View Full Version : Official Naruto: Rise of a Ninja/Broken Bonds Thread

03-18-2007, 05:38 PM
Some might have already seen this but for ones who havn't here you go.






03-18-2007, 06:05 PM
Re: Naruto Concept Art

Anime = sucks..

There only a few that are good. Out of 1 in 45 animes game made.. One has an chance of being good.

03-18-2007, 06:54 PM
Re: Naruto Concept Art

I dont care much for anime either

03-18-2007, 06:56 PM
Re: Naruto Concept Art

I'm gonna do something that I shouldn't... old! :)

But still good. For once we actually might get a game that is more than just a crappy celshaded fighting game.

And what does this game have to do with anime?

03-18-2007, 07:09 PM
Re: Naruto Concept Art

Ah, sorry.. I mean anime games=suck.

I love some anime.. Sorry about that :P

<div class="bbcode_quote">
<div class="bbcode_quote_head">Raz;74637 wrote:</div>
<div class="bbcode_quote_body">

And what does this game have to do with anime?</div>
It's an anime game.. Meaning it can't be good.

03-18-2007, 08:09 PM
Re: Naruto Concept Art

How do you know it's based on the anime and not the Manga? You don't. Rumor is It will follow Naruto from the Start from the first bell test to the fight between Naruto &amp; Sasuke. UbiSoft hasn't even official announced this game yet.

03-18-2007, 08:12 PM
Re: Naruto Concept Art

Last time checked and watched. Naruto was an anime and manga..

Anime and games dont mix.

I been watching anime for long time and playing games.. There is only a few good anime games. Also all the Naruto games have sucked.. What makes you think this new will be good?

03-18-2007, 08:18 PM
Re: Naruto Concept Art

Not all Manga for Naruto has been seen in the Anime. They pour Anime to some Studios and give them 6 months to complete it. They ship it if it's done or not. With UbiSoft Naruto RPG(working Title) will atleast be half way decent.

Movies, Anime, some comics do not transfer well. It does give us some easy Achivements for the 360.

03-18-2007, 08:32 PM
Re: Naruto Concept Art

<div class="bbcode_quote">
<div class="bbcode_quote_head">SuperEclipse;74643 wrote:</div>
<div class="bbcode_quote_body">Anime and games dont mix.

I been watching anime for long time and playing games.. There is only a few good anime games. Also all the Naruto games have sucked.. What makes you think this new will be good?</div>

So you're saying it can't be done? :)

Revan has a point... this is made in Europe (or is it Montreal?) not in Japan where most of that anime game crap comes from. I'm not saying that japanese developers are poor -- I mean this approach may give the whole thing a lot of new blood -- but they are often set in their ways.

03-18-2007, 08:40 PM
Re: Naruto Concept Art

It can be, Just takes the right team to do it. It's one thing for Anime to do good things and get good ratings. It's another thing to take the Anime put it on a console and make it work. Thats why almost ever movie video game fails. You need to have a idea that will work on a console. Basically all Anime are below average fighters or poor RPG's. Their has been some games that were good. You would thing Naruto would be a sure thing for a good game. Hasn't been the case so far. Hopefully UbiSoft will change that.

03-21-2007, 02:39 AM
Re: Naruto Concept Art

i kinda outgrew anime a while ago, i use to love the shows/games/manga to the point where i wanted to move to japan. Unfortunately the majority of anime seems childish and pointless to me, probably because of the American culture i grew up in.

03-21-2007, 05:03 AM
Re: Naruto Concept Art

<div class="bbcode_quote">
<div class="bbcode_quote_head">Ikaruss;74856 wrote:</div>
<div class="bbcode_quote_body">i kinda outgrew anime a while ago, i use to love the shows/games/manga to the point where i wanted to move to japan.</div>

you're just like my brother,

05-03-2007, 04:46 AM
First Screenshot of Naruto 360

First Screenshot of Naruto 360


The first in-game screenshot of the Naruto for the Xbox 360.

05-03-2007, 06:11 AM
Re: First Screenshot of Naruto 360

It isn't exactly the first one (http://www.jeux-france.com/news19782_naruto-360-premieres-images.html), but looks good nevertheless. I just hope they manage to really make this work and not be just another crappy anime fighter... that would be like raping the series.

05-03-2007, 12:14 PM
Re: First Screenshot of Naruto 360

already posted. I just hope it turns out better than the crap that has been on the PS2. PS2 version was a same thing over and over again. Fight some random guys while protecting something. I hope they do the epic battles like Naruto vs Sasuke. Itachi vs Kakashi, or Garra vs Naruto. Will see the see the hokages?, If so what one Third - Sarutobi or Fifth - Tsunade, Maybe both. What storyline will they follow and to what point? We seen shots of the tree excise so I guess it will start from Leaf Village and takes them to the land of waves where they battled Zabuza and Haku. Can't wait to hear more about the game. For first I'm actually looking forward to an anime game.

05-10-2007, 11:34 PM
Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*





05-11-2007, 10:33 AM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens

There's a video at gamespot

05-11-2007, 01:01 PM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens

Gamespot is crap.


05-11-2007, 01:26 PM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*

Update, Just watched the Trailer. Seems the game is shipping this fall. Which is great news. It was suppose to be a 2008 title. It also a 360 Only title as well.

05-11-2007, 03:49 PM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*

Sweet, I can't wait... it looks cool!:bang:

05-11-2007, 07:44 PM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*

here is a question for everyone. Do you think it's a smart move to make it a 360 exclusive and not port it to PS3 or downgrade and port it to the PS2 as well. If or when it's released in Japan? would no one care about the game since Shippuuden series has started and PS2 is getting Naruto Shippuuden fighter(not sure of the title) later this year on the PS2.

I just pray they have both NA and JP voices. Some of the NA voices are bad. Specially in the last episode on CN.

05-11-2007, 07:48 PM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*

News Update

In the latest Shonen Jump magazine It has confirmed their will be multiplayer(may not be from day one Since it says 2008 XBox Live). If not from Day one it will be released in DLC.

05-11-2007, 08:34 PM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*

Here the link... Thanks Revan for uploading and linking it!


05-11-2007, 08:59 PM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*

updated the info on the game as well.

05-12-2007, 03:48 AM
Re: Naruto Rise of a Ninja (360-UbiSoft) Screens + Trailer *Updated*

<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;79166 wrote:</div>
<div class="bbcode_quote_body">would no one care about the game since Shippuuden series has started and PS2 is getting Naruto Shippuuden fighter(not sure of the title) later this year on the PS2.</div>

I'd imagine that people would still care if this manages to be more than the general fighters we usually see. This applies to me at least. I couldn't care less of those fighters... :think: but I'm probably not in the target audience either, so...

05-16-2007, 07:41 PM
New Naruto : Rise of a Ninja Info

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">--the game will focus on the first half of the series (around the first 80 episodes)

--there will be interaction with npc (like in gta san andreas where people would react to you)

---you will have health and chakra meter

---you can grow you character in strenght and you will be an excellent fighter but if you grow your character in chakra you will be a not so good ninja but great at interaction with people

----you will choose how to acomplish objectives,kinda like the good way(talking and stuff) or fighting

---there's no schedule and you don't have to acomplish missions in certain order

---combats are in real time,you can choose to fight like a stealth ninja or or straight to the action guy

----scenarios are big and fully alive with little details,like leafs falling when jumping from trees,etc.

