proper to buy a map. In the Halo 2 game interface, you simply select the download option from the main interface, and it will show the new content there. This likely won’t ever be available on a disc, like the last maps, so this is your only method for the moment. These maps could in theory be made free eventually, like last time, but the truth is that we’ll have moved on to Halo 3 by then and it won’t be a priority. So don’t hold your breath. If you don't have a credit card, simply buy a $4 Visa gift card at a supermarket. Bam!



The upside is that more people will be able to play. There will be an interruption in this halcyon joy – the Public Beta. We expect some folks to migrate to the Beta for the full period it runs, and then return to H2 stuff for a few months after the Beta is over. It sounds complicated on its face, but the reality is very simple for anyone who plays Halo 2 – and the original Xbox owners who don’t have a 360 won’t feel so left out while the Beta is going on.



You WILL have to pick which box to install it on. It’s tied to the box you download it to, as well as your Live account, so you effectively can’t have it on more than one system. Sorry.



It’s all part of our plan for world domination. At no time this year should you waste brain cycles thinking about anything other than Halo. Honestly, you should set up a standing order with Dominos and wear a diaper from now til’ fall. And stock up on air freshener.



Now, the graphical work that Certain Affinity has lavished on these maps is second only to the careful design tweaks. I say “tweaks” but that’s a misnomer, since each map had to be basically recreated from scratch, and then overhauled to work with Halo 2’s newer “systems” – jump height, fall damage, weapon balance and so on. A lot of people think it’s just a matter of “save-as” but anyone who’s tried their hand at mapmaking, using Halo or Unreal tools for example, knows that there is nothing simple about it.



Ironically I think the challenges Certain Affinity faced with these two – tuning to recapture the experience of Hang ‘Em High – and completely rethinking Derelict to make it work as a hardcore competitive map (while still being approachable by nubs) were harder challenges than making something from scratch. I think Certain Affinity is going to be a force to be reckoned with in the next few years, with the wealth of talent it has amassed in such a short time – and then delivered with. Bam.



The good news (or bad news if you don’t have $4 ) is that there will be almost full integration of these maps in Matchmaking (in playlists that they’re suitable for), shortly after they become available for download (we’re giving folks time to actually get the maps before rolling ‘em into matchmaking). If you don’t have the map – you’ll see the same message you see now if you don’t have a map – namely that you can’t play it and you need to download it. You can also continue to play in a good selection of other playlists without the new maps. Hopefully, we’re striking a nice balance for everyone.



COMICON, EMERALD CITY!



This weekend, in Seattle, is the so-called Emerald City Comicon. A few Bungie artists will be there, in artist’s alley, so that would be the perfect chance to get your Halo Graphic Novels, trapper keepers, or bewbz signed by Bungie celebs. Lorraine McLees, Kentarou Taya and Milton Cadogan are confirmed, but there are always other unannounced artists at Comicon, so keep your eyes peeled between 10-6pm on Saturday, and 10-5pm on Sunday. You should have no trouble finding them.</div>
</div>
http://www.bungie.net/images/News/InlineImages/Hokusaichief.jpg

And finally, somebody asked me what my all-time favorite Mister Chief was. That's easy - it was this one:

Hotapplepie
04-01-2007, 11:30 AM
Re: Bungie Weekly Update



Ugh, I dont care about Halo 2.

PXG
04-01-2007, 02:10 PM
April Fool's Alert: Bungie announces Halo Zero



April Fool's Alert: Bungie announces Halo Zero

http://www.xboxusersgroup.com/images/stories/icons/bungie.gif

You have to get up pretty early in the morning to fool the Halo faithful and in any case, prime time Saturday night isn't the crack of dawn by any interpretation. An April Fool's prank of the "We didn't even bother to research it" variety from Game Stooge is what (Joystiq has) for you this time and it has to do with a prequel to Bungie's Halo series.



Don a pocket protector and start up your favorite MC Frontalot album because it's about to get real nerdy up in here...



Source (http://www.joystiq.com/2007/04/01/april-fools-alert-4-bungie-announces-halo-zero/)

PXG
04-01-2007, 02:19 PM
The Official Halo Thread



The Official Halo Thread



i decide to create one http://www.onthexbox.com/forum/images/icons/icon7.gif



Everything Halo in here http://www.onthexbox.com/forum/images/icons/icon7.gif



Halo 1,2,3 Halo Wars,Halo Zero



NOTE: create a Official Halo Wars Thread if needed

Hotapplepie
04-03-2007, 04:02 PM
Re: The Official Halo Thread



Does anyone else think they should released Halo Zero (PC) for the XBLA

PXG
04-04-2007, 06:47 AM
Re: The Official Halo Thread



Bungie: Brute Shot, Needler much improved for Halo 3

http://www.xboxusersgroup.com/images/stories/icons/bungie.gif
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We recently chatted with Bungie.net's content producer, Frank O' Connor, with some big questions about Halo 3. Here's a partial transcript; check the April issue of GamePro for more details!



Single-player Questions



Including the Arbiter as a playable character was a controversial move in Halo 2. Is it possible Halo 3 will include another playable character besides M.C.?



Of course it's possible. Anything's possible. But I think that aspect of the game will be pretty interesting, maybe even newsworthy.



What kinds of changes have been made to enemy A.I.?



The most visible difference when you play will be the sheer number of characters you fight. Battling teeming hordes of bad guys in huge, complex arenas will be one of the most defining characteristics of the game. How they behave and how they fight will probably cement those memories. We've built on the strengths of the last two games, fixed and improved some of the "old" characters, and innovated completely in some instances. Encounters -- single battles against packs and individuals, are going to define campaign.



Does the returning Assault Rifle replace the SMG altogether? Does it function as a close-range weapon, or does it feature any long-distance capabilities? If so, is it intended to replace the Battle Rifle as well?



SMGs are still there, tweaked slightly, but not dramatically. The purpose of the AR is to fill a void, or rather, a vital role. A weapon that is not only useful to spawn with, but is flexible and powerful enough that you might stick with it rather than favoring another type of weapon. The proof of that pudding is that AR-only games of Slayer are absolutely fun and satisfying. That weapon will be honed to a glossy sheen by launch, but bluntly, it's about perfect right now. That of course is an opinion, but believe me, it's balanced by knowing what our audience wants.



How will grenades work? Will M.C. be able to carry four of each grenade -- 4 x 4 = 16, correct? -- or will players have to choose which to carry?



Players will have plentiful grenade options. More on that soon. But grenades have an added layer of strategy this time around. Picking role-specific nades is important, but silkily natural.



What can you tell us about the "Spiker" weapon? Is it a precision-based weapon? Does it replace the Brute Shot?



The Brute Spike Rifle will be revealed in more detail soon. It can be dual-wielded by the Chief and can be thought of, loosely, as a Brute version of the SMG - albeit nastier in tone. The Brute Shot is being tuned for great justice in Halo 3 and is almost certain to return.



What changes have been made to the Needler? Does it still have the "instant death" attack?



The Needler has gone through significant changes. I'll call them improvements. The instant death attack - filling your opponent with a certain number of consecutive crystal-shards - is being tuned. But yes, it will still assplode your face.



Multiplayer Questions



Will there be any significant changes from Halo 2's matchmaking system? Are you leaning towards a more server browser-based structure, ala Gears of War and Vegas?



We are still building the core game around matchmaking, but we will give players more options and greater flexibility this time around. Although this has its drawbacks, I think that most Live players appreciate the way Halo 2 matchmaking works, and will enjoy the improvements vastly.



Will we see any returning favorite multiplayer maps from Halo 2? Would you mind naming some you're considering? (please say Lockout, please say Lockout...)



You won't see anything identical, but you might see something familiar.



Are any online Co-Op plans in the works? What about other online modes?



What is a co-op? We'll do our best to make the online experience a blast.



Lastly, any word on when the online beta is schedule to go live? How will this process work? Any word on how large the file may be?



The file will be exactly 873.46 megs and...I'm kidding. Still being figured out, but we'll keep you posted.</div>
</div>

PXG
04-04-2007, 06:51 AM
Re: The Official Halo Thread



M12 Warthog

http://www.bungie.net/images/News/InlineImages2007/warthogspecialinline1.jpg

Right-click to save-as 3D QuickTime movie (15M:cool: (http://download.microsoft.com/download/1/3/b/13ba0977-9968-4232-a19c-7fd285e8a97f/wart3.mov)



The M12 is primarily used in a scouting capacity, or as an integral part of a mechanized infantry unit. In the case of the LRV and LAAV variants it can hold three soldiers including the gunner. The mounted weapon includes a battery for short term operation separated from the vehicle, but normally operates on the vehicle’s power supply. The vehicle is powered by a 12 liter hydrogen-injected ICE and can reach speeds up to 125 kph (78 mph).



A number of variants of the Warthog are in service with UNSC forces, including the M831 TT (which eliminates the support weapon in favor of four side-facing passenger seats), the M864 A (with an enclosed passenger compartment and treads in place of wheels), and the M914 RV (equipped with a towing winch and a heavy duty motor and gear system).



Weapon Statistics

Weight: 3 tonnes (3.25 tons)

Length: 6.1 meters (20 feet.)

Height: 3.2 meters (10.5 feet)

Width: 3 meters (9.75 feet)

Power plant: 12.0 L liquid-cooled hydrogen-injected ICE

Range: 790 kilometers (490 miles)

Main armament: M41 12.7mm LAAG (M12 LRV version)

Main armament: M68 25mm Gauss Cannon (M12G LAAV version)

Unit Replacement Cost: cR. 52000.00



Observations



Overall soldiers had only positive comments for this asset. They believe the vehicle could benefit from greater versatility in mounted weaponry and perhaps an armor upgrade.





Field Use



The Hog is a huge, unwieldy, difficult to steer death trap – until you learn how to drive it properly. With proper application of the hand, or “e-brake” the Hog can actually turn on a dime. Massive disc brakes allow the thing to come to a near immediate halt from its top speed of 78mph, and more importantly, swing around rapidly to allow a gunner a better angle on a prospective target.



In combat it is vital that driver and gunner are copasetic. If the wheelman knows where his turret-firing buddy needs to aim, the results are almost always destructive and impressive. The gun itself is simple to use, but presents challenges when being pushed to the limits on a busy battlefield. This movement and unpredictability can be lessened with good driving.



Evasive maneuvers are if anything, more important than offensive attack. It is vital that a driver can get in and out of dangerous situations without flipping the heavy and hard-to-right Hog. A Spartan can pretty much right an upturned Warthog, but that puts the drivers and passengers in a very dangerous situation while trying to rectify a messy crash.



The Warthog’s ostensible scouting and personnel transport purpose should not be ignored in favor of its offensive capabilities. As a matter of fact, for objective based missions, it should be noted that a fast moving Hog with a good driver and a gunner, is the perfect getaway vehicle.



Knowing when to get out is just as important as knowing when to get in. The Hog’s automatic braking systems will bring the vehicle to a sudden, but controlled stop should the driver be ejected, or choose to leave the vehicle. Since there are no doors, you can hop over the sills and take advantage of the vehicle’s momentum to give you a running start when making the transition from vehicle to on-foot maneuvers.



The hog is tough, but a couple of direct hits from grenades, or a well placed rocket, will end its reign of terror almost immediately. Now if only there was some way to make them indestructible…

http://www.bungie.net/images/News/InlineImages2007/wart.jpg



Remarks



“(the M12) is sort of a bear to wheel around, but that’s something you gotta expect – the thing is twice the size of my grandad’s car – but it’s something you get used to pretty damned quick.”



“On the battlefield speed is life and the M12 has that in spades – having a great big damn gun don’t hurt, either.”



“One word: hand. brake .”



“I have yet to come up against an obstacle that the warthog couldn’t go right over.”



“The Sarge hates it when we ram stuff, says the ‘hog ain’t indestructible. But it sure feels like it when you’re plowing through a crowd of startled Grunts, though.”



“The seats are unreal! I was thinking of pulling a set out of a parts vehicle and shipping them home… but the wife shut it down – says everyone would be able tell where they came from.”



“Look at these legs – pretty nice, huh? It’s totally from getting in and out’a the ‘hogs. Thirty-six inch damn step height.”

PXG
04-07-2007, 01:04 AM
Re: The Official Halo Thread



Bungie Weekly Update

http://www.xboxusersgroup.com/images/stories/icons/bungie.gif
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Although you probably forgot about it, after two years of non-stop Multiplayer, Halo’s Campaign mode features lots of cinematics. Now in the past, these were put together by a hard working and talented team that basically comprised Joe Staten and CJ Cowan. And a keg of Pabst. One of the massive changes this generation is the addition of far more cinematics resources. We’re still going to do all the cinematics using the game engine as the basis (for continuity and immersion) but the sheer wealth of tools available to the cinematics team now is staggering.



One of the long-term additions to that team is Lee Wilson, a bona fide Hollywood storyboard artist. He frames and composes many of the amazing shots you’re going to see in the cinematics this time, working in close concert with CJ and Joe. Although Lee is straight out of movie production, he is also a comically stereotypical cheery cockney chappy. Honestly, sometimes I expect him to come in with a chimney brush and a cloth cap singing, “Mary Poppins, Step in Toime!” He is also the greatest plasma grenade stickmeister ever to fight his way out of Saaaarf London.



The beauty of this storyboarding approach is that it eliminates much of the compromise that often goes into the process. A shot is framed – and then it’s replicated by animators and artists pretty much exactly as it was imagined.



In Halo 3, the animation resources available to us are deeper and broader, and the sheer volume and quality of animation is increased exponentially this time around. I’ve already been watching some of the roughed in animatics, and more excitingly, the fully integrated stuff in-game. Right now, it has a lot of placeholder audio and music, but as those layers are spliced in, it’s going to become even better.



I noticed this with a subtle example - a Marine tech sits on a muddy berm and examines a pice of equipment. He shuffles to get comfortable. Now, this kind of subtlelty is hardly new to any form of animation, but it's a good example of how much extra care and energy we're committing to this important area of the Campaign game.



Although there are a ton of straight up technical improvements – such as better lighting, or more realistic faces – stuff like our new lip-synching tech takes a back seat to the actual events going on in the cinematics and the vignette-style cutscenes. From the first level of Campaign, to the final moments of the trilogy itself, we hope to bring you a compelling and stunning conclusion to the story arc and the technology ramp that we’ve built ourselves.



And speaking of technology…



Perhaps the single greatest improvement, and the one on which we have spent most of Halo 3’s development time and resources on, is the trusty UNSC Fusion Core. The safest, most intelligent way to transport and store highly explosive compressed plasma energy. Think of it as a Faberge Egg, filled with plutonium and nitroglycerin. Of course, the reason these things are stored in flimsy glass and aluminum containers it top secret. Suffice it to say that the answer is very scientific.

http://www.bungie.net/images/News/InlineImages2007/fusioncoreshistory.jpg

The first fusion core was pretty, but lacked the necessary warning signage seen in the new, improved Halo 3 Fusion Core. The new improved Fusion Core will become important in strange, secret ways in Fall 2007. Consider yourself warned.

http://www.bungie.net/images/News/InlineImages2007/fusionstates.jpg

Here we see the three stages of Fusion Core "stability" from inert to face-meltingly assploded. The trick is to not use them as desks, or hiding places. Rolling and stacking them can be deadly, or rewarding. Depending on your level of skill and patience. Everything you see here is in-game, except the hexagons.



The noble Fusion Core didn’t even exist in Halo. The Xbox at that time, simply couldn’t handle the truth: The truth being that storing explosive superheated radioactive materials in teetering stacks is the wave of the future. So we had crates. And non-explosive boxes. For Halo 2, we decided that crates needed a little more flava – and in this case, the flava was muy caliente! Enter the Fusion Core.

recognizing exploding objects in video games. MRI techniques have shown that up to 80% of your brain’s potential power is actually used for that, and knowing that coins or a rocket launcher are hidden behind a waterfall. The Fusion Core is our homage to your brain’s higher functions. In a Western themed game, it would be a barrel of gunpowder. But this is the future.

http://www.bungie.net/images/News/InlineImages2007/FusionCoreQTsmall.jpg (http://download.microsoft.com/download/1/3/b/13ba0977-9968-4232-a19c-7fd285e8a97f/fusions.mov)

It is a well-known scientific fact that much of an adult brain is devoted to

3D Fusion Core QT VR Apocalypse. It's provocative. It gets the people goin'. Right Click image to Save As.

Use arrow keys to rotate! Are you still not entertained!?



Fusion Cores can be used as weapons, or as traps. Personally I liked tipping them off the elevator in Ivory Tower, or shooting them as an opponent walks by, rather than wasting bullets on multiple headshots. In Halo 3, you’re going to need to use them a lot. Especially in High Ground. Conserve bullets – shoot Fusion Cores - It’s the green thing to do. Also, do not hide behind Fusion Cores. Why are we giving out all this information and imagery about Fusion Cores you ask? Well because they’re about the least top-secret thing in all of Halo 3, and also to distract you from the slightly bad news below. But keep reading, because the news eventually gets better. And then much better.



Sketch’s Halo 2 Matchmaking Update! Read this! It is very, very important.



As you know by now, we’re just over a week away from unleashing two brand new Halo 2 multiplayer maps upon the world. “Desolation”, a remake of the Halo 1 map Derelict, and Tombstone, a remake of the classic “Hang ‘em High”, are both being released on Xbox Live on Tuesday 4/17. For the bargain price of $4.00 you’ll be able to unleash a new can of whoop-ass on these completely re-imagined multiplayer arenas. We’ll have a lot more to say (and show) about each of these maps next week as part of our continuing coverage on Bungie.net.



However, before we can release the new maps, we need to release a new auto-update for Halo 2. My sources tell me this is likely happening at some point next week and there could be a small interruption in play while this update is being deployed.



The primary purpose of this update is simply to enable the game to recognize the new content but we’ve also taken the opportunity to enhance some of our existing Banhammer functionality. This will be transparent to our legitimate players but suffice it to say that we’ve got a few new bells and whistles under the hood that should hopefully further combat and deter cheaters and jerks who are still trying to ruin your fun online. They will know immediately that something has changed.



This update will clear your online networking history which means that for a short period of time, the game won’t have any record of your ideal network capabilities which means you could experience some shaky games until things settle down. Basically over time the game learns what size games you can reliably host in order to give you the best possible experience but initially it’s not going to know if you’re on dial-up or a T1. This should return to a peaceful state of harmony after a few games. It’s also worth noting that the update will erase your “map cache” on your Xbox – this means that the first few games you play after the update could take a little longer than usual to load the maps since they’ll have to be freshly loaded into memory. This also means that the maps will need to be loaded from your Xbox game disc, so if you have a scratched or damaged disc, you could encounter some errors that you might have noticed before since the maps were previously already cached.



The point to all of this is just to let you know that longer load times and potential rocky games are expected and perfectly normal but everything will return to the way it was after you play a few games.



We are currently planning to update the Halo 2 matchmaking playlists the week following the map release (around 4/24). You’ll have some time to download the new maps but once the playlist update comes, please be aware that almost all playlists will require the new maps to play. You can of course play custom games and offline games as much as you want as soon as the maps are released, but on or around 4/24, you will need the new maps to enjoy the majority of the playlists offered in matchmaking. Lastly, in conjunction with a new auto-update, new maps and fresh playlists, we’re going to RESET ALL RANKINGS for Halo 2.



The last time we did a ranking reset was the release of the map pack and corresponding auto-update and we feel it’s right to do it again since the online landscape will be changing. This reset will also even the playing field in a world where the population has diminished somewhat and the majority of players are spread far across the level spectrum. It will pull everyone back together again and make it easier to get into games.



It’s awesome that we still have a steady group of people playing Halo 2 even today and we’re really looking forward to invigorating the online game one more time with new maps and a fresh ranking start before we look towards Halo 3. As always you can share your suggestions, requests and comments about matchmaking in our Optimatch forum here on Bungie.net. Thanks for your support and we’ll see you back on Xbox Live soon!



Thanks Sketch, and now back to our regularly scheduled programming.



Audio has seen some noticeable improvements too. Honestly, it’s sounded about perfect for months, but they just keep adding layers to it. Last night during a multiplayer test I heard a few new sounds – including a very convincing waterfall sound in Valhalla, that works really well over distance, and a new sniper ricochet sound that made me poop mah pants. It spanged off a rock behind my head, and even though I had missed the sniper contrail, I knew I was in jeopardy. It sounds hot and fast and frightening. And it isn't just one sound - it's lots of different effects, each scarier than the last. The ricochet sounds are backed up by (in Valhalla at least) a distant echo of the report itself, arriving fractionally after the bullet itself.



The distant muffled battle sounds continue to amaze me, and they’re being tuned frequently. They sound so real, that it’s hard not to think of them as an ambient soundtrack – but they’re all made by real gunfire in the distance. I also noticed a subtle, brief distortion sound when using team chat – kind of a futuristic mic crackle. It’s subtle and brief, but it’s there. Marty laughed when I said I’d noticed all this new stuff in the public beta build and pointed out that his guys (Jay and C Paul) were still adding tons of cool new stuff. And that I would be “amazed.”



Best of all; you guys will get to hear this stuff for yourself in the Public Beta later this spring (more news on that fairly soon) and you’ll get to see how much the graphics have changed since the Alpha. The Public Beta itself will probably be the very first opportunity for you to see some of the new lighting, textures and decorator effects – even the next Vidoc feature (coming soon, but sometime between now and the Public Beta) only features graphics from the Alpha build.

http://www.bungie.net/images/News/InlineImages2007/fusioncoresmister.jpg

So yeah. Big changes coming. Big changes and big news. Next week is going to be significant. Until then, enjoy this potted history of Mister Chief's evolution.</div>
</div>

PXG
04-07-2007, 02:21 PM
Re: The Official Halo Thread



Halo novel now in even cheaper paperback

http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/final_onyx_cover-225.jpg

Now you can pretend you can read for cheap. Ghosts of Onyx, set in the universe of the frightfully popular Halo first-person shooter game, is finally available as a $7.95 paperback. For your enjoyment, we have obtained the following promotional excerpt from the novel.



"Pew! Pew! The Halo guy shot his pistol at the other Halo guy. He changed weapons to the rocket launcher. He changed weapons to the sniper rifle. He changed weapons to the pistol. He changed weapons back to the sniper rifle. Pew! Pew! The Halo guy killed the other Halo guy. Now there were some more Halo guys coming toward him. Pew! Pew!"

Hotapplepie
04-07-2007, 02:30 PM
Re: The Official Halo Thread



Marty is pretty good at hyping stuff

SuperEclipse
04-10-2007, 05:32 AM
Halo 3 Beta Dated.^^



May 16th link (http://www.bungie.net/News/content.aspx?type=topnews&amp;link=MPBetaAndVidocRelea se)



I can't wait :P

PXG
04-10-2007, 08:43 AM
Re: The Official Halo Thread



Halo 3 Multiplayer Vidoc

http://www.xboxusersgroup.com/images/stories/icons/bungie.gif

http://img260.imageshack.us/img260/630/85169543lx8.png

http://img168.imageshack.us/img168/6514/61100499aq8.png

http://img57.imageshack.us/img57/1112/50399559eq4.png

http://img409.imageshack.us/img409/1892/46827973ww4.png

http://img65.imageshack.us/img65/7668/49477920et3.png

Gamers who can’t wait for the multiplayer beta this May can get an even earlier look at “Halo 3” with a new, behind-the-scenes video feature available at http://www.bungie.net and in high definition over Xbox LIVE Marketplace. Starting today, viewers can go behind the scenes at Bungie Studios to learn about the people, technology and process that are making “Halo 3” an unforgettable multiplayer experience, and to get a taste of what to expect from the upcoming “Halo 3” multiplayer beta. The latest multiplayer video documentary, titled “Is Quisnam Protero Damno!,” will offer a glimpse at how “Halo 3” multiplayer maps are being designed, built and architected, and how these amazing spaces are converted into fun places in which to play. Gamers can also catch the first-ever glimpse of brand-new “Halo 3” multiplayer levels in their early stages of evolution and construction.



View Halo 3 Multiplayer Vidoc (http://www.bungie.net/age_gate.aspx?fw=/wEFc2h0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25 sb2FkLzYvNC80LzY0NDIwNTJlLTA5NmYtNDJiMC1iOGViLTFjZ GMyZjNjYjAzOC9IM192aWRvY18zX01QX2JuZXRfMzYwcF8yTWJ wcy53bXY=&amp;gs=/wEFBkhhbG8gMw==)



Right Click to Download,or Click to watch it (http://download.microsoft.com/download/6/4/4/6442052e-096f-42b0-b8eb-1cdc2f3cb038/H3_vidoc_3_MP_bnet_360p_2Mbps.wmv)



NOTE:sorry about the image quality

PXG
04-10-2007, 11:41 AM
Re: The Official Halo Thread



i just watched it.it was amazing.

Revan654
04-10-2007, 11:46 AM
Re: Halo 3 Beta Dated.^^



already posted -&gt; The Official Halo Thread - Page 2 - Onthexbox.com (http://www.onthexbox.com/forum/showthread.php?p=76576#post76576)

http://www.onthexbox.com/news1000.html

Halo 3 Beta Dated - Onthexbox.com (http://www.onthexbox.com/forum/showthread.php?t=7841)



do a search before posting.

Godly-Atheist
04-10-2007, 11:53 AM
Re: The Official Halo Thread



Now I feel bad that I didn't waste my money on Crackdown. Guess I'll just have accept Mass Effect as a game long enough for me to find a fps.

SuperEclipse
04-10-2007, 11:57 AM
Re: Halo 3 Beta Dated.^^


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">do a search before posting.</div>
</div>
Today, 09:43 AM

Today, 12:50 PM



Mine:Today, 06:32 AM.



Stop acting like hardass and lighten up.



I swear people like you make me want to leave forums. You act like a badass and a know it all. And take out other people, before you tell me to use search why don't you use it?

cmptrnrd16
04-10-2007, 12:08 PM
Re: The Official Halo Thread



Looks pretty good. Glad to see the assult rifle is back. Not really a fan of the asymetrical maps though. I like team deathmatch or team king of the hill on balanced maps. Halo never really had great maps. All the balanced maps where very open and didn't really weave in and out of themselves like great deathmatch maps in Quake and Unreal.

Revan654
04-10-2007, 12:10 PM
Re: Halo 3 Beta Dated.^^



Just telling you theirs forums for certain games. So you should post their. My post is linked to front page news that is different.