---jumping from tree to tree and battles are beautiful and very cinematic

---the soundtrack includes scrores from the series

---there will be multiplayer mode but there is not much details revealed,it seems like it will be vs matches</div>
For anyone who don't know what first 80 episodes cover.

1 to 19 - Bell Test and Travel to the land of waves to fight Zabuza &amp; Haku.

20 to 67 - Chunin Exams Stage 1(written and collect info), 2(Forest of Death) &amp; 3(Round by Round fight).

68 to 80 - Protection of the Hidden Village &amp; Fight between Garra &amp; Naruto. If it ends on 80 Third Hokage will also die and a shot of Itachi.

It seems UbiSoft will release another game after this in a year or two to cover the next two story arc's (The Fifth Hokage &amp; search and bring back Sasuke).

Which should wrap up in an year. After that the horrible Fillers. Than the start of Shippuuden series.

- All info has been taken from a Spanish magazine. Might be some bad translation

05-21-2007, 01:20 PM
3 New Screens of Naruto Rise of a Ninja




05-21-2007, 07:27 PM
Re: 3 New Screens of Naruto Rise of a Ninja

Do those 3 screens really justify a new thread?

wonder boy
05-21-2007, 07:39 PM
Re: 3 New Screens of Naruto Rise of a Ninja

and 2 of them dont even look like screen shots

05-21-2007, 07:42 PM
Re: 3 New Screens of Naruto Rise of a Ninja

2 concept from the show, 1 ingame. people justify 1 new screen for a thread why not 3.

05-21-2007, 07:43 PM
Re: 3 New Screens of Naruto Rise of a Ninja

Jaggy party delight

05-22-2007, 12:55 AM
Re: 3 New Screens of Naruto Rise of a Ninja

Jaggies? Where? Enough of these screens... why don't they tell, or even better show us how it actually plays.

05-22-2007, 06:51 PM
Naruto Rise of a Ninja Preview + Screens + Trailer

Trailer http://www.gamespot.com/xbox360/action/naruto/media.html












<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Unless you're among the admittedly large group of fans devoted to Naruto, odds are you've happily ignored the dozens of games released so far based on this wacky martial arts-themed anime series. But Ubisoft is now working on a Naruto game for the Xbox 360 that it hopes won't be overlooked by anyone, even those who have never seen an episode of the TV series or picked up a copy of the manga. The company's famed Montreal studio is deep into production on Naruto: Rise of a Ninja, the first anime-licensed action game that's made us actually sit up and take notice in...well, ever, really. From the looks of things, this one is designed as much for fans of all great video games as it is for all those unflagging Naruto diehards.

It was the inventive presentation and visual panache evident in Rise of a Ninja that initially impressed us so much when we recently caught a hands-off demo of the game. The team in Montreal is putting a big priority on re-creating--and in some cases, improving on--the characteristic look of the TV show. To that end, the game will use a refined cel-shading effect, inventive camera moves, intelligent use of motion blur and shadowing, as well as a number of other visual tricks. The net result of all these whiz-bang graphical and stylistic touches is a game that looks surprisingly similar to the source medium on which it's based. It's also quite unlike the anime-licensed action games we've seen before.

But let's not get ahead of ourselves; the game isn't due out until October of this year, and we haven't even gotten to play it yet, so we can't say if the final product will live up to our initial impressions. Rise of a Ninja is set at the very beginning of the television series and will follow a storyline that arcs across the first 80 episodes, which is roughly up to Naruto's fight with Gaara. You'll naturally take control of Naruto, the rambunctious ninja-in-training in whom resides the spirit of a destructive nine-tailed fox-demon. In keeping with the series, Naruto will begin the game as a village outcast, a reject scorned for his association with the creature who once ravaged his village. Throughout the course of the game--and as the subtitle implies--you'll guide Naruto through his training to overcome his demonic stigma. You'll also go from shunned outsider to respected, full-fledged ninja.

In gameplay terms, you'll do this by roaming the village of Konoha, accepting various side missions from townsfolk to build up your chakra level, which will both raise public opinion of Naruto and allow you to train with the town's masters to increase your ninja skills. You can hit a button to reveal little faces that are either smiling or frowning over all nearby town residents to find out how each one feels about you. Many of the town resident who like you will also present you with optional quests. The one we saw involved the young student Konohamaru who snuck off and hid somewhere, so Naruto had to scour the town to eventually find him attempting to blend in with a particular wall.

The sleepy little ninja town of Konoha will act as your open-world hub for most of the game, and it's been modeled to mimic the one seen in the cartoon as closely as possible. So series fans should recognize plenty of landmarks, such as the town administration building and the four Hokage faces chiseled into the nearby cliffs. They should also find the layout of the buildings as they roam from one area to the next generally familiar. This may be a free-roaming game, but don't think you'll be jacking any rickshaws to facilitate fast travel. Ubi's designers have come up with the more inventive and appropriate solution of stringing taut ropes between Konoha's buildings, which you can grind on, skateboard-style, to zoom from one place to the next. (Naruto will also have a sprint ability that you can use to cover short distances more quickly.)

As mentioned, performing good deeds will raise your chakra, which will then let you train with Konoha's masters to learn new skills. These skills will also subsequently open up new areas and new missions to you. In the example we saw, Naruto was attempting to learn a tree-climbing skill. This skill, like all the others in the game, will require you to input a fighting gamelike button combo to activate it. You'll then have to time a series of leaps up the sheer trunk of the tree, failing several times before finally nailing the timing and adding the skill to your repertoire permanently. This sequence led into a third-person action minigame of sorts, where Naruto leapt rapidly from one tree to another, essentially skipping from branch to branch. The key here was simply to time the jump-button presses in accordance with each new branch, as well as follow the right path to reach each open branch, rather than slam face-first into a thick tree trunk. (This sequence can be seen in the new trailer linked at the top of this preview and was one of the more visually striking segments of the demo we saw.)

Of course, no good ninja game would be complete without hand-to-hand combat, and that will purportedly take up about 40 percent of your time in the final game. We got to see a brief fight scene with a boss character that was presented more or less like a 2D fighting game. You'll have access to basic attack combos, as well as more powerful special moves that fans will be familiar with from the show. Interestingly, you'll sometimes have a chance to negate your opponent's special moves by engaging a first-person minigame, which paints your opponent's body with chakra points. If you can guide Naruto's hand steadily enough to strike all of these points in a short amount of time, you'll be able to cancel the special move before it occurs. The one-on-one fighting engine will also be adapted for a two-player versus mode that's said to include all of the major characters from the series. Although we didn't get to see this mode in action, it will reportedly support online play in the final game.

If the development whizzes at Ubi Montreal can bring the fighting engine, quests, and free roaming to the same level of polish that was evident in the visual presentation during our first demo with Rise of a Ninja, they may well succeed in their goal of creating a Naruto game that will appeal to the fanatics, as well as the uninitiated masses. They've certainly caught our attention so far.</div>


05-22-2007, 09:19 PM
Re: Naruto Rise of a Ninja Preview + Screens + Trailer

Why make the player model cell shaded when everything else looks great just the way it is?

05-23-2007, 01:17 AM
Re: Naruto Rise of a Ninja Preview + Screens + Trailer

That doesn't sound half that bad. I wonder how the story plays into this.

EDIT: After watching the interview... it's nice they incorporated jutsus to the gameplay in a more interesting way that just button combos... also no loading. Great. I'm really starting to like this.

<div class="bbcode_quote">
<div class="bbcode_quote_head">Godly-Atheist;80057 wrote:</div>
<div class="bbcode_quote_body">Why make the player model cell shaded when everything else looks great just the way it is?</div>

Because they wanted to? Actually, it does look a little bit closer to the series this way.

05-28-2007, 02:30 AM
Naruto: Rise of a Ninja New Screens + Video

GamePlay Video: http://www.xboxyde.com/stream_3882_en.html





















05-28-2007, 04:13 AM
Re: Naruto: Rise of a Ninja New Screens + Video

Has this been posted here before? The whole presentation (http://www.jeux-france.com/downloads7760_video-naruto-rise-of-a-ninja.html)?

05-31-2007, 01:34 PM
Re: Official Naruto: Rise of a Ninja Thread

http://www.xboxyde.com/stream_3915_en.html - Dev Dairy - French(with English Sub Title)

05-31-2007, 03:01 PM
Re: Official Naruto: Rise of a Ninja Thread

Been waiting for this since the demo! Pipo and Snoopers rule!

06-01-2007, 08:26 AM
Re: Official Naruto: Rise of a Ninja Thread

That last video was pretty good,i like the whole interface layout and menu as well,i wasn't interested before,because like one of the guy in the video says,i am not a Naruto fan so i dont know the story and world at all,but now i'm keepin an eye on the progress of this game.

06-06-2007, 11:50 AM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">For purists, subtitles are better than dubs. Just think how Sega's Yakuza could've been better with the original Ryu Ga Gotoku voice track. Just! Well, leave it to the French to get it right with Naruto. Ubisoft's North American arm is developing Naruto: Rise of a Ninja, but including the original voice actors from the anime. That's right! The French game maker is including a Japanese voice track with English language subtitles. What's more, everything in the game has been approved by the creators of the original series. Well done, Ubisoft.</div>


^ Thats Great news for Naruto fans.

06-06-2007, 12:45 PM
Re: Official Naruto: Rise of a Ninja Thread

Wow, that's actually pretty unexpected and a great achievement from the Ubi folk.


06-27-2007, 08:30 PM
Re: Official Naruto: Rise of a Ninja Thread

New Naruto Xbox 360 Images










06-27-2007, 08:33 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">surrealist;82166 wrote:</div>
<div class="bbcode_quote_body">New Naruto Xbox 360 Images










Most of those were taken from the Demo they showed off. The others are from the Trailers. So not exactly new. E3 is going to be the next time you see new media for this game. At UbiSoft's Press Event

07-06-2007, 03:46 PM
Re: Official Naruto: Rise of a Ninja Thread






08-22-2007, 03:57 PM
Re: Official Naruto: Rise of a Ninja Thread








09-03-2007, 03:01 AM
Re: Official Naruto: Rise of a Ninja Thread

Cover Art


09-03-2007, 10:04 AM
Re: Official Naruto: Rise of a Ninja Thread

quick question, and this involves all anime. Why do people hate the dubbed versions of anime even though they can't understand Japanese? I'm not bashing any1 who does I just wanted to know cause personally I like the dubbed versions of anime.

09-03-2007, 12:46 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">sephiroth10111;85451 wrote:</div>
<div class="bbcode_quote_body">quick question, and this involves all anime. Why do people hate the dubbed versions of anime even though they can't understand Japanese? I'm not bashing any1 who does I just wanted to know cause personally I like the dubbed versions of anime.</div>

bad voice acting, Cutting out of some blood &amp; violence, Bad Translation, and cutting of swear words if Japanese had it.

09-03-2007, 05:51 PM
Re: Official Naruto: Rise of a Ninja Thread

there are some dub anime that is unedited. when i buy my anime i always look for which language it is in and if it is edited. that way if i hate the english, i can always switch over.

does anyone know the release date for this game?

09-03-2007, 07:16 PM
Re: Official Naruto: Rise of a Ninja Thread

UnEdit or UnCut are DVD releases. I was talking TV. Naruto on DVD is uncut. However Voice acting is still the same.

Game is set for October sometime. No date yet.

09-04-2007, 11:13 PM
Re: Official Naruto: Rise of a Ninja Thread






















09-05-2007, 05:54 AM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">chareece;85463 wrote:</div>
<div class="bbcode_quote_body">does anyone know the release date for this game?</div>

Last I heard it was 19.10, which is my birthday. :dance:

As for the dubbing... Revan summarized it pretty well. Also, most commonly, no matter what it is, the original is always better. There are pros and cons to everything, but usually. :) The fight between dubs vs. Japanese is kinda like manga vs. anime isn't it? Dub cuts blood, core, etc. and so does the original anime, when it comes to the manga. There's some interesting stuff up ahead in Shippuuden when it comes to this. It's going to be fun to see what Pierrot decides to do.

Relating to this... voice acting issue in the game, I hope they manage to get the Japanese actors on board. They were looking into it, xbox.com even confirmed it, but who knows...

09-06-2007, 01:28 AM
Re: Official Naruto: Rise of a Ninja Thread

The Guessed date is October 30th. I wonder if their will be a demo. I know they had a public Demo at Comic-Con and Wizard. Wonder how longer until we get it.

First 12 Playable Characters Confirmed.

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">1. Hatake Kakashi

2. Uzumaki Naruto

3. Uchiha Sasuke

4. Haruno Sakura

5. Nara Shikamaru

6. Rock Lee

7. Inuzuka Kiba

8. Hyuuga Neji

9. Orochimaru

10. Gaara

11. Momochi Zabuza

12. Haku


09-27-2007, 09:10 PM
Re: Official Naruto: Rise of a Ninja Thread

The Achievements are now out. All seem Easy. Village ones might take some time. Not sure how scoring system works so That might be easy or hard.


09-29-2007, 01:48 PM
Re: Official Naruto: Rise of a Ninja Thread






New Videos: http://www.gamespot.com/xbox360/action/naruto/media.html?tag=tabs;videos

09-29-2007, 01:51 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Ubisoft Montreal's forthcoming Naruto action game Rise of a Ninja represents a number of firsts for this wildly popular anime-turned-video-game franchise. It's the first time Naruto has appeared on a next-generation console with pretty next-gen visuals. It's also the first time that a major Western developer has tackled the series from the ground up. (Previous Naruto games have been developed in Japan.) Furthermore, it's the first time diehard fans will get to fully explore every inch of Naruto's village of Konoha and its lush surrounding environs. We went hands-on with a nearly finished build of Rise of a Ninja recently to find out just how much gameplay has been packed into those lovingly recreated lands.

As the name implies, Rise of a Ninja covers the beginning of the Naruto anime's storyline--specifically, from episodes 1 to 80. That means you'll spend the course of the game winning over the town's populace as you strive to become the finest ninja Konoha has ever known. It's no wonder the townspeople hate Naruto at the outset--he just happens to be one with the spirit of a nine-tailed fox demon that ravaged Konoha and slew its greatest hero on the night of Naruto's birth, so he's going to have a lot to prove as he trains, does good deeds for the citizenry, and progresses through the storyline.