PXG
04-10-2007, 12:32 PM
Re: The Official Halo Thread



Halo 3 Dissected - New Details

http://medialib.computerandvideogames.com/screens/screenshot_176983.jpg

So Bungie has finally revealed details on when and what the multiplayer beta will consist of. There's no word on the size of the download yet but we'll be able to play three maps - Valhalla, High Ground and Snowbound - in a "wide variety" of gameplay types, says Bungie. The dev also hints that some of the game modes will be familiar while some will be new. One new game type we know about is called Escort.

http://medialib.computerandvideogames.com/screens/screenshot_176979.jpg

The three maps that we'll be able to slaughter each other over and over again on are the same ones that were revealed to the press last September. We also got to play with new weapons and vehicles during the Bungie visit too, and it looks like they'll all feature in the open beta. But several new features have now been revealed with the release of a brand new multiplayer-focused video.

http://medialib.computerandvideogames.com/screens/screenshot_176975.jpg

New features to play and test will also be in the beta. There'll be new grenade types such as the Spike grenade and Bubble grenade, there'll also be a new class of weapon, which will be the Brute's weapon-set. We already know that the Brute Spiker, which fires white hot nails into your enemy, will be playable as will the Spike grenade.

http://medialib.computerandvideogames.com/screens/screenshot_176963.jpg

Bungie also says that we'll see some of the enhanced online functionality but a lot of secret features are hidden in this beta. "We're keeping a lot of our powder dry for fall," says the studio, talking of the game's full and final release. "In May, when you're firing the Spiker, sniping vehicles with the Spartan Laser and sticking fools with the Brute Spike grenade, remember that it's just a peek-a-boo fraction of what's to come."

http://medialib.computerandvideogames.com/screens/screenshot_176946.jpg

The hyped-up use of the X button has now been revealed and will activate any type of equipment you're carrying. Equipment is new to the series and from what we can gather it looks to include the bubble shield, trip mines and some sort of portable energy lift. The first look at this transportable energy lift shows a Spartan dropping an object that fires him into the air, making it the perfect device for a quick get away or getting to higher parts of the map quickly.

http://medialib.computerandvideogames.com/screens/screenshot_176947.jpg

The Bubble grenade looks like a great addition to the deathmatch formula. Just drop the grenade when someone's chasing you and you'll be shielded from enemy fire and grenades. It's unclear at the moment whether or not you'll be able to shoot out of the bubble. Visually the effect of the bubble looks amazing, it appears soft and bouncy, just like a, err, bubble would be, we guess. The other new addition is the trip mine. Drop this as you're about to be run over by a Warthog and the Warthog, all its passengers and little old you are blown to kingdom come.

http://medialib.computerandvideogames.com/screens/screenshot_176985.jpg

"All of the game footage in this doc was taken during the Alpha stage and isn't even representative of what you'll see in the Public Beta, let alone the final game," says Bungie.

http://medialib.computerandvideogames.com/screens/screenshot_176949.jpg

"You will see frame rate skips, unfinished animation and graphical features that will change come Fall. All the footage is clearly marked Alpha. You're looking at the features here folks, not the final quality bar - which we've set pretty high. Your next taste of that will be in May."



Fingers crossed the next slice of info will about the single-player campaign mode.



The multiplayer beta goes live on May 16. When it does, Bungie would like us all to do them a personal favour: "walk down to the beach, the river or the lake in High Ground and Valhalla, and take a look at the water." Nice.

Hotapplepie
04-10-2007, 02:00 PM
Re: The Official Halo Thread



Just watched the Vi-doc and I cant freaking wait. Even in alpha it looks pretty good IMO. And am i the only one who is looking more forward to the singleplayer than multiplayer?

cmptrnrd16
04-10-2007, 06:20 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;76613 wrote:</div>
<div class="bbcode_quote_body">Just watched the Vi-doc and I cant freaking wait. Even in alpha it looks pretty good IMO. And am i the only one who is looking more forward to the singleplayer than multiplayer?</div>
</div>


Only if I hear from a lot of people that the single player is leaps and bounds better than Halo2. As in, no jumping from character to character, and better challenges than "find the door that looks like every other door/wall in the level and go through it because unlike 5 seconds before it was closed". I find Halo1 fun, but Halo2's multiplayer was a bore.

Revan654
04-10-2007, 06:35 PM
Re: The Official Halo Thread



http://www.onthexbox.com/video28.html - Video now on the site.

McLean78
04-10-2007, 09:21 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;76613 wrote:</div>
<div class="bbcode_quote_body">Just watched the Vi-doc and I cant freaking wait. Even in alpha it looks pretty good IMO. And am i the only one who is looking more forward to the singleplayer than multiplayer?</div>
</div>
I'm with you there. The E3 announcement video is still more exciting to me than any multiplayer footage they've shown. But I tend to value single-player and co-op over versus in general.



I'm still waiting to be impressed by the graphics, though. What they've shown so far still looks a lot like Halo 2, imo.

Revan654
04-10-2007, 11:09 PM
Re: The Official Halo Thread



28 new screen added -&gt; http://onthexbox.com/screenshots28.html



Still waiting to see some amazing graphics. Still looks like Halo 2. Hopefully those graphics are just place holders.

SuperEclipse
04-11-2007, 02:38 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;76675 wrote:</div>
<div class="bbcode_quote_body">28 new screen added -&gt; http://onthexbox.com/screenshots28.html



Still waiting to see some amazing graphics. Still looks like Halo 2. Hopefully those graphics are just place holders.</div>
</div>


The graphics are still in alpha.

Revan654
04-11-2007, 02:45 AM
Re: The Official Halo Thread



we all know. thats why it says alpha at the bottom :) Better be something amazing going from alpha to Beta to Retail.

PXG
04-11-2007, 06:13 PM
Re: The Official Halo Thread



EGM: "Word is another Halo game is in the works."

http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/egm_rumormill.jpg

We may transition from waiting years between Halo releases right into Halo overload extremis. Halo will become the Will Ferrell of the gaming world, and we'll see the Master Chief in every game that comes down the line.



Reader Hashbrown_Hunter sent in a scan from the latest EGM Rumor Mill reporting that it isn't the episodic Peter Jackson project or the Halo Wars RTS that Bungie is currently working on ... so where does that leave us? "Word is another Halo game is in the works," they say. There's always a chance it'll be Halo 2.5, with all the missing single-player levels added in so it doesn't feel so short. And we're also not counting out Halo: Warthog Racing just yet.

PXG
04-11-2007, 06:19 PM
New Halo 2 Maps Screenshots



New Halo 2 Maps Screenshots

http://img406.imageshack.us/img406/2395/h2tombstoneaction01ck7.jpg

http://img402.imageshack.us/img402/1652/h2tombstone02ty8.jpg

http://img412.imageshack.us/img412/5323/h2tombstoneaction02oi0.jpg

http://img338.imageshack.us/img338/7622/h2tombstone08qk0.jpg

New screenshots and exclusive concept art of the upcoming Halo 2 maps (Desolation and Tombstone). These maps will be available for download on Xbox Live in exactly one week, next Tuesday the 17th.



More Screens (http://gameplanets.blogspot.com/2007/04/new-halo-2-maps-screenshots.html)

PXG
04-11-2007, 06:24 PM
Re: The Official Halo Thread



18468

Hotapplepie
04-11-2007, 08:06 PM
Re: The Official Halo Thread



I just freaking love the Halo music.

PXG
04-11-2007, 08:11 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;76746 wrote:</div>
<div class="bbcode_quote_body">I just freaking love the Halo music.</div>
</div>
me too :D

surrealist
04-11-2007, 11:24 PM
Yahoo on the Halo 3 train



http://img249.imageshack.us/img249/8565/picture1lc4.png (http://www.yahoo.com/s/554840)

SuperEclipse
04-12-2007, 02:56 AM
Re: Halo 3 Beta Dated.^^


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;76593 wrote:</div>
<div class="bbcode_quote_body">Just telling you theirs forums for certain games. So you should post their. My post is linked to front page news that is different.</div>
</div>


Oh, Sorry about then :D

PXG
04-13-2007, 08:31 AM
Re: The Official Halo Thread



Part 1 (http://www.gametrailers.com/umwatcher.php?id=56441)



Part 2 (http://www.gametrailers.com/umwatcher.php?id=56647)



it looks good.nice :bang:



i like it

xenos
04-13-2007, 09:41 AM
Re: The Official Halo Thread



some more little tid-bits (everything is subject to change):



-deployable items (trip mines, bubble shield, grav lift, etc) will be on the map, you will not spawn with them. you can only hold one at a time, and yes you can hold the flag while holding a deployable item. currently the spawn times for these deployable items is very long.



-you can destroy the bubble shield by destroying the generator itself. other players and vehicles can pass through the bubble shield to deal some melee or sword damage, it will only stop explosions and projectiles (bullets, plasma, etc). also the bubble shield is not taking place of the overshield both will appear on the map.



-the entire match will be recorded (to a degree) for replays, same with campaign (for right now). each recording session only takes up a few KB each and can be played at any resolution you choose. this feature will be available for everyone, with or without a HDD. at this point in development it's possible to share hours of replay footage over XBL but that will probably change since that would not be practical.



-matchmaking AND a server browser are in the current build. so hopefully that pleases both worlds and hopefully it makes it into the final game.



-Grenade physics are unfinished, but will now have material-specific physics.



-the needler has been improved greatly (heard that before :roll: ). the needles move much faster. travel at greater distances, and do more damage per shot then either halo before.

PXG
04-15-2007, 11:44 AM
Re: The Official Halo Thread



Rumour: Halo 3 or Halo Wars OST To Include Scissor Sisters ?

http://www.music-videos.duncans.tv/images/Scissor-Sisters.jpg

Some news that was revealed today on Channel 4, and well depending on your views of the Scissors Sisters style of music this could be good or bad.



The Scissor Sisters were recently interviewed on the Big Day, a show which airs on Channel 4. During the interview Halo 3 was mentioned A LOT. Then came the words from the Scissor Sisters themselves, saying one of their songs was to feature on the upcoming 360 title Halo 3.



So they're on Halo 3, but wait maybe they got it wrong. QJ.net have an article stating that one of their songs will in fact feature on the RTS Halo Wars and not its bigger brother Halo 3.



Anyway as the title states this is nothing more than a rumor at this time. But personally, well I'd rather not listen to 'Don't Feel Like Dancin' while killing a few thousand Grunts. What are your views on the Scissor Sisters possibly featuring in Halo 3?

McLean78
04-15-2007, 01:13 PM
Re: The Official Halo Thread



What kind of music do the Scissor Sisters make?



Even if this is true, I really doubt the music would be a part of the normal game music. More likely something for the credits, or something playing on a jukebox in a bar you pass through, or on somebody's radio during a cutscene or something.

xenos
04-16-2007, 11:12 AM
Re: The Official Halo Thread



i guess this was made in response to all of the crying about halo 3 alpha "looking like halo 2". i know that no one will make that statement once they see the final game so i dont think it's any big deal, but the video is still kinda cool.



enjoy



halo 2 vs halo 3 (http://www.machinima.com/watch_flash.php?filmId=22388&amp;adVideoTimeOut=25000&amp; playAdVideo=true&amp;useDefaultAdCO=true&amp;playMacPromoV ideo=false&amp;noAdVideoStaticAdCo=TF&amp;useDefaultNoAdVi deoStaticAdCoURL=false&amp;videoLink=http://htod.cdncon.com/o2/machinima/halo-pro/streams_orig//halo23_med.flv&amp;videoInfo=Halo%20News%204%20-%20Halo%202%20vs%20Halo%203%2CBungie%2CHalo%2CApr-13-07%2C1%3A23%2C7%20MB&amp;channelLink=http://www.machinima.com/films.php?engine=8&amp;shrme=http%3A%2F%2Fwww.machinim a.com%2Fsharevideo_form.php%3Femailfriend%3D1%26pa ge_title%3DHalo%20News%204%20-%20Halo%202%20vs%20Halo%203%26page_type%3Dvideo%26 page_url%3Dhttp%3A%2F%2Fwww.machinima.com%2Ffilms. php%3Fid%3D22388%26filmId%3D22388&amp;dnld=http://htod.cdncon.com/o2/machinima/halo-pro/streams_orig//dl.php?filename=./halo23_med.flv&amp;fdbk=http%3A%2F%2Fwww.machinima.com %2Ffdbkvideo_form.php%3Ffdbk%3D1%26page_title%3DHa lo%20News%204%20-%20Halo%202%20vs%20Halo%203%26page_type%3Dvideo%26 page_url%3Dhttp%3A%2F%2Fwww.machinima.com%2Ffilms. php%3Fid%3D2238)

surrealist
04-16-2007, 11:24 AM
Re: The Official Halo Thread



cool video. halo 3 has six months left of polish. how can anyone be concerned?

xenos
04-16-2007, 01:20 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;77287 wrote:</div>
<div class="bbcode_quote_body">cool video. halo 3 has six months left of polish. how can anyone be concerned?</div>
</div>


i agree, especially when you consider that 90% of what they have shown us isnt even real.

Hotapplepie
04-16-2007, 02:07 PM
Re: The Official Halo Thread



I was over at Xbox.com and they showed a pic of the video and there seemed like a date was on the bottom that said some day on some month 2005.

xenos
04-16-2007, 03:02 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;77302 wrote:</div>
<div class="bbcode_quote_body">I was over at Xbox.com and they showed a pic of the video and there seemed like a date was on the bottom that said some day on some month 2005.</div>
</div>


date for which vid? halo 3 right?

PXG
04-16-2007, 09:41 PM
Re: The Official Halo Thread



Bungie Weekly Update
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Now that the dust has settled on the Beta release announce and the Vidoc reveal, we thought we should go over some of those questions we raised. We’re purposefully leaving some stuff as either a surprise, or a deeper revelation, but we should definitely give you guys props on your sleuthing. The number of things you discovered from single frames, or blurry moments, or distant sketches on whiteboards – astonishing. Of course, there were almost as many cockamamie theories as correct ones, but we’ll let you figure out which were which in May and then again in fall.



We did show off a few levels. Three of them you’d seen before – Valhalla, High Ground and Snowbound. Those are the three that comprise the Beta and you’ll be playing them yourselves in about a month. One of them, which I’ve seen described as everything from a “Forerunner castle” to a “remake of Gephyrophobia” and it is in fact neither, although the latter is a fair assessment of its bridge-like structure. In fact, we didn’t show off the most interesting part of that level.



You also saw some concepts, placeholders, prototypes and things that were never planned for inclusion in the final game. You saw some fake and placeholder and ancient UI (my favorite thing was a fan video where they thought they’d discovered how many campaign levels were going to be in the final game.) and loads of other accidental red herrings.



So, almost all of the reaction we read was positive, but there was some grumbling about the graphics. You can decide for yourself if you like the look of the game in a few weeks, and you’ll certainly recognize moments and areas from that footage. All three levels however, have undergone significant improvements since that footage was taken, months ago, including lighting, decorators, textures, and my favorite – water effects. I don’t want to overpromise here and set your expectations too high, so I am deliberately capping the type of language I use to discuss these improvements. A good example however, would be the water in Valhalla.



In one moment of the Vidoc, we see a Spartan launch out of the Mancannon and meet a sorry, embarrassing end in mid air as a sniper uses him for target practice. Now in that footage from old build, he tumbles into the river and slides splash-lessly into a boring placeholder water effect. He won’t do that in May. He’ll do something neater.



You guys did see the final revelation of the mysterious X-Button. It’s what’s known (at the moment) as Equipment. The two very plain examples shown in the Vidoc were the Bubble Shield and the “Tripmine.” Both can be used in all manner of strategic and hilarious ways. There might have been another, but you can wait a month to see that one.



First, I’ll address some of the panic about the balance issues inherent in the implementation of an all-new feature. I read many mails and posts about how Bubble Shields would littler the landscape like an Igloo village. Well, they won’t. A piece of equipment will be a rare and valuable find. It will be located, you will pick it up and you will choose when and where to deploy it. As you can see in the HUD, it’s indicated that you’re carrying it. Pressing X will drop it – not throw it.



In the old alpha footage you’re watching, the shield generator actually rolled downhill and the player protected inside it had to walk backwards with it to enjoy its shelter. In the beta, it won’t roll. We’re still playing around with things like that. It’s also possible to simply walk inside the shield and fight the inhabitant. It only protects them from explosions and projectiles. Vehicles and people can wander right through. If you die without deploying it, you’ll drop it, just like a gun or ‘nades. Someone else can then pick it up and use it.



In the Beta build, it has a short-ish lifespan and in fact, can be destroyed. You stand inside the bubble and shoot the generator til’ it explodes. Usually, there will be just one available on a map at any given time. Same thing goes for the tripmine, and any other equipment items we may or may not include in the game. Rest assured, they are incredibly fun to use, and add a subtle layer of strategy, without fundamentally impacting any of the typical Halo “flow.” In fact, it improves it. There. I said it.



One weird detail I kept getting asked about is, “do you hurl them like grenades?” The answer is no, you just drop ‘em – but that means if you stand on a cliff edge, you drop it over the cliff edge. You choose where you drop it, in other words.



Folks spotted other things in the Vidoc too. A new weapon. I saw it referred to as the “chain gun” but I ain’t talking. Although I will tell you that no, you can’t pull the chaingun off the back of a Hog. They saw the Spike grenades in action. You cycle through the grenade selection just like in Halo 2, only you use the LB button this time (depending on your chosen control method) and yeah, you have to think about which grenade you’re using next. I usually plan things out in advance before taking off on a grenade spree.



The movie stuff – the Saved Films feature shown in the Vidoc is going to be huge. We showed a pretty advanced version of it in the Vidoc – which you won’t get to play with in its entirety during the beta. We’ll give you a wee taste however, allowing you to save films and view them, we’re just going to limit your camera controls. I think the saved films feature is going to make Machinima fans delirious, but more importantly, regular players are going to use it for entertainment and skill improvement. The ability to see how someone beat you, and analyze it, is a fundamental improvement, but it’s just the tip of the iceberg.



We’ll have map guides, and more info around the time the Beta goes live next month. But lots of stuff happens this month too.





The Halo 2 AutoUpdate!



Matt Priestly came up with some very useful hints on how to deal with issues you may have encountered since we made the Halo 2 autoupdate this week – and some hints on getting the two new maps next week. The Autoupdate was designed to fix problems with cheating, folks bridging for host and a bunch of other crap that people do online to make your life suck. The upside is that things should be much better for all honest, decent players. The downside is that there will be some initial teething troubles before things even out and improve.



Getting a “dirty disc” message, failing to load a map, or having a party member fail to load a map:



As you play Halo 2, your Xbox makes copies of the maps on your hard drive. Getting the auto-update cleared out those copies, so the maps need to load fresh copies from your DVD. If your poor old disc has suffered abuse and scratching since the last time these files were cleared, you may run into problems. Try cleaning your disc and see whether that helps with the issue. If your disc is badly damaged, you can probably borrow a disc from a friend until you load all the maps for the first time, then switch back to your own DVD. You can force the maps to load one at a time by starting local split-screen games before you go online. It’s also a valuable reminder to take good care of your game discs…



Slow, or laggy games on Xbox Live:



The auto-update cleared everyone’s online playing history, so at the moment some consoles with bad networking are being chosen as host even though they shouldn’t be. This problem will solve itself in a week or two as consoles with bad networking drop themselves from the host pool and a better “history” is built up on a per console basis. This happens every time we do these updates and sorts itself out to your benefit, very quickly.



Failing to get the update (or the maps on Tuesday) when using an Xbox 360, a VGA connection, and a PAL television



The Xbox downloader and update programs needed to get AU5 and the new maps (when they arrive on Tuesday) don’t properly support PAL-60 TV on the Xbox 360. This is simply because the backward compatible part of the dashboard was never updated for that resolution and it means you can’t use VGA to run these programs. However, fret not - to work around this, switch over to the composite (yellow) cable that shipped with your Xbox 360, get the update and the maps, and then you can switch back to VGA and play happily like nothing ever happened. Of course, if you’re using a VGA monitor, it does mean you’ll have to connect to a regular TV to complete that process.



Getting dumped back to Stage 1 of matchmaking after finding a full group, or having hosts drop out of the game just after it starts.



These are signs of the new anti-cheating features in action. Somebody was trying to cheat, in all probability.



Getting the Maps



The new maps available next week are $4 in the US. To get ‘em, you simply load up Halo 2, and go to the DLC part of the UI. Then you have to enter a credit card number and so on to actually purchase the maps. Now, the main problem we’ve heard is from (usually) kids who don’t have a credit card of their own, so our solution is to send me cash, or alternatively have a parent let you make the purchase on their card. Now you can also buy various types of pre-charged Visa gift cards – these will also work, I am told.



Now, since there will be new maps, there will also be new Matchmaking playlists. We apologize again for the necessary inconvenience and complexity this introduces. But here’s the latest info from Sketch:



New Map and Matchmaking Update!



It’s official – both Tombstone and Desolation will be available for purchase on Tuesday 4/17 starting at approximately 2:00 AM PDT. Remember these maps are old school so they aren’t available on marketplace. You’ll have to purchase them via the Halo 2 in-game downloader. Just select “Content Download” from the Xbox Live menu and you’ll be good to go. They will work on Xbox 1 or an Xbox 360 – however, the downloads are box-specific which means if you play Halo 2 on two different boxes, you’d have to pay for and download them twice regardless of whether or not you use the same gamertag. Good news is that the maps are suh-weet and there’s never been a better time to dust off Halo 2 and dive back in for some online action.



The new maps will not be available in matchmaking immediately. We’re going to wait roughly a week to allow people time to get them downloaded before we roll out our next playlist update. This is currently slated to happen around 4/24 to 4/27ish but we’re going to wait and see how things are going online before locking that down. We’ll keep you posted. In the meantime, the new maps will obviously work just great for online custom games, system link or split screen play.



This next update will bring a few changes to the Halo 2 matchmaking scene – most notably the inclusion of the new maps (duh) but we’re also consolidating a few things to tighten up the population. And, as we mentioned last week, this update will be accompanied by a full reset of all rankings in light of the new online landscape and maps. It’s important to note that before his departure for a luxurious vacation, Ninja on Fire helped me create the latest update (so don’t direct all your hatred towards me J). We want to offer the new maps into matchmaking for people who purchase them but we also don’t want to totally penalize people who aren’t able to buy them right away. With that said, here’s how the new update is shaping up:



* Rumble Pit – Unranked – FFA – New Maps Required!

* Double Team – Ranked – 2v2 Teams

* Team Slayer – Ranked – 3 / 4 vs. 3 /4 - New Maps Required!

* Team Skirmish – Ranked – 3 /4 vs. 3 /4 – New Maps Required!

* Team Training – Unranked – 3 /4 vs. 3 /4

* Team Snipers – Ranked – 3 / 4 vs. 3 / 4 – New Maps Required!

* Team Hardcore – Ranked – 3 /4 vs. 3 /4

* Team SWAT – Unranked – 3 /4 vs. 3 /4 – New Maps Required!

* Big Team Battle – Unranked – 5 / 6 vs. 5 /6



As we’ve always said, as the online population shrinks, we’re going to have to consolidate some playlists and take measures to ensure we’re maintaining a critical mass and allowing people to easily match into games. This update will see the removal of BTB Skirmish and BTB Slayer and the return of a modified Big Team Battle which will contain a combination of Slayer and Objective (with a little more weight on the Team Slayer variants). Also, due to underwhelming usage, we’re cutting Rumble Training. Over time we’re going to continue monitoring online statistics and user feedback and adjust the playlists in future updates accordingly.



And finally, Rob Bava, a photographer and artist of Malton, Ontario, submitted his own Mister Chief, built in the PC racing game, Live For Speed. You can see more of his stuff here: http://280dg.com/portfolio/

http://www.bungie.net/images/News/InlineImages2007/halo3lfs.jpg</div>
</div>

PXG
04-17-2007, 01:00 PM
Re: The Official Halo Thread



Master Chief Shoots Out The Blastacular Map Pack &gt;



The Halo 2 ‘Blastacular Map Pack’ is now available for download over Xbox Live. This pack is US $4.00, and it contains two maps: Tombstone and Desolation. This should hold us over for 1 more month until Halo 3 Multiplayer!

Italian Bastard
04-17-2007, 03:43 PM
Re: The Official Halo Thread



This is freakin' awesome. Haven't read that much in awhile but very informing.

PXG
04-17-2007, 04:02 PM
Re: The Official Halo Thread



Halo 3: The Bigger Picture Video

18663

Halo fan Michael Clare analyzes every piece of Halo 3 media ever released by Bungie and gives an in-depth look at his findings.

PXG
04-17-2007, 04:05 PM
Re: The Official Halo Thread



Ongoing Halo Comic Details Emerge

http://marvel.com/comics/onsale/covers/0707/Halo.jpg

Kotaku reports on how Marvel.com has updated their comics listings with details on the new ongoing Halo comic book, Halo: Uprising, written by Brian Michael Bendis with art by Alex Maleev. Included on the page is possible cover art as well as a brief summary of the plot of the book.



Picking up from the conclusion of blockbuster video game Halo 2, the must-read issue reveals how the Master Chief, while onboard a hostile ship headed towards Earth, is battling against Covenant forces! Intertwined with Master Chief's interstellar one-man-war is the saga of a great American city's rebellion and downfall, two disparate lives' collision and shared fate, and the Covenant's hunt for an ancient relic of untold power and value. With hope dwindling and the fate of humanity hanging by a thread, is there any chance for a future?



While it might sound generic, this is Brian Michael Bendis, the guy Marvel uses when they want to make something interesting. He is the man.



The first issue will retail for $3.99 and will hit store shelves on July 18th. Michael Fahey



Halo: Uprising #1 (Marvel.com) (http://marvel.com/catalog/?book_id=7013)

surrealist
04-17-2007, 06:12 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">PXG;77356 wrote:</div>
<div class="bbcode_quote_body">Master Chief Shoots Out The Blastacular Map Pack &gt;



The Halo 2 ‘Blastacular Map Pack’ is now available for download over Xbox Live. This pack is US $4.00, and it contains two maps: Tombstone and Desolation. This should hold us over for 1 more month until Halo 3 Multiplayer!</div>
</div>
Thoughts on new Halo 2 maps?

aurrun
04-17-2007, 09:34 PM
Re: The Official Halo Thread



Bah apparently someone on my friends list has the halo 3 beta.

Revan654
04-17-2007, 09:46 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">metalsux;77412 wrote:</div>
<div class="bbcode_quote_body">Bah apparently someone on my friends list has the halo 3 beta.</div>
</div>


Some are playing it now. I noticed that too.



Entire XBox Team has access to the Halo 3 Beta. MajorNelson is even playing it last night. I guess it has passed the testing.

surrealist
04-17-2007, 10:18 PM
Re: The Official Halo Thread



HALOID! MUST SEE!!!!



http://www.gametrailers.com/umwatcher.php?id=57998



Thats how MC should move like.. fight like.. thats a real Spartan right there!

PXG
04-18-2007, 08:01 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;77416 wrote:</div>
<div class="bbcode_quote_body">HALOID! MUST SEE!!!!



http://www.gametrailers.com/umwatcher.php?id=57998



Thats how MC should move like.. fight like.. thats a real Spartan right there!</div>
</div>


it is awesome :bang: nice

PXG
04-18-2007, 08:16 AM
Re: The Official Halo Thread



damn,it is really amazing :bang: i love the team work.MC and Samus :bang: great movie i love it :)



http://i4.photobucket.com/albums/y105/zayas_81/news-2006-05-24-wii60.jpg

surrealist
04-18-2007, 01:34 PM
Re: The Official Halo Thread



Halo 1 Pistol Hidden in Tombstone Map!



http://halo.snaver.net/files/images/H2_Maps/Hidden_Pistol/bungieftw-1.jpg



http://halo.snaver.net/files/images/H2_Maps/Hidden_Pistol/bungieftw-2.jpg



http://halo.snaver.net/files/images/H2_Maps/Hidden_Pistol/bungieftw-3.jpg



http://halo.snaver.net/files/images/H2_Maps/Hidden_Pistol/bungieftw-4.jpg



http://halo.snaver.net/files/images/H2_Maps/Hidden_Pistol/bungieftw-5.jpg

McLean78
04-18-2007, 06:20 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;77416 wrote:</div>
<div class="bbcode_quote_body">HALOID! MUST SEE!!!!



http://www.gametrailers.com/umwatcher.php?id=57998



Thats how MC should move like.. fight like.. thats a real Spartan right there!</div>
</div>
Haha nice. Doesn't make a lick of sense, but awesome fight scenes!

Hotapplepie
04-18-2007, 07:55 PM
Re: The Official Halo Thread



Yea, it was pretty cool, until the dancing.

Italian Bastard
04-19-2007, 10:36 AM
Re: The Official Halo Thread



So what does everyone think about the new halo 2 maps. I freakin' love em both.

PXG
04-20-2007, 03:54 PM
Re: The Official Halo Thread



Haloid High Resolution Video



18747

PXG
04-21-2007, 08:24 AM
Re: The Official Halo Thread



Bungie Weekly Update
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">This is a crazy busy week. Seriously. So my epic apologies for this practically non-existent update. All sorts of stuff is hitting the fan. Obviously we rolled out the INTERNAL version of the Beta, and in a few short weeks, the Public Beta goes live. Now, as usual, we built the Public Beta to cause as little impact as possible to the flow of Halo 3, but it’s still a tremendous amount of extra work. It should pay off in spades, however, as a fun experience for you guys, and an educational one for me.



The new Halo 2 maps came out, with what I would call “teething troubles.” There were lots and lots and lots of problems downloading and installing the maps. Fortunately, most of these issues have been resolved and as of very recently, those of you having failures should be able to get them now. Our apologies and again, making DLC for two consoles simultaneously was a challenge.



Most of you should be able to get ‘em today, a few of you might have to wait until Monday. And again, oops, our bad.



I’ve been asked a few times why the impending Beta is only three short weeks long. Well, obviously the number one reason is that the longer we’re spending resources taking care of the Beta, the less time we’re applying what we’ve learned from it to the final game. And statistically, three weeks is going to seem like a pretty long time when you look at the hours you log on the game.



The reasons you’re getting three maps is similar, but has as much to do with our normal production schedule as anything else. It’s easier to think of why you’re not getting the rest of the maps. They’re not done yet. All are geometry complete, but they’re being polished and tuned for graphics and gameplay ‘til the last minute. You could say that the maps you’re playing are the best balanced and most complete so far.



But they will change slightly, maybe noticeably when the game finally ships in fall. So by all means, learn ‘em well next month, but don’t get used to anything you see in there. Objects may have shifted while in flight.



We’ve been playing a lot of games out in the wild, so to speak. The Microsoft internal Beta finally gives us a taste of a real population for matchmaking, although at just a couple of hundred people, it can take time to find players in the Team games. Rumble Pit is pretty quick though. When the public beta arrives, we’re expecting to at least double that number! 400 people sound optimistic?



Although I complain about the number of people available in Team games for our current tiny test (you won’t have to worry about that next month) we will actually have a solution for that kind of problem built right into the game. The multiplayer interface is just one of the things you’ll be playing around with in the beta.



Before the Beta goes live, possibly the day before, we’re going to put up a huge FAQ with answers to your pressing questions. We’ll talk you through the controls, some of the new features, how to get it and what you’re going to be playing.



We’ve had some media keeping us busy this week too, including a Humpday Challenge with Ziff Davis,which they lied about (http://www.1up.com/do/newsStory?cId=3158890), and a Podcast with Official Xbox Magazine. 1UP’s chicanery involves a lot of video editing and filth. Disgraceful. You can read what really happened here (http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12369).



However, the OXM podcast was me chatting extensively about some pretty detailed and interesting topics, mostly about the Beta. Here’s the general link: http://www.oxmpodcast.com and here’s the more specific link: http://www.oxmpodcast.com/?p=77 and this Podcast should go a long way to making up for all the stuff I didn’t have time to write up today.



And SPEAKING of podcasts, something will happen VERY shortly that might make the next official Bungie podcast that much better and that much sooner.</div>
</div>

delilahHD
04-21-2007, 08:49 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">PXG;77736 wrote:</div>
<div class="bbcode_quote_body">Bungie Weekly Update</div>
</div>


That last little bit is about Ziff Davis' Luke Smith joining Bungie.



Gonna miss that guy on 1up yours but whatever helps bungie helps me sleep at night.

PXG
04-22-2007, 02:49 PM
Re: The Official Halo Thread



Halo Wars Update 04.19.07

http://crashpod.net/wordpress/wp-content/uploads/2006/09/halo_wars.jpg
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We are cranking away on the development of Halo Wars, and recently passed another milestone. (Yes, this can be rather unpleasant sometimes) These deadlines for having features in the game start to come fast and furious when you're well into development on a game, and it certainly feels like we're at that point now. There's still a mountain of work to do, but everyone on the team has their toothpick and is working away on it.



One of the many talented toothpick wielders here at Ensemble Studios is Graeme Devine, the Lead Designer on Halo Wars. Graeme has been in the games industry for a great many years, and has his fair share of stories to tell. I burst into his office on milestone day to ask him a number of very important questions, such as, what does a lead designer do?</div>
</div>

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Thunder: What's your name and where do you hail from?



Graeme: Graeme Devine. I was born in Scotland over in the UK. I guess nowadays I hail from Dallas, Texas though which is where Ensemble Studios is based. Hail is something that happens in both Scotland and Dallas so I'm quite at home.







Thunder: Are you now or have you ever worn a kilt?



Graeme: Not that I can ever remember.







Thunder: Can you drink your own weight in Guinness?



Graeme: Well I do love Guinness. Let's try that out right now and then I'll answer the rest of the questions! Okay, okay, just kidding. I think my own weight in Guinness would be a scary thing to try.







Thunder: You are the Lead Designer on Halo Wars...what exactly do you do?



Graeme: Being the lead designer on a project at Ensemble is all about getting the team on the same page and making sure we have a coherent vision for the game that everyone is working towards. I work on everything from the story to the controls to the campaign to looking over the daily playtest feedback.







Thunder: How is Halo Wars coming along?



Graeme: We've been playing Halo Wars internally for approaching double digit seasons now (ooohhh did I give something away) and we're having a lot of fun with the game every day. Because it's a console only game we've really worked at iterating both the controls and feeling of the game. If I say anymore I'll be killed.







Thunder: Right, we better change the subject slightly then. I hear you liked to skip school to program games as a kid. What did you parents think of that?



Graeme: I skipped school one time to go work for Atari and finish a game. I kind of got expelled for that so my parents weren't too happy about the game industry. Now it's almost 30 years later so I'm guessing they may have figured this isn't a passing fad for me!







Thunder: What drew you to programming at such an early age?



Graeme: My dad brought home something called a Transam Triton and then a TRS-80. There was no Internet back then so if you had a computer you had to make it do something on your own. So I made it do stuff and copied arcade games and tried to write them from scratch on my own. Eventually I guess I did an okay enough job at it!







Thunder: What was it like working for Atari at the ripe old age of 16? This must have been during the golden age for that company?



Graeme: Well I was in the UK office and contracting for them. It was actually not the best time for Atari since they were near bankruptcy and in the process of being sold. I did get to meet cool folks and work on a lot of awesome titles in a very short period of time though, so the actual creative aspect was really very good.







Thunder: How old were you when you founded Trilobyte, and what was it like being one of the first companies to develop a game on CD?



Graeme: I think I was 23 when I founded Trilobyte. It was four of us for nine months and less than half a million dollars to make The 7th Guest. It was the one of best experiences I've ever had making a game because it was so concentrated and when it came out was such an unexpected success.







Thunder: Other than Halo Wars, what game is capturing your attention right now?



Graeme: Well I just got Guitar Hero II. I'm thinking my weekend is shot, but if my daughter beats me to the box it might be a weekend of C&amp;C3 which is a killer game too.







Thunder: Who is the best player at Halo Wars right now at Ensemble Studios?



Graeme: Without a doubt the best player is ..... wait a second that's not a fair question! I'm going with ... you know, I think we'll have to have a little tournament again to find that answer out!











Graeme is just playing it safe, trying not to hurt anyone's feelings there. I'll ply him with Guinness and see what he has to say on that subject. There's a brief introduction to our Lead Designer, I'm sure we'll be hearing a lot more from him down the development road.



On a slightly different note, this link to GameSpy's Top 25 Video Game Cinematic Moments (http://www.gamespy.com/articles/771/771937p1.html) was passed around here at the office recently. It was very exciting to see the Halo Wars trailer included on the list, as there are a great many fantastic game cinematics out there. I'm sure it's no surprise to anyone here that Halo cinematics pepper the list.



Until next month...</div>
</div>

Godly-Atheist
04-22-2007, 03:17 PM
Re: The Official Halo Thread



Seeing how well all the Halo and GoW players are doing in the C&amp;C3 demo (sarcasm), Halo Wars should be a slaughter fest.



Off topic: I'm 120-0 in matches as of right now.

PXG
04-23-2007, 04:33 PM
Re: The Official Halo Thread



Leaked Halo 3 Beta Video!

Zanzibar

The folks over at ThePPFNoobs managed to get their hands on this 2 minute clip of the Halo 3 beta. It’s a low-quality Youtube video, so it’s hard to tell about the graphics, but I’m sure Bungie won’t disappoint when we finally put our Crackdown discs in for the first time in months and download the beta.



P.S.: Someone’s uploaded a full-res version to Megaupload (http://www.megaupload.com/?d=W1LJHPT5).it’s 300 megs, but I’m sure some of you Halo fanatics are dying to see it.

Revan654
04-23-2007, 04:46 PM
Re: The Official Halo Thread



another link -&gt; http://www.gametrailers.com/umwatcher.php?id=59736



Dam the music is annoying.

xenos
04-24-2007, 12:00 AM
Re: The Official Halo Thread



that isnt the beta, you can tell by the placeholder water still in place. it's actually late alpha, this build just went out a little over a week ago, cant believe it got leaked this fast.



be patient you will see =)

PXG
04-24-2007, 12:20 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Originally Posted by Drew

My bad. After checking out the HD footage, this is actually an older build that I thought it was. Hard to distinguish what with all that crappy encoding going on. The build is about a week old, not yesterday's build. Sorry for the confusion.



Oh, and for the worried, that's still placeholder water.</div>
</div>
it is the old version http://360style.net/forum/images/icons/icon9.gif



Drew works for Microsoft or Bungie ,going to ask him later



anyways i didn't see that video before

PXG
04-24-2007, 05:08 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Drew wrote:</div>
<div class="bbcode_quote_body">-Sighs-. Might as well. They're already all over the place. Here are two hi-res, re-encoded, deinterlaced (got rid of the annoying lines and framerate problems), gamma-corrected, and audio-free clips, done by me, and both weighing in at under 100MB:



http://www.mediafire.com/?5u3jzznyydt

http://www.mediafire.com/?3mwwwjw2wzl



The top version is better quality, but the bottom one should be compatible with more computers. They're both significantly better than anything else out there. If you're going to make any stupid assumptions about the game, make it off of these.</div>
</div>

PXG
04-25-2007, 07:31 PM
Re: The Official Halo Thread



Exclusive Halo 3 Preview

http://the360loop.files.wordpress.com/2007/04/halo_graphicnovel.jpg

Microsoft has sent out a press release today. The message mentioned “Save the Date - Friday, May 11th, 2007. Join us for an exclusive preview of Halo 3“. Apparently the press event will be held at New York and San Francisco.



What do you think it could be?



Source (http://the360loop.wordpress.com/2007/04/25/exclusive-halo-3-preview/)

Hotapplepie
04-25-2007, 08:52 PM
Re: The Official Halo Thread



Sounds interesting. And after watching the E3 teaser video again I can say that is my most favorite music bit ever. I get goosebumps everytime.

xenos
04-26-2007, 11:36 AM
Re: The Official Halo Thread



my guess is it will be the public Beta where each location will play against the other.



honestly im hoping that it's the single player though since im more interested/excited for that then the multiplayer

PXG
04-27-2007, 10:17 AM
Re: The Official Halo Thread



Two new Halo 3 Screens

http://www.gamersreports.com/mediabrowser_image.php?group=1747&amp;date=1177642369

http://www.gamersreports.com/mediabrowser_image.php?group=1747&amp;date=1177642364

It seems that two new Halo 3 shots have made their way onto the net. The Screens were apparently made to illustrate the HDR lighting in the game. Check it out.

Revan654
04-27-2007, 06:03 PM
Re: The Official Halo Thread



Weekly Update


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">There’s an ancient Chinese curse that says, “May you live in interesting times.” What I wouldn’t give for a week of boring times. Mind you, an ancient Chinese proverb also says you can’t find ivory in a dog’s mouth. What is that all about?



There have been a number of irritating problems for folks trying to download the Halo 2 "Blastacular" maps this week, and for that reason, we have delayed the rollout of the Matchmaking update (and the accompanying rank reset) until next week. We’ve actually figured out why some folks are still having difficulty downloading the maps, and in most cases, those folks probably have some inkling of why their chosen method of getting the maps might have failed…



Some people have reported on various forums that there was initially a glitch in the billing system that allowed people to download the Blastacular maps for free. This bug was quickly fixed but anyone who still attempts to circumvent the billing system will actually end up locking themselves out of the maps entirely with no way to download them. The Xbox Live team is pursuing a fix to enable downloads again for these vagabonds, ne’er-do-wells and hooligans.



In a few other cases, the problem is caused by a kind of disconnect between this generation of Xbox Live and last, as far as age ratings are concerned. Basically the system thinks you’re too young, even if you’re not. Those problems are being fixed as we speak. Again, the reason this has been a less than perfect transition has an awful lot to do with insisting that the maps are made available to both 360 and olde Xbox owners. It has never really been done before, so we apologize for our teething troubles.



Most of our multiplayer activity recently has revolved around testing the Public Beta. As some of you may already know, an internal Microsoft Beta has been running for a while. We’re using that for a very different set of tests than the public version. Number one among those tests is scale.



We have to make sure that Halo 3 scales well to a large population, and that will help us improve and test our netcode, as well as try out one more feature that we’re including in the Beta. A feature that definitely requires a lot of stress testing in a big population. Conspiracy theorists can drop their 128-player game theories at the door. Halo 3 is still a 16-player game, and the reality is that most people prefer smaller games than that.



No, this feature we’re testing is for the moment, just a fun addition, that’s planned to grow into something pretty amazing by launch, and that feature is Saved Films. The version you’ll try in the Beta, is very, very, very limited. We just want you to play around with the general concept. You’ll be reading more about this in the gaming press in the next month or two, and of course you can try it out for yourselves in less than a month.



As for the Public Beta itself, it’s pretty close to finished and a lot of folks have worked really hard to make it happen, with late nights, early mornings and a constant diet of Cheetos and evil. So to those brave men and women who sacrificed themselves on the Anvil of Bungie, under the Hammer of Crunch, we salute thee. Your smeared remains will be remembered.



Although the Public Beta may seem like a simple sampling of the MP levels from the finished game, extracting those and packaging them into a playable bundle, with off-schedule bug testing, gameplay tweaks, code fixing and netcode support, is a herculean task. Hopefully it will pay dividends and players will get tremendous enjoyment from these maps and game types.



Since we’re testing matchmaking, you won’t have the kind of control you’re used to with custom games, but we’ll be there to guide you into a very nice selection of Matchmade game types – and don’t worry, the playlists will almost certainly have your gametype in there, in some shape or form.



You’ll also be pleased to hear that split-screen will be an option, although limited to two people in the Public Beta. We’ve also done something cool with the splitscreen display for HD monitors – instead of stretching the horizontal or vertical axes into big, scary too wide or too tall horrors, we’ve sensibly windowed the action, maintaining lots of screen real estate, but preserving a proper, playable aspect ratio.



Jub-Jub, (codename for one of the secret Multiplayer maps) is coming along beautifully. Steve Cotton has been decorating it with…well, that would probably give away the theme. But I will mention that right now it has birds in it, flying around in a convincingly flock-like fashion, but don’t get too used to that idea. If there was ever something superfluous to gameplay, it would be a flock of birds wheeling around in the far distance. If it so much as twitches, it gets cut.



Perhaps more enticing is the mention of a VERY large map that went from being just about the most empty, soulless placeholder geometry in the entire game, to one of the moodiest, most atmospheric and beautiful maps we’ve ever made. It’s also the single largest multiplayer map. You pretty much need a vehicle to get around in it, so luckily, destroyed vehicles respawn super-fast.



We’re very excited to show off the second part of our Halo 3 image branding. This one is known colloquially as “Emotion” and it’s just a lovely, stirring piece that speaks to both the fiction and the atmosphere of the new game. The more you look at it, the more you get from it. The Chief model was built and posed from the game, and rendered out in this mixed media piece, which is part CG, part painting and a healthy dose of Photoshop thrown in for good measure. The background holds some interesting atmosphere, from the skeletal wreckage of the fallen Mombasa space tether, to those hauntingly familiar eyes in the background. Anyway, that’s enough talk – here’s a pic. This one will be appearing soon enough, in various locations in both landscape and portrait orientations.



RUMOR BUSTER



I read a bunch of random rumors this week and since they had bunched up, I feared that they would clog the series of pipes comprising the Internet. The last thing I want is for the Internet to back up and spill foul smelling data into your living room, so I will do some Roto-rooting of my own.



May 11th was mentioned in a San Jose Mercury News blog as an “unveiling” date for Halo 3. Of course Halo 3 was in fact “unveiled” at E3 a year ago. The May 11th date simply refers to a Public Beta preview for the press so they can get their stories done for the real Public Beta launch a few days later.





Wired Magazine’s editor in chief, Chris Anderson, revealed in his blog a couple of pages of script dialog that he’d recorded. Interweb sleuths thought they’d discovered some plot points. Sad to say that other than the dialog itself and the names of the characters on those script pages, just about everything else is a red herring. So don’t read too much into it.



Then there was the “secret email from the Argo” which folks had mistaken for some sort of Bungie or Halo 3 viral campaign, or ARG. I don’t know what it really is, beyond fan-fic, but it’s not from us. These ARG rumors are going to get really common between now and the fall, so by all means enjoy them, but don’t assume they have anything to do with Bungie or Halo 3.



The strangest rumor of all was that MS was “forcing” Bungie to make Halo 3 60 fps at 1080p. Um, it was one thing to see that on a forum, but it was strange to see it on regular news site.



1080p at 60 fps is awesome for fighting games and barely a stretch for Live Arcade games. But if you want epic battles, dozens of bad guys, huge vistas and colossal structures, with advanced AI, HDR lighting and explosive physics, then you’re not getting those at 1080p at 60fps. Actually, that’s not entirely accurate – Halo 3 will display at 1080p through the Xbox Elite with its scaler and HDMI port, but not natively. We’ve seen it do just that and it looks utterly lovely. So if you have a 1080p TV, enjoy it yourself in a few weeks. Most people, and I mean the VAST majority of people don’t have a 1080p TV, so it would be foolish to sacrifice even a single feature for a bullet point number on the back of a box.



The only number we’re committing to is that our number one priority is to make Halo 3 look awesome, smooth, detailed and innovative, no matter what resolution you run it at. Although that said, it does look significantly better in HD, so maybe you should convince the powers that be, that now is the time for a set upgrade?



Actually, HD resolutions are one of the tougher things to account for when building a console game. PC game makers are used to supporting multiple resolutions and we do have lots of experience in this regard. But when you add it to the test cycle, it becomes this enormous amount of work. Every aspect of the game has to be tested at 480i (normal, ancient TV resolution) all the way up to 1080p resolutions to check for everything from graphical glitches to controller lag. And the odd thing about HD resolutions is that they aren’t even necessarily “correct” to begin with.



For example, most folks running an image at 720p, are doing so on a screen with a native resolution of 1280 X 768. The HD resolutions were all decided on during the heyday of the CRT tube, so the introduction of fixed pixel displays brought along with it new problems and inconsistencies. We have to build graphics and gameplay to work with everything from that ancient wooden RCA in the basement to a 60 inch Pioneer Elite. I think that one of the real payoffs of all this testing is that it looks pretty damned good and “next-gen” even on a cruddy old set. I actually know someone who uses a 360 via a crazy RF adapter. Now that is hardcore!



I’m in the midst of redoing my gaming rig at home, and now that I have my 5.1 sound system just the way I want it, I actually found myself using Halo 3 to adjust the settings. This part is embarrassing, but folks who’ve moved their setups around might be able to relate – I unplugged all the speaker wires, and in the transition lost track of which rear surround was left and which was right. I loaded up the Halo 3 Beta and tossed around a couple of grenades. I had in fact switched the wires by accident. Dur. Thank you grenades.



CONTROL SCHEMER



Last week’s Humpday Challenge brought with it another challenge. Quickly getting used to Halo 2 controls after months of playing Halo 3. I thought I would take a moment or two today to run you through the Beta control scheme (it will certainly change or improve between now and launch, after all) and so below, you’ll see a diagram of the current default scheme. Don’t worry, the Beta will include all the standard setups that you’re used to. And this diagram does not include some of the functions available from the Start and Back buttons, since they require a quick dig-down into the interface.



Now, the single hardest thing to get used to, by far, is using RB to board vehicles, open doors and so on. It also reloads depleted weapons. That may sound like a lot of functions, but it isn’t really, since it’s contextual – you won’t reload instead of opening a gate, for example. Once you get used to RB – everything else is a breeze and pretty intuitive. Independent reloading of weapons is a blessing when you’re dual-wielding. It means you can fire one, while reloading the other.



The X-button is second nature. You’ll know when you’re carrying equipment – it’ll appear in your HUD, and all you do to use it is press X. On that note, I saw another meme pop up, and not an unreasonable one at that: You might be able to drop a shield on a vehicle and then drive around shielded. Well, nope. Cool as that might look, it would probably make a vehicle way too powerful. You should try playing around with what you can and can’t do with shields (and whatever else you find) in the Beta. It’s a blast.



One other advantage to the X-Button/RB switcheroo is that a thing that happened to me last week will be avoided – accidental ejection for betrayal. Everyone heads for an Oddball with X held down, tossing grenades at the bad guys, so when an accidental betrayal happens, everyone is mashing “X to eject” the entire time.



Xbox.com’s very own TriXie was the hostess with the mostest at last week’s Halo 2 All Nighter – an event to enjoy and celebrate the new Halo 2 map downloads. You can read about some of the antics and community reactions here: http://www.xbox.com/en-US/games/friendsofxbox/gamerspeak/2007/0427-halo2allnighter.htm



And finally, you'd think I wouldn't go there, but I totally did. I regret nothing.

</div>
</div>
http://www.bungie.net/images/News/InlineImages2007/Controller_Halo3.jpg

http://www.bungie.net/images/News/InlineImages2007/misteridiot.jpg

http://www.bungie.net/images/News/InlineImages2007/H3_EmotionLandscape.jpg

aurrun
04-28-2007, 08:33 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">PXG;78311 wrote:</div>
<div class="bbcode_quote_body">Two new Halo 3 Screens

It seems that two new Halo 3 shots have made their way onto the net. The Screens were apparently made to illustrate the HDR lighting in the game. Check it out.</div>
</div>


The two "new" screens are from an old bungie slideshow showing off the HDR engine with only the Master Chief being a new model. The rest were all from Halo 2.

PXG
04-28-2007, 06:09 PM
Re: The Official Halo Thread



yea,i already know that.:)

solo219
04-28-2007, 09:40 PM
Re: The Official Halo Thread



3 will set us free

Hotapplepie
04-28-2007, 10:40 PM
Re: The Official Halo Thread



solo, you have the grossest avatar ever.

PXG
04-30-2007, 06:18 AM
Re: The Official Halo Thread



Halo 3 Beta Map Walkthrough



This is a video showing the maps that will be playable in the Halo 3 beta. It shows tactical ideas as well as a layout of the maps.



View Video (http://gameplanets.blogspot.com/2007/04/halo-3-beta-map-walkthrough.html)

Revan654
04-30-2007, 09:19 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Bungie has updated the official Halo 3 web site, located at www.halo3.com, with lot of new info, including the confirmed return of the M6D pistol.



Halo 3 represents the third chapter in the Halo trilogy—an international award-winning action series that grew into a global entertainment phenomenon, selling more than 14.5 million units worldwide, logging more than 650 million hours of multiplayer action on Xbox LIVE, and spawning action figures, books, a graphic novel, apparel, an upcoming film adaptation, and more.



Next-generation high-definition visuals; enhanced artificial intelligence; an advanced real-time lighting engine; and new weapons, characters and challenges are just a few examples of the evolution of design and technology in “Halo 3.” These improvements are designed to give gamers an unparalleled experience and tell an even more compelling and engrossing story.</div>
</div>


-TXB



http://media.teamxbox.com/dailyposts/websites/halo3.jpg

PXG
04-30-2007, 10:51 PM
Re: The Official Halo Thread



Own a Piece of Halo 3 History

http://www.mygen.com.au/cms_files/mygen/images/xbox360/Xbox360_Screenshots/Halo3_ConsoleAuction.jpg

How would you like to own a piece of Halo 3 History while supporting the "Make a Wish" Foundation?



Bungie and Xbox Australia have teamed up for Charity to offer to rare piece of artwork any Halo fan would love to have in their collection.



Source (http://www.mygen.com.au/article.php?page_id=61805192110181063&amp;se_id=29&amp;for mat=2)

Revan654
04-30-2007, 11:24 PM
Re: The Official Halo Thread



Beta Screens



http://media.teamxbox.com/games/ss/1353/full-res/1177986778.jpg

http://media.teamxbox.com/games/ss/1353/full-res/1177986679.jpg

http://media.teamxbox.com/games/ss/1353/full-res/1177986593.jpg

http://media.teamxbox.com/games/ss/1353/full-res/1177986776.jpg



More Screens -&gt; http://screenshots.teamxbox.com/gallery/1353/Halo-3/p1/

xenos
05-01-2007, 12:49 AM
Re: The Official Halo Thread



^ why does it seem like i have seen those before? a while ago in fact, especially the one with the spartan in it.

Revan654
05-01-2007, 12:57 AM
Re: The Official Halo Thread



It stated they are the same as ones we seen before. But With upgrades.

xenos
05-01-2007, 01:07 AM
Re: The Official Halo Thread



oh.....

PXG
05-02-2007, 07:07 PM
Re: The Official Halo Thread



Design a Halo 3 Emblem!
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">David Candland, our UI artiste extraordinaire, asked, “Wouldn’t it be fun to have a Bnet reader design an emblem and include it in the shipping game?” Well wouldn’t it? Of course it would. So we’re going to give one lucky Bnet reader the chance to design an emblem to be emblazoned forever in Halo 3. Below is a template of a typical emblem. The rules are simple:



1. Your emblem must consist of only two colors.

2. Your emblem must be able be identified if the secondary portion is toggled off. See below for examples.

3. Your emblem must look good when it’s tiny.

4. Your emblem must be original art. Do NOT copy anything. All entries that look remotely like other logos or corporate images will be ejected. Same goes for National flags.