Rise of a Ninja is essentially an open-world game, in that you can travel almost anywhere without hitting a load screen, and pick up new missions and objectives at your leisure from characters hanging out in the environment. But it also uses a tiered approach

09-29-2007, 01:52 PM
Re: Official Naruto: Rise of a Ninja Thread








10-02-2007, 06:48 PM
Re: Official Naruto: Rise of a Ninja Thread


10-02-2007, 07:06 PM
Re: Official Naruto: Rise of a Ninja Thread

revan is this a first day purchase for you or are you going to wait awhile to pick it up? i want the game but its not looking a must have for me. i might pick it up after the holidays.

10-02-2007, 07:51 PM
Re: Official Naruto: Rise of a Ninja Thread

I'll be grabbing it on day one.

New Video: http://xbox360.gamespy.com/xbox-360/naruto/824146p1.html

10-03-2007, 03:34 PM
Re: Official Naruto: Rise of a Ninja Thread


10-04-2007, 06:19 PM
Re: Official Naruto: Rise of a Ninja Thread


10-09-2007, 11:47 PM
Re: Official Naruto: Rise of a Ninja Thread

















10-11-2007, 02:06 PM
Re: Official Naruto: Rise of a Ninja Thread








10-11-2007, 03:15 PM
Re: Official Naruto: Rise of a Ninja Thread






















10-17-2007, 09:49 PM
Re: Official Naruto: Rise of a Ninja Thread


10-17-2007, 10:15 PM
Re: Official Naruto: Rise of a Ninja Thread

- Still no word on a Demo. Even though theirs already a public Demo at selected stores and events.

- DLC is still confirmed. We will get most Naruto Characters. Might not get all Sand Ninjas or Sound Ninjas.

- Still set for no later than October 30th. Still a chance that the game might come out next week.

OXM scored the game 8/10

10-19-2007, 09:00 PM
Re: Official Naruto: Rise of a Ninja Thread

Website Goes Live: http://www.narutoxbox360game.com/

10-21-2007, 02:30 AM
Re: Official Naruto: Rise of a Ninja Thread


OXM: 8.0


+ Characters/locales are lovely renditions of source material.

+ Fast-form fighting and plenty of missions and tasks.

- Do I have to fight that chunin Ninja and the camera again?

? Mere illusions of busty girls make villagers happy. Waky!

10-21-2007, 10:47 PM
Re: Official Naruto: Rise of a Ninja Thread

1 Week to Go until the Release.









10-23-2007, 02:39 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We've already seen 10 distinct games based on the Naruto anime/manga series since the beginning of last year (with another two shipping this week), but Ubisoft's forthcoming Naruto: Rise of a Ninja for Xbox 360 offers a take on the franchise not yet seen in any previous adaptation. Not only will Rise of a Ninja be the first Naruto title for a Microsoft platform when it hits stores on Halloween, but it also marks the first time a non-Japanese studio has developed a game based on the wildly popular adolescent ninja.

Though Ubisoft Montreal employs a varied mix of developers from North America, Europe, and Japan, we can't help but wonder if a Canadian-based collective brings a different approach to game design than previous Naruto developers, such as Eighting and CyberConnect2. With this in mind, we spoke to Sebastien Puel, producer at Ubisoft Montreal, about the developmental philosophy behind Rise of a Ninja and what it means for fans of Naruto gaming.

"Manga has become a global phenomenon," says Puel, detailing the rise of Japanese comics, as well as the animated series/films widely known as anime. "It originated in Japan, but now has a global reach. At Ubisoft, we have a lot of people who have been manga fans for years. As such, the desire to do a manga/anime-based game has existed for a long time in our studios. When we found out about the opportunity with Naruto, we jumped on the occasion and proposed a concept that was approved by the creators of the manga and anime."

According to Puel, the final product remains remarkably similar to the original concept submitted by Ubisoft Montreal, packing a unique mixture of fighting, action sequences, and role-playing elements. "From the beginning we never wanted the game to be just a fighter or just an adventure game," he claims. "What we wanted was to tell Naruto's story through gameplay. So it was very naturally that we came to our unique mix of gameplay because it makes sense when you watch the anime."

During the development process, the studio worked hand in hand with the brain trust behind the Naruto anime/manga franchise in Japan to make sure each element of the game, from the artwork to the gameplay and user interfaces, kept with the style and tone of the established work. "This was a very efficient way to help us maintain consistency," says Puel, "and thanks to their feedback, we are certainly better at recreating Naruto's world now than we were two years ago." Still, Puel concedes there's something to the argument that a worldly group of developers might have a different perspective on an established Japanese franchise, even if he can't quite put it in words.

"We certainly have a different approach to art in general," Puel says. "But when we talk about manga, we all speak the same language and use the same references. So, yes, we certainly have a specific and original approach, but it's hard to describe it." But despite any perceived differences due to location or aesthetic, Puel doesn't see it as an obstacle to crafting what he believes to be the ultimate Naruto experience. "I think whether from Japan or not, no developer has ever put as much effort, specifically time and money, on an anime-based title like Ubisoft has with Rise of a Ninja," he adds.

Hardcore fans of anime and manga can be an exclusive bunch, only using each respective term to describe work that originated in Japan, not necessarily that from other Asian countries or abroad. Despite the original Japanese license, will Naruto fans perceive Rise of a Ninja as inauthentic due to its North American origins? "I certainly did worry at the beginning of the project," admits Puel. "That was a pretty intimidating mandate. We worked very hard, and with some degree of humility, to try and get the anime just right." Puel believes his team's existing interest in the franchise informed its work, and that fan feedback to date on the game has been positive. "I'm no longer worried," he adds. "Rise of a Ninja is the most accurate game to the franchise right now."

We'll find out for ourselves next week when Naruto: Rise of a Ninja is released exclusively for Xbox 360. "[It's] the perfect platform for what we wanted to achieve: a real next-gen anime-based game offering online support," Puel says. "It is true that there are very few manga or anime games on Xbox 360, and we saw this as an opportunity." However, despite the continuing popularity of Naruto in its country of origin, Ubisoft currently has no plans to release the game in Japan. Our condolences to the rabid Xbox 360 fan base located across the Pacific Ocean.</div>


10-23-2007, 05:55 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Will there be a demo?

There will not be a demo for Naruto: Rise of a Ninja. The game is about to be shipped on October 30th and we are confident you will love its great amount of action, adventure, RPG, fight and fun.

Will there be a sequel covering later episodes of the anime?

It would be really cool to see a sequel, however at this time we are concentrating on Naruto: Rise of a Ninja.

Is Naruto the only playable character in the story mode?

Yes. The developers want you to experience everything just as Naruto did. Hence, you will only play as Naruto, and see everything he’s gone through in the first 80 episodes of the anime through his eyes.

Why is Naruto wearing a swimsuit when he performs the Sexy Jutsu? That wasn’t in the anime!

In some of the previews that have been released, Naruto is shown wearing a swimsuit when he performs the Sexy Jutsu. This is because he is only activating the first level of the jutsu. As he refines and improves the jutsu, opening up different levels of the Sexy Jutsu, it will get closer to the version shown in the anime.

Which characters will be playable in the game?

Naruto: Rise of a Ninja covers the first 80 episodes of the anime. There are lots of characters which you will interact with in Konoha, and the most important are also playable in the multiplayer mode: Naruto, Sasuke, Sakura, Kakashi, Kiba, Neji, Zabuza, Gaara, Orochimaru, Haku and Rock Lee. And we still have some surprises for you to come…

Will they be some special downloadable content on the market place?