5. Nothing offensive. Nothing rude, racist, -secks-ual!- or otherwise stupid in nature.

http://www.bungie.net/images/News/InlineImages2007/emblems2.jpg

Remember, we’re looking for something cool and original. Maybe your Halo clan has a cool original logo, but this will be used by folks outside of your clan too, so don’t send us something you don’t want others to use. And obvious as this sounds – don’t send us one you made in Halo 2 please. We have those already…



The winner will have their emblem design featured in Halo 3, and we will pick the winner based on purely aesthetic considerations. We will pick the one we deem best suited to appear in the game and if we don’t get one we like, we won’t use one.



Make sure that your examples are 128x128 pixels and in either gif or Jpeg format. Don’t worry if you’re not an artist – we will redraw the winning image anyway, so if it’s not pixel-perfect don’t sweat it.



Send jpegs or gifs, with file sizes NOT to exceed 128k to:



7themes@bungie.com



And if you’re not au fait with Photoshop, Paint or whatever, then simply draw your entry on a piece of paper and send it to:



Emblem Assembly

Bungie Studios

One Microsoft Way

Redmond

WA

98052



Unfortunately, this contest is not open to everyone (US and Canada only, for starters). Make sure to read the full list of official rules and regulations HERE. (http://www.bungie.net/News/content.aspx?link=emblemrules)</div>
</div>

PXG
05-03-2007, 08:28 PM
Re: The Official Halo Thread



Two New Leaked Halo 3 Videos - Armour Customisation

http://www.youtube.com/watch?v=1h-AeSuUr5Y

http://www.youtube.com/watch?v=vE-EtcLCB3k

Here are two new leaked videos of Halo 3 for the Xbox 360, including one which shows off the armour customisation mechanic.

PXG
05-03-2007, 08:30 PM
Re: The Official Halo Thread



Portable Gravity Lifts and Turrets in Halo 3

http://www.youtube.com/watch?v=xG_EWXPHpDc

The Bungie ninjas must be having a tough day today. After 5 Halo 3 videos (http://natethenewt.gametrailers.com/gamepad/index.php?action=viewblog&amp;id=89296) were leaked earlier today, we've found yet another video. What's more, this video confirms two brand new items in Halo 3. First, the portable gravity lift is a reality. Second, Halo 3 will feature portable turrets. The video above shows both items in action. It's not know whether all turrets are portable or if they are equipment items similar to the bubble shield. Once a turret is picked up, the game switches to a 3rd person viewpoint, presumably allowing players to hose down opponents on foot.



Will there be any secrets left by the time the beta arrives?



awesome

PXG
05-04-2007, 08:43 PM
Re: The Official Halo Thread



Bungie Weekly Update
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">CJ Cowan, our cinematics director, sends me the following enigmatic message: “If you have a moment, come and see the new coolness.” I kicked myself down the stairs, Sparta-style, and rolled up to his desk to see some recent cinematics passes. I’d sort of forgotten about them, since they’ve been crunching hard and quietly, and literally in a far corner of the studio. The progress is impressive, to say the least.



With Halo 3, as with halo 2 and 1, we’re using the actual engine for cinematics. It’s a conscious decision based on a simple philosophy – don’t yank the player out of the game, and dazzle them with graphics that are alien to their gameplay experience. Don’t get me wrong, some of my favorite cinematics ever do exactly that, and in my opinion, successfully – Final Fantasy, DOA, Tekken even, all use high quality CG renders to display their cinematics. And the results are fantastic. They propel narrative and they’re a reward for completing gameplay tasks.



In Halo 3 though, we made a deliberate and difficult choice. Believe it or not, it would in some ways have been easier to just storyboard this and hand it off to someone like Digital Domain to render into CG. Instead, we took the harder and seemingly counterintuitive route so that our Cinematics will blend, as seamlessly as possible with our gameplay.



Now for confession time: In Halo 2, we simply didn’t have the time or resources to make the cinematics the way we wanted them to be. They were compromised by deadlines and resources and while the results were heroic and herculean achievements of hard work and talent, they simply weren’t as polished or pretty as we wanted them to be. This time, no hurdles got in our way. Cinematics has had all the lovin’ it needs.



For starters, there’s a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.



Seeing Sergeant Johnson’s face in the Halo 3 cinematics (there are differences in detail and post-processing effects) is a revelation. Using tools on site, our cinematics guys are able to achieve not only proper lip-syncing, but easily rig facial expressions too. In Halo 2, some of that was actually handled by programmers, including Sgt. Johnson’s, and I quote, “Amorous” permutation in the tank delivery scene in Halo 2. Now, there’s a running gag in game development called, “Programmer Art” where a programmer puts in some placeholder art until an artist can get to it. Bur programmer emotion? Surely that’s pushing some sort of envelope?



Well this time the emotions and lighting are being handled by a team of 35 animators and cinematics guys only. And they’re not scrubs. We have folks who’ve worked on movies like Shrek, King Kong, Gollum from LOTR and more. So, no compromises. It will still look like game engine (with the aforementioned enhancements, like depth of field and higher levels of detail) but it’s just going to be better.



Dialog is all recorded and implemented, but seeing the properly modeled and animated characters speaking it is a breath of fresh air. Recent builds have had low-res, unlit heads with broken necks speaking the lines, or worse, the line being automatically recited by a robot speech synthesizer. It’s actually pretty sophisticated until it tries to parse the word, “Mmmmhmm.”



Perhaps more enticingly, I watched storyboard and cinematics cheery, chirpy, cockney -blam!-parrow, Lee Wilson lighting a familiar character who never, ever looked so good. Too good in fact. “Yeah, guv’nor,” says Lee in his jarring Pygmalionesque pidgin, “She ort to ‘ave ‘er shaders fixed, or she don’t arf look nude. I don’t mind the raspberry ripples meself, but Mrs. Wilson would ‘ave a roight fit.”



And right behind him, Dorje, one of our amazingly talented artists, was putting the finishing touches to the skybox to end all skyboxes. Let’s just say it might have something to do with the amazing space battle Kurt Nellis (a genius who we swiped from ILM) is working on. Everything is starting to look polished and pretty.



That probably goes for the story too, but we would say that. I think the way our cinematics close this chapter of the trilogy will be one of the more memorable aspects of Halo 3, and put the bookends on a Campaign game that’s becoming something special.





THE GREAT HALO 2 MAP FLAP



So, after the poor fellows at Xbox Live learned some harsh lessons about how to implement new content internationally, across two different hardware platforms, two different billing systems, two operating systems and 35 different age rating systems, they’ve finally ironed out all the kinks in the somewhat flawed rollout of the Blastacular map pack. Everyone, with scant few exceptions, should now be able to download and install Desolation and Tombstone, the two new Halo 2 maps. But there’s more positive news on that front.



After launch, players quickly discovered a couple of geometry flaws in the maps (typical of the kind found in Halo 2) that enabled superjumping and created “invisible walls.” Well the good news is that in part, due to the systems we’ve set up to implement the maps on two hardware platforms, and thanks to heroic work by Certain Affinity (the maps’ creators), we are able to repair the more glaring flaws in these maps. We intend to do this in very short order, and almost immediately thereafter, roll them into matchmaking proper.



Now the inconvenience in this is that you will have to update the maps. There are a couple of things to consider here. . Everyone who paid for them already will not be re-billed. The fixed maps are of course free to previous purchasers.



That said, a few thousand players managed through a billing system bug, to get the maps for free. Some folks actually did this on purpose, some by accident while trying everything to get the maps to install. Neither group is in any kind of trouble, and both groups are considered blameless. Unfortunately, since the billing bug is fixed – when they get the updated maps they will be successfully charged the original four bucks they evaded first time around



Again, apologies for the inconvenience. The new maps are almost ready and we’ll give you full details about the timing as soon as Monday. Both the map replacements and the Matchmaking update are likely to happen next week, but will be separated by a couple of days to give players time to get the replacements.







THE LITTLE HALO 3 MAP FLAP



In last week’s update, I inferred by omission, that a mysterious and amazing new multiplayer map was created by Steve Cotton, our shrubbery expert, (just kidding Steve) but in fact, I should have pointed out that Steve created Jub Jub (lovely and incredible map) while the ginormous vehicle apocalypse map is the work of the equally talented Justin Hayward. He probably won’t mind me pointing out that the metallic inlays in the rock structures on that map are incredible, and I have been scanning them for Easter eggs. Nothing yet.





FOG OF BORE



There’s fog in a few places in our game. But as I admired the effect (it’s volumetric and whatnot) I remembered that it’s kind of a processor hog. It used to be, back in the day, that you put fog in to save processing cycles (and RAM) because it meant you didn’t have to draw geometry that far. Now it’s used purely for atmosphere and realism. In one level, the fog is actually based on time of day and amount of visible sunshine. It’s not some simulated weather effect – just the way the artists planned it out for the level, but moving from cool fog to warm sunshine is kind of a nice feeling in a continuous level. And very appropriate to the spring feeling that has finally visited Washington State.



That fog on the first level is purely natural in origin, but there’s fog and there’s fog.







CLASS ACT



Robt McLees is filling the story bible (and bits of the game) with data about the various classes of Grunt, Brute and so on. There are a LOT. Luckily for the fiction, they all fit pretty standard military functions – infantryman, sniper and such. Gameplay is paramount, so this process is largely dictated by designers and artists. They’ll create a type of Grunt for an encounter; Robt’s job is to give them jobs, ranks and so on. Some of this will be visible; some of it tucked way in the dark recesses of the story bible.



Necessarily, because Halo 3 completes a trilogy, we’re going to be raising the curtain on more story background than ever before. That means fleshing out specifics that we simply never elaborated on before, and defining things more firmly in the universe. A lot of fan speculation will be confirmed or proven wrong in the fall.







DELTA HELTER SKELTER



It’s a little known, and ultimately pointless fact, that internally at Bungie, we refer to the Public Beta as the “Delta” since we already have an internal Beta. Confused? Don’t be. On May 16th, the veil of mystery and confusion will be lifted once and for all, and for three glorious weeks, you will be able to play the Halo 3 Multiplayer Public Beta on your own 360, in the comfort of your home and finally put to rest all the rumormongering and speculation about what the Beta contains. The code itself is about 99.99% complete, and it’s in the final test and certification stages (fingers crossed).



Naturally we’ve had our share of leaks from the internal beta, and while it makes us angry that some people want to ruin the surprise for others, the real joy of the Beta is in the playing. We hope you’ll agree. On the 15th, the day before the Beta goes live to the public we’ll update Bnet with a cavalcade of Beta related content, including FAQs, tips, tricks, map guides and more.









FRIENDS AND FAMILY FIESTA



You may have heard rumors, tales whispered in dark corners of mysterious taverns. Bearded men speak in icy tones of a legend. A secret level of Public Beta, called ‘Friends and Family.” Aye, such a thing exists. It is the same beta, sent out a few days earlier, to Bungie Friends and Family. We never revealed how you became a friend or a family member, and nor will we. Some of ye already know who you are and how you’ll be getting your invite. Others, in for a rare treat.



A selection of Bungie.net members – regulars all - has been picked using a semi-random process devised by our own Roger Wolfson and Tom “Achronos” Gioconda. Those lucky winners have already been picked and collated. Next week, on the evening of the 11th of May, they will receive a Friends and Family code, delivered to one place and one place only. Their PM mailbox right here on Bungie.net. Spread the word – a small percentage, but still a significant number of Bnet loyalists, are getting the Golden Ticket delivered straight to their Bnet PM mailbox.



For those of you who “win,” congratulations. And for those who find that PM Mailbox empty on the 11th, our commiserations. NOTE: These winners have been picked; the ONLY way to find out is by checking that PM mailbox here on Bnet on the 11th. Do NOT ask us if you’ve won or not. We can’t tell you. Do NOT try to create a new account – it’s already too late. Do NOT spam the forums. The matter is settled.



For everyone else, the same avenues for the normal Public Beta still exist – for most of you, that means playing via specially marked versions of Crackdown (still available in stores) and a few others won contests from their regional Xbox organization.



But it’s all so much. If only I had help.







LUKE WARM WELCOME



Next week, Luke Smith, formerly news editor at 1UP.com starts work here at Bungie Studios. He’ll be taking on all manner of new Bnet projects. Some we can’t talk about because they relate to uber-top secret game-related features. Some are straightforward – Luke will be reviving and improving our Emmy award winning podcast series.* He’ll be working on day to day content and becoming a familiar face around this here place.



But next week, he’s going to be immersed into Bungie like a French fry into hot oil. Luke is a well-known Halo fanbot, so if the process doesn’t fuse his mind and cause his face to auto-depilate, I don’t know what will. Which is just as well, since next week I am jetting off around the world to begin a Halo dog and pony show I’ll share with you from other shores. Nothing too exciting, but interesting.



This week is like, crazy secrets week. I have seen three things that are ridiculously secret. All Halo 3-related. All somewhat mind blowing. Well, one of them is quirky rather than mind-blowing. We will test out the power of those secrets on Luke’s face.



*Actual podcast came out once, and won zero awards. And we will have to redo the sweet-ass song we made.



And finally, somebody asked what Mister Chief would Luke like. THEY DID!

http://www.bungie.net/images/News/InlineImages2007/scootchief.jpg

One last thing, a reader we shall call Alkaline Black somehow convinced his GF to make Mr. Chief cupcakes. I for one do not wish to enjoy the creamy filling, but they are kinda awesome...

http://www.bungie.net/images/News/InlineImages2007/mistercupcakes.jpg</div>
</div>

Hotapplepie
05-04-2007, 10:03 PM
Re: The Official Halo Thread



Mega sweet.

PXG
05-05-2007, 09:33 PM
Re: The Official Halo Thread



Halo3 Beta Guide Coming May15th

http://www.gamingtalkhq.com/storage/halo3pic.jpg

GamingTalHQ.com Is reporting that In this weeks Bungie update Frankie has revealed a few details regarding Halo2, and Halo3. In regards to Halo2, they believe they have resolved all "Blastacular Map Pack" issues with downloading. Now some news about Halo3, Frankie announced that on May15th (Yes one day before the beta!) Bungie.net will be home to a Halo3 Beta guide that will be updated with information regarding the Beta, including but not limited to FAQs, tips and tricks, map guides and more.

Revan654
05-10-2007, 03:20 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">According to Gamestop officials, over four million preorders have been made for Halo 3 on Xbox 360. Xbox Evolved has verified this information at five different Greater Cincinnati Gamestop locations, including Gamestop stores, EB Games stores, and Funcoland stores, all under the same umbrella. This information was verified at all locations, however company a document showing this information was not revealed.



In the coming months, if this information is verified this would be the most preordered videogame of all time. Many of Gamestop’s employees believe that a large portion of the preorders are being made by consumers that don’t even own a Xbox 360, that are just waiting for the price of the system to go down.



In comparison, Grand Theft Auto IV’s combined PS3 and 360 preorders at the chain of stores comes in a very distant second. Microsoft reported three weeks before the release of Halo 2 in 2004 that the combined retail outlet preorders for the title was 1.5 million, which at the time was a record in itself. Gears of War, the best-selling title on Xbox 360 has worldwide barely cracked the four million mark. If this is all true, it is very likely that Halo 3 will outsell even Halo and Halo 2 combined. We will have more as it develops</div>
</div>

Revan654
05-10-2007, 09:10 PM
Re: The Official Halo Thread



19372

surrealist
05-10-2007, 09:14 PM
Re: The Official Halo Thread



Vid is incredible



http://download.microsoft.com/download/C/4/0/C403218A-347E-4AA1-A675-9A0AF090B575/H3_MrJukes-Betalicious.wmv



Look at 2:46. The jumping animation is amazing! It actually looks like one fluid motion with the legs moving accordingly instead of a robot floating through the air.

xenos
05-11-2007, 10:05 AM
Re: The Official Halo Thread



if this is the same vid that surrealist just posted then here are some new features in the vid....


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">New features:



-Medal for ending a killing Spree

-"Lasered" Medal for Spartan laser kill

-Carbine shoots faster

-Field of view is larger

-Jump height substantially heightened

-No lock on with rockets

-Portable gravity lift as equipment

-Vehicles can go in the portable gravity lift

-Helmet can be colored a separate color from body

-6 rounds in shotgun

-Vegetation moving with the wind</div>
</div>


i have only been able to see the vid on YouTube since im stuck at work but it still looks great.

surrealist
05-11-2007, 12:10 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;79111 wrote:</div>
<div class="bbcode_quote_body">if this is the same vid that surrealist just posted then here are some new features in the vid....







i have only been able to see the vid on YouTube since im stuck at work but it still looks great.</div>
</div>
You can really notice the graphical improvements in the close up melee fights. The other character models look awesome, can't imagine how cool that would look on a bigscreen HDTV... :drool:



http://mandarin.quickshareit.com/share/stickit1f2b1.gif

Revan654
05-11-2007, 12:54 PM
Re: The Official Halo Thread



I'm still not impressed with this game. It still seems like Halo 2.5. Hopefully when we see the retail version it will look amazing. I want some Gear or War of TimeShift Graphics.

surrealist
05-11-2007, 12:57 PM
Re: The Official Halo Thread



I cannot understand why people still believe this game doesn't look next-gen, and looks like Halo 2....Have you actually played Halo 2 on your ORIGINAL Xbox? I played it tonight, and it looks like absolute garbage. Tombstone looks terrible compared to what we see here in this beta.



Halo 3 is a true next-gen title and it will probably be the best game released this year.

Hotapplepie
05-11-2007, 01:45 PM
Re: The Official Halo Thread



This video shows how good the game looks. I cant freaking wait.

PXG
05-11-2007, 01:52 PM
Re: The Official Halo Thread



it does looks good................

xenos
05-11-2007, 01:55 PM
Re: The Official Halo Thread



this video doesnt really even do the final game justice, this is still the internal beta build, while the public beta is dubbed by bungie as the "delta" build (i believe they explained/mentioned that in their last update), neither are of the quality that the final game will be.



also keep in mind that the MP's graphics will not be of the same quality of the SP, not saying they will be bad, but expect differences.

aurrun
05-11-2007, 02:14 PM
Re: The Official Halo Thread



Alright so my friend got in... Im going to be there for awhile.

PXG
05-11-2007, 02:48 PM
Re: The Official Halo Thread



http://www.insidegamer.nl/xbox360/halo3/videos/2462

xenos
05-11-2007, 03:08 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">PXG;79158 wrote:</div>
<div class="bbcode_quote_body">http://www.insidegamer.nl/xbox360/halo3/videos/2462</div>
</div>


i cant access this at work, is this something different or the same video just better quality?

PXG
05-11-2007, 03:18 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;79159 wrote:</div>
<div class="bbcode_quote_body">i cant access this at work, is this something different</div>
</div>


yes.a new video

Revan654
05-11-2007, 04:48 PM
Re: The Official Halo Thread



If anyone is a member of Bungie.net they can grab Halo 3 beta early. so check your messages.

Hotapplepie
05-11-2007, 08:37 PM
Re: The Official Halo Thread



great video

PXG
05-12-2007, 12:48 AM
Re: The Official Halo Thread



New Video Of Halo 3 Beta Map, Weapons (http://kotaku.com/gaming/has-anyone-here-seen-predator%3F/new-video-of-halo-3-beta-map-weapons-259861.php)



Halo 3: The beta, now in motion! (http://www.xboxyde.com/news_4325_en.html)



Halo 3 Beta Surfaces--Live (http://www.gamespot.com/news/6170614.html?action=convert&amp;om_clk=latestnews&amp;tag= latestnews;title;1)



GameSpot gets its hands on Bungie's long-awaited shooter; live webcast of gameplay now under way. Today, press outlets were given their own codes to access the beta, and the first video footage from Halo 3 multiplayer is already on GameSpot. Next Wednesday, Crackdown purchasers lucky enough to receive an invite to the Halo 3 beta will get their first chance to play Bungie's long-awaited shooter.



For the past several hours, GameSpot editors have been sampling the beta's three maps and multiplayer modes. Editors are now engaging in a live gameplay marathon, and the virtual carnage can be watched in real time now via GameSpot's Media Player.



19431

19429

19426

19424

19422

19420

PXG
05-12-2007, 12:11 PM
Re: The Official Halo Thread



Guess How Much A Halo 3 Beta Code Costs? (http://360monster.com/newspost.php?id=0000002037)



Guess How Much A Halo 3 Beta Code Costs? Well take the jump and find out just how much gamers are willing to give up for the highly sought after code...

aurrun
05-12-2007, 02:28 PM
Re: The Official Halo Thread



Alright I played through every gametype on every map I should have something up today on the game. As of now though I must say I was let down and not just graphically.

Revan654
05-12-2007, 03:05 PM
Re: The Official Halo Thread



I should check to see if I got the code. I have about 25 E-Mails to go though. I know some E-mails are from my other game sites.



*still not impressed by Halo 3, Hopefully when it hits retail it will look MUCH better.*

surrealist
05-12-2007, 08:12 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79190 wrote:</div>
<div class="bbcode_quote_body">

*still not impressed by Halo 3, Hopefully when it hits retail it will look MUCH better.*</div>
</div>


I think Bungie have retained the visual style and added an insane level of detail to everything, improved the lighting by a crazy amount and implemented some excellent and gorgeous features (especially the bubble shield). The sound as well is amazingly improved over the previous games, the distant gunfights are superb and really seem to bounce off the walls.



The singleplayer is going to look even better by all accounts, whether you choose to believe that is up to you though.

Hotapplepie
05-12-2007, 11:34 PM
Re: The Official Halo Thread



Wow, a game doesnt live up to potential becuase its multiplayer doesnt looks good (which it does). Shallow. Take GRAW 1 for example. Singleplayer graphics were amazing but the multiplayer graphics looked way worse and it was one of the 360's most popular game.

Godly-Atheist
05-13-2007, 06:42 PM
Re: The Official Halo Thread



Got something on my mind that's been bugging me for the past few days. Will the beta eventually become open to everyone? Or will it be invite and crackdown only until it ends? I keep reading things on random message boards saying stuff like "wait to the 15th and we'll all get to play". Is that true?

Revan654
05-13-2007, 06:52 PM
Re: The Official Halo Thread



Not sure. If you vist UK Marketplace it says Play Halo 3 Beta on the 16th. Doesn't say invite only. I could see it opening up to everyone down the road. Maybe during E3.

Godly-Atheist
05-13-2007, 06:53 PM
Re: The Official Halo Thread



Here's to hoping.

Godly-Atheist
05-13-2007, 07:04 PM
Re: The Official Halo Thread



Don't mean to double post, but this is kind of important. There is a way to get into the beta for free, but there's a catch. You have to have a friend who's already in the Beta. All you have to do is account recover there account, go to download history and download the beta. You'll have to keep your system on to keep playing, because once you turn it off it somehow cancels and won't let you play anymore.



Here the source where I got the info: Source (http://www.halo3forum.com/showthread.php?t=136408)



So yeah... If anyone has the beta and would be willing to help me out, that'd be sweet. Oh and don't worry, I have no intentions of robbing people of their XBL accounts.

mvdolluhs
05-13-2007, 07:14 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Godly-Atheist;79265 wrote:</div>
<div class="bbcode_quote_body">Will the beta eventually become open to everyone? Or will it be invite and crackdown only until it ends?</div>
</div>


I dont think so. I'm pretty sure its going to stay to those invited and people with the marked copies of crackdown. I think they would have said otherwise if it wasnt.





Sucks cause my 360 will be in repair pretty much the entire time the Beta is going on.

xenos
05-14-2007, 08:36 AM
Re: The Official Halo Thread



i have more vids right here, havent seen them yet but the 3rd video was highly recommended:





19467

19465

19447

19443

19431







talking to people who are already playing the beta, they say that it's a HUGE improvement over halo 2. after playing halo 3, they couldnt go back to halo 2, it was ugly as sin and played like an unfinished game compared to the halo 3 beta. this came from a halo nut who would only play halo 2 on the 360 (besides doa4) because he said that there was nothing on the 360 that interested him. for him to put down halo 2 is saying a lot.



graphically the game looks better then the vast majority of MP games out there, even at it's current state. how it was described to me, the graphics in halo 3 are more like halo 1 in the way that the attention are in the little details, walking up to textures and they keep their level of crisp detail for example.



i cant wait for wednesday, the beta will be available 5am and i know i'll be playing it the second i wake up. the crazy thing is that i can give a rats ass about the MP, it's the single player that excites me most.

Revan654
05-14-2007, 01:04 PM
Re: The Official Halo Thread



Still think it's a huge disappointment. It may be fun to play at time still Halo 2.5 with HD graphics and a few addons. Just hope SP is better.

xenos
05-14-2007, 02:10 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79323 wrote:</div>
<div class="bbcode_quote_body">Still think it's a huge disappointment. It may be fun to play at time still Halo 2.5 with HD graphics and a few addons. Just hope SP is better.</div>
</div>


i didnt post anything to change your mind, i know that's a waste of time.



im starting to get the feeling that nothing about the game will impress you, so im just directing my comments to those actually interested in the game.

Revan654
05-14-2007, 02:22 PM
Re: The Official Halo Thread



just a huge disappointment, show me something amazing and I'll be impressed. I was impressed by Gears graphics, Not by their gameplay. Halo3 is more of a expansion pack than a new game.

PXG
05-14-2007, 02:24 PM
Re: The Official Halo Thread



thanks xenos,for posting those videos above.i forgot about it :(

xenos
05-14-2007, 02:41 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79348 wrote:</div>
<div class="bbcode_quote_body">just a huge disappointment, show me something amazing and I'll be impressed. I was impressed by Gears graphics, Not by their gameplay. Halo3 is more of a expansion pack than a new game.</div>
</div>


well what i have seen is impressive to me and im not even a halo nut, i usually cant stand the MP and have mainly just played the series only for the SP story. hell if it doesnt have online co-op i probably will never end up owning the game. even though im hardly a halo fan, i can at least put things into perspective and understand what im looking at.



we all know your not impressed, i just dont see the reason to repeat it time after time. what i see is impressive (when put into perspective), what you see is an "expansion pack", now that we have that out of the way do you actually have anything more to add?



even in it's current unfinished state, this demo looks more impressive then any other MP mode out there, on any system. IF you know the choices made for MP development, then a lot of things should become clear to you. basically, even though the MP will not impress you, if the SP doesnt impress you then it wont be at any fault of the developers or game.



in all reality i expect the vast majority of people, that dont favor the 360, to nit-pick this game apart and do nothing but hope for it's failure. it wont happen, but what better thing to a sony fan then microsoft's crowned franchise bombing in sales.

aurrun
05-14-2007, 03:29 PM
Re: The Official Halo Thread



http://onthexbox.com/article71.html - pretty much how I feel about everything in the beta.

Hotapplepie
05-14-2007, 05:15 PM
Re: The Official Halo Thread



Fantastic preview Metal. :bang: Once I get enough of it from Wendsday on, ill put my thoughts at the end of it if thats cool with you.

Hotapplepie
05-14-2007, 05:17 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;79359 wrote:</div>
<div class="bbcode_quote_body">well what i have seen is impressive to me and im not even a halo nut, i usually cant stand the MP and have mainly just played the series only for the SP story. hell if it doesnt have online co-op i probably will never end up owning the game. even though im hardly a halo fan, i can at least put things into perspective and understand what im looking at.



we all know your not impressed, i just dont see the reason to repeat it time after time. what i see is impressive (when put into perspective), what you see is an "expansion pack", now that we have that out of the way do you actually have anything more to add?



even in it's current unfinished state, this demo looks more impressive then any other MP mode out there, on any system. IF you know the choices made for MP development, then a lot of things should become clear to you. basically, even though the MP will not impress you, if the SP doesnt impress you then it wont be at any fault of the developers or game.



in all reality i expect the vast majority of people, that dont favor the 360, to nit-pick this game apart and do nothing but hope for it's failure. it wont happen, but what better thing to a sony fan then microsoft's crowned franchise bombing in sales.</div>
</div>
Well put. But i highly doubt that Halo 3 will sell bad. Hopefully the gamers that are not impressed by the graphics will realize how fun Halo can be.

EDIT: And yea, I like the singleplayer better too. Epic story

xenos
05-15-2007, 09:14 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;79392 wrote:</div>
<div class="bbcode_quote_body">Well put. But i highly doubt that Halo 3 will sell bad. Hopefully the gamers that are not impressed by the graphics will realize how fun Halo can be.

EDIT: And yea, I like the singleplayer better too. Epic story</div>
</div>


thank you, my comment wasnt just directed towards revan but a lot of people in general.



i know the graphics dont grab you and punch you in the face like Gears did, but their not supposed to. this is probably THE difinitive example to how far art direction effects the overal look of a game. the halo 3 engine pushes just as many effects as the UE3 or the gamebryo engine (if not more), but it's the art direction that is dictating the scene's final look



that's only one side of the coin, the other part is that this is a MP mode. a lot of people dont realize that choices need to be made VERY carefully when designing the MP portion of any game. there are a lot of complaints about the graphics, but im sure many would have a hard time pointing out any other game that looked this good in MP mode that has more then 8 players and is NOT running on a dedicated server. good developers will always pick gameplay over graphics, especially when it comes to online play where the entire mode IS gameplay. when it comes to MP, graphics are usually scaled back so that the data translating on the screen doesnt require too much bandwith, making the game unplayable. CoD3, GRAW1, GRAW 2, PDZ, etc all have a MP where the graphics are toned down or altered for an optimized online play. i know that GoW and CoD2 look just as good as their single player counterpart but they both limit the player cap to only 8 players. the game play is generally fast and smooth in both games but even then you will run into a hiccup or lag from time to time (depending on who you play with), now can you imagine how much lag would flood those games if there was twice the amount of data to eat up bandwith? then im sure many are also thinking of RFoM (had this discussion at work), but that game runs on dedicated servers where latency is hardly an issue.



even with all that being said, i think that halo 3 looks better then all of those games that i have just mentioned when it comes to the MP mode. even then, there is the single player that will do a MUCH better job at impressing when the developers do not have to cater the level design to multiplayer.



there is much to know and a lot to realize, when you know the facts it's easier to put things in the right state of mind. even though i know halo wont fail or bomb in sales, i also know that a lot of the "haters" will purposely stay out of this right state of mind, play the ignorant role, and pick apart the game in the most fanboyish way. probably no different then some xbox fanboys will pick apart killzone 2, but that issue i'll comment on if and when it happens on this site.

Hotapplepie
05-15-2007, 01:35 PM
Re: The Official Halo Thread



Another great post. The thing will Halo 3 is the art direction is so familar becuase the other Halo games use the same type that people cant see the significant difference.

PXG
05-16-2007, 03:46 AM
Re: The Official Halo Thread



Halo 3 Zune unboxing (http://www.gearlive.com/thegallery/category/C34/)

http://www.gearlive.com/blogimages/gallery/halo3zune/halo3zunelandscape.jpg

Gear live was able to get thier hands on one of the Halo 3 Edition Zunes, For those who haven ’t heard, Microsoft will be making a special edition Zune available, with both the hardware and software featuring Halo 3-themed elements, to build up hype around the Halo 3 Xbox 360 release

PXG
05-16-2007, 03:47 AM
Re: The Official Halo Thread



Microsoft: Halo Universe 'Will Support a lot More' (http://www.1up.com/do/newsStory?cId=3159520)

http://media.1up.com/media?id=3300352

There have been some seriously mixed signals about the future of the Halo franchise once Halo 3 drops this fall. Apparently, it's the end of Bungie's trilogy that started on the original Xbox, but gamers still anticipating Halo Wars from Ensemble Studios and a spin-off spearheaded by filmmaker Peter Jackson.



Does Halo 3 mean the removal of Bungie from the franchise's lead, or simply the end of Master Chief? The head of Microsoft Game Studios, Shane Kim, doesn't make the situation much clearer in an interview with The Mercury News.



"I think what we have built is an amazing universe with Halo. There are more stories to tell in the Halo universe. We are building a real-time strategy game with Ensemble Studios. That is going to be very successful when you combine their expertise in that genre with the amazing back story of Halo. So I do agree that I think the universe itself will support a lot more. [1UP's emphasis] With respect to this story, Bungie has been very clear. This is the end of the Halo trilogy. Master Chief is here to finish the fight."

Revan654
05-16-2007, 12:45 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We're aware that some users are having difficulty downloading the Halo 3 multiplayer beta via Crackdown. Bungie Studios is working with the Xbox Live team to resolve this as quickly as possible - stay tuned. Gamers entering the beta through other means, such as the Friends and Family remain unaffected.</div>
</div>


-MajorNelson

Revan654
05-16-2007, 01:42 PM
Re: The Official Halo Thread



crackDown Watch -&gt; http://www.rithum.com/?p=126#more-126

Revan654
05-16-2007, 03:21 PM
Re: The Official Halo Thread



another fuck up from MS, With no clear answer from anyone at MS. Been near 8 Hours since Halo 3 was suppose to go live. No update from Bungie, Gamerscoreblog or MajorNelson.



They should have tested the hell out of the crackDown disc to make sure it was good to go. I know things can go wrong with programming for network access and download access on x day.

McLean78
05-16-2007, 03:32 PM
Re: The Official Halo Thread



This beta test is going great. People who haven't even downloaded the beta are already enthusiastically reporting their first bug. So many people that majornelson.com melted down. Now that's some good participation!



Nevermind that the bug is irrelevant to the final game. It's the spirit of it that matters.

delilahHD
05-16-2007, 03:51 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79511 wrote:</div>
<div class="bbcode_quote_body">another fuck up from MS, With no clear answer from anyone at MS. Been near 8 Hours since Halo 3 was suppose to go live. No update from Bungie, Gamerscoreblog or MajorNelson.



They should have tested the hell out of the crackDown disc to make sure it was good to go. I know things can go wrong with programming for network access and download access on x day.</div>
</div>


Its one day out of a 3 week beta.



Chill.

Revan654
05-16-2007, 03:54 PM
Re: The Official Halo Thread



doesn't matter, It's MS fault that they didn't test it well enough. Atleast inform us whats going on.

Godly-Atheist
05-16-2007, 04:47 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Julius Rage;79514 wrote:</div>
<div class="bbcode_quote_body">Its one day out of a 3 week beta.



Chill.</div>
</div>


It's one day so far. Not to mention the fact that these people spent $60 on a beta invite.

Revan654
05-16-2007, 05:42 PM
Re: The Official Halo Thread



Rumor is, It will go live at 10pm est.

Revan654
05-16-2007, 06:12 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We're happy to finally announce that the issues being faced with the Halo 3 beta and Crackdown will be resolved shortly. The Microsoft team has found a solution and it's undergoing final testing now.



Assuming the test pass goes according to plan, the fix will come in the form of a Crackdown title update within the next three to six hours.



We understand many of you were eagerly awaiting your chance to jump into the Halo 3 Beta and this technical issue has put a damper on your plans. Thankfully the fix is incoming and we're sincerely sorry for any inconvenience this has caused. Ultimately we hope this will all soon be a distant memory once you pick up the Spartan Laser, launch yourself from a Mancannon and enjoy online shenanigans with your friends.



As a reminder, people who already have the Halo 3 Beta are unaffected by this issue. We'll keep you posted as soon as we have more information.</div>
</div>


-Bungie

Revan654
05-16-2007, 09:05 PM
Re: The Official Halo Thread



6 hours has now passed. 17 hours and still no Halo 3 beta access.

Revan654
05-16-2007, 09:19 PM
Re: The Official Halo Thread



Beta is now out on CrackDown. Still a bit of problems.



Here is the bypass to get it.



Go to the dashboard.

Go to the system tab

Select memory

Highlight your hard drive

Press Y

Press X, X, LB, RB, X, X

Say yes when prompted to do maintenance on your hard drive.



This removes all previous title updates and prompts you to redownload new ones.





Halo 3 Beta tab will now be accessible.

aurrun
05-16-2007, 09:35 PM
Re: The Official Halo Thread



And it goes to 10% in a matter of minutes and then everyone starts to download it... Currently at 27%

surrealist
05-16-2007, 09:38 PM
Re: The Official Halo Thread



Confirmed:



http://sr-388.net/images/gaming/360/crackdown/DSCF4174.jpg



http://sr-388.net/images/gaming/360/crackdown/DSCF4175.jpg

surrealist
05-16-2007, 09:40 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">metalsux;79528 wrote:</div>
<div class="bbcode_quote_body">And it goes to 10% in a matter of minutes and then everyone starts to download it... Currently at 27%</div>
</div>


30 friends online :laugh:

Revan654
05-16-2007, 09:41 PM
Re: The Official Halo Thread



whoever Mr.Fee is you blade is ugly and will make you go blind.

Revan654
05-16-2007, 09:42 PM
Re: The Official Halo Thread



http://xs115.xs.to/xs115/07204/000_0440.jpg

Revan654
05-16-2007, 09:48 PM
Re: The Official Halo Thread



Everyone I know is stuck at 10%. Have no idea how some are at 45% in the matter of 10 minutes. I'm stuck at 12%. They seriously need to add speeds in kbs. So I can figure out how long until downloads will be done.



Reminds me of E3 all over again. No one can download anything. I might just wait until tomorrow. When everyone is at school.

Revan654
05-16-2007, 10:02 PM
Re: The Official Halo Thread



19593

surrealist
05-17-2007, 04:50 AM
Re: The Official Halo Thread



for anyone complaining about graphics, take a look at these shots, beautiful



http://img258.imageshack.us/img258/2320/dsc08548yv6.jpg



http://img183.imageshack.us/img183/3360/dsc08565ki2.jpg



http://img256.imageshack.us/img256/3551/dsc08585el3.jpg



http://img183.imageshack.us/img183/4999/dsc08555kr9.jpg



http://img175.imageshack.us/img175/4793/dsc08572ev0.jpg



http://img174.imageshack.us/img174/8590/dsc08540mz4.jpg



http://img519.imageshack.us/img519/5026/halo3019dx7.jpg



http://img519.imageshack.us/img519/3202/halo3020xq5.jpg

aurrun
05-17-2007, 05:42 AM
Re: The Official Halo Thread



It tok me around I'd say 10 minutes after 10:30 rolled around last night.



On a side not I hate when you carry your team and you still lose...

xenos
05-17-2007, 09:13 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79511 wrote:</div>
<div class="bbcode_quote_body">another fuck up from MS, With no clear answer from anyone at MS. Been near 8 Hours since Halo 3 was suppose to go live. No update from Bungie, Gamerscoreblog or MajorNelson.



They should have tested the hell out of the crackDown disc to make sure it was good to go. I know things can go wrong with programming for network access and download access on x day.</div>
</div>


the problem was that the programmers who were working on the update for crackdown at real time worlds didnt realize the effect on the beta download.



i agree that they left us hanging for too long without any update to the progress, i guess when there is nothing to report on, it's hard to keep people informed.


<div class="bbcode_quote">
<div class="bbcode_quote_head">Godly-Atheist;79517 wrote:</div>
<div class="bbcode_quote_body">It's one day so far. Not to mention the fact that these people spent $60 on a beta invite.</div>
</div>


that's what people get for whoring out a perfectly good game for an easy ticket. yes i do have crackdown and im in the beta because of crackdown, but i would have purchased crackdown for the game regardless of any little extras.





back to the topic:



I'm an idiot, i stayed up until 4:30 this morning playing the beta and now im suffering because of it =/



the gameplay is great, very much like halo 2 but more refined and balanced. you can really tell who has been playing it for days and who is still considered fresh meat. the control changes are great and it only took me 1 match to get used to them, even though i still drop my equipment from time to time when i try to use a vehicle or pick something up (resulting in me dropping a trip mine on the vehicle i get into lol).



the graphics are great, detail leaking out of every scene. there is a spawn point on the Valhalla map where it points you towards the river from inside one of the towers. the first time this scene loaded up, my jaw actually dropped. the lighting, color, textures, and everything all "fit" together rather nicely even at this early state. particle effects are everywhere, players kicking up snow on snowbound, grenades blasting dirt in the air, spikes stabbing everything in their site, and more; this game pushes a lot of movement while still keeping the lag to a minimum. demos take months to prepare, i'll be surprised if the game doesnt look better, but at the moment i would be happy for them to just optimize the code and make it run even smoother. still rough around the edges but that's to be expected.



basically i have to agree with what i was hearing, even in it's unfinished state, the halo 3 beta makes halo 2 look unfinished (more so then it already was) and unrefined.



this may be the first time since UT and Q3, that i am actually excited to play the MP mode in a game.



if anyone has any specific questions about the beta, i'll see what i can find out for you. i do know that they are going to be updating the beta to allow 12 players together in player matches and such. also the issues that are still present in the crackdown beta are being fixed as we speak, hopefully any day now it will be smooth as silk.

surrealist
05-17-2007, 12:21 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;79563 wrote:</div>
<div class="bbcode_quote_body">basically i have to agree with what i was hearing, even in it's unfinished state, the halo 3 beta makes halo 2 look unfinished (more so then it already was) and unrefined.

</div>
</div>
Halo 3 is awesome, and the part that caught me off guard is the fact that the graphics look a lot better than the screens would have you believe. The image quality is ace.

Revan654
05-17-2007, 02:07 PM
Re: The Official Halo Thread



If your defending the beta your truly a fanboy. graphics are still subpar. Even sites like IGN and gamespot have said graphics are not up to other 360 MP games.

Hotapplepie
05-17-2007, 02:14 PM
Re: The Official Halo Thread



I think the game looks great

McLean78
05-17-2007, 02:18 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79569 wrote:</div>
<div class="bbcode_quote_body">Even sites like IGN and gamespot have said graphics are not up to other 360 MP games.</div>
</div>
Is that what they're saying? All I've heard is people saying it doesn't look as good as Gears of War. But that has to be expected, given the bigger environments, more characters, and faster pace that Halo 3 is designed for.

xenos
05-17-2007, 02:19 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79569 wrote:</div>
<div class="bbcode_quote_body">If your defending the beta your truly a fanboy. graphics are still subpar. Even sites like IGN and gamespot have said graphics are not up to other 360 MP games.</div>
</div>


then call me a fanboy, im not defending anything, im expressing my views on unfinished code. i think i did a damn good job at explaining my views and if the best you can come up with is calling everyone a fanboy then that's sad, especially when a member of the staff stoops down to name calling.



also since when does it mean that once you become a game writer/editor, that your well informed or not biased? just about EVERY game lags behind Gears graphically, there are MANY reasons for this. seeing as how you have a very hard time understanding why, i fail to realize how your word should mean anything. like i said before, once you compare games on an even playing field (hard i know but put your biased opinion aside), and maybe then some things will become clear to you. i just dont see how im a fanboy because i think halo 3 looks better then CoD3, PDZ, GRAW1/2, etc.



no one needs to defend anything, the game will be great and do great on it's own merit. of course that wont stop others from picking it apart for the sake of bitching, pathetic if you ask me :snooty:

Revan654
05-17-2007, 02:20 PM
Re: The Official Halo Thread



Graphics could be much better if they wanted it to.



No one is saying gameplay will suck just the graphics.

xenos
05-17-2007, 02:26 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79575 wrote:</div>
<div class="bbcode_quote_body">Graphics could be much better if they wanted it to.



No one is saying gameplay will suck just the graphics.</div>
</div>


who said they wont get better? also how much better do you really think they can be? i didnt realize that you were a level design expert :roll:



just because something doesnt match GoW pound for pound, doesnt mean it has to "suck", i dont recall reading you say that the many ps3 games to have come out "suck" graphically because they didnt match GoW.



seriously, did you even read anything i typed? if you did, things would start to make sense, and you know what that is right?

Revan654
05-17-2007, 02:44 PM
Re: The Official Halo Thread



not expecting GOW quality. I was expecting some much better.



No I didn't read it because I posted at exact same time you hit reply. around a 10 seconds gap.

xenos
05-17-2007, 03:03 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79579 wrote:</div>
<div class="bbcode_quote_body">not expecting GOW quality. I was expecting some much better.



No I didn't read it because I posted at exact same time you hit reply. around a 10 seconds gap.</div>
</div>


well i appreciate the honesty, and as for your current expectations, you will be getting something better so no worries



go ahead and read what i posted when you get a chance, maybe it could help, and keep your expectations to a realistic level. :think:

bodysnatcha713
05-17-2007, 03:30 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;79559 wrote:</div>
<div class="bbcode_quote_body">for anyone complaining about graphics, take a look at these shots, beautiful



http://img258.imageshack.us/img258/2320/dsc08548yv6.jpg



http://img183.imageshack.us/img183/3360/dsc08565ki2.jpg



http://img256.imageshack.us/img256/3551/dsc08585el3.jpg



http://img183.imageshack.us/img183/4999/dsc08555kr9.jpg



http://img175.imageshack.us/img175/4793/dsc08572ev0.jpg



http://img174.imageshack.us/img174/8590/dsc08540mz4.jpg



http://img519.imageshack.us/img519/5026/halo3019dx7.jpg



http://img519.imageshack.us/img519/3202/halo3020xq5.jpg</div>
</div>




wow!!!

I wish my tv looked like this...

Godly-Atheist
05-17-2007, 03:32 PM
Re: The Official Halo Thread



Not to sound like a broken record or anything, but can anyone help me out by letting me download the beta off of your account? Oh and don't worry, I can log out of your account while playing so it won't affect you in the least.

Revan654
05-17-2007, 03:37 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Godly-Atheist;79585 wrote:</div>
<div class="bbcode_quote_body">Not to sound like a broken record or anything, but can anyone help me out by letting me download the beta off of your account? Oh and don't worry, I can log out of your account while playing so it won't affect you in the least.</div>
</div>


Will not work unless you find someone with the code on these forums. I believe everyone who has Halo 3 Beta has CrackDown. Not going work. Since you need the game disc.

surrealist
05-17-2007, 04:09 PM
Re: The Official Halo Thread



valhalla screens!



http://img463.imageshack.us/img463/2785/dsc08620uf9.jpg

http://img463.imageshack.us/img463/2418/dsc08607gv2.jpg

http://img463.imageshack.us/img463/2460/dsc08605nf3.jpg

http://img463.imageshack.us/img463/2631/dsc08611vb6.jpg

http://img463.imageshack.us/img463/8779/dsc08610in7.jpg

Revan654
05-17-2007, 04:11 PM
Re: The Official Halo Thread



Master Chief Denied By Samus - Some amusing art work.



http://kotaku.com/assets/resources/2007/05/torokun_samus_chief_500.jpg

Revan654
05-17-2007, 04:21 PM
Re: The Official Halo Thread



surrealist, where are you stats on Halo 3? or didn't you get in. :laugh:

Hotapplepie
05-17-2007, 05:48 PM
Re: The Official Halo Thread



Iv seen people playing all day and when i ask for the stats it says they havent played a game of Halo 3 yet.

Revan654
05-17-2007, 06:00 PM
Re: The Official Halo Thread



I only played two games. I would have played more. my iSP timed out. All my friend quiet. Didn't feel like playing with random people.



Found this amusing. I checked my friendslist few minutes ago. Only about 3 out of 20+ that are online are playing Halo 3 beta. Rest are playing Rainbow six or some other game. All of them were playing Halo 3 last night.

Hotapplepie
05-17-2007, 08:28 PM
Re: The Official Halo Thread



Haha, its the exact opposite for me. Last night they were playing diff games and they are playing beta now. Strange world

xenos
05-18-2007, 09:07 AM
Re: The Official Halo Thread



im kinda in the middle, maybe a little bit more then half of the beta players (from the first day) were still playing it yesterday. i know i spent all night after classes playing, over the last two nights i probably got only 3 hours of sleep because of this stupid beta.



i got the usual mixed reactions, some people saying it's just like halo (duh), some saying that Gears changed them and no thanks (huh?), and others saying they love it.



either way i have plenty of people to play with.

Hotapplepie
05-18-2007, 02:05 PM
Re: The Official Halo Thread



AFter playing it and watching it in 1080i i say the game is breathtaking

Revan654
05-18-2007, 04:42 PM
Re: The Official Halo Thread



Should see some of the people's stats, They ether have no life or they play not stop when they get home.



Level 15 in less in 1 day and 5 hours.

PXG
05-18-2007, 06:47 PM
Re: The Official Halo Thread



Modders accidentally leak Halo 3 information on forum



A Halo modding community has accidentally made various hidden game files public, found by retrieving hidden data in the Halo 3 Beta code. They reveal new weapons, vehicles and equipment and also suggest new modes and rankings for the full single and multiplayer game.



Before we go any further, a warning: the following are in no way official or confirmed features of Halo 3, but they do appear in the Halo 3 Beta code in some form too complicated for us to comprehend or explain. We're just the messenger.



New equipment:

Instacover

Smoke (suggested this might be a smoke grenade?)

Jammer



New vehicles:

Chopper

Pelican

Shadow



New weapons:

Flamethrower

Claymore Grenade



New mode:

Infection (described as "Destroy the Flood or become infected. Score points for killing flood or big points for infecting a human. The player with the most points wins."



New rankings:

The highest rankings are now Killpocalypse and Killionaire, instead of Double Kill and Triple Kill.



A reference to a map editor has also been found, a returning feature from Halo 2.



The information has since been removed from the forum in question.

http://www.gamesradar.com/us//images/mb//GamesRadar/us/Games/H/Halo%203/Bulk%20Viewers/Xbox%20360/2007-05-14/Halo3_High-Ground-3rdperson-01_tif_jpgcopy--screenshot_large.jpg

Revan654
05-18-2007, 07:04 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Bungie Weekly Update 5/18/07

Posted by lukems at 5/18/2007 10:27 AM PDT



Frankie is still flitting across the European Commonwealth showing Halo 3 (due September 26 in Europa) to various ratings and approval boards. This means the Weekly Update rests on my shoulders. As mighty as that sounds, all it means is that I am tasked with writing a brief, slightly humorous (depending on your funny bone) introduction to Frankie’s 1,500 word missive on Germanic tribes, Doctor guys and Betas going live.



All of that is followed by significantly less funny outro accompanied by a dismal facsimile of Mister Chief.



Here’s the message from Frankie’s bottle:



The Beta is Live!



The Halo 3 Public Beta went live to the general public on Wednesday, and things couldn’t have gone smoother! Everything worked exactly the way it was supposed to and…oh no wait a minute! It wasn’t!



For a while, we were as helpless as you guys, and probably just as PO’d. To be honest, there’s little we could have done differently – we sprang into action the second it happened, made calls, started helping where we could and so on, but the best laid plans of mice and men sometimes collapse in a steaming pile of bork.



This was just such an occasion. If we could have done anything differently, we’d have warned players specifically that a rollout of this scale might run into problems. We got lots of mails and calls from folks expressing outrage, that they’d taken the day off school or work to play and that their day was literally ruined.



Much as you guys will still be steaming mad at the tech folks in the backroom, I have to express my thanks to them for working hard to fix it in what (under those difficult circumstances) was a very short time. Now it might have been a short time to make a complex fix, but it was probably an eternity to some gamers.



Our mea culpa – and the generosity of Bungie’s Studio manager, Sparky, actually gives you three extra days to play and as Sketch pointed out, two of those are a weekend, so that might salve some of the wounds of work and school truants.



Some folks are still having the odd issue with the Beta – occasionally not seeing text for the interface. There’s an easy fix for that problem, repeated here for reference:



No Text in the UI Fix:



* If you encounter this issue, you can fix it yourself by doing the following:

* Restart your Xbox 360

* Boot up the Halo 3 Beta

* While the Halo 3 Beta is loading, immediately press up on the D-Pad and hold the A button until you see the Bungie logo. If you perform this correctly a dialog box will appear confirming maintenance has been done to your system.

* Resume the Halo 3 Beta!



The “Game Over” screen problem – and some of the issues with file sharing and slow matchmaking – were related to our servers being overwhelmed and should be drastically improved by the time you read this. The great thing about a Beta test is that it helps everyone identify these types of hiccups BEFORE the final game ships. So, thanks everyone for slamming our back-end infrastructure. This is the precise reason we needed such a large scale beta in the first place.



And again, we’re sorry for the inconvenience and headaches from the past two days and we hope the fun you have playing the game makes up for the drama.



For the folks complaining about the Rule of Three emails (and not receiving them), we tried to help as many folks as we could last night (Sketch's fingers have calloused over from all of the codes he typed and mailed to people, last night) but it we were overwhelmed by sheer volume. We are working with Microsoft to find a solution, but there's nothing we at Bungie can do for you going forward. Please refrain from emailing BnetBugs@microsoft.com regarding the 3 Way to Play issues - we are unable to help any further. As soon as we hear more from Microsoft, we'll have an update for you at Bungie.net.



One last note on the beta. Tons and tons of dudes have asked questions on our forums about the Beta, but before you run to the Internet with your head on fire, check out the Halo 3 Public Beta guide, many of your questions are answered there.



Doktor Spieler!



So I’ve talked about the USK before.. Actually, last time I mentioned it was about this time during the production of Halo 2. Die Unterhaltungssoftware SelbstKontrolle is the German video game ratings board. That’s where I’ve been all week – touring Europe to get Halo 3’s age ratings Now, the USK gets a lot of flak. Which is almost entirely unfair.



Marek Klingelstein (or Von Klingelstein, as he laughingly refers to himself as), who’s effectively the lead reviewer at this government-linked ratings board, keeps a wall of unfair press clippings above his test station. The number of mentions of David Hasselhof is the most astonishing part. Apparently David Hasselhof is our (America’s) automatic response to anything German culture does. He claims of course, that David Hasselhof isn’t anything like as big as we think. But maybe Marek just isn’t on the cutting edge of German music fashion.



He also has a picture of David Hasselhof hugging some puppies, so the jury is still out on that one.



Most of those clippings contain stories about “banned” games, but in fact, the USK doesn’t ever ban games. If a game, for whatever combination of reasons, fails to meet their criteria for violence, or -blam!- content or language (but mostly violence) they simply don’t rate it. Even then, that doesn’t mean the game can’t be sold.