In addition with the upcoming downloadable characters, you can download from now on the Naruto Theme for your Xbox360 and also a pack of gamer pictures. The Naruto Theme includes four different pictures for 150 points. The pack is composed of pictures of the Team 7 members (Naruto, Sasuke, Sakura, Kakashi) and is available for 80 points.

Can you explain how the jutsu are performed in the fighting mode?

Performing a jutsu requires the player to hold down the left trigger, press two combinations with the two thumbsticks, followed by releasing the left trigger at the proper time to execute the right power level of the jutsu. In the instructions below, the following format is used:

Character Name (Power Rating out of 5, Speed Rating out of 5, Range Rating out of 5)

Jutsu Name - First Left Thumbstick Position + First Right Thumbstick Position, Second Left Thumbstick Position + Second Right Thumbstick Position.

Naruto (2, 3, 3)

Sexy Jutsu – Down + Down, Left + Right

Shadow Clone – Up + Up, Left + Right

Chakra Concentration – Right + Left, Up + Up

Sasuke (2, 3, 2)

Fire Ball Jutsu – Right + Left, Down + Down

Chidori – Left + Right, Right + Left

Sharingan – Down + Down, Left + Right

Sakura (1, 4, 3)

Palm Healing – Down + Down, Left + Right

Chakra Concentration – Right + Left, Up + Up

Kakashi (4, 3, 4)

Lightning Blade – Left + Right, Right + Left

Sharingan – Down + Down, Left + Right

Kiba (3, 2, 3)

Fang over Fang – Right + Left, Down + Down

Chakra Concentration – Right + Left, Up + Up

Neji (3, 4, 1)

6 Trigrams 60 Palms – Up + Up, Down + Down

Chakra Concentration – Right + Left, Up + Up

Rock Lee (4, 4, 3)

Eight Inner Gates – Down + Down, Left + Right

Haku (1, 4, 2)

Crystal Ice Mirrors – Right + Left, Down + Down

Chakra Concentration – Right + Left, Up + Up

Zabuza (4, 2, 3)

Water Dragon – Right + Left, Down + Down

Chakra Concentration – Right + Left, Up + Up

Orochimaru (5, 2, 2)

Striking Shadow Snake – Up + Up, Down + Down

Genjutsu – Down + Down, Left + Right

Gaara (1, 1, 4)

Sand Burial – Up + Up, Left + Right

Armor of Sand – Down + Down, Left + Right

Will it be possible to improve the character’s abilities?

Yes, during the game you can acquire different magical scrolls that have special effects when you equip them. The Scrolls of the Red category always have one major function, to serve it’s wearer in combat. They are the attack oriented scrolls. The Scrolls of the Purple category are mainly use to keep you alive in a battle. They focus more on protection and defensive attributes. The Scrolls of the Green category are there as support, granting you abilities or boosting existing abilities. They focus more on special effects applied to you or your opponent

Red Scrolls

Strength: Used mostly by front line soldiers, the strength scroll considerably augments the user’s natural force, resulting in a constant Taijutsu damage upgrade

Fury: When pure anger and consumes you, the fury scrolls is what you need. This scroll boosts your inner strength while in rage, adding more damage to your attacks only when in that state.

Rage duration: Losing ourselves to total raging frenzy can be useful in the world of the ninjas. This scroll helps out here since it gives you the ability to maintain your rage state longer than usual.

Weapon damage: Don’t want to get your hands dirty? It’s fine, this scroll will boost up the overall damage output done by weapons you use against your opponent. Your kunai will hit harder then they used to, so you can finish your opponent easily from a distance

Mastery: Masters rely on precision. By landing one blow in a whole combo, if this blow is well placed, it can turn the side of battle. This scroll does that by augmenting only the damage done on the killer moves you land on your opponent. Killer moves are unblockable attacks, the ace in your sleeve

Purple Scrolls

Protection: Used mostly by front line blockers, the protection scroll considerably augments the user’s natural armor, resulting in a lot of overall damage reduction caused by taijutsu attacks.

Chakra Sponge: Ninja relying mostly on their ninjutsu will hit a wall when confronted by an opponent with this scroll. While equipped, this scroll will considerably decrease the chakra regeneration rate of your opponent, limiting their overall jutsu usage.

Resistance: Being able to suppress the pain, even for only one attack, can be a lifesaver depending on the situation. This scroll does just that. It will reduces the damage you take from each killer blow the opponent lands on you

Defense: While in a rage, enemies lose themselves and can become more predictable. This scroll helps you to see into their attack pattern while they are in a rage. Basically, it lowers the overall damage you would take from attacks made against you while your opponent is in rage.

Windfall: Imbued with some wind chakra, the windfall scroll will push back the range weapons thrown at you, making their impact less damaging then they normally would be.

Peace: This scroll helps bring serenity to others. While equipped, it will lower the frustration others take from fighting, decreasing the rate at which an opponent can enter the rage state.

Green Scrolls

Inner Strength: This scroll focuses your thoughts so much, that it overcomes any pain done to you. It will slowly regenerate your stamina during combat so you can fight longer

Chakra Shield: Inspired by the Hyuga clan, this scroll will help you focus your chakra around you body so it can shield you from some damage. Equipping this scroll will let your chakra absorb some damage instead of you health for each attack

Luck: Everyone accepts luck when they cross another’s path. This scroll permits you to automatically block and substitute on an enemy attack, even if you were not prepared for it.

Health Leech: Your blows damage the enemy, but this scroll helps you heal yourself while doing so. With this scroll equipped, every blow you land on your opponent will generate back some health to you.

Chakra Leech: Tapping into the soul of the opponent, this scroll gives your attacks the ability to generate chakra after each blow you land

Focus: An ancient text. The wisdom found in it will give you the benefit of an accelerated chakra regeneration rate, giving you more opportunity to use your jutsu

What kind of weapons will be available in the game?

Weapons in Rise of a Ninja are mostly range weapons to surprise your enemy from far away. Their force and qualities diverse from one to another, just like their cost. They can be found at the weapon shop in Konoha.

Kunai: Of all the throw weapons used by the Ninjas, this one is the most basic. Used by the Ninjas of Konoha, it inflicts low damage on opponents.

Enhanced Kunai: Only a skilled blacksmith can make those. This kunai has been forged with rare chakra steel and it inflicts moderate damage on opponents.

Imbued Kunai: Forged with chakra and chakra steel, this kunai is rare and very expensive, but one of the most efficient. It will inflict a lot of damage on opponents.

Explosive Kunai: This normal kunai is tricked with an explosive scroll attached to it. The scroll will detonate when the kunai impacts. This weapon deals big damage to opponents.

Enhanced Explosive Kunai: Kunai made of chakra steel and then rigged with two explosive scrolls. It is sure to leave a mark on the opponent as the scrolls will detonate on impact for heavy damage.

Imbued Explosive Kunai: Three explosive scrolls attached to an imbued kunai is ruthless. This weapon does extreme damage to opponents, if it does not leave only ashes behind.</div>

10-26-2007, 01:49 PM
Re: Official Naruto: Rise of a Ninja Thread

The last and Final Dev Diary


10-27-2007, 12:45 AM
Re: Official Naruto: Rise of a Ninja Thread

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<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">We asked on the forum for questions to upcoming interviews done by the XCN, and first out is Naruto: Rise of a Ninja. Most of the questions actually got picked for the interview done by them, so inside you'll find Sebastien Puel's thoughts about characters, DLC, not doing CO-OP, upcoming Naruto games and much more.