Gears of War is perhaps one of the most famous examples. The USK could not rate the game in Germany because of the violent content, so they simply did what their mandate demands – they gave it a “no.” Microsoft then took that opinion seriously and did not release the game in Germany – their choice. This is often the simplest and best option, since press and public reaction can make selling an unrated game very difficult.



The game instead went on sale in the much more lax Austria, fully localized in German and legally available for import into Germany. Of course, not being available for sale in Germany is problematic for developers and publishers – Germany is a big market of dedicated gamers – but sometimes it’s more annoying for the consumer. However, as I mentioned already, it can be imported in a correctly localized version from loads of retail and mail order places. And German consumers are savvy and prepared to do just that.



Gears of War was one of the biggest ever console games in Austria – thanks in large part to import orders from Germany.



The process itself is perfectly fair. They look at violence in its proper context – is it war? Crime? Adventure? Is the gore necessary? Defensible? Punished? Rewarded? Marek leads a team of reviewers, who’re kind of like philosophical beta testers. They certainly make recommendations and suggestions and pass on useful context, but in the end, the decision comes down to a panel of government and civilian experts. Including the aforementioned Doktor Spieler.



He heads up the USK, providing guidance and management, and running an interesting office (which starts to become enormously busy at this time of year) and he has access to one of the most comprehensive libraries of video games you’ll ever lay eyes on.



As anyone with a vague understanding of German will know, “Doktor Spieler” is English for “Doctor Gamer.” This might sound like a kind of flippant nomme de plume for someone with such a serious responsibility, but I LOLd. It’s not a crazy nickname, or a branding exercise. It just happens to be his real name. He’s a Doctor. And his real surname is “Spieler.”



For Halo 3, we simply played through the entire Campaign, bugs and all, and thanks to the fact that our game is still a ways away, it was pretty buggy. However, all of the content was there, every mission and character and encounter – and the graphics, while far from polished, were correct to those that will be seen in the final game, certainly as far as gore and so on are concerned.



In these cases, the USK gives you a “preliminary” rating, meaning that if the final game they see differs significantly, they can (and occasionally do) change the rating. Funnily enough, although I’m not going to share our preliminary rating at this time, one thing that concerned the USK was “atmosphere and scale of encounters.” To which I say smugly, “ganz gut!”



Incredible Berlin Facts:



* Berlin is awesome

* Berlin has too many Kebab places

* They put creamy dill sauce on everything in Berlin

* Hot chicks ride bicycles wearing short-shorts.

* Dudes do too, so it’s nasty

* When they knocked down the Berlin wall, teenagers moved all its graffiti onto other buildings.

* Everyone in Berlin has 12 friendly dogs.

* A burrito purchased in Berlin is definitely wrong, but still tasty.

* People in Berlin really do consume significant amounts of sausage.

* Berlin is hopelessly flat, and the giant famous TV tower is in the center, and therefore not terribly useful as a landmark except for telling you how far you are away from it.

* All the toilets have push button flushes set into the wall.

* Berlin has a four storey David Hasselhof museum, called Das Hasselhof HeiseMusischeundknightrideren palazenplatz*

* The longest German word is a word for a steam boat captain’s hat. I do not have enough RAM to type it. I do have enough RAM to question why that needs its own word.



*No, of course it doesn’t. You great balloon.



After that, it was the simpler, but similar process for the UK. Forms are filled, demonstrations are given and ratings or recommendations are awarded. In the UK, there are actually two boards to visit – the Video Standards Council in sunny Borehamwood which actually supplies the famous PEGI European ratings, and then the BBFC (British Board of Film Classification) which supplies a specific British classification. How did we do?



Well, you’ll find out in September.



Luke, could you put some stuff in about the Banhammer?”



The Return of the Banhammer



We’re not going to explain how the hammer gets swung or what happens to you when it does swing, instead, as our population on Xbox Live continues to climb we’re offering some quick pro-tips courtesy of Multiplayer Producer (and Duck Hunter) Joseph Tung, on how to avoid the Hammer’s wrath and keep your Kleenex free of salty tears.



Q: Since this is a beta, we’re not going to be pulling out the Banhammer for glitches and exploiting (in fact, that’s what we’re hoping you try and do), but we have fabricated the banhammer for a reason. What could jerks get into online that would result in a visit from Ninjas?



A: There are a number of Bungie employees out there playing the Beta everyday with their fingers on the Banhammer. We aren’t going to ban people for friendly trash talk, corpse-humping or polite requests for more chocolate milk, but racist or otherwise offensive language or behavior will earn you a ban (duration of our choosing) to contemplate repentance. Likewise offensive gamertags will get reported to the Live team for forced name changes. Considering the limited duration of the beta, people may want to try to generally be nicer when they play.



Q: But, but, that was my little brother playing?



A: Sucks to be you (and, presumably, your little brother).



Q: If someone is yelling upstairs telling mother to bring them another Hot Pocket, is there a fix for this annoying bug?



A: We’ve made it a lot easier to mute the whiners and singers (though personally, I have been known to enjoy a good tune). At any time (pre-game, in-game, post-game) you can select a player in the roster and choose to mute the annoying ones immediately.



Q: Joe, you play a lot of Halo 3, regale us with a tale from Jerkdom and tell us what happened to said infractor.



A: Last week one of the kids in our pool of Friends and Family had a racist gamertag. I reasonably suggested that he change it and he reasonably suggested that I blam! off. When I let him know he was heading for a ban the dude was like, “GUESS WAT I WORK FOR XBAWKZ SO ENJOY YOUR BANZ.” Genius.



While you’ll evade the Banhammer for trying to uncover a double melee during the Halo 3 Public Beta, don’t forget it’s dull thud with collapse your brainspace if your Xbox 360 has modded content on it. Additionally, remember to use the Xbox Live feedback to report jerks and their infractions against your fun.



If you do manage to uncover a double melee, get standby'd, jump out of the map, or something else breaks your experience, log in to Bungie.net and report it in the official (and heavily policed) Beta bugs threa here.</div>
</div>


http://www.bungie.net/images/News/InlineImages2007/MisterChief517.jpg

Carnage
05-19-2007, 09:59 PM
Re: The Official Halo Thread



Haven't been able to play the Beta yet, I'm still having some problems with Xbox Live...

Revan654
05-20-2007, 12:47 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Some new details surrounding the upcoming Halo 3 campaign have been leaked. It appears that Bungie have some big surprises lined up for the sure-fire hit, possibly one of the biggest of them all is the inclusion of 4-player co-op over Live and system link. Fans have been begging for the feature, and it seems Bungie have adhered to the fans pleas. Co-op multiplayer has proved to be extremly popular amongst titles such as Tom Clancy's Rainbow Six and Epic's blockbuster, Gears Of War, with the inclusion of 4-player co-op, it looks like Bungie's attempting to raise the bar.



quote:

So what’s the big news? Well, scrolling through the list of onscreen text for party menus one sentence in particular stands out:



The game cannot start because all players are set to observer. Too many players for splitscreen. Only 2 players may play splitscreen coop on the same Xbox 360 console. The party size is too large to start the game. Up to 4 players may play coop on Xbox Live or System Link. Loading information from Xbox Live…



That’s right, 4 player Co-operative play will be included in in Halo 3. Available both online over Xbox Live and also locally via System link. We begged for it’s inclusion, we got it.



Bungie look all set to live up to their promises delivering all they can with this final entry in the Halo trilogy. This is gonna be sweet.</div>
</div>

Hotapplepie
05-20-2007, 10:53 AM
Re: The Official Halo Thread



I hope at least 2 player online co-op is in it

xenos
05-20-2007, 12:18 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">PXG;79745 wrote:</div>
<div class="bbcode_quote_body">Modders accidentally leak Halo 3 information on forum

New equipment:

Instacover

Smoke (suggested this might be a smoke grenade?)

Jammer



New vehicles:

Chopper

Pelican

Shadow



New weapons:

Flamethrower

Claymore Grenade</div>
</div>


everything is subject to change but currently a lot of this is planned to be in the game (items with a "*" are currently "a go" for final game).....



Intacover - dont know about yet, i'll try to find out soon.



*Smoke - exactly how it sounds, a smoke grenade



Jammer - dont know about yet, will try to find out



*Chopper - new Brute vehicle, dont know much more then that



*Pelican - trasport vehicle for MP, yes maps are that large



*Shadow - see pelican



*Flamethrower - bungie really are doing everything with halo 3 that they always wanted to do, including this. if it makes it into the final game (balancing issues) it will be a heavy weapon, like the missile pod and chain gun



*Claymore Grenade - dont know about yet, will find out when i can.



As for the 4 player co-op online, currently the team is pretty confident in 2 player online and trying hard to get 4 optimized but no guarantees. if they ever run into a problem with co-op in general for the story mode it will get axed instead of letting the story mode suffer. system link is a sure thing though, as of right now.

Hotapplepie
05-20-2007, 12:29 PM
Re: The Official Halo Thread



If there isnt any co-op for singleplayer then i wont buy Halo 3. Quote me on that.

xenos
05-20-2007, 12:33 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;79841 wrote:</div>
<div class="bbcode_quote_body">If there isnt any co-op for singleplayer then i wont buy Halo 3. Quote me on that.</div>
</div>


if you ask me, 2 player co-op over live, system link, and splitscreen are going to be there, i only hope that they dont run into any problems with 4 player co-op



EDIT:



also i forgot to add, expect additions to the beta by the end of the week. some of the things we can expect are more vehicles (banshee, etc), new options in the playlist (BTB maybe?), and a raised player count to 12-player. no promises when these will be done, but something will be done before the end of the week.

Hotapplepie
05-20-2007, 03:51 PM
Re: The Official Halo Thread



Where did you find this out at xenos?

xenos
05-20-2007, 04:07 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;79866 wrote:</div>
<div class="bbcode_quote_body">Where did you find this out at xenos?</div>
</div>


little birdies like to talk to me :p

Hotapplepie
05-20-2007, 04:18 PM
Re: The Official Halo Thread



I talk to dead birds. But they dont speak back. :(

aurrun
05-20-2007, 06:29 PM
Re: The Official Halo Thread



What I am currently thinking



Instacover = bubble shield

Claymore = Spike grenade

Jammer = ?

Weapons do not keep the same name when a game is being made.

surrealist
05-21-2007, 03:12 AM
Re: The Official Halo Thread



Heres a video I took with my capture card. 28mb



http://rapidshare.com/files/32439480/combine.mp4.html



I cut lots of walking around and the quality isnt too great because the original video capture was like 11gigs or so..

xenos
05-21-2007, 07:46 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">metalsux;79876 wrote:</div>
<div class="bbcode_quote_body">What I am currently thinking



Instacover = bubble shield

Claymore = Spike grenade

Jammer = ?

Weapons do not keep the same name when a game is being made.</div>
</div>


when i was talking to my buddy last night, he "thought" that the instacover was meant to be similar to the bubble shield, but you could not walk through it, something that will probably get axed.



we really didnt talk much about the leaked stuff, but we were talking about the current shape of the beta build. as it stands this is the graphical quality that we can expect from the final game, they may add another pass of AA and of course the normal optimizations for the frame rate and gameplay, but other then that the beta is a good example to what we'll see with MP on halo 3. bungie intentionally is keeping the MP clean and simple, the point of MP level design is not to clutter the scene with effects and crap that would make navigating and shooting difficult. with the size of their maps (which ive been told we havent seen anything), it's needed to keep latency down and keep playability high. i guess when you have maps that take minutes to cross on foot, having atmosphere effects can really hinder your ability to track and see enemies.



when asked about the differences in the story mode he said what little he has seen of the story mode already looked just about as good as the announcement trailer. with the SP, they are able to do FAR more when it comes to mood, atmosphere effects, art direction, etc.



so basically it's exactly what we have been hearing for a while, MP is made for efficient shooting and mayhem, while the SP is less restricted and will surely impress. that is of course it will impress those who dont want the game to suck, or who fail to understand the impact of art directions.

Revan654
05-21-2007, 12:27 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;79885 wrote:</div>
<div class="bbcode_quote_body">Heres a video I took with my capture card. 28mb



http://rapidshare.com/files/32439480/combine.mp4.html



I cut lots of walking around and the quality isnt too great because the original video capture was like 11gigs or so..</div>
</div>


Stop recording in Raw Avi Form. Only way your going to get 11 Gigs with only 4 minutes of footage.



Bitrate needs to be increased a bit.

Need to use crop settings better.

Need to use a better Deinterlacer.



btw your horrible at Halo 3. You had a clear shot. with the cannon and you missed.

Hotapplepie
05-21-2007, 01:35 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">xenos;79889 wrote:</div>
<div class="bbcode_quote_body">when i was talking to my buddy last night, he "thought" that the instacover was meant to be similar to the bubble shield, but you could not walk through it, something that will probably get axed.



we really didnt talk much about the leaked stuff, but we were talking about the current shape of the beta build. as it stands this is the graphical quality that we can expect from the final game, they may add another pass of AA and of course the normal optimizations for the frame rate and gameplay, but other then that the beta is a good example to what we'll see with MP on halo 3. bungie intentionally is keeping the MP clean and simple, the point of MP level design is not to clutter the scene with effects and crap that would make navigating and shooting difficult. with the size of their maps (which ive been told we havent seen anything), it's needed to keep latency down and keep playability high. i guess when you have maps that take minutes to cross on foot, having atmosphere effects can really hinder your ability to track and see enemies.



when asked about the differences in the story mode he said what little he has seen of the story mode already looked just about as good as the announcement trailer. with the SP, they are able to do FAR more when it comes to mood, atmosphere effects, art direction, etc.



so basically it's exactly what we have been hearing for a while, MP is made for efficient shooting and mayhem, while the SP is less restricted and will surely impress. that is of course it will impress those who dont want the game to suck, or who fail to understand the impact of art directions.</div>
</div>


SOunds sick. My friends suck compared to yours.

surrealist
05-21-2007, 02:11 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79894 wrote:</div>
<div class="bbcode_quote_body">Stop recording in Raw Avi Form. Only way your going to get 11 Gigs with only 4 minutes of footage.



Bitrate needs to be increased a bit.

Need to use crop settings better.

Need to use a better Deinterlacer.



btw your horrible at Halo 3. You had a clear shot. with the cannon and you missed.</div>
</div>
First off, there is no cannon that you can fire with in Halo 3. There's a man cannon, but that's just a giant air vent. If you're going to rag on someone for something, it'd help if you've got an inkling of what you're justifying your insult against. It's called a Spartan Laser, or even just a laser, if you want.



Secondly, if you're going to talk about someone's skills, then back it up! show us your video.

xenos
05-21-2007, 02:18 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;79904 wrote:</div>
<div class="bbcode_quote_body">First off, there is no cannon that you can fire with in Halo 3. There's a man cannon, but that's just a giant air vent. If you're going to rag on someone for something, it'd help if you've got an inkling of what you're justifying your insult against. It's called a Spartan Laser, or even just a laser, if you want.



Secondly, if you're going to talk about someone's skills, then back it up! show us your video.</div>
</div>


i dont think we'll be seeing many videos from him because "teh beta looks like crap!" :roll:

Revan654
05-21-2007, 02:29 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;79904 wrote:</div>
<div class="bbcode_quote_body">First off, there is no cannon that you can fire with in Halo 3. There's a man cannon, but that's just a giant air vent. If you're going to rag on someone for something, it'd help if you've got an inkling of what you're justifying your insult against. It's called a Spartan Laser, or even just a laser, if you want.



Secondly, if you're going to talk about someone's skills, then back it up! show us your video.</div>
</div>




I guess you never visted OTX video section where do you think some videos came from?



I'm trying give you tips on how to improve your videos skills. If I want to insult you I could do it worse than call your videos garbage.



maybe bit wrong call you horrible at the game. If you were recording and playing at the same time.





XENO shutup.

aurrun
05-21-2007, 02:32 PM
Re: The Official Halo Thread



Alright stop talking about how good someone is before I get Julius in here... Then all you will here is "I am the best" over and over again, but I mean seriously I am.

Revan654
05-21-2007, 02:39 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">metalsux;79913 wrote:</div>
<div class="bbcode_quote_body">Alright stop talking about how good someone is before I get Julius in here... Then all you will here is "I am the best" over and over again, but I mean seriously I am.</div>
</div>


If I want to hear something like that I would go back to HS.

PXG
05-21-2007, 03:32 PM
Re: The Official Halo Thread



Big Team Battle Now Playable on the Halo 3 BETA



The BETA has been an instant success with thousands upon thousands of gamers crowding the online servers to get a piece of Halo 3 action.



Well now you have yet another reason to boot the BETA up, as Bungie have now introduced Big Team Battle Training as an available playlist option.



What's more the all new banshee is available via Big Team Battle and let me just say it does look pretty damn awesome.



You don't have to log out as the new playlist will have automatically updated while you were playing. So what are you waiting for, sixteen player matchews are but a few button pushes away.



http://www.consolemonster.com/newspost.php?id=0000002086

surrealist
05-21-2007, 03:36 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79912 wrote:</div>
<div class="bbcode_quote_body">I guess you never visted OTX video section where do you think some videos came from?



I'm trying give you tips on how to improve your videos skills. If I want to insult you I could do it worse than call your videos garbage.



maybe bit wrong call you horrible at the game. If you were recording and playing at the same time.





XENO shutup.</div>
</div>
The bitrate was low yes, first time mp4 encoding, using a program called bencos.



And no, I'm not great at Halo, but I enjoy it. Stats are something I ignore.

Revan654
05-21-2007, 03:48 PM
Re: The Official Halo Thread



Why you doing MP4? When theirs easier and better formats out their.



If you want to do MP4 Try TMPGenc Xpress(Demo version can be used) or PS3 encoder called Red Kawa(free).



I use other software but I don't think you want pay 200+ dollars on software.

Hotapplepie
05-21-2007, 06:08 PM
Re: The Official Halo Thread



Dude xenos, you are now my favorite person. You were right!

PXG
05-22-2007, 09:14 PM
Re: The Official Halo Thread



Four player co-op for Halo 3 ?
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Crafty coders playing the Halo 3 beta have unearthed references to a four-player co-op mode.



We're still waiting to hear from Microsoft about whether it's legitimate, and if it will feature when the full-game launches on 26th September.

Advertisement



"Only 2 players may play splitscreen coop on the same Xbox 360 console. The party size is too large to start the game. Up to 4 players may play coop on Xbox Live or System Link. Loading information from Xbox Live..." read the on-screen text for the party-menus, courtesy of teamxbox. (http://news.teamxbox.com/xbox/13539/Halo-3-Beta-Code-Confirms-4-Player-CoOp-Over-Xbox-Live/)



Their digital probing also gave them an insight to previously unannounced weapons, vehicles, and game types. A full list of these can be found below.



Weapons





* Assault Rifle

* Battle Rifle

* Beam Rifle

* Brute Shot

* Carbine

* Excavator

* Gravity Hammer

* Flamethrower

* Magnum

* Missile Launcher

* Needler

* Plasma Pistol

* Plasma Rifle

* Fuel Rod Cannon

* Rocket Launcher

* Shotgun

* SMG

* Sniper Rifle

* Spartan Laser

* Spiker

* Sword





Vehicles





* Mongoose

* Warthog

* Hornet

* Pelican

* Scorpion

* Ghost

* Brute Chopper

* Spectre

* Shadow

* Banshee

* Phantom

* Wraith





Game Types



* Capture the Flag: Invade your opponent's stronghold, heist their flag, and bring it back to your base to score.

* Slayer: Kill as many of your opponents as you can. The player with the most points wins.

* Oddball: Find the ball and hold on to it to earn time. The player with the most time wins.

* King of the Hill: Gain control of the hill to earn time. Keep your opponents off and earn the most time to win.

* Juggernaut: Work together to take down the Juggernaut. Beware, you kill the Juggernaut, you become the Juggernaut, and only the Juggernaut can win.

* Territories: Find and control the territories on the map. The more territories you control, the faster you earn time.

* Infection: Destroy the Flood or become infected. Score points for killing flood or big points for infecting a human. The player with the most points wins.

* Assault: Da bomb!

* V.I.P.: Protect the V.I.P. from dying at the hands of your opponents. If you are the V.I.P., you must stay alive or your opponents score a point.



Variations



Apparently these will be shareable with other users in a similar way to movies.



* Team Slayer

* Team Swords

* Team Rockets

* Team Shotguns

* Team Fiesta

* Team Phantoms

* Slayer Duel

* Sword Duel

* Rifle Duel

* Rumble Slayer

* Rumble Swords

* Rumble Rockets

* Rumble Shotguns

* Oddball

* Fiesta Ball

* Team Ball King

* Phantom King

* Crazy King

* Team Crazy King

* Multi Flag CTF

* CTF Wraiths

* CTF Classic

* Shotgun CTF

* 1 Flag CTF

* 1 Flag CTF Fast

* Multi Bomb Assault

* Rapid Assault

* Neutral Bomb

* Neut. Bomb Fast

* 3 Plots Land Grab





Games menu options



A glitch also allowed beta players to see the following settings from the game menu options:



* Damage resistance

* Shield multiplier

* Shield recharge rate

* Immune to headshots

* Grenade counts

* Infinite ammo

* Weapon pickup disabled

* Player speed (25%, 50%, 75%, 90%, 100%, 110%, 125%, 150%,

200%, 300%)

* Player gravity (50%, 100%, 200%)

* Vehicle use (passenger only)

* Motion tracker range (10m, 25m, 75m, 100m, 150m)

* Appearance: Vis effects (black glow, team glow, white glow). Active

camo (good camo that might fool and elite, poor camo that might fool

a grunt, invisible).

* Indestructible vehicles (on, off)

</div>
</div>

xenos
05-24-2007, 08:01 AM
Re: The Official Halo Thread



last night i saw the Red vs. Blue Beta video, which i thought was amusing in their usually manner.



anyways on to the point. does anyone think/notice that the graphical quality of the beta footage shown in the RvB vid is higher then what were playing in the beta? in no way am i saying the beta is bad or the differences are drastic, but the RvB vid seemed cleaner (another pass of AA?), the character models seemed to have another rendering layer on them (some parallax mapping perhaps?), and the visors on the mask have a VERY obvious reflection mapping (faked maybe, but still there) that is not present in the beta version.



my point is, do you guys think the video is a good indication to the subtle improvements that will be made for the final game, or just an edited (enhanced) version of the engine just for the video?



i know that demos take months to prepare, but at the same time i believe that bungie tried to give us the latest build possible for the best accurate impression. so its kinda confusing to me.



also for anyone that still thinks that halo 3 is halo 2 in HD, just have them watch that video, the entire thing is rendered in HD and there is still a MASSIVE difference between the two games/engines shown.



just figure i would get some opinions from the others who have seen the video as well, i know these differences were the first thing to catch my eye.


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;79934 wrote:</div>
<div class="bbcode_quote_body">Dude xenos, you are now my favorite person. You were right!</div>
</div>


:laugh: like i said, i dont lie, i just try to help.



now i just hope that everything else i know makes it to the final game :pray:



expect more rolling updates on the beta all the way until the end.


<div class="bbcode_quote">
<div class="bbcode_quote_head">PXG;80056 wrote:</div>
<div class="bbcode_quote_body">Four player co-op for Halo 3 ?</div>
</div>


no promises but their trying for it. everything you posted was discussed in the last page =)

mvdolluhs
05-28-2007, 02:11 PM
Re: The Official Halo Thread



Aight so those beta code diggers found what look to be the achievements for Halo 3. They may not be the final set that we see in Sept. but ill let you read..


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We’re continually shocked here at 7th Columnist to see just how much info is lying around in the Halo 3 public beta. Sure, we always thought having a brief look within would be worthwhile, but not for one second did we think we’d find so much. Everything from new vehicles and weapons, to 4 player co-op and gametypes have been put under the microscope and that’s still not all of it.



Take a look below at the list of achievements as they currently stand for Halo 3.



achievement_complete_mission_jungle

achievement_complete_mission_base

achievement_complete_mission_outskirts

achievement_complete_mission_voi

achievement_complete_mission_floodvoi

achievement_complete_mission_wasteland

achievement_complete_mission_citadel

achievement_complete_mission_highcharity

achievement_complete_mission_halo

achievement_complete_campaign_easy

achievement_complete_campaign_normal

achievement_complete_campaign_heroic

achievement_complete_campaign_legendary

achievement_find_jungle_skull

achievement_find_base_skull

achievement_find_outskirts_skull

achievement_find_voi_skull

achievement_find_floodvoi_skull

achievement_find_waste_skull

achievement_find_citadel_skull

achievement_find_highcharity_skull

achievement_find_halo_skull

achievement_jungle_training

achievement_jungle_no_casualties

achievement_floodvoi_no_flood_victims

achievement_spartan_recruit

achievement_spartan_graduate

achievement_spartan_officer

achievement_extra_crispy

achievement_banshee_surface_to_air_kill

achievement_triple_kill

achievement_killtacular

achievement_sticky_x5

achievement_brokeback

achievement_tripmine_vehicle_kill

achievement_flag_carrier_kill

achievement_kill_frenzy

achievement_triple_sword_kill

achievement_mongoose_splatter

achievement_melee_kill_x5

achievement_needler_kill_x5

achievement_sniper_kill_frenzy

achievement_headshot_kill_frenzy

achievement_full_warthog_kill

achievement_temporary_placeholder



Now take a closer look, there’s much to be seen.



First up, single player levels! Although not all them (and certainly not final) it would seem a number of achievements are unlocked simply by completing campaign levels as we would in any other game.



List of levels:



jungle

base

outskirts

voi

floodvoi

wasteland

citadel

highcharity

halo



Secondly, skulls return! Back from Halo 2 and this time rewarding the player with an achievement upon discovery. Exactly whether or not they will have the same gameplay altering effects of last time is currently unknown, but seems highly likely given their popularity amongst fans.



So that’s just the list of achievements found within the Halo 3 beta code at present. It may not be all of them and the last is clearly labelled as placeholder. Here at 7th Columnist we reckon that’s unlikely to be the complete list of single player levels too, as it does seem a little short if we are to be rewarded an acheivement for all of them. Maybe Halo 3 will play out in chapters made up of a few levels similar to that of Gears of War? It’s anyone’s guess, but this does give us a small taste of what to expect.



An initial Jungle training level? Perhaps suggesting a rough landing for Master Chief at the beginning of the game? And the flood turning up just four levels in? Maybe.



One thing is for certain… it’s going to be a lot of fun finding out this September.</div>
</div>


http://flamesoffeenix.wordpress.com/2007/05/27/revealed-halo-3-campaign-levels-and-achievements/

Revan654
05-28-2007, 06:31 PM
Re: The Official Halo Thread



If those achievements are real. Wonder what kind of conditions have to be met. I doubt they will allow you to get them in offline games. Be nice but I doubt it. Some have to be earned on Online. Theirs no other way. Some can be gotten in offline modes.

Hotapplepie
05-28-2007, 06:52 PM
Re: The Official Halo Thread



Those looks like normal achievement but I hope for some more creative ones

mvdolluhs
05-28-2007, 07:20 PM
Re: The Official Halo Thread



Yeah, I expected them to look like Halo 2 Vista's and they're pretty similar.



I expect them to be alot like this when the game actually ships. Maybe with a few tweaked, added, or dropped.

PXG
05-29-2007, 03:50 PM
Re: The Official Halo Thread



http://www.spong.com/artwork/h/a/halo3239657l.jpg

PXG
05-29-2007, 11:37 PM
Re: The Official Halo Thread



New Halo 3 Weapons, Equipment, Maps and Features Confirmed



The latest issue of GamePro reveals several new details concerning the third installment of Bungie's critically acclaimed first person shooter, Halo.



It's got tons of information. Like the maps Epitah, Shrine, Last Resort, and a secret map. They also talk about a new equipment, the radar jammer.



Taken from GameFaqs



Weapons

http://i10.photobucket.com/albums/a106/Hank101/magnum.jpg

Magnum - The Magnum is much improved since Halo 2, dishing out slower, more punishing shots. But it's still not back to Halo 1 strength, as the clip currently carries just eight rounds and you can't zoom in. Still a nice, precise choice for dual-wield combos.

http://i10.photobucket.com/albums/a106/Hank101/sword.jpg

Energy Sword - The infamous Sword gets two tweaks aimed at balancing its overwhelming power. One change is a brief weapon-switch delay. The second adjustment is more controversial: the Energy Sword now has an ammo meter that depletes with each attack, which keeps players from hoarding it indefinitely.



Vehicles

http://i10.photobucket.com/albums/a106/Hank101/wraith.jpg

Wraith - The lumbering Covenant Wraith returns with a new player-operated secondary turret. It's helpful for driving off boarding attempts.

http://i10.photobucket.com/albums/a106/Hank101/brutechopper.jpg

Brute Chopper - This ugly, jagged Brute Chopper looks like something Firefly's Reavers might drive into battle. Its twin cannons nad heavy, blade-like chassis can pulverize lesser vehicles in a nanosecond.

Equipment

http://i10.photobucket.com/albums/a106/Hank101/radarjammer.jpg

Radar Jammer - Hurl this item into a fight and watch as chaos and confusion engulf friend and foe alike. The jammer scrambles the radar of all nearby players and triggers disco-like light flashes to further disorient your prey.





Maps

http://i10.photobucket.com/albums/a106/Hank101/shrine.jpg

http://i10.photobucket.com/albums/a106/Hank101/shrine2.jpg

Shrine - A UNSC battle cruiser looms menacingly over Shrine's sprawling sand dunes. Shrine is the largest map ever to appear in a Halo game, so Bungie put a key emphasis on vehicle-on-vehicle combat. Shrine has few ties to older Halo 2 maps, but its massive size recalls Relic.

http://i10.photobucket.com/albums/a106/Hank101/epitaph.jpg

http://i10.photobucket.com/albums/a106/Hank101/epitaph2.jpg

http://i10.photobucket.com/albums/a106/Hank101/epitaph3.jpg

Epitaph - Epitaph is an arcane Forerunner cathedral-like structure that towers above the surrounding wasteland. The central killing floor is crisscrossed with elevated walkways, exterior hallways, and lifts. It's a spiritual successor to Halo 2 maps like Colossus, Gemini, and Midship.



Last Resort - Zanzibar, one of Halo 2's most beloved maps, has been rebuilt and rechristened Last Resort for Halo 3. This industrial site is almost twice as big, with a less cluttered internal layout and more paths into the flag room.



Secret Map - Bungie sneakily sent us two mysterious concept paintings labeled only as "Work in Progress Map." We see the icey motif and pray for a new Lockout, but only Bungie knows the truth.

http://i10.photobucket.com/albums/a106/Hank101/mysterylevel.jpg

Customization



Create a Spartan:

http://i10.photobucket.com/albums/a106/Hank101/custom.jpg

http://i10.photobucket.com/albums/a106/Hank101/custom1.jpg

http://i10.photobucket.com/albums/a106/Hank101/custom2.jpg

http://i10.photobucket.com/albums/a106/Hank101/custom3.jpg

http://i10.photobucket.com/albums/a106/Hank101/custom4.jpg

Tired of staring at Master Chief's ugly mug? Halo 3's online mode offers new armor permutations that allow players to customize their personas from head to toe. Will the Covenant Elite player models be eligible for similar upgrades? Only Bungie knows.

PXG
05-30-2007, 03:49 AM
Re: The Official Halo Thread



Bungie: Graphical Improvements Coming to Halo 3
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">http://www.next-gen.biz/images/stories/halo3ad.jpg

Since Microsoft launched the beta for Halo 3 two weeks ago, some have murmured that the graphics are a bit, well, uninspiring, especially in comparison to Gears of War. Next-Gen spoke to Bungie about this perception.



Bungie's Frank O’Connor talked about the public’s reception to the beta and any changes in the game in the months between now and launch on September 25. He said, “Well to be honest, we’ve seen them [the graphics] praised too. Multiplayer is by necessity a more sterile iteration of our graphical style and will always be tuned for performance and elegance rather than jamming the screen full of pixels. We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces. We’re also focused on maintaining the Halo character and atmosphere in our visual design – we’re competing with ourselves, and not simply trying to match the aesthetic of other games. We think that folks will be happy with Halo 3’s graphical polish come September.”



He added that there would be some changes in the months ahead and that the game has not been seen in its complete form, “We have a long time to polish and iterate on the largely complete game at this point. We’ll be working on some big ticket items as well as making sure that the little details, like decorators and shaders are all in place. Lighting and atmospherics are going to be big keystones in our look and feel, and those really haven’t been shown except in multiplayer to this point.



There have been no complaints about Halo 3’s gameplay, and the title is sure to be a blockbuster. O’Connor said the game had been the product of “constant iteration, fine tuning and about six years experience in making console FPS games”. He added, “Philosophically, it’s making decisions at the start that you’re pretty sure won’t come back to bite you later – like including a balanced spawning weapon, making sure that the equipment add-ons are at least theoretically self-balancing, and applying the years of good feedback and data we have from Halo 1 and 2. Hopefully this beta process will supply even more data for subsequent fine-tuning. It’s already paying dividends for our network and matchmaking test process.”

http://www.next-gen.biz/images/stories/frankoconnor.jpg

On changes in the pipeline he said, “I think it’s safe to say there will be lots of visual surprises in Campaign and a few nifty graphical improvements in multiplayer.” The biggest challenge in development has been getting the right people on board. “It has been a challenge, hiring lots of people, managing dozens of them, making sure we have the best of the best and that we have space, equipment and resources to build next-gen content. Next-gen requires a lot of content. And a lot more people to build it.”



He added that Bungie had put a lot of emphasis on planning. “In the end, that will mean more features, fewer cuts, better polish and a more intensive test cycle. All of those will add up to a better game, and none of them are likely to happen without good planning. Halo 2 taught us a lot of tough lessons, but they were lessons learned."</div>
</div>

xenos
05-30-2007, 02:36 PM
Re: The Official Halo Thread



^ it doesnt matter what bungie does, it could look pre-rendered and people will still pick the game apart.

PXG
05-30-2007, 06:50 PM
Re: The Official Halo Thread



Halo 3 Beta 'Wraith' gameplay HD (http://www.gamevideos.com/video/id/11916)



Halo 3 Beta 'Pistol' gameplay HD (http://www.gamevideos.com/video/id/11912)



Halo 3 Beta 'Sword' gameplay HD (http://www.gamevideos.com/video/id/11910)



Halo 3 Beta 'New Options' HD (http://www.gamevideos.com/video/id/11915)

PXG
05-30-2007, 06:51 PM
Re: The Official Halo Thread



Halo comics get the mini-series treatment
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Marvel Comics has recently revealed that their comic series based in the Halo universe will be released as a set of mini-series, and not a continuous series as some had been led to believe.

http://www.gamepro.com/microsoft/xbox360/games/news/images/114288-1.jpg

GamePro revealed way back in February that Master Chief's adventures would also be getting the comic book treatment, just in time for this year's release of Halo 3. While Marvel's Joe Quesada has remained tight-lipped on info surrounding the project, he at least said at the time that the series would be "ongoing".



Or would it?



It was announced in a Marvel solicitation last month that a new four part mini-series, entitled Halo: Uprising, would be making its way into comic book stores starting this July. The comic company also announced that the story would chronicle the adventures of Master Chief in between the events of Halo 2 and Halo 3.



Confused fans wanted to know whether this Halo: Uprising series would be one and the same as the "ongoing" series previously announced. And according to a more recent Q&amp;A session with Quesada, that is actually the case. However, Quesada quickly turned the mic over to Marvel's Ruawn Jayatilleke, who's currently in charge of the series.



"It is a monthly series of mini-series that will explore different aspects of the Halo mythos," said Jayatilleke. "It was always planned to be a series of contained stories that Bungie and Marvel felt would further entertain fans of the epic videogame franchise as well as provide a gateway for new fans to step in and be captivated."



Jayatilleke also added that, should writer Brian Michael Bendis and Bungie want to relay even more of the interesting goings-on in the Halo universe, such a deal could always be worked out.</div>
</div>

PXG
05-30-2007, 07:55 PM
Re: The Official Halo Thread



High resolution scans of Gamepro’s Halo 3 article

http://www.arrogantics.com/wp-content/uploads/2007/05/halogameprocover-123.jpg

Early this morning a multitude of new information was revealed (http://www.onthexbox.com/forum/showpost.php?p=80480&amp;postcount=212) about Halo 3 due to an article in Gamepro. The user who found it included plenty of pictures, but unfortunately they were very low resolution and not great quality.



However, more have now been posted, and this time they are full scans, and are much higher quality. Halo 3 is shaping up to be a very good game, and every new bit of information makes it look even more awesome.



Here they are, 14 glorious pictures of the biggest game this year (click them for high resolution) :bang: :bang: :bang: :bang:

http://www.arrogantics.com/wp-content/uploads/2007/05/2002740406493091991_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002777755163374780_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2005990108558821263_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2005995166642245042_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2005953994752355346_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2003686163895096006_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002798854437642985_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002730847615289002_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002730874481931145_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002754617831704675_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002734650383666163_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002763638584103144_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002737931924337178_rs.jpg

http://www.arrogantics.com/wp-content/uploads/2007/05/2002730909030697418_rs.jpg



Awesome :bang: :bang: :bang: :bang: :bang: :bang:



http://www.arrogantics.com/2007/05/30/high-resolution-scans-of-gamepros-halo-3-article/

PXG
05-31-2007, 08:07 PM
Re: The Official Halo Thread



Halo 3 Box art ?

http://ec1.images-amazon.com/images/I/51Atmm3cNlL._SS500_.jpg

Halo fans have stumbled on what appears to be a new Halo 3 cover art(Standard Edition)on amazon.com, unlike previous versions that were rendered from the Halo 3 E3 Announcement trailer through photoshop, this one looks much more official.

Hotapplepie
05-31-2007, 08:31 PM
Re: The Official Halo Thread



I cant wait for Halo 3

PXG
06-01-2007, 08:07 AM
Re: The Official Halo Thread



20138

20136

20131

PXG
06-01-2007, 10:08 PM
Re: The Official Halo Thread



Halo 3 multiplayer map names discovered

http://www.blogsmithmedia.com/www.xbox360fanboy.com/media/2007/06/halo3valhalla1.jpg

More Halo 3 beta code mining has resulted in the finding of what looks to be the names of all of the multiplayer maps that we'll be playing in Halo 3. The 7th Columnist, with the help of a few others, discovered the map names while searching through the code for juicy Halo 3 information. There's our beta maps Valhalla, Snowbound, and High Ground listed and even recently announced maps Last Resort and Shrine. But there's others we haven't heard about like Chill, Construct and Warthog Inc that make our imaginations run wild. Full list of all twelve Halo 3 map names after the break.



Halo 3 Multiplayer Map Names

Chill

Description: Halo 3 Chill



Construct

Description: Halo 3 Construct



Cyberdyne

Description: Halo 3 Cyberdyne



Epitaph

Description: Some believe the Forerunners preferred desolate places. Others suggest that few other sites survived the Flood.



Guardian

Description: Halo 3 Guardian



High Ground

Description: A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.



Isolation

Description: Halo 3 Isolation



Last Resort

Description: Remote industrial sites like this one are routinely requisitioned and razed as part of Spartan training exercises.



Shrine

Description: Halo 3 Shrine



Snowbound

Description: Hostile conditions did not prevent the Covenant from seeking salvage on this buried Forerunner construct.



Valhalla

Description: The crew of V-398 barely survived their unplanned landing in this curious gorge.



Warthog Inc

Description: Halo 3 Warthog Inc

Hotapplepie
06-01-2007, 10:22 PM
Re: The Official Halo Thread



Im pretty sure (and am hoping and praying) that there are more maps than that in the final game

xenos
06-02-2007, 01:06 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;80627 wrote:</div>
<div class="bbcode_quote_body">Im pretty sure (and am hoping and praying) that there are more maps than that in the final game</div>
</div>


i wouldnt bet on it, there were only 11 maps in halo 2 and im pretty sure GoW shipped with around 10 levels, so this is actually a good number.

Hotapplepie
06-03-2007, 05:43 PM
Re: The Official Halo Thread



Well yea. Dissregard my last post then

surrealist
06-04-2007, 11:51 AM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">PXG;80522 wrote:</div>
<div class="bbcode_quote_body">Awesome :bang: :bang: :bang: :bang: :bang: :bang:



http://www.arrogantics.com/2007/05/30/high-resolution-scans-of-gamepros-halo-3-article/</div>
</div>
looks much better than the beta.

PXG
06-06-2007, 07:09 PM
Re: The Official Halo Thread



Two New Halo Wars Artworks

http://gamers-creed.com/images/stories/gamerscreed/games/360/halowars//halowars10.jpg

http://gamers-creed.com/images/stories/gamerscreed/games/360/halowars//halowars9.jpg

Since its debut last year, the creators have not disclosed any information abou tthe game. However two new artworks have been released today. Continue to view them.



:bang:

Hotapplepie
06-06-2007, 07:14 PM
Re: The Official Halo Thread



Crazy sic

Godly-Atheist
06-06-2007, 10:51 PM
Re: The Official Halo Thread



If Halo 3 looks anywhere near as good as that does, I'll laugh at Crysis and it's money-mongering-computer-requisites.

PXG
06-08-2007, 06:55 PM
Halo 3 final package images + Halo 3 Map Editor on Game Disc 2 ?



Halo 3 final package images

http://farm1.static.flickr.com/206/535902147_9c1565c3f7.jpg?v=0

http://farm1.static.flickr.com/244/535902137_e5d43ac3fd.jpg?v=0

http://farm1.static.flickr.com/206/535902133_1b8283376a.jpg?v=0

Earlier a picture was shown on Amazon.com showing the cover to be Master Chief running (http://www.onthexbox.com/forum/showpost.php?p=80556&amp;postcount=218). Now it is said that this is the official box art. The package



Halo 3 Map Editor on Game Disc 2?



Update: HBO (http://nikon.bungie.org/news.html?item=18900) has posted that the other disc is a '360 executable' - "sort of like the discs that come with magazines like the Official Xbox Magazine. They're labeled the way they are because they have to go through test". Interesting... but what is the 'executable' for? Hopefully the next Bungie.net update will shed some light.



Spreading around the web is an image of the official limited edition Halo 3 box with three (not two like we previously assumed) DVDs.



From the image below, you can see the disks titled 'Game Disc 1', 'Game Disc 2' and 'Bonus Features'. What's this mystery ‘Game Disc 2’ you ask? Well, some seem to think it could merely be two parts of the game, or maybe, one for single player and another for multiplayer.



However, we are going to add a twist to these rumors by pointing towards the possibility of a map editor being included on the second DVD. Now before you start writing this assumption off, it isn't too far fetched since code relating to a map editor has been found in the Halo 3 Beta source (Campaign.Co-op.Custom Game.Matchmaking.Map editor.Theater).



Just imagine the possibilities for custom games if this is true. Let us know what you think.

PXG
06-08-2007, 07:17 PM
Re: The Official Halo Thread



Bungie Weekly Update 6/01/07
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">

Beta’s nearly over kids. One more week and it’s all over. But we’ve learned a lot so far, and we still have some time to gather more data and make sure that we’ve collected as much as humanly possible. But we’d just like to expose this interesting nugget from this morning – so far in the short couple of weeks the Beta’s been live, players have totaled an extraordinary 40,766,495 games. To clarify, each unique Gamertag constitutes a “game experienced by a player” so a game of Double Team can in fact count as four games, depending on whether or not guests are in. But holy mackerel! Over 40 million games in two weeks. I knew I should have got this attached to my PayPal account.



RP and Rep. Both subjects of contention this week on the intarwebs. RP, because folks were shocked, shocked to discover that their RP would drop if they quit games a lot. There is a solution we’ve been working on to avoid this problem – it’s called, “Don’t quit games all the time, moran.” Easy for us to say, since sometimes quitting is necessary (house is on fire) or desirable (your teammates are jerks.) But if you don’t quit, you won’t lose the RP.



People giving you bad rep feedback however, is out of our hands – that’s all Xbox Live. But we will say this: If you play against an aggressive player who kicks your butt and you’re mad about it, instead of giving him a bad rep, put him on your avoid list because of his incompatible skill level. Don’t wreck his rep just because you’re frustrated.



And speaking of bad habits – here’s the top ten that we’d like to see eliminated:



10. Scavenging other people’s kills – if you didn’t kill him, you have no business crouching on him.



9. Vetoing casually – Think twice before vetoing a game you only half dislike. Murphy’s Law states that the next choice will be worse.



8. Taking off in the Hog alone – You may as well drive around in a huge magnetic target.



7. Talking trash to teammates – Yelling at strangers is bad enough, but do you think yelling at your compatriots will make them play better? Drink some chocolate milk and shut your cretinous noisehole.



6. Blasting your music at us – Yes, you’re hardcore. You love mad rhymes and phat beats. We don’t care. Turn it off. We already muted you, you spaz.



5. Insulting the room before the teams are chosen – Now I don’t want to cooperate with you.



4. Shooting me specifically, with the Needler – Stop it. I hate you.



3. Racism, abuse, foul language – We muted you already. So now you’re just a sad idiot yelling into a vacuum. Actually, go right ahead. Maybe a relative will smack you or get you the help you need.



2. Insulting Gamertags – Obviously Live can’t automatically detect every idiotic Gamertag you come up with, especially with your L337 combos, so how about this: Just quit being a moron.



1. Going to the bathroom while playing – this gem was found on a Halo 3 post in another forum. Names have been hidden to protect the guilty:



I never quit, but sometimes I have to poop, so I take the controller into the toilet with me. I move the sticks and press buttons, but I can't be held responsible for my actions during these brownouts.



Luke's been playing this game a lot, but he swears it's for a purpose.



OMG Nerf This Weapon



Luke says:: Regardless of the Public Beta, there’s an obvious and huge emphasis placed on testing Halo 3. So while you folks are doing a lot of usability testing, netcode testing, and in some ways exploring weapon balance in a limited sandbox where we dictate what toys you can play with , that testing doesn’t begin to plumb the depths of what our internal test team is going through.



Multiplayer producer Joe Tung and I have been playing regularly with six of the “best” testers. In this case “best” doesn’t mean best at bug filing, it actually means good enough at Halo to play competitively. When I started at Bungie, engineer Luke Timmins was calling one of testers “Magic Fingaz” because he was doing things with the controller that make BXR seem pedestrian. Then, we fixed those things. Sorry.



Anyway, this test group is supposed to play the game in a way that attempts to break maps, get to spots where they can’t be killed and use every single dirty trick (and invent new dirty tricks) in a book that hasn’t been written yet. How my newb skillz got tapped for this series of tests is a Moriarty versus Holmes mystery of near-epic proportions, but it probably has something to do with both my “non-essential to the game shipping” status and love of trash talk – and something about “needing to not be terrible at Halo 3 so we maybe win some Humpdays when the game ships.”



It’s impossible to stress enough how constant change is in Halo 3’s multiplayer. One week Jub-Jub has an empty room on one of its multi-tiered levels, the following week that room has Shield Doors and a new weapon in it, the week after that the room is empty again and then the following Tuesday, there’s a brand new piece of equipment inside to mess with.



But instead of testing general map flow and “fun” – which get looked at religiously in the regular Bungie Playtests – this group has been specifically looking at weapon balance and testing some of the stuff that U.S. enthusiast magazine Gamepro is set to reveal in a cover story that is making its way to subscribers, now.



Lots of folks both internally and in the Public Beta have pointed out that the Covenant Carbine has seen a tremendous increase in its effectiveness and that the Battle Rifle seems to be lagging behind it as a result. This week, Joe and I’s teams spent a night testing the Carbine versus the Battle Rifle – obviously they were functioning differently than they did in the public beta.



Two nights later, the MP team had taken our feedback and we reconvened to wage war with the rifles again. Both had seen subtle tweaks to things like damage and rate of fire and were performing differently from their “earlier in the week” and “Beta” counterparts. Are the tweaks finished? By no means. They’ll see tons of testing before we see them again and it’s entirely possible and extremely likely that they’ll have changed again by the time we see them next.



This constant state of flux makes watching your reactions to the beta more interesting, because while tears have been shed about changes or lack of changes to your favorite or least favorite weapons of all time, no weapon in the beta will perform exactly as it does now when the game ships. That could be because of subtle (and not-so-subtle) changes being made to the weapon itself or similar changes to other weapons in the game that affect the way the weapons in the sandboxes operate. But anyone who says the Needler is underpowered needs to lay off the meds. Come awwwwn.



Today, Bungie got another new employee. We call her "The Beverage Center." Inside her arms she keeps stacks upon stacks of ice cool beverages. Studio overlord Harold Ryan said she would easily be the 'hardest working team member for the rest of the project.' Here, go read more from Frankie.



Campaign is Coming



In September. But we’ve been playing all the way through the game for weeks now. Our favorite level at the moment (and it changes week by week) is the challenge presented by the very last level. Now the thing that sucks for us, is that we’ll never be able to experience the game properly. It’s just not practical or possible for us to sequester ourselves away from the Campaign game. We have to play it. But it’s hardly torture either. And we can’t tell you anything else about it.



Joe and I were taking turns at a driving challenge somewhere else in the game, created by Dan Miller, one of our Campaign designers. Now being backseat drivers AND backseat game designers, we gave him loads of awesome feedback. We can only imagine how grateful he was for it. In a very real way, he’s lucky to have us.



Speaking of driving, I was trying a speed run on one of my other favorite levels (earlier one) which has a spot you’re technically not supposed to get a vehicle across. This was slowing me down and cramping my style, so I used my top-secret new vehicle to nudge some bits of debris around to make a ramp. Massive justice! Leap achieved. When I reported this to that level’s designer, Chris, he was all, “Well dur, how come it took you a year to figure that out?”



Sketch and Luke, meanwhile, have been trying out Legendary. Sketch was playing through the first level, while Luke tried one of the middle ones. “Jackals are jerks!” and “Even Lee can’t throw a plasma that accurately!” are the yells coming from their monkeypit.

http://www.bungie.net/images/News/WeeklyUpdate/HunterODST.jpg

HaloClix is Also Coming!



Yeah, you read it right. A Halo based ActionClix game is coming in September, 2007. From the folks who brought you HeroClix, comes a tabletop game set in the Halo universe (featuring characters, scenarios and equipment from all three games) that requires skill, strategy and is basically great fun. We did a brief mention of this a while ago, but we finally have some color shots of some of the characters.



One of the most satisfying, fun and pleasant aspects of working with WizKids was just how much they “got” the Halo universe. The WizKids designers’ most fundamental task was to build a game that Halo players would appreciate and enjoy, taking elements of the fiction and the gameplay and pairing them correctly.



Which means you’re not just going to see another version of a Clix game with Halo characters bolted on, but rather a game that’s built from the ground up to support Halo themes and ideas. For example, there will be respawn points, accurate species specs and even the ability to swap weapons with teammates (a la Halo 2 campaign). But it still retains the classic Clix gameplay engine.



As with all the Clix series of games, you’ll be able to buy packs – in the case of Halo ActionClix, these will be $10 per pack and each will contain four game figures, four stat cards, a couple of dice and a startup map. Not bad for the price of a couple of Frappucinos.



During the game, two or more players can choose to field teams of UNSC or Covenant units, or mix ‘em up for highly entertaining, but probably non-canonical action! Series one launches in September and the complete set will contain almost 100 pieces. If you don’t know anything about Clix, it’s basically a really approachable turn-based board game that anyone can play. Read more here: http://www.wizkidsgames.com/wk_home.asp.

http://www.bungie.net/images/News/WeeklyUpdate/ArbiterTartarus.jpg

Finally



Don’t forget, you can still win a Halo 3 Zune, complete with loads of exclusive content over at HBO. In keeping with the Zune’s broad Multimedia capabilities, the contest at HBO is multimedia focused. Contestants are asked to enter in one of the following categories:



Submission Categories:



1. Halo Song Parody - Using Halo as the theme, create a song parody based off any existing song you like. Entries will be judged on creativity, humor and execution.



2. Original Halo Song - Create an original song inspired by Halo! The sky is the limit in terms of instruments and musical genre. Entries will be judged on lyrics (if they exist), delivery and execution.



3. Halo 3 Beta Montage Video - Using the Halo 3 beta, create the ultimate montage video! Mix one part creativity, one part awesome game footage, one part audio and a dash of editing skills and make a video that will wow and amaze the Halo community. Entries will be judged on concept, originality, entertainment value and execution.



4. Halo Original Machinima Video - Using the Halo 3 Beta or Halo 2 or Halo 1 for that matter, create a Machinima style production. Entries will be judged on originality, creativity, entertainment value and execution.



Remember, you can’t enter here – Halo.Bungie.Org is hosting the contest, so head over there right now for a chance to win.



</div>
</div>

xenos
06-12-2007, 12:20 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Godly-Atheist;80853 wrote:</div>
<div class="bbcode_quote_body">If Halo 3 looks anywhere near as good as that does, I'll laugh at Crysis and it's money-mongering-computer-requisites.</div>
</div>


since that is artwork for halo wars, i wouldnt base my judgement of halo 3 off of this. that is also not what halo wars will look like, its mearly a reference for the modelers on the team.

Revan654
06-12-2007, 02:02 PM
Re: The Official Halo Thread



1st party Device for the 360.



http://media.teamxbox.com/games/ss/1353/1181672139.jpg

http://media.teamxbox.com/games/ss/1353/1181672138.jpg

http://media.teamxbox.com/games/ss/1353/1181672140.jpg

Hotapplepie
06-12-2007, 03:02 PM
Re: The Official Halo Thread



Those controllers are kindof ugly

Revan654
06-12-2007, 07:09 PM
Re: The Official Halo Thread



whats behind the mask :



http://www.gamesradar.com/gb/xbox360/game/news/article.jsp?sectionId=1006&amp;articleId=2007061212125 9843061&amp;releaseId=2005000000000000000350

PXG
06-13-2007, 08:05 AM
Re: The Official Halo Thread



Halo 3's Cinematics: Bungie and D.A.M.N. FX
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">http://www.bungie.net/images/News/InlineImages2007/mayaCinematix.jpg

In the third season of FX's excellent cop drama The Shield, a foil to Vic Mackey's Strike Team showed up. The Decoy Squad. Every bit as qualified as the Strike team, the Decoy squad stuck around for a few episodes and ultimately worked with the Strike team. Not so much the Decoy Squad, Emilio Ghorayeb, the animation supervisor for a group of special operatives working at Bungie, compares his folks to a television show of his own choosing: The A Team.