Answered By: Sebastien Puel, Game Producer, Ubisoft

Gamersyde: Are there plans to continue the Naruto game series past the timeskip?

This game has been developed by fans for fans who really want everything to be perfect. That’s why we are focusing on finishing and polishing this game first. Then we’ll see if the game meets the fans expectations before thinking on doing a second opus.

Naruto: Rise of a Ninja was one of the most interesting games at E3 2007. Were you surprised by the excellent critical response to the game?

Well, yes. When you work on a project like this during two years, you are so much into it that you don’t sometimes realize the reach of what you are doing. At the same time, we knew we had a graphically unique game and a never-seen-before mix of gameplay. The team is made of fans, so we knew that if the result pleased us, it would please fans as well. But I must say that the strength of the answer we got was a bit surprising.

Will we be able to take control of other characters to explore the game world, or will we have the possibility to only "be" Naruto?

We wanted to tell the Naruto story first. As cool and ‘edgy’ as other characters might be, Naruto has a particularly interesting personality and depth. We wanted to put the player in Naruto’s skin, and tell a real, deep, interesting story. If we asked the player to randomly choose a character this would have simply not be possible.

Which are the features the game has inherited from the cartoon? And which are the new ones?

All features are inherited from the anime. We did not ‘invent’ any. When you make up too many things by your own, I believe you end up having a ‘somehow-close-to-Naruto-game’. That was not our goal.

Then of course, we had to interpret and translate anime elements into gameplay – like the hand seal system. But in the end, everything in the game has to serve the Naruto universe and not the other way around. That’s at least our philosophy.

What's, in your opinion, the most difficult aspect of the cartoon to be implemented in the game?

Definitely, the story. Think about this: when you tell Naruto’s story, you have to make sure that the player feels like Naruto. So in the first hours, we wanted the player to feel more or less like a looser. But from a gameplay perspective, we did not want to force player’s failure. So we had to come up with original solutions … that you will discover in the game!

Can the player choose how to influence the story or does he have to hold on the given path?

Sure, the key elements are there (the journey to the Land of Waves, Chunin exam etc …), but what we have created is an open world. In the end every player will choose a different path thanks to the non-linear mission system and the RPG aspect.

How much does the story of the game keep the storyline of the manga and/or the anime?

This is the same story told with different tool (interactive gameplay instead of anime). But with a few exceptions, we did not remove or alter anything to the anime; we only added some missions for gameplay purposes. If you want to do a good Naruto game, I believe you first have to recognise that Mr Kishimoto is better at telling stories than you are.

How many characters will be playable, in the story mode and in the versus mode, and which?

In the story mode, you will only be able to enjoy the being of Naruto. Because we decided to concentrate on the anime story like, we wanted the player to feel like Naruto and not like a friend or a enemy of him.

Regarding the versus mode, there will be 11 characters playable at the game launch and many more to come via DLC.

Here is the list of all the playable characters of Naruto: Rise of a Ninja at the game launch:

# Naruto

# Sasuke

# Sakura

# Kakashi

# Kiba

# Neji

# Rock Lee

# Haku

# Zabuza

# Orochimaru

# Gaara

There are lots of fights with various characters during the game's story mode, will these be unlockable for play in the versus mode or potentially could be added as downloadable content?

All the main characters you can interact with during the story mode are playable in versus. Downloadable content will later add even more characters.

Naruto combines various elements from a number of genres, how would you describe the game to someone who has little knowledge of Naruto the game?

Well, I think the main thing to understand is that we initially wanted to tell a story, to recreate Naruto’s world as accurately as possible and to put players in the ‘skin’ of Naruto. The different types of gameplay are means to reach this objective. So, we ended up with what one could describe as a mix of fight, action and RPG. Those seem to be 3 quite different genres and mechanics, but in the end, I think it flows perfectly well when you play the game.

Since you're also implementing a beat em up component in the game, have you looked back at the Japanese games for inspiration for this aspect of the game? If so, which games? After all, many gamers did enjoy the Gekitou Ninja Taisen games on GC...

It’s not a beat them up like in any other Naruto game. It’s a real fight system. The difference is that fight requires skills and strategy and no predetermined button mashing patterns.

To tell the truth, we looked at other Naruto games but the fight system has been more inspired by classics of the genre like Soul Calibur or Virtua Fighter.

Were there ever any plans to let the player co-operatively run around online with (an)other player(s)? If yes, what stopped it? It seems to be the perfect game for it!

No – there was actually no such plan. I believe that the only way to do a good game is to focus on one single initial intention and develop it as far and deep as you can. Otherwise, you end up trying to do a lot of different things and none of them is really polished and fun. There are a lot of opportunities with the Naruto universe, but we decided to focus on the Naruto story as we thought it was what really defined the series.

With such a big license (and you being such a big fans of the series), is there anything really ambitious you guys intend to do with future iterations of the series that there just wasn't enough time to do now, or just did not fit into the story this time around?

I’m proud of this game as it’s one of the rare instances in this industry when the team can look back and say: ‘we have done pretty much everything we said we would do’. But I still believe that there is something more to do on the online side: manga fans (as we are) form a very active community on the web. But there is very little – if none – offer to them in terms of online gaming. Rise of a Ninja will be a first game offering online gaming. If there was further iteration of the franchise, I hope it would go in this direction: Xbox live is an amazing opportunity to develop great manga-gamers communities!

Which and how many modes will be included in the final game? Will there be any online or cooperative mode?

There is the story mode, the tournament mode, the offline VS mode and the online mode. I think this is great value for money and the guaranty of a huge replayability.

Why did you choose for a beat-em-up fighting style rather than something more "open" like in a classical action-adventure game?

It’s not a beat them up like in one other Naruto game. It’s a real fight system. The difference is that fight requires skills and strategy and no predetermined button mashing patterns.

To tell the truth, we looked at other Naruto games but the fight system as been more inspired by classics of the genre like Soul Calibur or Virtua Fighter.

What will be the importance and length of exploration phases in the game (in opposition to fighting/action sequences)? Will the environments be all taken from the manga/anime or did you create new scenarios?

In the story mode the exploration phases are well balanced with the fighting/action sequences. All environments are taken from the anime. We didn’t want to create a ‘Naruto-resembling world’ but really port the anime into a game.

Are you fully localizing it (text and speech) into all European languages?

No, we decided to fully localize the text. But the speech will be for the moment in English and French.

What is it that makes Anime so great and so ripe for videogame adaptation, in your opinion?

The first time I saw Naruto I thought it was the perfect world for a great game. First its very action oriented (so we decided to go for the fighting aspect), then it’s extremely beautiful and well detailed (which gives you the thrill of exploration), and last but not least, there are extremely well defined and deep characters (so you want to do an RPG). In the end you’ve got Rise of a Ninja mix: fight, exploration and RPG. Those 3 elements are to me obvious in the anime.

Thank you Sebastien, and the XCN!</div>


10-27-2007, 01:36 AM
Re: Official Naruto: Rise of a Ninja Thread

damn i wanna play as Shikamaru

10-27-2007, 01:43 AM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">sephiroth10111;87561 wrote:</div>
<div class="bbcode_quote_body">damn i wanna play as Shikamaru</div>

He's suppose to be one of the secret characters. Since at one of the expos(Wizard World?) he was playable.