While we have our own Cinematics animation team at Bungie helmed by wunderkind CJ Cowan and rounded out by Lee Wilson, Kurt Nellis and Nathan Walpole, because of the many cinematics in Halo 3, we've brought in some reinforcements via D.A.M.N. FX (Digital Artists Montreal Network). Coordinated in part by our three person Cinematic producer trifecta, Matt Priestley, Matthew Burns and Jim McQuillan, the D.A.M.N. FX guys, Emilio, Eric Lessard, Bartek Kujibada, Phillipe Zerounian and John Velazquez took up temporary residence here in our placid Seattle suburb and in a corner of the crowded Bungie studio. They’ve been working offsite for several months; we imported them for a week of focused on-site work. While our in-house cinematics team continues to work tirelessly on both polish and getting things working in the game engine, we brought the D.A.M.N. FX guys in to work directly with us on some key sequences. The pedigree these special guest stars brought with them was great. Their collective portfolios include working on the Shrek trilogy, Lord of the Rings, King Kong, Happy Feet, Transformers, Madagascar and countless other things you’ve no doubt seen or heard of.

Ghorayeb is staring intently at his computer watching a sequence in Maya over and over. Miranda Keyes enters the frame, addresses another character and begins to walk away. That's not what he wants. Later, Ghorayeb has (under CJ's watchful eye) retouched the sequence. Now when she enters, she extends a greeting to one character and acknowledges another with a nod. Where before Miranda’s actions may have seem too stoic, the simple acknowledgement of another character and that character’s situation feels more human.



"This is probably the only video game I'd ever work on," Ghorayeb says. "Halo 3 is the exception, not the rule." The rule is that the D.A.M.N. FX guys often work in the film industry, not the game industry. Both sides have their quirks.



"There's an immediate payoff working on a game," Eric Lessard says. "The whole process is much faster, you get direct feedback. In the movie industry there is a lot more waiting, you might not see the final product until the theater. Here we see things come together pretty quickly."



Another way working on a video game differs from working on film is the animators' ability to impact scenes. Where a film might have a fan on set to blow a character's hair, in Halo 3, the animators control that hair, giving it a twist if need be, or having the way clothes move around a character's neck while they talk -- in film, those things would happen on their own, but in animation, the cook's have more tools for the kitchen. Lessard is working on a series of animations for a treat that will recur throughout Halo 3, each time, with different dialogue and animations for each occurrence.



Bartek Kujbida is a Halo fanboy and one of the D.A.M.N. FX guys coralled by CJ "I never would've thought that I had a chance to work on Halo. It really is a big deal to me." Kujibida's desk is covered in the latest Halo swag, something to take back to Montreal with him when D.A.M.N. FX heads home next week. On his screen, he's working on something so secretive I can't believe he's allowed to look at it.



"You have to understand who or what this is in order to animate it," Kujibida says."One character was described to me as Sean Connery-esque, so when I animate that character, bits of Connery’s personality and mannerisms are in the back of my mind.” But how do these nuances get brought to life? “It can be something as subtle as how a character would hold a gun. Maybe this character holds it like this," he says, holding his arm out. "And maybe this other character holds it this way," he twists his arm like a special guest in a Warren G song.



Standing amongst marines in the grey, low-res, texture free Maya window, the Master Chief walks into frame, reaches up and pulls a sniper rifle down from a shelf. He tests the rifle and shoulders it. “Nah, show it to him in engine, Phillipe,” CJ says. Phillipe Zerounian clicks a few things on his screen, pulls down some tabs, does things I don’t understand and the HDTV next to his computer attached to the Xbox lights up.



Now running in real-time in engine, the Master Chief walks through a door and awe strikes the faces of the marines in the Pelican’s cargo bay. He reaches up and pulls down a sniper rifle from overhead and readies the rifle. As he raises it, light streams in from outside. It travels up the Chief’s armor, glistens off of the rifle’s barrel and as the cargo door opens wider, you can see the reflection of the cargo bay opening up to somewhere in the Chief’s visor. Depth of field blurs the tip of the rifle, while the Chief and marines with mouths agape remain in focus.



At this stage, the game is constantly seeing tweaks and improvements. One day it might see a brand new visual effect that burns your eyes from their sockets, another day it might be a piece of placeholder dialog being replaced with the real thing. The same iterative process applies to cinematics. New sequences are polished and popped into builds daily, serving as another reminder that Halo 3's completion is rocketing toward our faces.</div>
</div>

Revan654
06-13-2007, 03:50 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Now that the Halo 3 beta has ended, we’ve tabulated some interesting data: There were 820,000 unique participants with more than 12 million hours of online H3 gameplay in its short test period, equivalent to more than 1,400 years of continuous play by one person. Also, Halo 3 was responsible for over 350 terabytes of data downloaded from LIVE. (I can’t wait until e gets that bill)



Also, the Halo merchandising juggernaut has officially kicked off, with a Halo 3 Controller, Wireless headset and comics and all set to join the Halo 3 Zune.</div>
</div>

Revan654
06-14-2007, 07:13 PM
Re: The Official Halo Thread



20571

PXG
06-15-2007, 12:45 PM
Re: The Official Halo Thread



Halo 3 Mystery Unravelled
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Clever Bungie fans piece together clues to reveal weird sites and pictures.



This week some of you may have received a cryptic email from Microsoft which includes a somewhat bizarre poem which talks of "history circling back upon us". Although on first glance it appeared to be nothing but gobbledygook it seems a bunch of genius Halo 3 fans over at Bungie.net may have pieced together the clues and come up with an idea as to what it all means.



The key to unraveling the paper trail behind the clues was a logo visible on the right-hand side of the image (see below). Many people reported seeing this logo repeatedly cropping up on Halo 3-related websites and so the hunt for cold, hard facts began.



The first real breakthrough came when CrazyBoy3, a poster over at Bungie.net, proved he wasn't so crazy after all when he spotted a Circuit City ad that included the logo and a reference to http://halo3.com/comic. The comic tells the story of an African man who sees the Sentinels arriving on Earth.



So far so interesting. But there's more to the comic than first meets the eye. By moving panels around in the back section of the comic a set of numbers is revealed - 206, 16, 233 and 65. Tap these into your internet browser and you'll find two different sites. The first is a naff-looking aliens website (http://206.16.223.63/evidence.html), which also displays the logo from the email.

http://xbox360media.ign.com/xbox360/image/article/796/796753/halo-3-20070615034419348.jpg

This is the original email that started it all.



But, more importantly, there's a link to http://206.16.223.65/ , which currently displays countdown timer. The thing is, what's it counting down to? Many are speculating it could be a brand new Halo 3 video, or perhaps just some fresh information. With just over five days left on the clock I guess we'll just have to wait and see.



In addition to the countdown paper trail others posters on Bungie.net have uncovered what could be more clues for Halo 3, from a website called lyca.com. Again, much of it appears to be nonsense and at first glance the new page (http://27.com/) appears to be a just picture of Hello Kitty. However, on closer inspection of the site's source code there's a reference to a different image (http://27.com/ar.jpg), which another poster on Bungie's forums claims to have seen before, on a UFO website (http://www.ufocasebook.com/unmannedprobeanalysis.html). The spaceships on the page look vaguely like Covenant or Forerunner logos.



So what does all of this mean? To be honest we're not entirely sure, but we have it on good authority that they will be more clues in the next 24 hours. We'll be sure to keep you posted on any developments and if you fancy trying to decoding the puzzle for yourself, head on over to Bungie's forums and get stuck in.</div>
</div>

PXG
06-16-2007, 03:21 AM
Re: The Official Halo Thread



Finish the Fight with SPARTAN III Wallpaper

(CLICK THE IMAGE TO DOWNLOAD WALLPAPER)

http://img72.imageshack.us/img72/3366/spartanmarkiiilightandsfg3.jpg (http://blog.myspace.com/index.cfm?fuseaction=blog.view&amp;friendID=43746254&amp;b logID=276498050&amp;MyToken=5f657fbb-0c4c-47d2-9337-d0324aa26de7)

Yesterday, CGI artist BlendedEcks published a nice bit of CGI art utilizing the wonderful SPARTAN Mark III armor featured in Ghosts of Onyx and the Halo 3 beta. Inspired by his work, and not being able to sleep tonight, I've converted it into proper wallpaper for one and all, in three popular aspect ratios, one of which is all but guaranteed to perfectly fit your PC desktop or Xbox 360 dashboard. Enjoy!

PXG
06-16-2007, 06:53 AM
Re: The Official Halo Thread



Bungie Weekly Update: 06/15/07
<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Wet and Wild



I haven’t talked about water for a while, because you know, I thought it was kind of done. The Beta was available, and folks could go see it and judge for themselves. What more was there to say? Well, I loaded up a new campaign build the other day and BAM! Or should I say, SPLOSH! There it was, yet another layer of filigreed awesome. This time it was cube-mapped reflections on the flatter water surfaces and improved lighting.



The specific instance I am referring to is a slow-moving, wide stream on an early level of the game. Now, reflection adds this really convincing highlight, mostly based on the sun’s position, and it’s going to be difficult to describe accurately. So let’s rely on your own experiences. Ever been walking in the woods, and seen the sun come filtering through the trees onto a pond or a river? Notice how it picks up a really bright, yet mellow golden glare, amongst the shadows of the trees? Well now we have that effect in the game – and it’s based on the global illumination HDR model, so it looks different depending on what location you’re in. Sometimes it’s just a highlight picked up on ripples, and sometimes it’s blazingly bright against a gloomy backdrop.



The cool thing about this effect is how well it stands up to close examination. There’s a muddy puddle in the same level, that uses the same technique. Walk up to it, zoom in and the puddle remains murky and semi-opaque. Get to the stream further up and zoom in, and the water’s as clear as crystal. The reflection and lighting and shadow are all still in the game, but as in real life, looking straight down yields different visual results. Ahma love water. Did I mention that?



The only thing that can make me look up from water, is god-rays. Which s a generic term for the kind of bars or rays of light you see coming down through clouds or other canopies. We have them too now, and the way they pick up particulates in the air has me giddy with graphic-whore glee.



Luke certainly seemed impressed by the few bits of Marty’s music, and the themes I heard ranged from thrilling to tear-jerking. But Marty also shared some of the actual technique he’s applying this time around – an extension of techniques he’s used and pioneered in previous Halo games (and of course we’ve talked about it a bunch before). Marty describes it as glue.



“These little pieces of music hold the levels together, and let me bring music in and out depending on the situation in the game,” he says.



To demonstrate, he plays a low, ominous piece, basically bassy strings combining to give a feeling of unease. “I know exactly what key this is in, so if something big happens in the level, I can pull in this on top,” and at the press of a button, Marty layers in a female, choral voice – a harbinger of some dread.



“And it doesn’t have to be a key,” he continues. “I can do this with percussion too.” And of course, we hear an exciting tattoo which is then joined by a titanic, wall-melting pounding sound – a real LFE tester. “This could indicate the arrival of some big opponent,” he says.



The beauty of all this glue of Marty’s is that he can place it between the larger, more elaborately orchestrated pieces, in areas where he can’t be sure what action is going to occur. That means that if you try a speed run, for example – the music will adapt and conform to what you’re doing, as well what we know is going to happen (a cinematic interlude, or a large, scary encounter, for example) and it’s something game composers have had to deal with forever.



Another technique Marty uses is looping – logical sounding places to loop music so that it doesn’t become repetitive or clunky. That way if you craaaawl your way through a level, you won’t get tired of the soundtrack – and the music technology is adaptive enough to ensure you’re not necessarily hearing one tune per level anyway. Marty’s glue folders are prodigious – stacks and stacks of them – all perfectly attuned to the rest of the soundtrack’s thematic elements. The transition between planned, orchestrated major piece, and glue, should be unnoticeable – I sat in the studio as Marty pressed the buttons and I still couldn’t tell where the transitions literally happened – thanks to the way they automatically mix and layer.



As for my impressions of the music itself, it’s no secret I am a big fan of the Halo soundtracks of yore, and this is going to be the best one yet. The introduction of brand new pieces, the evolution of franchise favorites and the sheer inventiveness and scale of this soundtrack are going to make it a big deal. Hopefully he’s going to make it available on CD and download at or near the launch of the game. I’ll buy one (actually I won’t, I will grab a free one off his desk, so that was a lie, a second ago.)!



Now I haven’t heard the entire thing – Marty played a limited selection, but it was fun to try and guess which piece went with which level. We used to have placeholder music from Halo 2 in the debug builds of Halo 3 – the designers would basically pick pieces they thought matched the mood of their levels, but the maestro has composed the new soundtrack with moments, levels and characters specifically in mind, and like a movie, it doesn’t really feel right until everything’s in place.



That’s a fact made more noticeable in recent weeks – the placeholder music had been torn out as part of Marty’s master plan. The silent levels are amazingly fun, but lordy, music adds a lot. Drama, emotion, excitement – even in a game. And the way it maps to mission and cinematic dialog is something that’s going to give us so much visceral oomph, it’s not even funny.



Speaking of music, my homeslice and fellow 80s hairband aficionado, Tommy Tallarico, sent me a reminder that the Video Games Live concert series is kicking off its summer season. There is literally no better way to spend a summer evening than jamming out at a concert to the Halo theme – one of many classic video game soundtracks featured in the live orchestra series. It sounds nerdy as hell, and of course it is, but it’s also amazingly cool. If one of ‘em is near you, then check it out. You’ll be glad you did. Here’s the details.



Come experience the music of Halo LIVE at Video Games Live this summer!



Dallas, Washington D.C, Houston, Detroit, Louisville, Los Angeles, Europe, South America, Canada and Others





TOUR DATES HERE (http://www.videogameslive.com/index.php?s=dates)





Video Games Live is an immersive concert event featuring music from the biggest video games of all time. Top orchestras and choirs around the world perform along with exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussion, live action and unique interactive segments to create an explosive one-of-a-kind entertainment experience.



Special events surround the show, including a pre- and post-show festival. Guests will enjoy interactive game demos, a costume contest, game competitions and the very popular meet-and-greet with top game composers and designers.



Getting Tunged



Luke and Joe Tung are excellent, confident Halo 3 players. So confident, in fact, that they bet a steak dinner that they could beat me and Joe Staten by 20 points in a game of Double Team Slayer. 20 points! We don’t have to win, we just have to not lose by 20 points. In theory, we could score 31 points (the game will be played to 50 kills) and then simply drop our controllers in the toilet. We’ll let you know what the result is. No date has been set for this challenge.



And speaking of Luke, he owned me 15-8 today in a practice (although I owned him and about six other folks from around the office earlier on Jub Jub) and he spoke to Chris Butcher today, and assembled this reportage:



Bug Squashing



By now, Beta players and other members of the Halo Nation are intimately familiar with the limited glimpse they got of our Saved Films feature. Just this morning, technical lead Chris Butcher swung by the writer’s group beaming about something that was going to “make us a dollar,” and told us we should come check it out.



You may remember the last time we went and saw stuff near Butcher’s workstation, at engineer Adrian Perez’ desk, actually:



“I also saw a new effect that right now is in a loading screen between levels, but may end up in some other place. And it’s AWESOME. Not the world’s most technically challenging thing, but just a cool, moody graphical interlude that really sets the tone and mystery inherent in Halo 3. Props I think, to Adrian Perez, but I am sure I will be corrected if I’m wrong. Again, just a cool, thematic almost screen-savery effect, but a lovely one that fits in beautifully with our UI scheme.”



This was awesome in an entirely different way.



On one of Butcher’s monitors is a frozen snippet of a real-multiplayer combat scenario that unfolded on Valhalla. One player is about to lunge with the sword, and another player is combating that series of events with the Brute shot (Bulltrue!). During the lunge animation, a blast from the Brute Shot cancels the animation, but the player momentum persists and multiplies, launching the lunging player from the center of Valhalla, near the Spartan laser, all the way back to the foot of Waterfall Base.



WTF.



Butcher rewinds the film, shifts the camera angle, pausing for just a second to watch the Valhalla sun reflect off of a particularly astonishing armor permutation and then runs the combat scenario again, this time in slow motion. Yep, sure enough that Spartan is erroneously being ejected from the center mound in Valhalla all the way back the waterfall base – and this isn’t a Havok physics issue, this is a bug with the Halo melee physics and it’s just one of an anthill worth of bugs on Butcher’s plate.



Where do you even begin to fix something like this? In the days of yore there’d probably be a bug hunt, luring creatures out into the open with honey and then rewriting lines of code to squash them, and in some ways these things haven’t changed. In other ways, they definitely have. See, Saved Films is more than just a system of re-watching cool moments from Halo 3, the films themselves are collections of data files that give us critical information and in cases like Butcher’s, that critical information can solve problems. And in the case of bug testing and fixing they recreate instances that we can then plumb and explore to see what is going on.



Cross referencing the Bug on some super secret internal site on his PC, Butcher has detailed information in front of him in the form of a screenshot, date and time, and sarcastic comments from the tester that filed it. Tied to this page and the subsequent filed bug is the saved film of the incident. Now, via magic, wonderment and technology, Butcher can push a button and have an internal server download the Saved Film along with the exact build of the game that it came from, and watch the madness unfold on one of the television monitors at his desk.



Now, Butcher connects to the Xbox, watches as the source code is automatically synched with the saved film and BAM, he can begin to check the code line by line, watching what happens as the Spartan lunges fruitlessly towards his opponent, and find the bug. This is just one way the great flyswatter cleaning up Halo 3’s porch gets swung ‘round these parts.



Auralgasm or Luke’s Tears and Yelps from Listening to Halo 3’s Music



Like a sixth grader with hands and mouth pressed against a school bus in the dead of winter, breathing and frosting up the glass, I spend a good 13-17 minutes each day desperately pressed against the door to Marty’s sonic cathedral, breathing and getting my fingerprints all over the door in an effort to A. hear something coming from inside his office, or B. get invited in to hear music from Halo 3.



A few weeks ago, I wrote about Halo 3’s audio in the beta and you got a snippet of a ‘door sound’ from a level somewhere in Halo 3. Back then I got to hear some atmospherics, hints and melodies that Marty had been working on. After breathing all over his door this week for the 7th day in a row, he let me in, sat me down and exploded my ears.



“Let’s say you wanted something to be spooky,” Marty says, and on cue music starts. It feels haunting, but not in that “ooh it’s a Theremin” way – there’s no Theremin. Marty stopped the music and put on something completely different, more anthem-like, bigger, more orchestral. Then he turned that off, starting the first tune again.



Somehow, through artistry and with a little help from ye olde technologie, the first song fades, blends and explodes into the second one. “See, there’d I’d use the first bit to set the mood, and maybe at a more elaborate set piece, a key showpiece, I’d use an alt to transition into the second piece.”



“Like when [deleted LOL]?”



“Exactly.”



Continuing to demonstrate the power of his nearly fully operational sonic battle station, Marty fires up a familiar tune and cranks it. It’s immediately recognizable and then with a few keystrokes and mouse clicks another similarly recognizable tune enters the mix. These two tunes are locked in ferocious sonic combat in the battlefield was my now-melted cranium.</div>
</div>

Hotapplepie
06-16-2007, 10:24 AM
Re: The Official Halo Thread



I really hope the music is great in Halo 3. Less of that rock crap and more of the orchestra that made Halo 1 so brilliant.

P.S. 900th post

PXG
06-17-2007, 04:45 AM
Re: The Official Halo Thread



New Halo 3 Awesomeness!

http://sesstreets.com/images/page1.jpg

http://sesstreets.com/images/page2.jpg

http://sesstreets.com/images/page3.jpg

Halo 3 scans from Canada. 2 more halo 3 maps described, along with more multiplayer goodness.

Revan654
06-17-2007, 01:36 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Emails are coming from all over about an apparent Halo 3 Viral marketing campaign. Instead of keeping their virulent paws to the internet, this time they are taking it to the streets as well. Folks are being accosted on the streets by people with signs and flyers regarding an ancient alien race. The people carrying these signs are wearing t-shirts with a glyph that has appeared on a Halo 3 email from Microsoft and posted to the Halo 3 forums by administrator Adjutant Reflex as his avatar.



MTV's Game Drop got a first hand experience with this right out in front of their offices in Time Square where members of S.O.T.A (Society of the Ancients) were busy littering the NYC streets with flyers and eating soft pretzels. When questioned, the members seemed to know nothing of Halo 3, but were more interested in talking about invaders from space. Not too far fetched for Times Square, but similar acolytes were been spotted by Kotakuite Adam K. in Vancouver, BC. My guess is that there are more of this same ilk in other big cities around the country. Going to the URl printed on the bottom of the flyer, SocietyoftheAncients.com, takes you to a bizarre website with pictures of crop circles and Stonehenge, looking like something you might see featured on "In search of..." with Leonard Nimoy.



But, is this really the best way to promote a game? People on the streets will think they are just another group of crazies and players who are into Halo enough to recognize it as a marketing campaign are going to buy the game anyway. So who is the target audience for something like this?



I have posted Adam's copy of the flyer after the jump, but GameDrop has the full details including photos of the flyer passers and comparisons of the mysterious glyph from several different sources. Go see it for yourself and unravel the "mystery."</div>
</div>


-Kotaku

delilahHD
06-17-2007, 04:17 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Hotapplepie;81420 wrote:</div>
<div class="bbcode_quote_body">I really hope the music is great in Halo 3. Less of that rock crap and more of the orchestra that made Halo 1 so brilliant.

P.S. 900th post</div>
</div>


You're about to sit here and tell me that you didn't enjoy the rock track that played during the Arbiters chase sequence with the Heretic leader. . .you're not a Halo fan.:mad:

Hotapplepie
06-17-2007, 04:21 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Julius Rage;81518 wrote:</div>
<div class="bbcode_quote_body">You're about to sit here and tell me that you didn't enjoy the rock track that played during the Arbiters chase sequence with the Heretic leader. . .you're not a Halo fan.:mad:</div>
</div>
No not that. Just the Breaking Benjamin music and that stuff. I didnt hate all the rock stuff, just some of it didnt fit.

Godly-Atheist
06-18-2007, 06:33 AM
Re: The Official Halo Thread



I have to admit, those screens really make me want to play Halo 3 online. And this is coming from someone who absolutely hated Halo 2 online.

Hotapplepie
06-18-2007, 10:30 AM
Re: The Official Halo Thread



Yea. Halo 3 online is alot more refined and tighter than Halo 2. Halo 3&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;Halo 2 multiplayer

mvdolluhs
06-19-2007, 12:07 PM
Re: The Official Halo Thread



So the achievements came out. Some look like they are still being worked on. But I really like that the achievements are really single player based. Check em out.





Landfall

20

Finish the first mission of the Campaign on Normal, Heroic, or Legendary.



Holdout

20

Finish the second mission of the Campaign on Normal, Heroic, or Legendary.



The Road

20

Finish the third mission of the Campaign on Normal, Heroic, or Legendary.



Assault

30

Finish the fourth mission of the Campaign on Normal, Heroic, or Legendary.



Cleansing

30

Finish the fifth mission of the Campaign on Normal, Heroic, or Legendary.



Refuge

30

Finish the sixth mission of the Campaign on Normal, Heroic, or Legendary.



Last Stand

40

Finish the seventh mission of the Campaign on Normal, Heroic, or Legendary.



The Key

40

Finish the eighth mission of the Campaign on Normal, Heroic, or Legendary.



Return

50

Finish the final mission of the Campaign on Normal, Heroic, or Legendary.



Campaign Complete: Normal

125

Finish the Campaign on Normal.



Campaign Complete: Heroic

125

Finish the Campaign on Heroic (unlocks achievement for Normal, if not earned).



Campaign Complete: Legendary

125

Finish the Campaign on Legendary (unlocks achievements for Normal and Heroic, if not earned).



Iron

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Black Eye

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Tough Luck

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Catch

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Fog

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Famine

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Thunderstorm

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Tilt

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Mythic

10

Finish the Campaign on Normal, Heroic, or Legendary, then find and claim this skull.



Spartan Program Recruit

10

Win your first game in matchmaking to sign up for the Spartan Program (Online).



UNSC Spartan

15

Earn your Sergeant rating to be recognized as a true Spartan (Online).



Spartan Officer

25

Advance to the Spartan Officer ranks (Online).



Two for One

5

Score a Double Kill with a single spartan laser shot in a ranked free for all playlist (Online).



Too Close to the Sun

5

Destroy an enemy banshee with the spartan laser or missile pod in a ranked playlist or in campaign.



Triple Kill

5

Kill 3 enemies within 4 seconds of one another in a ranked free for all playlist (Online).



Overkill

5

Kill 4 enemies within 4 seconds of one another in a ranked free for all playlist (Online).



Lee R Wilson Memorial

5

Score 5 grenade sticks in any ranked free for all playlist (Online).



We’re in for some Chop

5

Destroy an enemy vehicle with equipment in a ranked playlist or in campaign.



Killing Frenzy

5

Kill 10 enemies without dying in any ranked free for all playlist (Online).



Steppin' Razor

5

Score a Triple Kill with the sword in a ranked free for all playlist (Online).



Mongoose Mowdown

5

Splatter an enemy with the mongoose in a ranked free for all playlist (Online).



Up Close and Personal

5

Kill 5 enemies by melee or assassination in a ranked free for all playlist (Online).



Fear the Pink Mist

5

Kill 5 enemies with the needler in a ranked free for all playlist or in campaign.



Headshot Honcho

5

Kill 10 enemies with headshots in a ranked free for all playlist or in campaign.



Used Car Salesman

5

Destroy a vehicle that has three enemies in it in a ranked playlist or in campaign.



Marathon Man

40

Locate and access all Terminals in the Campaign.



MVP

5

Earn the MVP in any ranked playlist (Online).



Maybe Next Time Buddy

5

Board the same vehicle within 10 seconds after being boarded in any free for all playlist (Online).



Demon

10

Score over points in the Campaign meta-game on the second mission.



Guerilla

10

Score over points in the Campaign meta-game on the first mission.



Cavalier

10

Score over points in the Campaign meta-game on the third mission.



Askar

10

Score over points in the Campaign meta-game on the fourth mission.



Exterminator

10

Score over points in the Campaign meta-game on the fifth mission.



Ranger

10

Score over points in the Campaign meta-game on the sixth mission.



Vanguard

10

Score over points in the Campaign meta-game on the seventh mission.



Orpheus

10

Score over points in the Campaign meta-game on eighth mission.



Reclaimer

10

Score over points in the Campaign meta-game on the final mission.

xenos
06-19-2007, 01:53 PM
Re: The Official Halo Thread


<div class="bbcode_quote">
<div class="bbcode_quote_head">Godly-Atheist;81532 wrote:</div>
<div class="bbcode_quote_body">I have to admit, those screens really make me want to play Halo 3 online. And this is coming from someone who absolutely hated Halo 2 online.</div>
</div>


why bother playing anything over LIVE? your only going to lag and bitch about it anyways