10-27-2007, 01:03 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">As all of you know, we’ve been hinting at a special secret character not yet announced. It’s been very “troublesome” keeping him hidden, but we are happy to announce that with Naruto: Rise of a Ninja less than a week away from shipping, the secret character is Shikamaru Nara! Shikamaru will be playable in the Fight mode and will be available to download when Naruto: Rise of a Ninja is released! Not only that, but you will be able to download Shikamaru for FREE!

To download Shikamaru, all you have to do is go through a quick process of linking your Xbox LIVE Gamertag with your Ubisoft Account. First, choose “Exclusive Content” from the main menu. In the next screen, you will be prompted to either create a Ubisoft account, or Log In to your existing account. Since you’re all using our forums, just choose the Log In option, and input your username and password in the next screen. Afterwards you should be informed that the account linking is complete. At that point you can choose the option “Download Exclusive Character”, and you can download Shikamaru just like any other Xbox Live download.

If you don’t have a Ubisoft Account already, then choose to create a new account. From there you’ll have to accept the privacy policy. Next you’ll have to choose a username, password and then provide an e-mail account. Once that’s done, choose if you want to receive updates, and then you can choose the “Download Exclusive Character” option and you’re all set.

The process to link your accounts is very quick, easy and absolutely free. Besides being able to download Shikamaru for Naruto: Rise of a Ninja, linking your account will give you access to exclusive content in other games as well. If you also have GRAW 2 for the 360, you can download the “Nowhere Map” an exclusive multiplayer map only for those who have their accounts linked! If you’ve already linked your account in GRAW 2, you don’t have to repeat the process, and can just download it right away.</div>


10-29-2007, 04:51 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Do the JAPANESE OFFICIAL VOICES Of ANIMATE NARUTO? CONFIRMEES FOR NARUTO?: SMALL CHANNEL OF A NINJA IN CONTENTS TELECHARGEABLE Paris - on October 29 2007- does Ubisoft announce the possibility of downloading free on Xbox Live the Japanese official voices of animates Naruto? for the play Naruto?: Small channel of has ninja on Xbox 360?. This pack will be available little after the exit of the play and will contain the voices of:

- Junko Takeuchi - Uzumaki Naruto

- Kazuhiko Inoue - Hatake Kakashi

- Nakamura Shits - Haruno Sakura

- Noriaki Sugiyama - Uchiha Sasuke

- Kujira - Orochimaru

- Akira Ishida - Sabaku No Gaara

The exit of Naruto: Small channel of has ninja is envisaged on November 2, 2007. Moreover fuller information is available on the site www.narutoriseofaninja.com (http://www.narutoriseofaninja.com).

Translate again</div>
-French Press release. Some wording may sound weird best translation I could do.

*Will be updating this thread with allot more info in the coming hours, Got allot more info on the game, If you got question ask them*

10-29-2007, 05:18 PM
Re: Official Naruto: Rise of a Ninja Thread

Launch Trailer


10-29-2007, 10:20 PM
Re: Official Naruto: Rise of a Ninja Thread

First Review

IGN - 8.4

10-31-2007, 12:01 AM
Re: Official Naruto: Rise of a Ninja Thread
































10-31-2007, 12:04 AM
Re: Official Naruto: Rise of a Ninja Thread









10-31-2007, 11:40 AM
Re: Official Naruto: Rise of a Ninja Thread


11-01-2007, 12:24 AM
Re: Official Naruto: Rise of a Ninja Thread

- variety in Side missions each has around 20 levels. It has a different tier.

- Side missions are Raman Delivery, Hide and Seek, Ninja Race, Lovelorn Villagers, Social quests

- Coin collect/Special Cons Collect. These are all over the place in each place you visit and in Leaf village as well. 582 Main coins/ 117 special Coins.

- Coins will unlock upgrades to learn a new combo or jutsu, also buy more room for your ninja weapons

- you only get to play as Naruto. it's both good and bad. Be nice to play as Sasuke or Saukra in the Forest of Death

- No lip syncing for the Game Characters. They stand their and use text for the voice Acting

- Mixing Anime with InGame CutScene doesn't look right going from HD Ingame to 4:3 anime with borders

- English goes from Good to bad. Some of the Anime Voice Actors are not in this game. Which makes theirs character sound werid.

- They renounce some character wrong. It's Nar/u/to not Naru/to. They also said Sakura name wrong once. Can't wait until Japanese DLC comes.

- Some character can feel a little bit over powered. Specially Rock Lee, Kiba and Naruto

- Save system is you can save anywhere as long as you not in a fight.

- Village is huge. Village has 3 levels, when you start the game you can't get up to the second level without second jump, 3rd level requires Chalkra control.

- Game dips into some of the story of Nartuo, it's not all fleshed.

- DLC is promised for new characters for playable battles

- Online Ranked is very unqiue. It's called forest of Death. You fight three rounds to get into the forest of death than you must fight your way up to the top. If you lose you get bumped back down.

- Water looks amazing in this game.

part of the rundown I haven't touched allot of things found in the game. Since I'm 4 hours in and only started Land of Waves mission. If you got any questions ask.

11-01-2007, 04:41 PM
Re: Official Naruto: Rise of a Ninja Thread

Some more feedback on the game.

- allot of sidemissions. They should cut down on the Ninja Races. Way to many.

- They need to dip deeper into the Naruto Storyline. Only understand a bit what is going on. Since I watched the all The Episodes I know whats going on. For newcomers they will be a bit confused at time.

- Boss battles are not easy Cake walk. Which is nice for some and annoying for some. Should added a difficulty setting. If you don't know how to do the jetsu or combos In land of Waves Haku will destroy you within seconds.

-Game is based off all the Cartoonnetwork version of Naruto. It's not from the UnCut version.

I'll add more feedback later.

btw don't bother buying or using the guide it's worthless for finding all the coins in the city.

11-02-2007, 04:15 AM
Re: Official Naruto: Rise of a Ninja Thread

Finished the game + most activities. Around 12 Hours+. Haven't tried to find all the coins.

very enjoyable game well worth buying. Just hope it sells well to get Episode 81 to 136.

Last two Ninja Races were hard. Once you figure the pattern to use for the short to long jumps it can be easy.

11-02-2007, 04:35 AM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">There I was, standing in the middle of GameStop yesterday, holding a copy of TimeShift in one hand and a copy of Ubisoft's Naruto: Rise of the Ninja in the other. I only had $60 to spend, and the cashier behind the counter kept chanting, "TimeShift...TimeShift.." over and over again in a monotone voice. On the one hand I had been waiting for TimeShift for over two years. On the other, my nephew might come over this weekend and he loves him some Naruto. Having kicked a Frag Doll's ass at the game earlier this year, and being a good uncle, I had to go with Naruto. To my surprise, it turned out to be one of the best purchasing decisions I've made in quite some time.

Rise of the Ninja is really two games in one. There's an adventure game in which you run around Leaf Village doing quests as you follow Naruto on his rise from an obnoxious orphan everyone despises to an obnoxious ninja everybody seems to like. Then there's the fighting game, which allows you to test your ninja prowess against friends both online and offline. Statistically speaking, at least one of the two should suck. It is a licensed game after all, and while there have been several spectacular Japanese Naruto fighting games, this one was created by Ubisoft Montreal - the first non-Japanese developed Naruto game. Somehow they completely beat the odds. Both modes are pretty damn entertaining.

Tales Of The Obnoxious Ninja

Story mode features you as Naruto, running around Leaf Village doing quests, powering up your fighting moves, and going on missions that carry you through the storyline up to Naruto winning...some big thing. The Chunin Exam, possibly? Not being a big fan of the anime itself didn't stop me from enjoying story mode. It just made me terrible at writing about it. There's this evil sand guy, who tries to kill the bushy-eyebrow kid after nearly killing him anyway. I'll assume it does a pretty good job of following the story, because at several points I recognized moments from the Cartoon Network episodes I managed to catch.


The action in story mode is a mix of platforming craziness interrupted by rounds of fighting. Say you are running through the woods and a bandit appears. In JRPG fashion you enter a battle screen which plays out like your standard 3D fighter. Despite a bunch of fights against the same four or five types of fodder over and over again, the fighting was always nicely balanced with the platforming so as to never feel tiresome or annoying.

The main fun of story mode lies in exploration. I could run around Leaf Village for hours, just sprinting about, jumping across rooftops, and generally being a little hyperactive jerk, just like the real Naruto. As you level up your jitsu powers, more areas open up to you, providing almost as much of a driving force to complete the game as the story itself.


The neatest thing about story mode as far as I am concerned? Memoclips. As you progress through the game you earn memories after important events, called memoclips. When you fall in battle during your adventure, instead of dying, you are taken to a screen that allows you to select from whatever memoclips you have acquired. Like any fighting anime, when Naruto falls, he uses memories of his past to inspire him to go on. Depending on the memoclip you choose, you'll have a certain number of seconds to tap the A button to recover power. It's such a simple little mechanic, but it adds to the anime-feel of the game tremendously.

Kungu-Fu Fighting

The fighting game portion of Rise of the Ninja is relatively simple. There are only eleven characters to choose from, with buttons for vertical attacks, horizontal attacks, blocking, jumping, and grabbing. What sets it apart from other fighting games is the special moves, known as jitsus. Rather than just using a combinations of buttons to unleash a

jitsu, players must hold down the left trigger, standing completely still until their power reaches the target intensity, indicated by a sort of ring power meter dealie bob on the screen. If you are successful, your character launches into their particular jitsu, which acts as sort of a mini-game. For instance, when Naruto performs the Shadow Clone jitsu, he inputs a button combination. If his opponent matches the button for any particular part of the move, the damage is negated and Naruto misses. While jitsus are extremely power, standing still and charging one up leaves you very open to attack.


Thanks to the simplicity of the battle system, characters animate as smoothly online as they do offline, but trust me...online is where it's at. Specifically the Forest of Death Tournament, which unlike regular fighting tournaments is always open. A persistent world fighting tournament? Once you enter the tournament, you have to win two consecutive matches to enter the Tower of Doom. Win three more matches and you are a champion, taking on opponent after opponent until you fall, all the while gaining points that reflect on your score in the leaderboards. You can of course just play one match against a random opponent for a quick online fix, but the tournament mode is so much more fulfilling, assuming you win. I am not a winner. *sniffs*

Super Sexy Jitsu

I really didn't think I would enjoy Naruto: Rise of the Ninja this much. I expected a passable fighting game with a forgettable story mode tacked on, but what I ended up with was so much more. Now I've got to run out to GameStop and beat up that cashier that laughed at me for buying it.</div>


11-04-2007, 05:24 PM
Re: Official Naruto: Rise of a Ninja Thread

Great game. First Naruto game I've ever played. Some things I didn't agree with, some things where I wondered what they hell they were thinking, but overall pretty, pretty good.

11-07-2007, 05:28 PM
Re: Official Naruto: Rise of a Ninja Thread

Three more DLC Confirmed. Shikamaru will be the first. Followed by these.




11-21-2007, 10:39 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Quote:</div>
<div class="bbcode_quote_body">Finally! The Japanese voice pack for Naruto: Rise of a Ninja is available on the Marketplace. For just a tad less than 60 MB you'll finally be able to get some decent voice work for that nice little game. Video of some dialogs early in the game inside.</div>


12-11-2007, 11:25 PM
Re: Official Naruto: Rise of a Ninja Thread


12-16-2007, 01:23 AM
Re: Official Naruto: Rise of a Ninja Thread

title Update is now up along with first DLC(Shikamaru).

Three more DLC that we know of still to come sometime soon.

12-23-2007, 10:45 PM
Re: Official Naruto: Rise of a Ninja Thread

Another DLC has be released. This one contains Sarutobi and Jiraiya with few new areas to play in. Unlike the first DLC this one will cost you 500 Points.

No word if this is the last DLC or not.

02-03-2008, 02:21 AM
Re: Official Naruto: Rise of a Ninja Thread

Was this game any good?

02-03-2008, 03:48 PM
Re: Official Naruto: Rise of a Ninja Thread

Yes it's good, If your a Naruto fan you will enjoy it, If your a newcomer you will also enjoy it.

Game doesn't dive into all the backstory of all the characters.

Chief Ediri
03-03-2008, 10:03 AM
Re: Official Naruto: Rise of a Ninja Thread

Are the achievements easy to get?

My friend let me borrow the game plus I am in a Old Spice challegene, so I need alot achievement points fast before this Sunday coming up.

03-03-2008, 08:50 PM
Re: Official Naruto: Rise of a Ninja Thread

It takes time. Their not hard to get, just going take a good 8 to 12 hours to finish them all. You can get 750 Point. Rest is online, That an entire different story.

Chief Ediri
03-04-2008, 09:53 AM
Re: Official Naruto: Rise of a Ninja Thread

Forest of Death is hard.

I only made it to the 3rd match. I suck at the game.

Story mode achievements are easy.

03-04-2008, 11:49 AM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Chief Ediri;91804 wrote:</div>
<div class="bbcode_quote_body">Forest of Death is hard.

I only made it to the 3rd match. I suck at the game.

Story mode achievements are easy.</div>

Did you finish all the sidemissions yet?

Chief Ediri
03-04-2008, 02:19 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;91805 wrote:</div>
<div class="bbcode_quote_body">Did you finish all the sidemissions yet?</div>

It keeps saying I have train up more.

03-04-2008, 02:33 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Chief Ediri;91813 wrote:</div>
<div class="bbcode_quote_body">Nope.

It keeps saying I have train up more.</div>

you have to do more missions. The higher Up Sidemissions are F'n annoying. Specially the Ninja Races.

Coin Collector is just annoying all together.

Chief Ediri
03-04-2008, 08:39 PM
Re: Official Naruto: Rise of a Ninja Thread

<div class="bbcode_quote">
<div class="bbcode_quote_head">Revan654;91815 wrote:</div>
<div class="bbcode_quote_body">you have to do more missions. The higher Up Sidemissions are F'n annoying. Specially the Ninja Races.

Coin Collector is just annoying all together.</div>

07-23-2008, 01:01 PM
Re: Official Naruto: Rise of a Ninja/Broken Bonds Thread

Naruto: Broken Bonds

Demo: TBA

Release: November 2008

Game will pick up minutes after Rise of a Ninja and will follow Naruto though Finding the 5th and Sasuke Chase Arc(up to Episode 136).

Gametrailers.com - Naruto Broken Bonds Trailer by Revan654 (http://www.gametrailers.com/player/usermovies/240980.html)

07-27-2008, 12:18 AM
Re: Official Naruto: Rise of a Ninja/Broken Bonds Thread

Gametrailers.com - Naruto: The Broken Bond - Comic-Con 08: Epic Cam Cinematic HD (http://www.gametrailers.com/player/37616.html)